#include <WinINetConnectionPoolMgr.h>
WinINetConnectionPoolMgr (void *iOpenHandle, unsigned maxConnectionsPerHost, long requestTimeout, long connectTimeout, bool enableTcpKeepAlive, unsigned long tcpKeepAliveIntervalMs)
WinConnectionPoolMgr (void *iOpenHandle, unsigned maxConnectionsPerHost, long requestTimeout, long connectTimeout)
WinConnectionPoolMgr (void *iOpenHandle, unsigned maxConnectionsPerHost, long requestTimeout, long connectTimeout, bool enableTcpKeepAlive, unsigned long tcpKeepAliveIntervalMs)
Connection pool manager for wininet api.
Definition at line 20 of file WinINetConnectionPoolMgr.h.
◆ WinINetConnectionPoolMgr() [1/2]
Aws::Http::WinINetConnectionPoolMgr::WinINetConnectionPoolMgr
(
void *
iOpenHandle,
unsigned
maxConnectionsPerHost,
long
requestTimeout,
long
connectTimeout
)
Initializes the connection pool with the passed in iOpen handle from earlier wininet init calls. configures connect calls with the timeouts. MaxConnectionsPerHost sets the queue sizes for each endpoint.
◆ WinINetConnectionPoolMgr() [2/2]
Aws::Http::WinINetConnectionPoolMgr::WinINetConnectionPoolMgr
(
void *
iOpenHandle,
unsigned
maxConnectionsPerHost,
long
requestTimeout,
long
connectTimeout,
bool
enableTcpKeepAlive,
unsigned long
tcpKeepAliveIntervalMs
)
◆ ~WinINetConnectionPoolMgr()
virtual Aws::Http::WinINetConnectionPoolMgr::~WinINetConnectionPoolMgr
(
)
virtual
◆ GetLogTag()
const char * Aws::Http::WinINetConnectionPoolMgr::GetLogTag
(
)
const
inlineoverridevirtual
The documentation for this class was generated from the following file: