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AWS SDK for Go API Reference
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import "github.com/aws/aws-sdk-go/service/gamelift"
Overview
Constants

Overview ▾

Package gamelift provides the client and types for making API requests to Amazon GameLift.

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/).

  • Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.

  • Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.

  • Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.

  • Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.

See gamelift package documentation for more information. https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/

Using the Client

To contact Amazon GameLift with the SDK use the New function to create a new service client. With that client you can make API requests to the service. These clients are safe to use concurrently.

See the SDK's documentation for more information on how to use the SDK. https://docs.aws.amazon.com/sdk-for-go/api/

See aws.Config documentation for more information on configuring SDK clients. https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config

See the Amazon GameLift client GameLift for more information on creating client for this service. https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New

The stub package, gameliftiface, can be used to provide alternative implementations of service clients, such as mocking the client for testing.

Operations ▾

AcceptMatch
ClaimGameServer
CreateAlias
CreateBuild
CreateContainerGroupDefinition
CreateFleet
CreateFleetLocations
CreateGameServerGroup
CreateGameSession
CreateGameSessionQueue
CreateLocation
CreateMatchmakingConfiguration
CreateMatchmakingRuleSet
CreatePlayerSession
CreatePlayerSessions
CreateScript
CreateVpcPeeringAuthorization
CreateVpcPeeringConnection
DeleteAlias
DeleteBuild
DeleteContainerGroupDefinition
DeleteFleet
DeleteFleetLocations
DeleteGameServerGroup
DeleteGameSessionQueue
DeleteLocation
DeleteMatchmakingConfiguration
DeleteMatchmakingRuleSet
DeleteScalingPolicy
DeleteScript
DeleteVpcPeeringAuthorization
DeleteVpcPeeringConnection
DeregisterCompute
DeregisterGameServer
DescribeAlias
DescribeBuild
DescribeCompute
DescribeContainerGroupDefinition
DescribeEC2InstanceLimits
DescribeFleetAttributes ( Paginator )
DescribeFleetCapacity ( Paginator )
DescribeFleetEvents ( Paginator )
DescribeFleetLocationAttributes ( Paginator )
DescribeFleetLocationCapacity
DescribeFleetLocationUtilization
DescribeFleetPortSettings
DescribeFleetUtilization ( Paginator )
DescribeGameServer
DescribeGameServerGroup
DescribeGameServerInstances ( Paginator )
DescribeGameSessionDetails ( Paginator )
DescribeGameSessionPlacement
DescribeGameSessionQueues ( Paginator )
DescribeGameSessions ( Paginator )
DescribeInstances ( Paginator )
DescribeMatchmaking
DescribeMatchmakingConfigurations ( Paginator )
DescribeMatchmakingRuleSets ( Paginator )
DescribePlayerSessions ( Paginator )
DescribeRuntimeConfiguration
DescribeScalingPolicies ( Paginator )
DescribeScript
DescribeVpcPeeringAuthorizations
DescribeVpcPeeringConnections
GetComputeAccess
GetComputeAuthToken
GetGameSessionLogUrl
GetInstanceAccess
ListAliases ( Paginator )
ListBuilds ( Paginator )
ListCompute ( Paginator )
ListContainerGroupDefinitions ( Paginator )
ListFleets ( Paginator )
ListGameServerGroups ( Paginator )
ListGameServers ( Paginator )
ListLocations ( Paginator )
ListScripts ( Paginator )
ListTagsForResource
PutScalingPolicy
RegisterCompute
RegisterGameServer
RequestUploadCredentials
ResolveAlias
ResumeGameServerGroup
SearchGameSessions ( Paginator )
StartFleetActions
StartGameSessionPlacement
StartMatchBackfill
StartMatchmaking
StopFleetActions
StopGameSessionPlacement
StopMatchmaking
SuspendGameServerGroup
TagResource
UntagResource
UpdateAlias
UpdateBuild
UpdateFleetAttributes
UpdateFleetCapacity
UpdateFleetPortSettings
UpdateGameServer
UpdateGameServerGroup
UpdateGameSession
UpdateGameSessionQueue
UpdateMatchmakingConfiguration
UpdateRuntimeConfiguration
UpdateScript
ValidateMatchmakingRuleSet

Types ▾

type GameLift
func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift
func (c *GameLift) AcceptMatch(input *AcceptMatchInput) (*AcceptMatchOutput, error)
func (c *GameLift) AcceptMatchRequest(input *AcceptMatchInput) (req *request.Request, output *AcceptMatchOutput)
func (c *GameLift) AcceptMatchWithContext(ctx aws.Context, input *AcceptMatchInput, opts ...request.Option) (*AcceptMatchOutput, error)
func (c *GameLift) ClaimGameServer(input *ClaimGameServerInput) (*ClaimGameServerOutput, error)
func (c *GameLift) ClaimGameServerRequest(input *ClaimGameServerInput) (req *request.Request, output *ClaimGameServerOutput)
func (c *GameLift) ClaimGameServerWithContext(ctx aws.Context, input *ClaimGameServerInput, opts ...request.Option) (*ClaimGameServerOutput, error)
func (c *GameLift) CreateAlias(input *CreateAliasInput) (*CreateAliasOutput, error)
func (c *GameLift) CreateAliasRequest(input *CreateAliasInput) (req *request.Request, output *CreateAliasOutput)
func (c *GameLift) CreateAliasWithContext(ctx aws.Context, input *CreateAliasInput, opts ...request.Option) (*CreateAliasOutput, error)
func (c *GameLift) CreateBuild(input *CreateBuildInput) (*CreateBuildOutput, error)
func (c *GameLift) CreateBuildRequest(input *CreateBuildInput) (req *request.Request, output *CreateBuildOutput)
func (c *GameLift) CreateBuildWithContext(ctx aws.Context, input *CreateBuildInput, opts ...request.Option) (*CreateBuildOutput, error)
func (c *GameLift) CreateContainerGroupDefinition(input *CreateContainerGroupDefinitionInput) (*CreateContainerGroupDefinitionOutput, error)
func (c *GameLift) CreateContainerGroupDefinitionRequest(input *CreateContainerGroupDefinitionInput) (req *request.Request, output *CreateContainerGroupDefinitionOutput)
func (c *GameLift) CreateContainerGroupDefinitionWithContext(ctx aws.Context, input *CreateContainerGroupDefinitionInput, opts ...request.Option) (*CreateContainerGroupDefinitionOutput, error)
func (c *GameLift) CreateFleet(input *CreateFleetInput) (*CreateFleetOutput, error)
func (c *GameLift) CreateFleetLocations(input *CreateFleetLocationsInput) (*CreateFleetLocationsOutput, error)
func (c *GameLift) CreateFleetLocationsRequest(input *CreateFleetLocationsInput) (req *request.Request, output *CreateFleetLocationsOutput)
func (c *GameLift) CreateFleetLocationsWithContext(ctx aws.Context, input *CreateFleetLocationsInput, opts ...request.Option) (*CreateFleetLocationsOutput, error)
func (c *GameLift) CreateFleetRequest(input *CreateFleetInput) (req *request.Request, output *CreateFleetOutput)
func (c *GameLift) CreateFleetWithContext(ctx aws.Context, input *CreateFleetInput, opts ...request.Option) (*CreateFleetOutput, error)
func (c *GameLift) CreateGameServerGroup(input *CreateGameServerGroupInput) (*CreateGameServerGroupOutput, error)
func (c *GameLift) CreateGameServerGroupRequest(input *CreateGameServerGroupInput) (req *request.Request, output *CreateGameServerGroupOutput)
func (c *GameLift) CreateGameServerGroupWithContext(ctx aws.Context, input *CreateGameServerGroupInput, opts ...request.Option) (*CreateGameServerGroupOutput, error)
func (c *GameLift) CreateGameSession(input *CreateGameSessionInput) (*CreateGameSessionOutput, error)
func (c *GameLift) CreateGameSessionQueue(input *CreateGameSessionQueueInput) (*CreateGameSessionQueueOutput, error)
func (c *GameLift) CreateGameSessionQueueRequest(input *CreateGameSessionQueueInput) (req *request.Request, output *CreateGameSessionQueueOutput)
func (c *GameLift) CreateGameSessionQueueWithContext(ctx aws.Context, input *CreateGameSessionQueueInput, opts ...request.Option) (*CreateGameSessionQueueOutput, error)
func (c *GameLift) CreateGameSessionRequest(input *CreateGameSessionInput) (req *request.Request, output *CreateGameSessionOutput)
func (c *GameLift) CreateGameSessionWithContext(ctx aws.Context, input *CreateGameSessionInput, opts ...request.Option) (*CreateGameSessionOutput, error)
func (c *GameLift) CreateLocation(input *CreateLocationInput) (*CreateLocationOutput, error)
func (c *GameLift) CreateLocationRequest(input *CreateLocationInput) (req *request.Request, output *CreateLocationOutput)
func (c *GameLift) CreateLocationWithContext(ctx aws.Context, input *CreateLocationInput, opts ...request.Option) (*CreateLocationOutput, error)
func (c *GameLift) CreateMatchmakingConfiguration(input *CreateMatchmakingConfigurationInput) (*CreateMatchmakingConfigurationOutput, error)
func (c *GameLift) CreateMatchmakingConfigurationRequest(input *CreateMatchmakingConfigurationInput) (req *request.Request, output *CreateMatchmakingConfigurationOutput)
func (c *GameLift) CreateMatchmakingConfigurationWithContext(ctx aws.Context, input *CreateMatchmakingConfigurationInput, opts ...request.Option) (*CreateMatchmakingConfigurationOutput, error)
func (c *GameLift) CreateMatchmakingRuleSet(input *CreateMatchmakingRuleSetInput) (*CreateMatchmakingRuleSetOutput, error)
func (c *GameLift) CreateMatchmakingRuleSetRequest(input *CreateMatchmakingRuleSetInput) (req *request.Request, output *CreateMatchmakingRuleSetOutput)
func (c *GameLift) CreateMatchmakingRuleSetWithContext(ctx aws.Context, input *CreateMatchmakingRuleSetInput, opts ...request.Option) (*CreateMatchmakingRuleSetOutput, error)
func (c *GameLift) CreatePlayerSession(input *CreatePlayerSessionInput) (*CreatePlayerSessionOutput, error)
func (c *GameLift) CreatePlayerSessionRequest(input *CreatePlayerSessionInput) (req *request.Request, output *CreatePlayerSessionOutput)
func (c *GameLift) CreatePlayerSessionWithContext(ctx aws.Context, input *CreatePlayerSessionInput, opts ...request.Option) (*CreatePlayerSessionOutput, error)
func (c *GameLift) CreatePlayerSessions(input *CreatePlayerSessionsInput) (*CreatePlayerSessionsOutput, error)
func (c *GameLift) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) (req *request.Request, output *CreatePlayerSessionsOutput)
func (c *GameLift) CreatePlayerSessionsWithContext(ctx aws.Context, input *CreatePlayerSessionsInput, opts ...request.Option) (*CreatePlayerSessionsOutput, error)
func (c *GameLift) CreateScript(input *CreateScriptInput) (*CreateScriptOutput, error)
func (c *GameLift) CreateScriptRequest(input *CreateScriptInput) (req *request.Request, output *CreateScriptOutput)
func (c *GameLift) CreateScriptWithContext(ctx aws.Context, input *CreateScriptInput, opts ...request.Option) (*CreateScriptOutput, error)
func (c *GameLift) CreateVpcPeeringAuthorization(input *CreateVpcPeeringAuthorizationInput) (*CreateVpcPeeringAuthorizationOutput, error)
func (c *GameLift) CreateVpcPeeringAuthorizationRequest(input *CreateVpcPeeringAuthorizationInput) (req *request.Request, output *CreateVpcPeeringAuthorizationOutput)
func (c *GameLift) CreateVpcPeeringAuthorizationWithContext(ctx aws.Context, input *CreateVpcPeeringAuthorizationInput, opts ...request.Option) (*CreateVpcPeeringAuthorizationOutput, error)
func (c *GameLift) CreateVpcPeeringConnection(input *CreateVpcPeeringConnectionInput) (*CreateVpcPeeringConnectionOutput, error)
func (c *GameLift) CreateVpcPeeringConnectionRequest(input *CreateVpcPeeringConnectionInput) (req *request.Request, output *CreateVpcPeeringConnectionOutput)
func (c *GameLift) CreateVpcPeeringConnectionWithContext(ctx aws.Context, input *CreateVpcPeeringConnectionInput, opts ...request.Option) (*CreateVpcPeeringConnectionOutput, error)
func (c *GameLift) DeleteAlias(input *DeleteAliasInput) (*DeleteAliasOutput, error)
func (c *GameLift) DeleteAliasRequest(input *DeleteAliasInput) (req *request.Request, output *DeleteAliasOutput)
func (c *GameLift) DeleteAliasWithContext(ctx aws.Context, input *DeleteAliasInput, opts ...request.Option) (*DeleteAliasOutput, error)
func (c *GameLift) DeleteBuild(input *DeleteBuildInput) (*DeleteBuildOutput, error)
func (c *GameLift) DeleteBuildRequest(input *DeleteBuildInput) (req *request.Request, output *DeleteBuildOutput)
func (c *GameLift) DeleteBuildWithContext(ctx aws.Context, input *DeleteBuildInput, opts ...request.Option) (*DeleteBuildOutput, error)
func (c *GameLift) DeleteContainerGroupDefinition(input *DeleteContainerGroupDefinitionInput) (*DeleteContainerGroupDefinitionOutput, error)
func (c *GameLift) DeleteContainerGroupDefinitionRequest(input *DeleteContainerGroupDefinitionInput) (req *request.Request, output *DeleteContainerGroupDefinitionOutput)
func (c *GameLift) DeleteContainerGroupDefinitionWithContext(ctx aws.Context, input *DeleteContainerGroupDefinitionInput, opts ...request.Option) (*DeleteContainerGroupDefinitionOutput, error)
func (c *GameLift) DeleteFleet(input *DeleteFleetInput) (*DeleteFleetOutput, error)
func (c *GameLift) DeleteFleetLocations(input *DeleteFleetLocationsInput) (*DeleteFleetLocationsOutput, error)
func (c *GameLift) DeleteFleetLocationsRequest(input *DeleteFleetLocationsInput) (req *request.Request, output *DeleteFleetLocationsOutput)
func (c *GameLift) DeleteFleetLocationsWithContext(ctx aws.Context, input *DeleteFleetLocationsInput, opts ...request.Option) (*DeleteFleetLocationsOutput, error)
func (c *GameLift) DeleteFleetRequest(input *DeleteFleetInput) (req *request.Request, output *DeleteFleetOutput)
func (c *GameLift) DeleteFleetWithContext(ctx aws.Context, input *DeleteFleetInput, opts ...request.Option) (*DeleteFleetOutput, error)
func (c *GameLift) DeleteGameServerGroup(input *DeleteGameServerGroupInput) (*DeleteGameServerGroupOutput, error)
func (c *GameLift) DeleteGameServerGroupRequest(input *DeleteGameServerGroupInput) (req *request.Request, output *DeleteGameServerGroupOutput)
func (c *GameLift) DeleteGameServerGroupWithContext(ctx aws.Context, input *DeleteGameServerGroupInput, opts ...request.Option) (*DeleteGameServerGroupOutput, error)
func (c *GameLift) DeleteGameSessionQueue(input *DeleteGameSessionQueueInput) (*DeleteGameSessionQueueOutput, error)
func (c *GameLift) DeleteGameSessionQueueRequest(input *DeleteGameSessionQueueInput) (req *request.Request, output *DeleteGameSessionQueueOutput)
func (c *GameLift) DeleteGameSessionQueueWithContext(ctx aws.Context, input *DeleteGameSessionQueueInput, opts ...request.Option) (*DeleteGameSessionQueueOutput, error)
func (c *GameLift) DeleteLocation(input *DeleteLocationInput) (*DeleteLocationOutput, error)
func (c *GameLift) DeleteLocationRequest(input *DeleteLocationInput) (req *request.Request, output *DeleteLocationOutput)
func (c *GameLift) DeleteLocationWithContext(ctx aws.Context, input *DeleteLocationInput, opts ...request.Option) (*DeleteLocationOutput, error)
func (c *GameLift) DeleteMatchmakingConfiguration(input *DeleteMatchmakingConfigurationInput) (*DeleteMatchmakingConfigurationOutput, error)
func (c *GameLift) DeleteMatchmakingConfigurationRequest(input *DeleteMatchmakingConfigurationInput) (req *request.Request, output *DeleteMatchmakingConfigurationOutput)
func (c *GameLift) DeleteMatchmakingConfigurationWithContext(ctx aws.Context, input *DeleteMatchmakingConfigurationInput, opts ...request.Option) (*DeleteMatchmakingConfigurationOutput, error)
func (c *GameLift) DeleteMatchmakingRuleSet(input *DeleteMatchmakingRuleSetInput) (*DeleteMatchmakingRuleSetOutput, error)
func (c *GameLift) DeleteMatchmakingRuleSetRequest(input *DeleteMatchmakingRuleSetInput) (req *request.Request, output *DeleteMatchmakingRuleSetOutput)
func (c *GameLift) DeleteMatchmakingRuleSetWithContext(ctx aws.Context, input *DeleteMatchmakingRuleSetInput, opts ...request.Option) (*DeleteMatchmakingRuleSetOutput, error)
func (c *GameLift) DeleteScalingPolicy(input *DeleteScalingPolicyInput) (*DeleteScalingPolicyOutput, error)
func (c *GameLift) DeleteScalingPolicyRequest(input *DeleteScalingPolicyInput) (req *request.Request, output *DeleteScalingPolicyOutput)
func (c *GameLift) DeleteScalingPolicyWithContext(ctx aws.Context, input *DeleteScalingPolicyInput, opts ...request.Option) (*DeleteScalingPolicyOutput, error)
func (c *GameLift) DeleteScript(input *DeleteScriptInput) (*DeleteScriptOutput, error)
func (c *GameLift) DeleteScriptRequest(input *DeleteScriptInput) (req *request.Request, output *DeleteScriptOutput)
func (c *GameLift) DeleteScriptWithContext(ctx aws.Context, input *DeleteScriptInput, opts ...request.Option) (*DeleteScriptOutput, error)
func (c *GameLift) DeleteVpcPeeringAuthorization(input *DeleteVpcPeeringAuthorizationInput) (*DeleteVpcPeeringAuthorizationOutput, error)
func (c *GameLift) DeleteVpcPeeringAuthorizationRequest(input *DeleteVpcPeeringAuthorizationInput) (req *request.Request, output *DeleteVpcPeeringAuthorizationOutput)
func (c *GameLift) DeleteVpcPeeringAuthorizationWithContext(ctx aws.Context, input *DeleteVpcPeeringAuthorizationInput, opts ...request.Option) (*DeleteVpcPeeringAuthorizationOutput, error)
func (c *GameLift) DeleteVpcPeeringConnection(input *DeleteVpcPeeringConnectionInput) (*DeleteVpcPeeringConnectionOutput, error)
func (c *GameLift) DeleteVpcPeeringConnectionRequest(input *DeleteVpcPeeringConnectionInput) (req *request.Request, output *DeleteVpcPeeringConnectionOutput)
func (c *GameLift) DeleteVpcPeeringConnectionWithContext(ctx aws.Context, input *DeleteVpcPeeringConnectionInput, opts ...request.Option) (*DeleteVpcPeeringConnectionOutput, error)
func (c *GameLift) DeregisterCompute(input *DeregisterComputeInput) (*DeregisterComputeOutput, error)
func (c *GameLift) DeregisterComputeRequest(input *DeregisterComputeInput) (req *request.Request, output *DeregisterComputeOutput)
func (c *GameLift) DeregisterComputeWithContext(ctx aws.Context, input *DeregisterComputeInput, opts ...request.Option) (*DeregisterComputeOutput, error)
func (c *GameLift) DeregisterGameServer(input *DeregisterGameServerInput) (*DeregisterGameServerOutput, error)
func (c *GameLift) DeregisterGameServerRequest(input *DeregisterGameServerInput) (req *request.Request, output *DeregisterGameServerOutput)
func (c *GameLift) DeregisterGameServerWithContext(ctx aws.Context, input *DeregisterGameServerInput, opts ...request.Option) (*DeregisterGameServerOutput, error)
func (c *GameLift) DescribeAlias(input *DescribeAliasInput) (*DescribeAliasOutput, error)
func (c *GameLift) DescribeAliasRequest(input *DescribeAliasInput) (req *request.Request, output *DescribeAliasOutput)
func (c *GameLift) DescribeAliasWithContext(ctx aws.Context, input *DescribeAliasInput, opts ...request.Option) (*DescribeAliasOutput, error)
func (c *GameLift) DescribeBuild(input *DescribeBuildInput) (*DescribeBuildOutput, error)
func (c *GameLift) DescribeBuildRequest(input *DescribeBuildInput) (req *request.Request, output *DescribeBuildOutput)
func (c *GameLift) DescribeBuildWithContext(ctx aws.Context, input *DescribeBuildInput, opts ...request.Option) (*DescribeBuildOutput, error)
func (c *GameLift) DescribeCompute(input *DescribeComputeInput) (*DescribeComputeOutput, error)
func (c *GameLift) DescribeComputeRequest(input *DescribeComputeInput) (req *request.Request, output *DescribeComputeOutput)
func (c *GameLift) DescribeComputeWithContext(ctx aws.Context, input *DescribeComputeInput, opts ...request.Option) (*DescribeComputeOutput, error)
func (c *GameLift) DescribeContainerGroupDefinition(input *DescribeContainerGroupDefinitionInput) (*DescribeContainerGroupDefinitionOutput, error)
func (c *GameLift) DescribeContainerGroupDefinitionRequest(input *DescribeContainerGroupDefinitionInput) (req *request.Request, output *DescribeContainerGroupDefinitionOutput)
func (c *GameLift) DescribeContainerGroupDefinitionWithContext(ctx aws.Context, input *DescribeContainerGroupDefinitionInput, opts ...request.Option) (*DescribeContainerGroupDefinitionOutput, error)
func (c *GameLift) DescribeEC2InstanceLimits(input *DescribeEC2InstanceLimitsInput) (*DescribeEC2InstanceLimitsOutput, error)
func (c *GameLift) DescribeEC2InstanceLimitsRequest(input *DescribeEC2InstanceLimitsInput) (req *request.Request, output *DescribeEC2InstanceLimitsOutput)
func (c *GameLift) DescribeEC2InstanceLimitsWithContext(ctx aws.Context, input *DescribeEC2InstanceLimitsInput, opts ...request.Option) (*DescribeEC2InstanceLimitsOutput, error)
func (c *GameLift) DescribeFleetAttributes(input *DescribeFleetAttributesInput) (*DescribeFleetAttributesOutput, error)
func (c *GameLift) DescribeFleetAttributesPages(input *DescribeFleetAttributesInput, fn func(*DescribeFleetAttributesOutput, bool) bool) error
func (c *GameLift) DescribeFleetAttributesPagesWithContext(ctx aws.Context, input *DescribeFleetAttributesInput, fn func(*DescribeFleetAttributesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeFleetAttributesRequest(input *DescribeFleetAttributesInput) (req *request.Request, output *DescribeFleetAttributesOutput)
func (c *GameLift) DescribeFleetAttributesWithContext(ctx aws.Context, input *DescribeFleetAttributesInput, opts ...request.Option) (*DescribeFleetAttributesOutput, error)
func (c *GameLift) DescribeFleetCapacity(input *DescribeFleetCapacityInput) (*DescribeFleetCapacityOutput, error)
func (c *GameLift) DescribeFleetCapacityPages(input *DescribeFleetCapacityInput, fn func(*DescribeFleetCapacityOutput, bool) bool) error
func (c *GameLift) DescribeFleetCapacityPagesWithContext(ctx aws.Context, input *DescribeFleetCapacityInput, fn func(*DescribeFleetCapacityOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeFleetCapacityRequest(input *DescribeFleetCapacityInput) (req *request.Request, output *DescribeFleetCapacityOutput)
func (c *GameLift) DescribeFleetCapacityWithContext(ctx aws.Context, input *DescribeFleetCapacityInput, opts ...request.Option) (*DescribeFleetCapacityOutput, error)
func (c *GameLift) DescribeFleetEvents(input *DescribeFleetEventsInput) (*DescribeFleetEventsOutput, error)
func (c *GameLift) DescribeFleetEventsPages(input *DescribeFleetEventsInput, fn func(*DescribeFleetEventsOutput, bool) bool) error
func (c *GameLift) DescribeFleetEventsPagesWithContext(ctx aws.Context, input *DescribeFleetEventsInput, fn func(*DescribeFleetEventsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeFleetEventsRequest(input *DescribeFleetEventsInput) (req *request.Request, output *DescribeFleetEventsOutput)
func (c *GameLift) DescribeFleetEventsWithContext(ctx aws.Context, input *DescribeFleetEventsInput, opts ...request.Option) (*DescribeFleetEventsOutput, error)
func (c *GameLift) DescribeFleetLocationAttributes(input *DescribeFleetLocationAttributesInput) (*DescribeFleetLocationAttributesOutput, error)
func (c *GameLift) DescribeFleetLocationAttributesPages(input *DescribeFleetLocationAttributesInput, fn func(*DescribeFleetLocationAttributesOutput, bool) bool) error
func (c *GameLift) DescribeFleetLocationAttributesPagesWithContext(ctx aws.Context, input *DescribeFleetLocationAttributesInput, fn func(*DescribeFleetLocationAttributesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeFleetLocationAttributesRequest(input *DescribeFleetLocationAttributesInput) (req *request.Request, output *DescribeFleetLocationAttributesOutput)
func (c *GameLift) DescribeFleetLocationAttributesWithContext(ctx aws.Context, input *DescribeFleetLocationAttributesInput, opts ...request.Option) (*DescribeFleetLocationAttributesOutput, error)
func (c *GameLift) DescribeFleetLocationCapacity(input *DescribeFleetLocationCapacityInput) (*DescribeFleetLocationCapacityOutput, error)
func (c *GameLift) DescribeFleetLocationCapacityRequest(input *DescribeFleetLocationCapacityInput) (req *request.Request, output *DescribeFleetLocationCapacityOutput)
func (c *GameLift) DescribeFleetLocationCapacityWithContext(ctx aws.Context, input *DescribeFleetLocationCapacityInput, opts ...request.Option) (*DescribeFleetLocationCapacityOutput, error)
func (c *GameLift) DescribeFleetLocationUtilization(input *DescribeFleetLocationUtilizationInput) (*DescribeFleetLocationUtilizationOutput, error)
func (c *GameLift) DescribeFleetLocationUtilizationRequest(input *DescribeFleetLocationUtilizationInput) (req *request.Request, output *DescribeFleetLocationUtilizationOutput)
func (c *GameLift) DescribeFleetLocationUtilizationWithContext(ctx aws.Context, input *DescribeFleetLocationUtilizationInput, opts ...request.Option) (*DescribeFleetLocationUtilizationOutput, error)
func (c *GameLift) DescribeFleetPortSettings(input *DescribeFleetPortSettingsInput) (*DescribeFleetPortSettingsOutput, error)
func (c *GameLift) DescribeFleetPortSettingsRequest(input *DescribeFleetPortSettingsInput) (req *request.Request, output *DescribeFleetPortSettingsOutput)
func (c *GameLift) DescribeFleetPortSettingsWithContext(ctx aws.Context, input *DescribeFleetPortSettingsInput, opts ...request.Option) (*DescribeFleetPortSettingsOutput, error)
func (c *GameLift) DescribeFleetUtilization(input *DescribeFleetUtilizationInput) (*DescribeFleetUtilizationOutput, error)
func (c *GameLift) DescribeFleetUtilizationPages(input *DescribeFleetUtilizationInput, fn func(*DescribeFleetUtilizationOutput, bool) bool) error
func (c *GameLift) DescribeFleetUtilizationPagesWithContext(ctx aws.Context, input *DescribeFleetUtilizationInput, fn func(*DescribeFleetUtilizationOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeFleetUtilizationRequest(input *DescribeFleetUtilizationInput) (req *request.Request, output *DescribeFleetUtilizationOutput)
func (c *GameLift) DescribeFleetUtilizationWithContext(ctx aws.Context, input *DescribeFleetUtilizationInput, opts ...request.Option) (*DescribeFleetUtilizationOutput, error)
func (c *GameLift) DescribeGameServer(input *DescribeGameServerInput) (*DescribeGameServerOutput, error)
func (c *GameLift) DescribeGameServerGroup(input *DescribeGameServerGroupInput) (*DescribeGameServerGroupOutput, error)
func (c *GameLift) DescribeGameServerGroupRequest(input *DescribeGameServerGroupInput) (req *request.Request, output *DescribeGameServerGroupOutput)
func (c *GameLift) DescribeGameServerGroupWithContext(ctx aws.Context, input *DescribeGameServerGroupInput, opts ...request.Option) (*DescribeGameServerGroupOutput, error)
func (c *GameLift) DescribeGameServerInstances(input *DescribeGameServerInstancesInput) (*DescribeGameServerInstancesOutput, error)
func (c *GameLift) DescribeGameServerInstancesPages(input *DescribeGameServerInstancesInput, fn func(*DescribeGameServerInstancesOutput, bool) bool) error
func (c *GameLift) DescribeGameServerInstancesPagesWithContext(ctx aws.Context, input *DescribeGameServerInstancesInput, fn func(*DescribeGameServerInstancesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeGameServerInstancesRequest(input *DescribeGameServerInstancesInput) (req *request.Request, output *DescribeGameServerInstancesOutput)
func (c *GameLift) DescribeGameServerInstancesWithContext(ctx aws.Context, input *DescribeGameServerInstancesInput, opts ...request.Option) (*DescribeGameServerInstancesOutput, error)
func (c *GameLift) DescribeGameServerRequest(input *DescribeGameServerInput) (req *request.Request, output *DescribeGameServerOutput)
func (c *GameLift) DescribeGameServerWithContext(ctx aws.Context, input *DescribeGameServerInput, opts ...request.Option) (*DescribeGameServerOutput, error)
func (c *GameLift) DescribeGameSessionDetails(input *DescribeGameSessionDetailsInput) (*DescribeGameSessionDetailsOutput, error)
func (c *GameLift) DescribeGameSessionDetailsPages(input *DescribeGameSessionDetailsInput, fn func(*DescribeGameSessionDetailsOutput, bool) bool) error
func (c *GameLift) DescribeGameSessionDetailsPagesWithContext(ctx aws.Context, input *DescribeGameSessionDetailsInput, fn func(*DescribeGameSessionDetailsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeGameSessionDetailsRequest(input *DescribeGameSessionDetailsInput) (req *request.Request, output *DescribeGameSessionDetailsOutput)
func (c *GameLift) DescribeGameSessionDetailsWithContext(ctx aws.Context, input *DescribeGameSessionDetailsInput, opts ...request.Option) (*DescribeGameSessionDetailsOutput, error)
func (c *GameLift) DescribeGameSessionPlacement(input *DescribeGameSessionPlacementInput) (*DescribeGameSessionPlacementOutput, error)
func (c *GameLift) DescribeGameSessionPlacementRequest(input *DescribeGameSessionPlacementInput) (req *request.Request, output *DescribeGameSessionPlacementOutput)
func (c *GameLift) DescribeGameSessionPlacementWithContext(ctx aws.Context, input *DescribeGameSessionPlacementInput, opts ...request.Option) (*DescribeGameSessionPlacementOutput, error)
func (c *GameLift) DescribeGameSessionQueues(input *DescribeGameSessionQueuesInput) (*DescribeGameSessionQueuesOutput, error)
func (c *GameLift) DescribeGameSessionQueuesPages(input *DescribeGameSessionQueuesInput, fn func(*DescribeGameSessionQueuesOutput, bool) bool) error
func (c *GameLift) DescribeGameSessionQueuesPagesWithContext(ctx aws.Context, input *DescribeGameSessionQueuesInput, fn func(*DescribeGameSessionQueuesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeGameSessionQueuesRequest(input *DescribeGameSessionQueuesInput) (req *request.Request, output *DescribeGameSessionQueuesOutput)
func (c *GameLift) DescribeGameSessionQueuesWithContext(ctx aws.Context, input *DescribeGameSessionQueuesInput, opts ...request.Option) (*DescribeGameSessionQueuesOutput, error)
func (c *GameLift) DescribeGameSessions(input *DescribeGameSessionsInput) (*DescribeGameSessionsOutput, error)
func (c *GameLift) DescribeGameSessionsPages(input *DescribeGameSessionsInput, fn func(*DescribeGameSessionsOutput, bool) bool) error
func (c *GameLift) DescribeGameSessionsPagesWithContext(ctx aws.Context, input *DescribeGameSessionsInput, fn func(*DescribeGameSessionsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) (req *request.Request, output *DescribeGameSessionsOutput)
func (c *GameLift) DescribeGameSessionsWithContext(ctx aws.Context, input *DescribeGameSessionsInput, opts ...request.Option) (*DescribeGameSessionsOutput, error)
func (c *GameLift) DescribeInstances(input *DescribeInstancesInput) (*DescribeInstancesOutput, error)
func (c *GameLift) DescribeInstancesPages(input *DescribeInstancesInput, fn func(*DescribeInstancesOutput, bool) bool) error
func (c *GameLift) DescribeInstancesPagesWithContext(ctx aws.Context, input *DescribeInstancesInput, fn func(*DescribeInstancesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeInstancesRequest(input *DescribeInstancesInput) (req *request.Request, output *DescribeInstancesOutput)
func (c *GameLift) DescribeInstancesWithContext(ctx aws.Context, input *DescribeInstancesInput, opts ...request.Option) (*DescribeInstancesOutput, error)
func (c *GameLift) DescribeMatchmaking(input *DescribeMatchmakingInput) (*DescribeMatchmakingOutput, error)
func (c *GameLift) DescribeMatchmakingConfigurations(input *DescribeMatchmakingConfigurationsInput) (*DescribeMatchmakingConfigurationsOutput, error)
func (c *GameLift) DescribeMatchmakingConfigurationsPages(input *DescribeMatchmakingConfigurationsInput, fn func(*DescribeMatchmakingConfigurationsOutput, bool) bool) error
func (c *GameLift) DescribeMatchmakingConfigurationsPagesWithContext(ctx aws.Context, input *DescribeMatchmakingConfigurationsInput, fn func(*DescribeMatchmakingConfigurationsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeMatchmakingConfigurationsRequest(input *DescribeMatchmakingConfigurationsInput) (req *request.Request, output *DescribeMatchmakingConfigurationsOutput)
func (c *GameLift) DescribeMatchmakingConfigurationsWithContext(ctx aws.Context, input *DescribeMatchmakingConfigurationsInput, opts ...request.Option) (*DescribeMatchmakingConfigurationsOutput, error)
func (c *GameLift) DescribeMatchmakingRequest(input *DescribeMatchmakingInput) (req *request.Request, output *DescribeMatchmakingOutput)
func (c *GameLift) DescribeMatchmakingRuleSets(input *DescribeMatchmakingRuleSetsInput) (*DescribeMatchmakingRuleSetsOutput, error)
func (c *GameLift) DescribeMatchmakingRuleSetsPages(input *DescribeMatchmakingRuleSetsInput, fn func(*DescribeMatchmakingRuleSetsOutput, bool) bool) error
func (c *GameLift) DescribeMatchmakingRuleSetsPagesWithContext(ctx aws.Context, input *DescribeMatchmakingRuleSetsInput, fn func(*DescribeMatchmakingRuleSetsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeMatchmakingRuleSetsRequest(input *DescribeMatchmakingRuleSetsInput) (req *request.Request, output *DescribeMatchmakingRuleSetsOutput)
func (c *GameLift) DescribeMatchmakingRuleSetsWithContext(ctx aws.Context, input *DescribeMatchmakingRuleSetsInput, opts ...request.Option) (*DescribeMatchmakingRuleSetsOutput, error)
func (c *GameLift) DescribeMatchmakingWithContext(ctx aws.Context, input *DescribeMatchmakingInput, opts ...request.Option) (*DescribeMatchmakingOutput, error)
func (c *GameLift) DescribePlayerSessions(input *DescribePlayerSessionsInput) (*DescribePlayerSessionsOutput, error)
func (c *GameLift) DescribePlayerSessionsPages(input *DescribePlayerSessionsInput, fn func(*DescribePlayerSessionsOutput, bool) bool) error
func (c *GameLift) DescribePlayerSessionsPagesWithContext(ctx aws.Context, input *DescribePlayerSessionsInput, fn func(*DescribePlayerSessionsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) (req *request.Request, output *DescribePlayerSessionsOutput)
func (c *GameLift) DescribePlayerSessionsWithContext(ctx aws.Context, input *DescribePlayerSessionsInput, opts ...request.Option) (*DescribePlayerSessionsOutput, error)
func (c *GameLift) DescribeRuntimeConfiguration(input *DescribeRuntimeConfigurationInput) (*DescribeRuntimeConfigurationOutput, error)
func (c *GameLift) DescribeRuntimeConfigurationRequest(input *DescribeRuntimeConfigurationInput) (req *request.Request, output *DescribeRuntimeConfigurationOutput)
func (c *GameLift) DescribeRuntimeConfigurationWithContext(ctx aws.Context, input *DescribeRuntimeConfigurationInput, opts ...request.Option) (*DescribeRuntimeConfigurationOutput, error)
func (c *GameLift) DescribeScalingPolicies(input *DescribeScalingPoliciesInput) (*DescribeScalingPoliciesOutput, error)
func (c *GameLift) DescribeScalingPoliciesPages(input *DescribeScalingPoliciesInput, fn func(*DescribeScalingPoliciesOutput, bool) bool) error
func (c *GameLift) DescribeScalingPoliciesPagesWithContext(ctx aws.Context, input *DescribeScalingPoliciesInput, fn func(*DescribeScalingPoliciesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) DescribeScalingPoliciesRequest(input *DescribeScalingPoliciesInput) (req *request.Request, output *DescribeScalingPoliciesOutput)
func (c *GameLift) DescribeScalingPoliciesWithContext(ctx aws.Context, input *DescribeScalingPoliciesInput, opts ...request.Option) (*DescribeScalingPoliciesOutput, error)
func (c *GameLift) DescribeScript(input *DescribeScriptInput) (*DescribeScriptOutput, error)
func (c *GameLift) DescribeScriptRequest(input *DescribeScriptInput) (req *request.Request, output *DescribeScriptOutput)
func (c *GameLift) DescribeScriptWithContext(ctx aws.Context, input *DescribeScriptInput, opts ...request.Option) (*DescribeScriptOutput, error)
func (c *GameLift) DescribeVpcPeeringAuthorizations(input *DescribeVpcPeeringAuthorizationsInput) (*DescribeVpcPeeringAuthorizationsOutput, error)
func (c *GameLift) DescribeVpcPeeringAuthorizationsRequest(input *DescribeVpcPeeringAuthorizationsInput) (req *request.Request, output *DescribeVpcPeeringAuthorizationsOutput)
func (c *GameLift) DescribeVpcPeeringAuthorizationsWithContext(ctx aws.Context, input *DescribeVpcPeeringAuthorizationsInput, opts ...request.Option) (*DescribeVpcPeeringAuthorizationsOutput, error)
func (c *GameLift) DescribeVpcPeeringConnections(input *DescribeVpcPeeringConnectionsInput) (*DescribeVpcPeeringConnectionsOutput, error)
func (c *GameLift) DescribeVpcPeeringConnectionsRequest(input *DescribeVpcPeeringConnectionsInput) (req *request.Request, output *DescribeVpcPeeringConnectionsOutput)
func (c *GameLift) DescribeVpcPeeringConnectionsWithContext(ctx aws.Context, input *DescribeVpcPeeringConnectionsInput, opts ...request.Option) (*DescribeVpcPeeringConnectionsOutput, error)
func (c *GameLift) GetComputeAccess(input *GetComputeAccessInput) (*GetComputeAccessOutput, error)
func (c *GameLift) GetComputeAccessRequest(input *GetComputeAccessInput) (req *request.Request, output *GetComputeAccessOutput)
func (c *GameLift) GetComputeAccessWithContext(ctx aws.Context, input *GetComputeAccessInput, opts ...request.Option) (*GetComputeAccessOutput, error)
func (c *GameLift) GetComputeAuthToken(input *GetComputeAuthTokenInput) (*GetComputeAuthTokenOutput, error)
func (c *GameLift) GetComputeAuthTokenRequest(input *GetComputeAuthTokenInput) (req *request.Request, output *GetComputeAuthTokenOutput)
func (c *GameLift) GetComputeAuthTokenWithContext(ctx aws.Context, input *GetComputeAuthTokenInput, opts ...request.Option) (*GetComputeAuthTokenOutput, error)
func (c *GameLift) GetGameSessionLogUrl(input *GetGameSessionLogUrlInput) (*GetGameSessionLogUrlOutput, error)
func (c *GameLift) GetGameSessionLogUrlRequest(input *GetGameSessionLogUrlInput) (req *request.Request, output *GetGameSessionLogUrlOutput)
func (c *GameLift) GetGameSessionLogUrlWithContext(ctx aws.Context, input *GetGameSessionLogUrlInput, opts ...request.Option) (*GetGameSessionLogUrlOutput, error)
func (c *GameLift) GetInstanceAccess(input *GetInstanceAccessInput) (*GetInstanceAccessOutput, error)
func (c *GameLift) GetInstanceAccessRequest(input *GetInstanceAccessInput) (req *request.Request, output *GetInstanceAccessOutput)
func (c *GameLift) GetInstanceAccessWithContext(ctx aws.Context, input *GetInstanceAccessInput, opts ...request.Option) (*GetInstanceAccessOutput, error)
func (c *GameLift) ListAliases(input *ListAliasesInput) (*ListAliasesOutput, error)
func (c *GameLift) ListAliasesPages(input *ListAliasesInput, fn func(*ListAliasesOutput, bool) bool) error
func (c *GameLift) ListAliasesPagesWithContext(ctx aws.Context, input *ListAliasesInput, fn func(*ListAliasesOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListAliasesRequest(input *ListAliasesInput) (req *request.Request, output *ListAliasesOutput)
func (c *GameLift) ListAliasesWithContext(ctx aws.Context, input *ListAliasesInput, opts ...request.Option) (*ListAliasesOutput, error)
func (c *GameLift) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error)
func (c *GameLift) ListBuildsPages(input *ListBuildsInput, fn func(*ListBuildsOutput, bool) bool) error
func (c *GameLift) ListBuildsPagesWithContext(ctx aws.Context, input *ListBuildsInput, fn func(*ListBuildsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput)
func (c *GameLift) ListBuildsWithContext(ctx aws.Context, input *ListBuildsInput, opts ...request.Option) (*ListBuildsOutput, error)
func (c *GameLift) ListCompute(input *ListComputeInput) (*ListComputeOutput, error)
func (c *GameLift) ListComputePages(input *ListComputeInput, fn func(*ListComputeOutput, bool) bool) error
func (c *GameLift) ListComputePagesWithContext(ctx aws.Context, input *ListComputeInput, fn func(*ListComputeOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListComputeRequest(input *ListComputeInput) (req *request.Request, output *ListComputeOutput)
func (c *GameLift) ListComputeWithContext(ctx aws.Context, input *ListComputeInput, opts ...request.Option) (*ListComputeOutput, error)
func (c *GameLift) ListContainerGroupDefinitions(input *ListContainerGroupDefinitionsInput) (*ListContainerGroupDefinitionsOutput, error)
func (c *GameLift) ListContainerGroupDefinitionsPages(input *ListContainerGroupDefinitionsInput, fn func(*ListContainerGroupDefinitionsOutput, bool) bool) error
func (c *GameLift) ListContainerGroupDefinitionsPagesWithContext(ctx aws.Context, input *ListContainerGroupDefinitionsInput, fn func(*ListContainerGroupDefinitionsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListContainerGroupDefinitionsRequest(input *ListContainerGroupDefinitionsInput) (req *request.Request, output *ListContainerGroupDefinitionsOutput)
func (c *GameLift) ListContainerGroupDefinitionsWithContext(ctx aws.Context, input *ListContainerGroupDefinitionsInput, opts ...request.Option) (*ListContainerGroupDefinitionsOutput, error)
func (c *GameLift) ListFleets(input *ListFleetsInput) (*ListFleetsOutput, error)
func (c *GameLift) ListFleetsPages(input *ListFleetsInput, fn func(*ListFleetsOutput, bool) bool) error
func (c *GameLift) ListFleetsPagesWithContext(ctx aws.Context, input *ListFleetsInput, fn func(*ListFleetsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListFleetsRequest(input *ListFleetsInput) (req *request.Request, output *ListFleetsOutput)
func (c *GameLift) ListFleetsWithContext(ctx aws.Context, input *ListFleetsInput, opts ...request.Option) (*ListFleetsOutput, error)
func (c *GameLift) ListGameServerGroups(input *ListGameServerGroupsInput) (*ListGameServerGroupsOutput, error)
func (c *GameLift) ListGameServerGroupsPages(input *ListGameServerGroupsInput, fn func(*ListGameServerGroupsOutput, bool) bool) error
func (c *GameLift) ListGameServerGroupsPagesWithContext(ctx aws.Context, input *ListGameServerGroupsInput, fn func(*ListGameServerGroupsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListGameServerGroupsRequest(input *ListGameServerGroupsInput) (req *request.Request, output *ListGameServerGroupsOutput)
func (c *GameLift) ListGameServerGroupsWithContext(ctx aws.Context, input *ListGameServerGroupsInput, opts ...request.Option) (*ListGameServerGroupsOutput, error)
func (c *GameLift) ListGameServers(input *ListGameServersInput) (*ListGameServersOutput, error)
func (c *GameLift) ListGameServersPages(input *ListGameServersInput, fn func(*ListGameServersOutput, bool) bool) error
func (c *GameLift) ListGameServersPagesWithContext(ctx aws.Context, input *ListGameServersInput, fn func(*ListGameServersOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListGameServersRequest(input *ListGameServersInput) (req *request.Request, output *ListGameServersOutput)
func (c *GameLift) ListGameServersWithContext(ctx aws.Context, input *ListGameServersInput, opts ...request.Option) (*ListGameServersOutput, error)
func (c *GameLift) ListLocations(input *ListLocationsInput) (*ListLocationsOutput, error)
func (c *GameLift) ListLocationsPages(input *ListLocationsInput, fn func(*ListLocationsOutput, bool) bool) error
func (c *GameLift) ListLocationsPagesWithContext(ctx aws.Context, input *ListLocationsInput, fn func(*ListLocationsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListLocationsRequest(input *ListLocationsInput) (req *request.Request, output *ListLocationsOutput)
func (c *GameLift) ListLocationsWithContext(ctx aws.Context, input *ListLocationsInput, opts ...request.Option) (*ListLocationsOutput, error)
func (c *GameLift) ListScripts(input *ListScriptsInput) (*ListScriptsOutput, error)
func (c *GameLift) ListScriptsPages(input *ListScriptsInput, fn func(*ListScriptsOutput, bool) bool) error
func (c *GameLift) ListScriptsPagesWithContext(ctx aws.Context, input *ListScriptsInput, fn func(*ListScriptsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) ListScriptsRequest(input *ListScriptsInput) (req *request.Request, output *ListScriptsOutput)
func (c *GameLift) ListScriptsWithContext(ctx aws.Context, input *ListScriptsInput, opts ...request.Option) (*ListScriptsOutput, error)
func (c *GameLift) ListTagsForResource(input *ListTagsForResourceInput) (*ListTagsForResourceOutput, error)
func (c *GameLift) ListTagsForResourceRequest(input *ListTagsForResourceInput) (req *request.Request, output *ListTagsForResourceOutput)
func (c *GameLift) ListTagsForResourceWithContext(ctx aws.Context, input *ListTagsForResourceInput, opts ...request.Option) (*ListTagsForResourceOutput, error)
func (c *GameLift) PutScalingPolicy(input *PutScalingPolicyInput) (*PutScalingPolicyOutput, error)
func (c *GameLift) PutScalingPolicyRequest(input *PutScalingPolicyInput) (req *request.Request, output *PutScalingPolicyOutput)
func (c *GameLift) PutScalingPolicyWithContext(ctx aws.Context, input *PutScalingPolicyInput, opts ...request.Option) (*PutScalingPolicyOutput, error)
func (c *GameLift) RegisterCompute(input *RegisterComputeInput) (*RegisterComputeOutput, error)
func (c *GameLift) RegisterComputeRequest(input *RegisterComputeInput) (req *request.Request, output *RegisterComputeOutput)
func (c *GameLift) RegisterComputeWithContext(ctx aws.Context, input *RegisterComputeInput, opts ...request.Option) (*RegisterComputeOutput, error)
func (c *GameLift) RegisterGameServer(input *RegisterGameServerInput) (*RegisterGameServerOutput, error)
func (c *GameLift) RegisterGameServerRequest(input *RegisterGameServerInput) (req *request.Request, output *RegisterGameServerOutput)
func (c *GameLift) RegisterGameServerWithContext(ctx aws.Context, input *RegisterGameServerInput, opts ...request.Option) (*RegisterGameServerOutput, error)
func (c *GameLift) RequestUploadCredentials(input *RequestUploadCredentialsInput) (*RequestUploadCredentialsOutput, error)
func (c *GameLift) RequestUploadCredentialsRequest(input *RequestUploadCredentialsInput) (req *request.Request, output *RequestUploadCredentialsOutput)
func (c *GameLift) RequestUploadCredentialsWithContext(ctx aws.Context, input *RequestUploadCredentialsInput, opts ...request.Option) (*RequestUploadCredentialsOutput, error)
func (c *GameLift) ResolveAlias(input *ResolveAliasInput) (*ResolveAliasOutput, error)
func (c *GameLift) ResolveAliasRequest(input *ResolveAliasInput) (req *request.Request, output *ResolveAliasOutput)
func (c *GameLift) ResolveAliasWithContext(ctx aws.Context, input *ResolveAliasInput, opts ...request.Option) (*ResolveAliasOutput, error)
func (c *GameLift) ResumeGameServerGroup(input *ResumeGameServerGroupInput) (*ResumeGameServerGroupOutput, error)
func (c *GameLift) ResumeGameServerGroupRequest(input *ResumeGameServerGroupInput) (req *request.Request, output *ResumeGameServerGroupOutput)
func (c *GameLift) ResumeGameServerGroupWithContext(ctx aws.Context, input *ResumeGameServerGroupInput, opts ...request.Option) (*ResumeGameServerGroupOutput, error)
func (c *GameLift) SearchGameSessions(input *SearchGameSessionsInput) (*SearchGameSessionsOutput, error)
func (c *GameLift) SearchGameSessionsPages(input *SearchGameSessionsInput, fn func(*SearchGameSessionsOutput, bool) bool) error
func (c *GameLift) SearchGameSessionsPagesWithContext(ctx aws.Context, input *SearchGameSessionsInput, fn func(*SearchGameSessionsOutput, bool) bool, opts ...request.Option) error
func (c *GameLift) SearchGameSessionsRequest(input *SearchGameSessionsInput) (req *request.Request, output *SearchGameSessionsOutput)
func (c *GameLift) SearchGameSessionsWithContext(ctx aws.Context, input *SearchGameSessionsInput, opts ...request.Option) (*SearchGameSessionsOutput, error)
func (c *GameLift) StartFleetActions(input *StartFleetActionsInput) (*StartFleetActionsOutput, error)
func (c *GameLift) StartFleetActionsRequest(input *StartFleetActionsInput) (req *request.Request, output *StartFleetActionsOutput)
func (c *GameLift) StartFleetActionsWithContext(ctx aws.Context, input *StartFleetActionsInput, opts ...request.Option) (*StartFleetActionsOutput, error)
func (c *GameLift) StartGameSessionPlacement(input *StartGameSessionPlacementInput) (*StartGameSessionPlacementOutput, error)
func (c *GameLift) StartGameSessionPlacementRequest(input *StartGameSessionPlacementInput) (req *request.Request, output *StartGameSessionPlacementOutput)
func (c *GameLift) StartGameSessionPlacementWithContext(ctx aws.Context, input *StartGameSessionPlacementInput, opts ...request.Option) (*StartGameSessionPlacementOutput, error)
func (c *GameLift) StartMatchBackfill(input *StartMatchBackfillInput) (*StartMatchBackfillOutput, error)
func (c *GameLift) StartMatchBackfillRequest(input *StartMatchBackfillInput) (req *request.Request, output *StartMatchBackfillOutput)
func (c *GameLift) StartMatchBackfillWithContext(ctx aws.Context, input *StartMatchBackfillInput, opts ...request.Option) (*StartMatchBackfillOutput, error)
func (c *GameLift) StartMatchmaking(input *StartMatchmakingInput) (*StartMatchmakingOutput, error)
func (c *GameLift) StartMatchmakingRequest(input *StartMatchmakingInput) (req *request.Request, output *StartMatchmakingOutput)
func (c *GameLift) StartMatchmakingWithContext(ctx aws.Context, input *StartMatchmakingInput, opts ...request.Option) (*StartMatchmakingOutput, error)
func (c *GameLift) StopFleetActions(input *StopFleetActionsInput) (*StopFleetActionsOutput, error)
func (c *GameLift) StopFleetActionsRequest(input *StopFleetActionsInput) (req *request.Request, output *StopFleetActionsOutput)
func (c *GameLift) StopFleetActionsWithContext(ctx aws.Context, input *StopFleetActionsInput, opts ...request.Option) (*StopFleetActionsOutput, error)
func (c *GameLift) StopGameSessionPlacement(input *StopGameSessionPlacementInput) (*StopGameSessionPlacementOutput, error)
func (c *GameLift) StopGameSessionPlacementRequest(input *StopGameSessionPlacementInput) (req *request.Request, output *StopGameSessionPlacementOutput)
func (c *GameLift) StopGameSessionPlacementWithContext(ctx aws.Context, input *StopGameSessionPlacementInput, opts ...request.Option) (*StopGameSessionPlacementOutput, error)
func (c *GameLift) StopMatchmaking(input *StopMatchmakingInput) (*StopMatchmakingOutput, error)
func (c *GameLift) StopMatchmakingRequest(input *StopMatchmakingInput) (req *request.Request, output *StopMatchmakingOutput)
func (c *GameLift) StopMatchmakingWithContext(ctx aws.Context, input *StopMatchmakingInput, opts ...request.Option) (*StopMatchmakingOutput, error)
func (c *GameLift) SuspendGameServerGroup(input *SuspendGameServerGroupInput) (*SuspendGameServerGroupOutput, error)
func (c *GameLift) SuspendGameServerGroupRequest(input *SuspendGameServerGroupInput) (req *request.Request, output *SuspendGameServerGroupOutput)
func (c *GameLift) SuspendGameServerGroupWithContext(ctx aws.Context, input *SuspendGameServerGroupInput, opts ...request.Option) (*SuspendGameServerGroupOutput, error)
func (c *GameLift) TagResource(input *TagResourceInput) (*TagResourceOutput, error)
func (c *GameLift) TagResourceRequest(input *TagResourceInput) (req *request.Request, output *TagResourceOutput)
func (c *GameLift) TagResourceWithContext(ctx aws.Context, input *TagResourceInput, opts ...request.Option) (*TagResourceOutput, error)
func (c *GameLift) UntagResource(input *UntagResourceInput) (*UntagResourceOutput, error)
func (c *GameLift) UntagResourceRequest(input *UntagResourceInput) (req *request.Request, output *UntagResourceOutput)
func (c *GameLift) UntagResourceWithContext(ctx aws.Context, input *UntagResourceInput, opts ...request.Option) (*UntagResourceOutput, error)
func (c *GameLift) UpdateAlias(input *UpdateAliasInput) (*UpdateAliasOutput, error)
func (c *GameLift) UpdateAliasRequest(input *UpdateAliasInput) (req *request.Request, output *UpdateAliasOutput)
func (c *GameLift) UpdateAliasWithContext(ctx aws.Context, input *UpdateAliasInput, opts ...request.Option) (*UpdateAliasOutput, error)
func (c *GameLift) UpdateBuild(input *UpdateBuildInput) (*UpdateBuildOutput, error)
func (c *GameLift) UpdateBuildRequest(input *UpdateBuildInput) (req *request.Request, output *UpdateBuildOutput)
func (c *GameLift) UpdateBuildWithContext(ctx aws.Context, input *UpdateBuildInput, opts ...request.Option) (*UpdateBuildOutput, error)
func (c *GameLift) UpdateFleetAttributes(input *UpdateFleetAttributesInput) (*UpdateFleetAttributesOutput, error)
func (c *GameLift) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) (req *request.Request, output *UpdateFleetAttributesOutput)
func (c *GameLift) UpdateFleetAttributesWithContext(ctx aws.Context, input *UpdateFleetAttributesInput, opts ...request.Option) (*UpdateFleetAttributesOutput, error)
func (c *GameLift) UpdateFleetCapacity(input *UpdateFleetCapacityInput) (*UpdateFleetCapacityOutput, error)
func (c *GameLift) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) (req *request.Request, output *UpdateFleetCapacityOutput)
func (c *GameLift) UpdateFleetCapacityWithContext(ctx aws.Context, input *UpdateFleetCapacityInput, opts ...request.Option) (*UpdateFleetCapacityOutput, error)
func (c *GameLift) UpdateFleetPortSettings(input *UpdateFleetPortSettingsInput) (*UpdateFleetPortSettingsOutput, error)
func (c *GameLift) UpdateFleetPortSettingsRequest(input *UpdateFleetPortSettingsInput) (req *request.Request, output *UpdateFleetPortSettingsOutput)
func (c *GameLift) UpdateFleetPortSettingsWithContext(ctx aws.Context, input *UpdateFleetPortSettingsInput, opts ...request.Option) (*UpdateFleetPortSettingsOutput, error)
func (c *GameLift) UpdateGameServer(input *UpdateGameServerInput) (*UpdateGameServerOutput, error)
func (c *GameLift) UpdateGameServerGroup(input *UpdateGameServerGroupInput) (*UpdateGameServerGroupOutput, error)
func (c *GameLift) UpdateGameServerGroupRequest(input *UpdateGameServerGroupInput) (req *request.Request, output *UpdateGameServerGroupOutput)
func (c *GameLift) UpdateGameServerGroupWithContext(ctx aws.Context, input *UpdateGameServerGroupInput, opts ...request.Option) (*UpdateGameServerGroupOutput, error)
func (c *GameLift) UpdateGameServerRequest(input *UpdateGameServerInput) (req *request.Request, output *UpdateGameServerOutput)
func (c *GameLift) UpdateGameServerWithContext(ctx aws.Context, input *UpdateGameServerInput, opts ...request.Option) (*UpdateGameServerOutput, error)
func (c *GameLift) UpdateGameSession(input *UpdateGameSessionInput) (*UpdateGameSessionOutput, error)
func (c *GameLift) UpdateGameSessionQueue(input *UpdateGameSessionQueueInput) (*UpdateGameSessionQueueOutput, error)
func (c *GameLift) UpdateGameSessionQueueRequest(input *UpdateGameSessionQueueInput) (req *request.Request, output *UpdateGameSessionQueueOutput)
func (c *GameLift) UpdateGameSessionQueueWithContext(ctx aws.Context, input *UpdateGameSessionQueueInput, opts ...request.Option) (*UpdateGameSessionQueueOutput, error)
func (c *GameLift) UpdateGameSessionRequest(input *UpdateGameSessionInput) (req *request.Request, output *UpdateGameSessionOutput)
func (c *GameLift) UpdateGameSessionWithContext(ctx aws.Context, input *UpdateGameSessionInput, opts ...request.Option) (*UpdateGameSessionOutput, error)
func (c *GameLift) UpdateMatchmakingConfiguration(input *UpdateMatchmakingConfigurationInput) (*UpdateMatchmakingConfigurationOutput, error)
func (c *GameLift) UpdateMatchmakingConfigurationRequest(input *UpdateMatchmakingConfigurationInput) (req *request.Request, output *UpdateMatchmakingConfigurationOutput)
func (c *GameLift) UpdateMatchmakingConfigurationWithContext(ctx aws.Context, input *UpdateMatchmakingConfigurationInput, opts ...request.Option) (*UpdateMatchmakingConfigurationOutput, error)
func (c *GameLift) UpdateRuntimeConfiguration(input *UpdateRuntimeConfigurationInput) (*UpdateRuntimeConfigurationOutput, error)
func (c *GameLift) UpdateRuntimeConfigurationRequest(input *UpdateRuntimeConfigurationInput) (req *request.Request, output *UpdateRuntimeConfigurationOutput)
func (c *GameLift) UpdateRuntimeConfigurationWithContext(ctx aws.Context, input *UpdateRuntimeConfigurationInput, opts ...request.Option) (*UpdateRuntimeConfigurationOutput, error)
func (c *GameLift) UpdateScript(input *UpdateScriptInput) (*UpdateScriptOutput, error)
func (c *GameLift) UpdateScriptRequest(input *UpdateScriptInput) (req *request.Request, output *UpdateScriptOutput)
func (c *GameLift) UpdateScriptWithContext(ctx aws.Context, input *UpdateScriptInput, opts ...request.Option) (*UpdateScriptOutput, error)
func (c *GameLift) ValidateMatchmakingRuleSet(input *ValidateMatchmakingRuleSetInput) (*ValidateMatchmakingRuleSetOutput, error)
func (c *GameLift) ValidateMatchmakingRuleSetRequest(input *ValidateMatchmakingRuleSetInput) (req *request.Request, output *ValidateMatchmakingRuleSetOutput)
func (c *GameLift) ValidateMatchmakingRuleSetWithContext(ctx aws.Context, input *ValidateMatchmakingRuleSetInput, opts ...request.Option) (*ValidateMatchmakingRuleSetOutput, error)
func AcceptanceType_Values() []string
func BackfillMode_Values() []string
func BalancingStrategy_Values() []string
func BuildStatus_Values() []string
func CertificateType_Values() []string
func ComparisonOperatorType_Values() []string
func ComputeStatus_Values() []string
func ComputeType_Values() []string
func ContainerDependencyCondition_Values() []string
func ContainerGroupDefinitionStatus_Values() []string
func ContainerOperatingSystem_Values() []string
func ContainerSchedulingStrategy_Values() []string
func EC2InstanceType_Values() []string
func EventCode_Values() []string
func FilterInstanceStatus_Values() []string
func FleetAction_Values() []string
func FleetStatus_Values() []string
func FleetType_Values() []string
func FlexMatchMode_Values() []string
func GameServerClaimStatus_Values() []string
func GameServerGroupAction_Values() []string
func GameServerGroupDeleteOption_Values() []string
func GameServerGroupInstanceType_Values() []string
func GameServerGroupStatus_Values() []string
func GameServerHealthCheck_Values() []string
func GameServerInstanceStatus_Values() []string
func GameServerProtectionPolicy_Values() []string
func GameServerUtilizationStatus_Values() []string
func GameSessionPlacementState_Values() []string
func GameSessionStatusReason_Values() []string
func GameSessionStatus_Values() []string
func InstanceRoleCredentialsProvider_Values() []string
func InstanceStatus_Values() []string
func IpProtocol_Values() []string
func LocationFilter_Values() []string
func LocationUpdateStatus_Values() []string
func MatchmakingConfigurationStatus_Values() []string
func MetricName_Values() []string
func OperatingSystem_Values() []string
func PlayerSessionCreationPolicy_Values() []string
func PlayerSessionStatus_Values() []string
func PolicyType_Values() []string
func PriorityType_Values() []string
func ProtectionPolicy_Values() []string
func RoutingStrategyType_Values() []string
func ScalingAdjustmentType_Values() []string
func ScalingStatusType_Values() []string
func SortOrder_Values() []string
type AcceptMatchInput
type AcceptMatchOutput
type Alias
type AnywhereConfiguration
type AttributeValue
type AwsCredentials
type Build
type CertificateConfiguration
type ClaimFilterOption
type ClaimGameServerInput
type ClaimGameServerOutput
type Compute
type ConflictException
type ConnectionPortRange
type ContainerAttributes
type ContainerDefinition
type ContainerDefinitionInput_
type ContainerDependency
type ContainerEnvironment
type ContainerGroupDefinition
type ContainerGroupDefinitionProperty
type ContainerGroupsAttributes
type ContainerGroupsConfiguration
type ContainerGroupsPerInstance
type ContainerHealthCheck
type ContainerMemoryLimits
type ContainerPortConfiguration
type ContainerPortMapping
type ContainerPortRange
type CreateAliasInput
type CreateAliasOutput
type CreateBuildInput
type CreateBuildOutput
type CreateContainerGroupDefinitionInput
type CreateContainerGroupDefinitionOutput
type CreateFleetInput
type CreateFleetLocationsInput
type CreateFleetLocationsOutput
type CreateFleetOutput
type CreateGameServerGroupInput
type CreateGameServerGroupOutput
type CreateGameSessionInput
type CreateGameSessionOutput
type CreateGameSessionQueueInput
type CreateGameSessionQueueOutput
type CreateLocationInput
type CreateLocationOutput
type CreateMatchmakingConfigurationInput
type CreateMatchmakingConfigurationOutput
type CreateMatchmakingRuleSetInput
type CreateMatchmakingRuleSetOutput
type CreatePlayerSessionInput
type CreatePlayerSessionOutput
type CreatePlayerSessionsInput
type CreatePlayerSessionsOutput
type CreateScriptInput
type CreateScriptOutput
type CreateVpcPeeringAuthorizationInput
type CreateVpcPeeringAuthorizationOutput
type CreateVpcPeeringConnectionInput
type CreateVpcPeeringConnectionOutput
type DeleteAliasInput
type DeleteAliasOutput
type DeleteBuildInput
type DeleteBuildOutput
type DeleteContainerGroupDefinitionInput
type DeleteContainerGroupDefinitionOutput
type DeleteFleetInput
type DeleteFleetLocationsInput
type DeleteFleetLocationsOutput
type DeleteFleetOutput
type DeleteGameServerGroupInput
type DeleteGameServerGroupOutput
type DeleteGameSessionQueueInput
type DeleteGameSessionQueueOutput
type DeleteLocationInput
type DeleteLocationOutput
type DeleteMatchmakingConfigurationInput
type DeleteMatchmakingConfigurationOutput
type DeleteMatchmakingRuleSetInput
type DeleteMatchmakingRuleSetOutput
type DeleteScalingPolicyInput
type DeleteScalingPolicyOutput
type DeleteScriptInput
type DeleteScriptOutput
type DeleteVpcPeeringAuthorizationInput
type DeleteVpcPeeringAuthorizationOutput
type DeleteVpcPeeringConnectionInput
type DeleteVpcPeeringConnectionOutput
type DeregisterComputeInput
type DeregisterComputeOutput
type DeregisterGameServerInput
type DeregisterGameServerOutput
type DescribeAliasInput
type DescribeAliasOutput
type DescribeBuildInput
type DescribeBuildOutput
type DescribeComputeInput
type DescribeComputeOutput
type DescribeContainerGroupDefinitionInput
type DescribeContainerGroupDefinitionOutput
type DescribeEC2InstanceLimitsInput
type DescribeEC2InstanceLimitsOutput
type DescribeFleetAttributesInput
type DescribeFleetAttributesOutput
type DescribeFleetCapacityInput
type DescribeFleetCapacityOutput
type DescribeFleetEventsInput
type DescribeFleetEventsOutput
type DescribeFleetLocationAttributesInput
type DescribeFleetLocationAttributesOutput
type DescribeFleetLocationCapacityInput
type DescribeFleetLocationCapacityOutput
type DescribeFleetLocationUtilizationInput
type DescribeFleetLocationUtilizationOutput
type DescribeFleetPortSettingsInput
type DescribeFleetPortSettingsOutput
type DescribeFleetUtilizationInput
type DescribeFleetUtilizationOutput
type DescribeGameServerGroupInput
type DescribeGameServerGroupOutput
type DescribeGameServerInput
type DescribeGameServerInstancesInput
type DescribeGameServerInstancesOutput
type DescribeGameServerOutput
type DescribeGameSessionDetailsInput
type DescribeGameSessionDetailsOutput
type DescribeGameSessionPlacementInput
type DescribeGameSessionPlacementOutput
type DescribeGameSessionQueuesInput
type DescribeGameSessionQueuesOutput
type DescribeGameSessionsInput
type DescribeGameSessionsOutput
type DescribeInstancesInput
type DescribeInstancesOutput
type DescribeMatchmakingConfigurationsInput
type DescribeMatchmakingConfigurationsOutput
type DescribeMatchmakingInput
type DescribeMatchmakingOutput
type DescribeMatchmakingRuleSetsInput
type DescribeMatchmakingRuleSetsOutput
type DescribePlayerSessionsInput
type DescribePlayerSessionsOutput
type DescribeRuntimeConfigurationInput
type DescribeRuntimeConfigurationOutput
type DescribeScalingPoliciesInput
type DescribeScalingPoliciesOutput
type DescribeScriptInput
type DescribeScriptOutput
type DescribeVpcPeeringAuthorizationsInput
type DescribeVpcPeeringAuthorizationsOutput
type DescribeVpcPeeringConnectionsInput
type DescribeVpcPeeringConnectionsOutput
type DesiredPlayerSession
type EC2InstanceCounts
type EC2InstanceLimit
type Event
type FilterConfiguration
type FleetAttributes
type FleetCapacity
type FleetCapacityExceededException
type FleetUtilization
type GameProperty
type GameServer
type GameServerGroup
type GameServerGroupAutoScalingPolicy
type GameServerInstance
type GameSession
type GameSessionConnectionInfo
type GameSessionDetail
type GameSessionFullException
type GameSessionPlacement
type GameSessionQueue
type GameSessionQueueDestination
type GetComputeAccessInput
type GetComputeAccessOutput
type GetComputeAuthTokenInput
type GetComputeAuthTokenOutput
type GetGameSessionLogUrlInput
type GetGameSessionLogUrlOutput
type GetInstanceAccessInput
type GetInstanceAccessOutput
type IdempotentParameterMismatchException
type Instance
type InstanceAccess
type InstanceCredentials
type InstanceDefinition
type InternalServiceException
type InvalidFleetStatusException
type InvalidGameSessionStatusException
type InvalidRequestException
type IpPermission
type LaunchTemplateSpecification
type LimitExceededException
type ListAliasesInput
type ListAliasesOutput
type ListBuildsInput
type ListBuildsOutput
type ListComputeInput
type ListComputeOutput
type ListContainerGroupDefinitionsInput
type ListContainerGroupDefinitionsOutput
type ListFleetsInput
type ListFleetsOutput
type ListGameServerGroupsInput
type ListGameServerGroupsOutput
type ListGameServersInput
type ListGameServersOutput
type ListLocationsInput
type ListLocationsOutput
type ListScriptsInput
type ListScriptsOutput
type ListTagsForResourceInput
type ListTagsForResourceOutput
type LocationAttributes
type LocationConfiguration
type LocationModel
type LocationState
type MatchedPlayerSession
type MatchmakingConfiguration
type MatchmakingRuleSet
type MatchmakingTicket
type NotFoundException
type NotReadyException
type OutOfCapacityException
type PlacedPlayerSession
type Player
type PlayerLatency
type PlayerLatencyPolicy
type PlayerSession
type PriorityConfiguration
type PutScalingPolicyInput
type PutScalingPolicyOutput
type RegisterComputeInput
type RegisterComputeOutput
type RegisterGameServerInput
type RegisterGameServerOutput
type ReplicaContainerGroupCounts
type RequestUploadCredentialsInput
type RequestUploadCredentialsOutput
type ResolveAliasInput
type ResolveAliasOutput
type ResourceCreationLimitPolicy
type ResumeGameServerGroupInput
type ResumeGameServerGroupOutput
type RoutingStrategy
type RuntimeConfiguration
type S3Location
type ScalingPolicy
type Script
type SearchGameSessionsInput
type SearchGameSessionsOutput
type ServerProcess
type StartFleetActionsInput
type StartFleetActionsOutput
type StartGameSessionPlacementInput
type StartGameSessionPlacementOutput
type StartMatchBackfillInput
type StartMatchBackfillOutput
type StartMatchmakingInput
type StartMatchmakingOutput
type StopFleetActionsInput
type StopFleetActionsOutput
type StopGameSessionPlacementInput
type StopGameSessionPlacementOutput
type StopMatchmakingInput
type StopMatchmakingOutput
type SuspendGameServerGroupInput
type SuspendGameServerGroupOutput
type Tag
type TagResourceInput
type TagResourceOutput
type TaggingFailedException
type TargetConfiguration
type TargetTrackingConfiguration
type TerminalRoutingStrategyException
type UnauthorizedException
type UnsupportedRegionException
type UntagResourceInput
type UntagResourceOutput
type UpdateAliasInput
type UpdateAliasOutput
type UpdateBuildInput
type UpdateBuildOutput
type UpdateFleetAttributesInput
type UpdateFleetAttributesOutput
type UpdateFleetCapacityInput
type UpdateFleetCapacityOutput
type UpdateFleetPortSettingsInput
type UpdateFleetPortSettingsOutput
type UpdateGameServerGroupInput
type UpdateGameServerGroupOutput
type UpdateGameServerInput
type UpdateGameServerOutput
type UpdateGameSessionInput
type UpdateGameSessionOutput
type UpdateGameSessionQueueInput
type UpdateGameSessionQueueOutput
type UpdateMatchmakingConfigurationInput
type UpdateMatchmakingConfigurationOutput
type UpdateRuntimeConfigurationInput
type UpdateRuntimeConfigurationOutput
type UpdateScriptInput
type UpdateScriptOutput
type ValidateMatchmakingRuleSetInput
type ValidateMatchmakingRuleSetOutput
type VpcPeeringAuthorization
type VpcPeeringConnection
type VpcPeeringConnectionStatus

Constants ▾

const (
    // AcceptanceTypeAccept is a AcceptanceType enum value
    AcceptanceTypeAccept = "ACCEPT"

    // AcceptanceTypeReject is a AcceptanceType enum value
    AcceptanceTypeReject = "REJECT"
)
const (
    // BackfillModeAutomatic is a BackfillMode enum value
    BackfillModeAutomatic = "AUTOMATIC"

    // BackfillModeManual is a BackfillMode enum value
    BackfillModeManual = "MANUAL"
)
const (
    // BalancingStrategySpotOnly is a BalancingStrategy enum value
    BalancingStrategySpotOnly = "SPOT_ONLY"

    // BalancingStrategySpotPreferred is a BalancingStrategy enum value
    BalancingStrategySpotPreferred = "SPOT_PREFERRED"

    // BalancingStrategyOnDemandOnly is a BalancingStrategy enum value
    BalancingStrategyOnDemandOnly = "ON_DEMAND_ONLY"
)
const (
    // BuildStatusInitialized is a BuildStatus enum value
    BuildStatusInitialized = "INITIALIZED"

    // BuildStatusReady is a BuildStatus enum value
    BuildStatusReady = "READY"

    // BuildStatusFailed is a BuildStatus enum value
    BuildStatusFailed = "FAILED"
)
const (
    // CertificateTypeDisabled is a CertificateType enum value
    CertificateTypeDisabled = "DISABLED"

    // CertificateTypeGenerated is a CertificateType enum value
    CertificateTypeGenerated = "GENERATED"
)
const (
    // ComparisonOperatorTypeGreaterThanOrEqualToThreshold is a ComparisonOperatorType enum value
    ComparisonOperatorTypeGreaterThanOrEqualToThreshold = "GreaterThanOrEqualToThreshold"

    // ComparisonOperatorTypeGreaterThanThreshold is a ComparisonOperatorType enum value
    ComparisonOperatorTypeGreaterThanThreshold = "GreaterThanThreshold"

    // ComparisonOperatorTypeLessThanThreshold is a ComparisonOperatorType enum value
    ComparisonOperatorTypeLessThanThreshold = "LessThanThreshold"

    // ComparisonOperatorTypeLessThanOrEqualToThreshold is a ComparisonOperatorType enum value
    ComparisonOperatorTypeLessThanOrEqualToThreshold = "LessThanOrEqualToThreshold"
)
const (
    // ComputeStatusPending is a ComputeStatus enum value
    ComputeStatusPending = "PENDING"

    // ComputeStatusActive is a ComputeStatus enum value
    ComputeStatusActive = "ACTIVE"

    // ComputeStatusTerminating is a ComputeStatus enum value
    ComputeStatusTerminating = "TERMINATING"
)
const (
    // ComputeTypeEc2 is a ComputeType enum value
    ComputeTypeEc2 = "EC2"

    // ComputeTypeAnywhere is a ComputeType enum value
    ComputeTypeAnywhere = "ANYWHERE"

    // ComputeTypeContainer is a ComputeType enum value
    ComputeTypeContainer = "CONTAINER"
)
const (
    // ContainerDependencyConditionStart is a ContainerDependencyCondition enum value
    ContainerDependencyConditionStart = "START"

    // ContainerDependencyConditionComplete is a ContainerDependencyCondition enum value
    ContainerDependencyConditionComplete = "COMPLETE"

    // ContainerDependencyConditionSuccess is a ContainerDependencyCondition enum value
    ContainerDependencyConditionSuccess = "SUCCESS"

    // ContainerDependencyConditionHealthy is a ContainerDependencyCondition enum value
    ContainerDependencyConditionHealthy = "HEALTHY"
)
const (
    // ContainerGroupDefinitionStatusReady is a ContainerGroupDefinitionStatus enum value
    ContainerGroupDefinitionStatusReady = "READY"

    // ContainerGroupDefinitionStatusCopying is a ContainerGroupDefinitionStatus enum value
    ContainerGroupDefinitionStatusCopying = "COPYING"

    // ContainerGroupDefinitionStatusFailed is a ContainerGroupDefinitionStatus enum value
    ContainerGroupDefinitionStatusFailed = "FAILED"
)
const (
    // ContainerSchedulingStrategyReplica is a ContainerSchedulingStrategy enum value
    ContainerSchedulingStrategyReplica = "REPLICA"

    // ContainerSchedulingStrategyDaemon is a ContainerSchedulingStrategy enum value
    ContainerSchedulingStrategyDaemon = "DAEMON"
)
const (
    // EC2InstanceTypeT2Micro is a EC2InstanceType enum value
    EC2InstanceTypeT2Micro = "t2.micro"

    // EC2InstanceTypeT2Small is a EC2InstanceType enum value
    EC2InstanceTypeT2Small = "t2.small"

    // EC2InstanceTypeT2Medium is a EC2InstanceType enum value
    EC2InstanceTypeT2Medium = "t2.medium"

    // EC2InstanceTypeT2Large is a EC2InstanceType enum value
    EC2InstanceTypeT2Large = "t2.large"

    // EC2InstanceTypeC3Large is a EC2InstanceType enum value
    EC2InstanceTypeC3Large = "c3.large"

    // EC2InstanceTypeC3Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC3Xlarge = "c3.xlarge"

    // EC2InstanceTypeC32xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC32xlarge = "c3.2xlarge"

    // EC2InstanceTypeC34xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC34xlarge = "c3.4xlarge"

    // EC2InstanceTypeC38xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC38xlarge = "c3.8xlarge"

    // EC2InstanceTypeC4Large is a EC2InstanceType enum value
    EC2InstanceTypeC4Large = "c4.large"

    // EC2InstanceTypeC4Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC4Xlarge = "c4.xlarge"

    // EC2InstanceTypeC42xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC42xlarge = "c4.2xlarge"

    // EC2InstanceTypeC44xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC44xlarge = "c4.4xlarge"

    // EC2InstanceTypeC48xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC48xlarge = "c4.8xlarge"

    // EC2InstanceTypeC5Large is a EC2InstanceType enum value
    EC2InstanceTypeC5Large = "c5.large"

    // EC2InstanceTypeC5Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5Xlarge = "c5.xlarge"

    // EC2InstanceTypeC52xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC52xlarge = "c5.2xlarge"

    // EC2InstanceTypeC54xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC54xlarge = "c5.4xlarge"

    // EC2InstanceTypeC59xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC59xlarge = "c5.9xlarge"

    // EC2InstanceTypeC512xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC512xlarge = "c5.12xlarge"

    // EC2InstanceTypeC518xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC518xlarge = "c5.18xlarge"

    // EC2InstanceTypeC524xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC524xlarge = "c5.24xlarge"

    // EC2InstanceTypeC5aLarge is a EC2InstanceType enum value
    EC2InstanceTypeC5aLarge = "c5a.large"

    // EC2InstanceTypeC5aXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5aXlarge = "c5a.xlarge"

    // EC2InstanceTypeC5a2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5a2xlarge = "c5a.2xlarge"

    // EC2InstanceTypeC5a4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5a4xlarge = "c5a.4xlarge"

    // EC2InstanceTypeC5a8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5a8xlarge = "c5a.8xlarge"

    // EC2InstanceTypeC5a12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5a12xlarge = "c5a.12xlarge"

    // EC2InstanceTypeC5a16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5a16xlarge = "c5a.16xlarge"

    // EC2InstanceTypeC5a24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5a24xlarge = "c5a.24xlarge"

    // EC2InstanceTypeR3Large is a EC2InstanceType enum value
    EC2InstanceTypeR3Large = "r3.large"

    // EC2InstanceTypeR3Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR3Xlarge = "r3.xlarge"

    // EC2InstanceTypeR32xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR32xlarge = "r3.2xlarge"

    // EC2InstanceTypeR34xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR34xlarge = "r3.4xlarge"

    // EC2InstanceTypeR38xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR38xlarge = "r3.8xlarge"

    // EC2InstanceTypeR4Large is a EC2InstanceType enum value
    EC2InstanceTypeR4Large = "r4.large"

    // EC2InstanceTypeR4Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR4Xlarge = "r4.xlarge"

    // EC2InstanceTypeR42xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR42xlarge = "r4.2xlarge"

    // EC2InstanceTypeR44xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR44xlarge = "r4.4xlarge"

    // EC2InstanceTypeR48xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR48xlarge = "r4.8xlarge"

    // EC2InstanceTypeR416xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR416xlarge = "r4.16xlarge"

    // EC2InstanceTypeR5Large is a EC2InstanceType enum value
    EC2InstanceTypeR5Large = "r5.large"

    // EC2InstanceTypeR5Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5Xlarge = "r5.xlarge"

    // EC2InstanceTypeR52xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR52xlarge = "r5.2xlarge"

    // EC2InstanceTypeR54xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR54xlarge = "r5.4xlarge"

    // EC2InstanceTypeR58xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR58xlarge = "r5.8xlarge"

    // EC2InstanceTypeR512xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR512xlarge = "r5.12xlarge"

    // EC2InstanceTypeR516xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR516xlarge = "r5.16xlarge"

    // EC2InstanceTypeR524xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR524xlarge = "r5.24xlarge"

    // EC2InstanceTypeR5aLarge is a EC2InstanceType enum value
    EC2InstanceTypeR5aLarge = "r5a.large"

    // EC2InstanceTypeR5aXlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5aXlarge = "r5a.xlarge"

    // EC2InstanceTypeR5a2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5a2xlarge = "r5a.2xlarge"

    // EC2InstanceTypeR5a4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5a4xlarge = "r5a.4xlarge"

    // EC2InstanceTypeR5a8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5a8xlarge = "r5a.8xlarge"

    // EC2InstanceTypeR5a12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5a12xlarge = "r5a.12xlarge"

    // EC2InstanceTypeR5a16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5a16xlarge = "r5a.16xlarge"

    // EC2InstanceTypeR5a24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5a24xlarge = "r5a.24xlarge"

    // EC2InstanceTypeM3Medium is a EC2InstanceType enum value
    EC2InstanceTypeM3Medium = "m3.medium"

    // EC2InstanceTypeM3Large is a EC2InstanceType enum value
    EC2InstanceTypeM3Large = "m3.large"

    // EC2InstanceTypeM3Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM3Xlarge = "m3.xlarge"

    // EC2InstanceTypeM32xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM32xlarge = "m3.2xlarge"

    // EC2InstanceTypeM4Large is a EC2InstanceType enum value
    EC2InstanceTypeM4Large = "m4.large"

    // EC2InstanceTypeM4Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM4Xlarge = "m4.xlarge"

    // EC2InstanceTypeM42xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM42xlarge = "m4.2xlarge"

    // EC2InstanceTypeM44xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM44xlarge = "m4.4xlarge"

    // EC2InstanceTypeM410xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM410xlarge = "m4.10xlarge"

    // EC2InstanceTypeM5Large is a EC2InstanceType enum value
    EC2InstanceTypeM5Large = "m5.large"

    // EC2InstanceTypeM5Xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5Xlarge = "m5.xlarge"

    // EC2InstanceTypeM52xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM52xlarge = "m5.2xlarge"

    // EC2InstanceTypeM54xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM54xlarge = "m5.4xlarge"

    // EC2InstanceTypeM58xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM58xlarge = "m5.8xlarge"

    // EC2InstanceTypeM512xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM512xlarge = "m5.12xlarge"

    // EC2InstanceTypeM516xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM516xlarge = "m5.16xlarge"

    // EC2InstanceTypeM524xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM524xlarge = "m5.24xlarge"

    // EC2InstanceTypeM5aLarge is a EC2InstanceType enum value
    EC2InstanceTypeM5aLarge = "m5a.large"

    // EC2InstanceTypeM5aXlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5aXlarge = "m5a.xlarge"

    // EC2InstanceTypeM5a2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5a2xlarge = "m5a.2xlarge"

    // EC2InstanceTypeM5a4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5a4xlarge = "m5a.4xlarge"

    // EC2InstanceTypeM5a8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5a8xlarge = "m5a.8xlarge"

    // EC2InstanceTypeM5a12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5a12xlarge = "m5a.12xlarge"

    // EC2InstanceTypeM5a16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5a16xlarge = "m5a.16xlarge"

    // EC2InstanceTypeM5a24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM5a24xlarge = "m5a.24xlarge"

    // EC2InstanceTypeC5dLarge is a EC2InstanceType enum value
    EC2InstanceTypeC5dLarge = "c5d.large"

    // EC2InstanceTypeC5dXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5dXlarge = "c5d.xlarge"

    // EC2InstanceTypeC5d2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5d2xlarge = "c5d.2xlarge"

    // EC2InstanceTypeC5d4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5d4xlarge = "c5d.4xlarge"

    // EC2InstanceTypeC5d9xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5d9xlarge = "c5d.9xlarge"

    // EC2InstanceTypeC5d12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5d12xlarge = "c5d.12xlarge"

    // EC2InstanceTypeC5d18xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5d18xlarge = "c5d.18xlarge"

    // EC2InstanceTypeC5d24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC5d24xlarge = "c5d.24xlarge"

    // EC2InstanceTypeC6aLarge is a EC2InstanceType enum value
    EC2InstanceTypeC6aLarge = "c6a.large"

    // EC2InstanceTypeC6aXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6aXlarge = "c6a.xlarge"

    // EC2InstanceTypeC6a2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6a2xlarge = "c6a.2xlarge"

    // EC2InstanceTypeC6a4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6a4xlarge = "c6a.4xlarge"

    // EC2InstanceTypeC6a8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6a8xlarge = "c6a.8xlarge"

    // EC2InstanceTypeC6a12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6a12xlarge = "c6a.12xlarge"

    // EC2InstanceTypeC6a16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6a16xlarge = "c6a.16xlarge"

    // EC2InstanceTypeC6a24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6a24xlarge = "c6a.24xlarge"

    // EC2InstanceTypeC6iLarge is a EC2InstanceType enum value
    EC2InstanceTypeC6iLarge = "c6i.large"

    // EC2InstanceTypeC6iXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6iXlarge = "c6i.xlarge"

    // EC2InstanceTypeC6i2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6i2xlarge = "c6i.2xlarge"

    // EC2InstanceTypeC6i4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6i4xlarge = "c6i.4xlarge"

    // EC2InstanceTypeC6i8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6i8xlarge = "c6i.8xlarge"

    // EC2InstanceTypeC6i12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6i12xlarge = "c6i.12xlarge"

    // EC2InstanceTypeC6i16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6i16xlarge = "c6i.16xlarge"

    // EC2InstanceTypeC6i24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6i24xlarge = "c6i.24xlarge"

    // EC2InstanceTypeR5dLarge is a EC2InstanceType enum value
    EC2InstanceTypeR5dLarge = "r5d.large"

    // EC2InstanceTypeR5dXlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5dXlarge = "r5d.xlarge"

    // EC2InstanceTypeR5d2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5d2xlarge = "r5d.2xlarge"

    // EC2InstanceTypeR5d4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5d4xlarge = "r5d.4xlarge"

    // EC2InstanceTypeR5d8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5d8xlarge = "r5d.8xlarge"

    // EC2InstanceTypeR5d12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5d12xlarge = "r5d.12xlarge"

    // EC2InstanceTypeR5d16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5d16xlarge = "r5d.16xlarge"

    // EC2InstanceTypeR5d24xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR5d24xlarge = "r5d.24xlarge"

    // EC2InstanceTypeM6gMedium is a EC2InstanceType enum value
    EC2InstanceTypeM6gMedium = "m6g.medium"

    // EC2InstanceTypeM6gLarge is a EC2InstanceType enum value
    EC2InstanceTypeM6gLarge = "m6g.large"

    // EC2InstanceTypeM6gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeM6gXlarge = "m6g.xlarge"

    // EC2InstanceTypeM6g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM6g2xlarge = "m6g.2xlarge"

    // EC2InstanceTypeM6g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM6g4xlarge = "m6g.4xlarge"

    // EC2InstanceTypeM6g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM6g8xlarge = "m6g.8xlarge"

    // EC2InstanceTypeM6g12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM6g12xlarge = "m6g.12xlarge"

    // EC2InstanceTypeM6g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM6g16xlarge = "m6g.16xlarge"

    // EC2InstanceTypeC6gMedium is a EC2InstanceType enum value
    EC2InstanceTypeC6gMedium = "c6g.medium"

    // EC2InstanceTypeC6gLarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gLarge = "c6g.large"

    // EC2InstanceTypeC6gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gXlarge = "c6g.xlarge"

    // EC2InstanceTypeC6g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6g2xlarge = "c6g.2xlarge"

    // EC2InstanceTypeC6g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6g4xlarge = "c6g.4xlarge"

    // EC2InstanceTypeC6g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6g8xlarge = "c6g.8xlarge"

    // EC2InstanceTypeC6g12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6g12xlarge = "c6g.12xlarge"

    // EC2InstanceTypeC6g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6g16xlarge = "c6g.16xlarge"

    // EC2InstanceTypeR6gMedium is a EC2InstanceType enum value
    EC2InstanceTypeR6gMedium = "r6g.medium"

    // EC2InstanceTypeR6gLarge is a EC2InstanceType enum value
    EC2InstanceTypeR6gLarge = "r6g.large"

    // EC2InstanceTypeR6gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeR6gXlarge = "r6g.xlarge"

    // EC2InstanceTypeR6g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR6g2xlarge = "r6g.2xlarge"

    // EC2InstanceTypeR6g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR6g4xlarge = "r6g.4xlarge"

    // EC2InstanceTypeR6g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR6g8xlarge = "r6g.8xlarge"

    // EC2InstanceTypeR6g12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR6g12xlarge = "r6g.12xlarge"

    // EC2InstanceTypeR6g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR6g16xlarge = "r6g.16xlarge"

    // EC2InstanceTypeC6gnMedium is a EC2InstanceType enum value
    EC2InstanceTypeC6gnMedium = "c6gn.medium"

    // EC2InstanceTypeC6gnLarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gnLarge = "c6gn.large"

    // EC2InstanceTypeC6gnXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gnXlarge = "c6gn.xlarge"

    // EC2InstanceTypeC6gn2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gn2xlarge = "c6gn.2xlarge"

    // EC2InstanceTypeC6gn4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gn4xlarge = "c6gn.4xlarge"

    // EC2InstanceTypeC6gn8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gn8xlarge = "c6gn.8xlarge"

    // EC2InstanceTypeC6gn12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gn12xlarge = "c6gn.12xlarge"

    // EC2InstanceTypeC6gn16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC6gn16xlarge = "c6gn.16xlarge"

    // EC2InstanceTypeC7gMedium is a EC2InstanceType enum value
    EC2InstanceTypeC7gMedium = "c7g.medium"

    // EC2InstanceTypeC7gLarge is a EC2InstanceType enum value
    EC2InstanceTypeC7gLarge = "c7g.large"

    // EC2InstanceTypeC7gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeC7gXlarge = "c7g.xlarge"

    // EC2InstanceTypeC7g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC7g2xlarge = "c7g.2xlarge"

    // EC2InstanceTypeC7g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC7g4xlarge = "c7g.4xlarge"

    // EC2InstanceTypeC7g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC7g8xlarge = "c7g.8xlarge"

    // EC2InstanceTypeC7g12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC7g12xlarge = "c7g.12xlarge"

    // EC2InstanceTypeC7g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeC7g16xlarge = "c7g.16xlarge"

    // EC2InstanceTypeR7gMedium is a EC2InstanceType enum value
    EC2InstanceTypeR7gMedium = "r7g.medium"

    // EC2InstanceTypeR7gLarge is a EC2InstanceType enum value
    EC2InstanceTypeR7gLarge = "r7g.large"

    // EC2InstanceTypeR7gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeR7gXlarge = "r7g.xlarge"

    // EC2InstanceTypeR7g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR7g2xlarge = "r7g.2xlarge"

    // EC2InstanceTypeR7g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR7g4xlarge = "r7g.4xlarge"

    // EC2InstanceTypeR7g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR7g8xlarge = "r7g.8xlarge"

    // EC2InstanceTypeR7g12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR7g12xlarge = "r7g.12xlarge"

    // EC2InstanceTypeR7g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeR7g16xlarge = "r7g.16xlarge"

    // EC2InstanceTypeM7gMedium is a EC2InstanceType enum value
    EC2InstanceTypeM7gMedium = "m7g.medium"

    // EC2InstanceTypeM7gLarge is a EC2InstanceType enum value
    EC2InstanceTypeM7gLarge = "m7g.large"

    // EC2InstanceTypeM7gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeM7gXlarge = "m7g.xlarge"

    // EC2InstanceTypeM7g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM7g2xlarge = "m7g.2xlarge"

    // EC2InstanceTypeM7g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM7g4xlarge = "m7g.4xlarge"

    // EC2InstanceTypeM7g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM7g8xlarge = "m7g.8xlarge"

    // EC2InstanceTypeM7g12xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM7g12xlarge = "m7g.12xlarge"

    // EC2InstanceTypeM7g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeM7g16xlarge = "m7g.16xlarge"

    // EC2InstanceTypeG5gXlarge is a EC2InstanceType enum value
    EC2InstanceTypeG5gXlarge = "g5g.xlarge"

    // EC2InstanceTypeG5g2xlarge is a EC2InstanceType enum value
    EC2InstanceTypeG5g2xlarge = "g5g.2xlarge"

    // EC2InstanceTypeG5g4xlarge is a EC2InstanceType enum value
    EC2InstanceTypeG5g4xlarge = "g5g.4xlarge"

    // EC2InstanceTypeG5g8xlarge is a EC2InstanceType enum value
    EC2InstanceTypeG5g8xlarge = "g5g.8xlarge"

    // EC2InstanceTypeG5g16xlarge is a EC2InstanceType enum value
    EC2InstanceTypeG5g16xlarge = "g5g.16xlarge"
)
const (
    // EventCodeGenericEvent is a EventCode enum value
    EventCodeGenericEvent = "GENERIC_EVENT"

    // EventCodeFleetCreated is a EventCode enum value
    EventCodeFleetCreated = "FLEET_CREATED"

    // EventCodeFleetDeleted is a EventCode enum value
    EventCodeFleetDeleted = "FLEET_DELETED"

    // EventCodeFleetScalingEvent is a EventCode enum value
    EventCodeFleetScalingEvent = "FLEET_SCALING_EVENT"

    // EventCodeFleetStateDownloading is a EventCode enum value
    EventCodeFleetStateDownloading = "FLEET_STATE_DOWNLOADING"

    // EventCodeFleetStateValidating is a EventCode enum value
    EventCodeFleetStateValidating = "FLEET_STATE_VALIDATING"

    // EventCodeFleetStateBuilding is a EventCode enum value
    EventCodeFleetStateBuilding = "FLEET_STATE_BUILDING"

    // EventCodeFleetStateActivating is a EventCode enum value
    EventCodeFleetStateActivating = "FLEET_STATE_ACTIVATING"

    // EventCodeFleetStateActive is a EventCode enum value
    EventCodeFleetStateActive = "FLEET_STATE_ACTIVE"

    // EventCodeFleetStateError is a EventCode enum value
    EventCodeFleetStateError = "FLEET_STATE_ERROR"

    // EventCodeFleetInitializationFailed is a EventCode enum value
    EventCodeFleetInitializationFailed = "FLEET_INITIALIZATION_FAILED"

    // EventCodeFleetBinaryDownloadFailed is a EventCode enum value
    EventCodeFleetBinaryDownloadFailed = "FLEET_BINARY_DOWNLOAD_FAILED"

    // EventCodeFleetValidationLaunchPathNotFound is a EventCode enum value
    EventCodeFleetValidationLaunchPathNotFound = "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND"

    // EventCodeFleetValidationExecutableRuntimeFailure is a EventCode enum value
    EventCodeFleetValidationExecutableRuntimeFailure = "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE"

    // EventCodeFleetValidationTimedOut is a EventCode enum value
    EventCodeFleetValidationTimedOut = "FLEET_VALIDATION_TIMED_OUT"

    // EventCodeFleetActivationFailed is a EventCode enum value
    EventCodeFleetActivationFailed = "FLEET_ACTIVATION_FAILED"

    // EventCodeFleetActivationFailedNoInstances is a EventCode enum value
    EventCodeFleetActivationFailedNoInstances = "FLEET_ACTIVATION_FAILED_NO_INSTANCES"

    // EventCodeFleetNewGameSessionProtectionPolicyUpdated is a EventCode enum value
    EventCodeFleetNewGameSessionProtectionPolicyUpdated = "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED"

    // EventCodeServerProcessInvalidPath is a EventCode enum value
    EventCodeServerProcessInvalidPath = "SERVER_PROCESS_INVALID_PATH"

    // EventCodeServerProcessSdkInitializationTimeout is a EventCode enum value
    EventCodeServerProcessSdkInitializationTimeout = "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT"

    // EventCodeServerProcessProcessReadyTimeout is a EventCode enum value
    EventCodeServerProcessProcessReadyTimeout = "SERVER_PROCESS_PROCESS_READY_TIMEOUT"

    // EventCodeServerProcessCrashed is a EventCode enum value
    EventCodeServerProcessCrashed = "SERVER_PROCESS_CRASHED"

    // EventCodeServerProcessTerminatedUnhealthy is a EventCode enum value
    EventCodeServerProcessTerminatedUnhealthy = "SERVER_PROCESS_TERMINATED_UNHEALTHY"

    // EventCodeServerProcessForceTerminated is a EventCode enum value
    EventCodeServerProcessForceTerminated = "SERVER_PROCESS_FORCE_TERMINATED"

    // EventCodeServerProcessProcessExitTimeout is a EventCode enum value
    EventCodeServerProcessProcessExitTimeout = "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT"

    // EventCodeGameSessionActivationTimeout is a EventCode enum value
    EventCodeGameSessionActivationTimeout = "GAME_SESSION_ACTIVATION_TIMEOUT"

    // EventCodeFleetCreationExtractingBuild is a EventCode enum value
    EventCodeFleetCreationExtractingBuild = "FLEET_CREATION_EXTRACTING_BUILD"

    // EventCodeFleetCreationRunningInstaller is a EventCode enum value
    EventCodeFleetCreationRunningInstaller = "FLEET_CREATION_RUNNING_INSTALLER"

    // EventCodeFleetCreationValidatingRuntimeConfig is a EventCode enum value
    EventCodeFleetCreationValidatingRuntimeConfig = "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"

    // EventCodeFleetVpcPeeringSucceeded is a EventCode enum value
    EventCodeFleetVpcPeeringSucceeded = "FLEET_VPC_PEERING_SUCCEEDED"

    // EventCodeFleetVpcPeeringFailed is a EventCode enum value
    EventCodeFleetVpcPeeringFailed = "FLEET_VPC_PEERING_FAILED"

    // EventCodeFleetVpcPeeringDeleted is a EventCode enum value
    EventCodeFleetVpcPeeringDeleted = "FLEET_VPC_PEERING_DELETED"

    // EventCodeInstanceInterrupted is a EventCode enum value
    EventCodeInstanceInterrupted = "INSTANCE_INTERRUPTED"

    // EventCodeInstanceRecycled is a EventCode enum value
    EventCodeInstanceRecycled = "INSTANCE_RECYCLED"
)
const (
    // FilterInstanceStatusActive is a FilterInstanceStatus enum value
    FilterInstanceStatusActive = "ACTIVE"

    // FilterInstanceStatusDraining is a FilterInstanceStatus enum value
    FilterInstanceStatusDraining = "DRAINING"
)
const (
    // FleetStatusNew is a FleetStatus enum value
    FleetStatusNew = "NEW"

    // FleetStatusDownloading is a FleetStatus enum value
    FleetStatusDownloading = "DOWNLOADING"

    // FleetStatusValidating is a FleetStatus enum value
    FleetStatusValidating = "VALIDATING"

    // FleetStatusBuilding is a FleetStatus enum value
    FleetStatusBuilding = "BUILDING"

    // FleetStatusActivating is a FleetStatus enum value
    FleetStatusActivating = "ACTIVATING"

    // FleetStatusActive is a FleetStatus enum value
    FleetStatusActive = "ACTIVE"

    // FleetStatusDeleting is a FleetStatus enum value
    FleetStatusDeleting = "DELETING"

    // FleetStatusError is a FleetStatus enum value
    FleetStatusError = "ERROR"

    // FleetStatusTerminated is a FleetStatus enum value
    FleetStatusTerminated = "TERMINATED"

    // FleetStatusNotFound is a FleetStatus enum value
    FleetStatusNotFound = "NOT_FOUND"
)
const (
    // FleetTypeOnDemand is a FleetType enum value
    FleetTypeOnDemand = "ON_DEMAND"

    // FleetTypeSpot is a FleetType enum value
    FleetTypeSpot = "SPOT"
)
const (
    // FlexMatchModeStandalone is a FlexMatchMode enum value
    FlexMatchModeStandalone = "STANDALONE"

    // FlexMatchModeWithQueue is a FlexMatchMode enum value
    FlexMatchModeWithQueue = "WITH_QUEUE"
)
const (
    // GameServerGroupDeleteOptionSafeDelete is a GameServerGroupDeleteOption enum value
    GameServerGroupDeleteOptionSafeDelete = "SAFE_DELETE"

    // GameServerGroupDeleteOptionForceDelete is a GameServerGroupDeleteOption enum value
    GameServerGroupDeleteOptionForceDelete = "FORCE_DELETE"

    // GameServerGroupDeleteOptionRetain is a GameServerGroupDeleteOption enum value
    GameServerGroupDeleteOptionRetain = "RETAIN"
)
const (
    // GameServerGroupInstanceTypeC4Large is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC4Large = "c4.large"

    // GameServerGroupInstanceTypeC4Xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC4Xlarge = "c4.xlarge"

    // GameServerGroupInstanceTypeC42xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC42xlarge = "c4.2xlarge"

    // GameServerGroupInstanceTypeC44xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC44xlarge = "c4.4xlarge"

    // GameServerGroupInstanceTypeC48xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC48xlarge = "c4.8xlarge"

    // GameServerGroupInstanceTypeC5Large is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5Large = "c5.large"

    // GameServerGroupInstanceTypeC5Xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5Xlarge = "c5.xlarge"

    // GameServerGroupInstanceTypeC52xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC52xlarge = "c5.2xlarge"

    // GameServerGroupInstanceTypeC54xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC54xlarge = "c5.4xlarge"

    // GameServerGroupInstanceTypeC59xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC59xlarge = "c5.9xlarge"

    // GameServerGroupInstanceTypeC512xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC512xlarge = "c5.12xlarge"

    // GameServerGroupInstanceTypeC518xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC518xlarge = "c5.18xlarge"

    // GameServerGroupInstanceTypeC524xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC524xlarge = "c5.24xlarge"

    // GameServerGroupInstanceTypeC5aLarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5aLarge = "c5a.large"

    // GameServerGroupInstanceTypeC5aXlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5aXlarge = "c5a.xlarge"

    // GameServerGroupInstanceTypeC5a2xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5a2xlarge = "c5a.2xlarge"

    // GameServerGroupInstanceTypeC5a4xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5a4xlarge = "c5a.4xlarge"

    // GameServerGroupInstanceTypeC5a8xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5a8xlarge = "c5a.8xlarge"

    // GameServerGroupInstanceTypeC5a12xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5a12xlarge = "c5a.12xlarge"

    // GameServerGroupInstanceTypeC5a16xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5a16xlarge = "c5a.16xlarge"

    // GameServerGroupInstanceTypeC5a24xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC5a24xlarge = "c5a.24xlarge"

    // GameServerGroupInstanceTypeC6gMedium is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6gMedium = "c6g.medium"

    // GameServerGroupInstanceTypeC6gLarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6gLarge = "c6g.large"

    // GameServerGroupInstanceTypeC6gXlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6gXlarge = "c6g.xlarge"

    // GameServerGroupInstanceTypeC6g2xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6g2xlarge = "c6g.2xlarge"

    // GameServerGroupInstanceTypeC6g4xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6g4xlarge = "c6g.4xlarge"

    // GameServerGroupInstanceTypeC6g8xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6g8xlarge = "c6g.8xlarge"

    // GameServerGroupInstanceTypeC6g12xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6g12xlarge = "c6g.12xlarge"

    // GameServerGroupInstanceTypeC6g16xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeC6g16xlarge = "c6g.16xlarge"

    // GameServerGroupInstanceTypeR4Large is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR4Large = "r4.large"

    // GameServerGroupInstanceTypeR4Xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR4Xlarge = "r4.xlarge"

    // GameServerGroupInstanceTypeR42xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR42xlarge = "r4.2xlarge"

    // GameServerGroupInstanceTypeR44xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR44xlarge = "r4.4xlarge"

    // GameServerGroupInstanceTypeR48xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR48xlarge = "r4.8xlarge"

    // GameServerGroupInstanceTypeR416xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR416xlarge = "r4.16xlarge"

    // GameServerGroupInstanceTypeR5Large is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5Large = "r5.large"

    // GameServerGroupInstanceTypeR5Xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5Xlarge = "r5.xlarge"

    // GameServerGroupInstanceTypeR52xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR52xlarge = "r5.2xlarge"

    // GameServerGroupInstanceTypeR54xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR54xlarge = "r5.4xlarge"

    // GameServerGroupInstanceTypeR58xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR58xlarge = "r5.8xlarge"

    // GameServerGroupInstanceTypeR512xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR512xlarge = "r5.12xlarge"

    // GameServerGroupInstanceTypeR516xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR516xlarge = "r5.16xlarge"

    // GameServerGroupInstanceTypeR524xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR524xlarge = "r5.24xlarge"

    // GameServerGroupInstanceTypeR5aLarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5aLarge = "r5a.large"

    // GameServerGroupInstanceTypeR5aXlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5aXlarge = "r5a.xlarge"

    // GameServerGroupInstanceTypeR5a2xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5a2xlarge = "r5a.2xlarge"

    // GameServerGroupInstanceTypeR5a4xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5a4xlarge = "r5a.4xlarge"

    // GameServerGroupInstanceTypeR5a8xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5a8xlarge = "r5a.8xlarge"

    // GameServerGroupInstanceTypeR5a12xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5a12xlarge = "r5a.12xlarge"

    // GameServerGroupInstanceTypeR5a16xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5a16xlarge = "r5a.16xlarge"

    // GameServerGroupInstanceTypeR5a24xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR5a24xlarge = "r5a.24xlarge"

    // GameServerGroupInstanceTypeR6gMedium is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6gMedium = "r6g.medium"

    // GameServerGroupInstanceTypeR6gLarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6gLarge = "r6g.large"

    // GameServerGroupInstanceTypeR6gXlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6gXlarge = "r6g.xlarge"

    // GameServerGroupInstanceTypeR6g2xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6g2xlarge = "r6g.2xlarge"

    // GameServerGroupInstanceTypeR6g4xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6g4xlarge = "r6g.4xlarge"

    // GameServerGroupInstanceTypeR6g8xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6g8xlarge = "r6g.8xlarge"

    // GameServerGroupInstanceTypeR6g12xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6g12xlarge = "r6g.12xlarge"

    // GameServerGroupInstanceTypeR6g16xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeR6g16xlarge = "r6g.16xlarge"

    // GameServerGroupInstanceTypeM4Large is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM4Large = "m4.large"

    // GameServerGroupInstanceTypeM4Xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM4Xlarge = "m4.xlarge"

    // GameServerGroupInstanceTypeM42xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM42xlarge = "m4.2xlarge"

    // GameServerGroupInstanceTypeM44xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM44xlarge = "m4.4xlarge"

    // GameServerGroupInstanceTypeM410xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM410xlarge = "m4.10xlarge"

    // GameServerGroupInstanceTypeM5Large is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5Large = "m5.large"

    // GameServerGroupInstanceTypeM5Xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5Xlarge = "m5.xlarge"

    // GameServerGroupInstanceTypeM52xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM52xlarge = "m5.2xlarge"

    // GameServerGroupInstanceTypeM54xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM54xlarge = "m5.4xlarge"

    // GameServerGroupInstanceTypeM58xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM58xlarge = "m5.8xlarge"

    // GameServerGroupInstanceTypeM512xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM512xlarge = "m5.12xlarge"

    // GameServerGroupInstanceTypeM516xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM516xlarge = "m5.16xlarge"

    // GameServerGroupInstanceTypeM524xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM524xlarge = "m5.24xlarge"

    // GameServerGroupInstanceTypeM5aLarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5aLarge = "m5a.large"

    // GameServerGroupInstanceTypeM5aXlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5aXlarge = "m5a.xlarge"

    // GameServerGroupInstanceTypeM5a2xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5a2xlarge = "m5a.2xlarge"

    // GameServerGroupInstanceTypeM5a4xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5a4xlarge = "m5a.4xlarge"

    // GameServerGroupInstanceTypeM5a8xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5a8xlarge = "m5a.8xlarge"

    // GameServerGroupInstanceTypeM5a12xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5a12xlarge = "m5a.12xlarge"

    // GameServerGroupInstanceTypeM5a16xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5a16xlarge = "m5a.16xlarge"

    // GameServerGroupInstanceTypeM5a24xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM5a24xlarge = "m5a.24xlarge"

    // GameServerGroupInstanceTypeM6gMedium is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6gMedium = "m6g.medium"

    // GameServerGroupInstanceTypeM6gLarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6gLarge = "m6g.large"

    // GameServerGroupInstanceTypeM6gXlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6gXlarge = "m6g.xlarge"

    // GameServerGroupInstanceTypeM6g2xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6g2xlarge = "m6g.2xlarge"

    // GameServerGroupInstanceTypeM6g4xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6g4xlarge = "m6g.4xlarge"

    // GameServerGroupInstanceTypeM6g8xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6g8xlarge = "m6g.8xlarge"

    // GameServerGroupInstanceTypeM6g12xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6g12xlarge = "m6g.12xlarge"

    // GameServerGroupInstanceTypeM6g16xlarge is a GameServerGroupInstanceType enum value
    GameServerGroupInstanceTypeM6g16xlarge = "m6g.16xlarge"
)
const (
    // GameServerGroupStatusNew is a GameServerGroupStatus enum value
    GameServerGroupStatusNew = "NEW"

    // GameServerGroupStatusActivating is a GameServerGroupStatus enum value
    GameServerGroupStatusActivating = "ACTIVATING"

    // GameServerGroupStatusActive is a GameServerGroupStatus enum value
    GameServerGroupStatusActive = "ACTIVE"

    // GameServerGroupStatusDeleteScheduled is a GameServerGroupStatus enum value
    GameServerGroupStatusDeleteScheduled = "DELETE_SCHEDULED"

    // GameServerGroupStatusDeleting is a GameServerGroupStatus enum value
    GameServerGroupStatusDeleting = "DELETING"

    // GameServerGroupStatusDeleted is a GameServerGroupStatus enum value
    GameServerGroupStatusDeleted = "DELETED"

    // GameServerGroupStatusError is a GameServerGroupStatus enum value
    GameServerGroupStatusError = "ERROR"
)
const (
    // GameServerInstanceStatusActive is a GameServerInstanceStatus enum value
    GameServerInstanceStatusActive = "ACTIVE"

    // GameServerInstanceStatusDraining is a GameServerInstanceStatus enum value
    GameServerInstanceStatusDraining = "DRAINING"

    // GameServerInstanceStatusSpotTerminating is a GameServerInstanceStatus enum value
    GameServerInstanceStatusSpotTerminating = "SPOT_TERMINATING"
)
const (
    // GameServerProtectionPolicyNoProtection is a GameServerProtectionPolicy enum value
    GameServerProtectionPolicyNoProtection = "NO_PROTECTION"

    // GameServerProtectionPolicyFullProtection is a GameServerProtectionPolicy enum value
    GameServerProtectionPolicyFullProtection = "FULL_PROTECTION"
)
const (
    // GameServerUtilizationStatusAvailable is a GameServerUtilizationStatus enum value
    GameServerUtilizationStatusAvailable = "AVAILABLE"

    // GameServerUtilizationStatusUtilized is a GameServerUtilizationStatus enum value
    GameServerUtilizationStatusUtilized = "UTILIZED"
)
const (
    // GameSessionPlacementStatePending is a GameSessionPlacementState enum value
    GameSessionPlacementStatePending = "PENDING"

    // GameSessionPlacementStateFulfilled is a GameSessionPlacementState enum value
    GameSessionPlacementStateFulfilled = "FULFILLED"

    // GameSessionPlacementStateCancelled is a GameSessionPlacementState enum value
    GameSessionPlacementStateCancelled = "CANCELLED"

    // GameSessionPlacementStateTimedOut is a GameSessionPlacementState enum value
    GameSessionPlacementStateTimedOut = "TIMED_OUT"

    // GameSessionPlacementStateFailed is a GameSessionPlacementState enum value
    GameSessionPlacementStateFailed = "FAILED"
)
const (
    // GameSessionStatusActive is a GameSessionStatus enum value
    GameSessionStatusActive = "ACTIVE"

    // GameSessionStatusActivating is a GameSessionStatus enum value
    GameSessionStatusActivating = "ACTIVATING"

    // GameSessionStatusTerminated is a GameSessionStatus enum value
    GameSessionStatusTerminated = "TERMINATED"

    // GameSessionStatusTerminating is a GameSessionStatus enum value
    GameSessionStatusTerminating = "TERMINATING"

    // GameSessionStatusError is a GameSessionStatus enum value
    GameSessionStatusError = "ERROR"
)
const (
    // InstanceStatusPending is a InstanceStatus enum value
    InstanceStatusPending = "PENDING"

    // InstanceStatusActive is a InstanceStatus enum value
    InstanceStatusActive = "ACTIVE"

    // InstanceStatusTerminating is a InstanceStatus enum value
    InstanceStatusTerminating = "TERMINATING"
)
const (
    // IpProtocolTcp is a IpProtocol enum value
    IpProtocolTcp = "TCP"

    // IpProtocolUdp is a IpProtocol enum value
    IpProtocolUdp = "UDP"
)
const (
    // LocationFilterAws is a LocationFilter enum value
    LocationFilterAws = "AWS"

    // LocationFilterCustom is a LocationFilter enum value
    LocationFilterCustom = "CUSTOM"
)
const (
    // MatchmakingConfigurationStatusCancelled is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusCancelled = "CANCELLED"

    // MatchmakingConfigurationStatusCompleted is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusCompleted = "COMPLETED"

    // MatchmakingConfigurationStatusFailed is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusFailed = "FAILED"

    // MatchmakingConfigurationStatusPlacing is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusPlacing = "PLACING"

    // MatchmakingConfigurationStatusQueued is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusQueued = "QUEUED"

    // MatchmakingConfigurationStatusRequiresAcceptance is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusRequiresAcceptance = "REQUIRES_ACCEPTANCE"

    // MatchmakingConfigurationStatusSearching is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusSearching = "SEARCHING"

    // MatchmakingConfigurationStatusTimedOut is a MatchmakingConfigurationStatus enum value
    MatchmakingConfigurationStatusTimedOut = "TIMED_OUT"
)
const (
    // MetricNameActivatingGameSessions is a MetricName enum value
    MetricNameActivatingGameSessions = "ActivatingGameSessions"

    // MetricNameActiveGameSessions is a MetricName enum value
    MetricNameActiveGameSessions = "ActiveGameSessions"

    // MetricNameActiveInstances is a MetricName enum value
    MetricNameActiveInstances = "ActiveInstances"

    // MetricNameAvailableGameSessions is a MetricName enum value
    MetricNameAvailableGameSessions = "AvailableGameSessions"

    // MetricNameAvailablePlayerSessions is a MetricName enum value
    MetricNameAvailablePlayerSessions = "AvailablePlayerSessions"

    // MetricNameCurrentPlayerSessions is a MetricName enum value
    MetricNameCurrentPlayerSessions = "CurrentPlayerSessions"

    // MetricNameIdleInstances is a MetricName enum value
    MetricNameIdleInstances = "IdleInstances"

    // MetricNamePercentAvailableGameSessions is a MetricName enum value
    MetricNamePercentAvailableGameSessions = "PercentAvailableGameSessions"

    // MetricNamePercentIdleInstances is a MetricName enum value
    MetricNamePercentIdleInstances = "PercentIdleInstances"

    // MetricNameQueueDepth is a MetricName enum value
    MetricNameQueueDepth = "QueueDepth"

    // MetricNameWaitTime is a MetricName enum value
    MetricNameWaitTime = "WaitTime"

    // MetricNameConcurrentActivatableGameSessions is a MetricName enum value
    MetricNameConcurrentActivatableGameSessions = "ConcurrentActivatableGameSessions"
)
const (
    // OperatingSystemWindows2012 is a OperatingSystem enum value
    OperatingSystemWindows2012 = "WINDOWS_2012"

    // OperatingSystemAmazonLinux is a OperatingSystem enum value
    OperatingSystemAmazonLinux = "AMAZON_LINUX"

    // OperatingSystemAmazonLinux2 is a OperatingSystem enum value
    OperatingSystemAmazonLinux2 = "AMAZON_LINUX_2"

    // OperatingSystemWindows2016 is a OperatingSystem enum value
    OperatingSystemWindows2016 = "WINDOWS_2016"

    // OperatingSystemAmazonLinux2023 is a OperatingSystem enum value
    OperatingSystemAmazonLinux2023 = "AMAZON_LINUX_2023"
)
const (
    // PlayerSessionCreationPolicyAcceptAll is a PlayerSessionCreationPolicy enum value
    PlayerSessionCreationPolicyAcceptAll = "ACCEPT_ALL"

    // PlayerSessionCreationPolicyDenyAll is a PlayerSessionCreationPolicy enum value
    PlayerSessionCreationPolicyDenyAll = "DENY_ALL"
)
const (
    // PlayerSessionStatusReserved is a PlayerSessionStatus enum value
    PlayerSessionStatusReserved = "RESERVED"

    // PlayerSessionStatusActive is a PlayerSessionStatus enum value
    PlayerSessionStatusActive = "ACTIVE"

    // PlayerSessionStatusCompleted is a PlayerSessionStatus enum value
    PlayerSessionStatusCompleted = "COMPLETED"

    // PlayerSessionStatusTimedout is a PlayerSessionStatus enum value
    PlayerSessionStatusTimedout = "TIMEDOUT"
)
const (
    // PolicyTypeRuleBased is a PolicyType enum value
    PolicyTypeRuleBased = "RuleBased"

    // PolicyTypeTargetBased is a PolicyType enum value
    PolicyTypeTargetBased = "TargetBased"
)
const (
    // PriorityTypeLatency is a PriorityType enum value
    PriorityTypeLatency = "LATENCY"

    // PriorityTypeCost is a PriorityType enum value
    PriorityTypeCost = "COST"

    // PriorityTypeDestination is a PriorityType enum value
    PriorityTypeDestination = "DESTINATION"

    // PriorityTypeLocation is a PriorityType enum value
    PriorityTypeLocation = "LOCATION"
)
const (
    // ProtectionPolicyNoProtection is a ProtectionPolicy enum value
    ProtectionPolicyNoProtection = "NoProtection"

    // ProtectionPolicyFullProtection is a ProtectionPolicy enum value
    ProtectionPolicyFullProtection = "FullProtection"
)
const (
    // RoutingStrategyTypeSimple is a RoutingStrategyType enum value
    RoutingStrategyTypeSimple = "SIMPLE"

    // RoutingStrategyTypeTerminal is a RoutingStrategyType enum value
    RoutingStrategyTypeTerminal = "TERMINAL"
)
const (
    // ScalingAdjustmentTypeChangeInCapacity is a ScalingAdjustmentType enum value
    ScalingAdjustmentTypeChangeInCapacity = "ChangeInCapacity"

    // ScalingAdjustmentTypeExactCapacity is a ScalingAdjustmentType enum value
    ScalingAdjustmentTypeExactCapacity = "ExactCapacity"

    // ScalingAdjustmentTypePercentChangeInCapacity is a ScalingAdjustmentType enum value
    ScalingAdjustmentTypePercentChangeInCapacity = "PercentChangeInCapacity"
)
const (
    // ScalingStatusTypeActive is a ScalingStatusType enum value
    ScalingStatusTypeActive = "ACTIVE"

    // ScalingStatusTypeUpdateRequested is a ScalingStatusType enum value
    ScalingStatusTypeUpdateRequested = "UPDATE_REQUESTED"

    // ScalingStatusTypeUpdating is a ScalingStatusType enum value
    ScalingStatusTypeUpdating = "UPDATING"

    // ScalingStatusTypeDeleteRequested is a ScalingStatusType enum value
    ScalingStatusTypeDeleteRequested = "DELETE_REQUESTED"

    // ScalingStatusTypeDeleting is a ScalingStatusType enum value
    ScalingStatusTypeDeleting = "DELETING"

    // ScalingStatusTypeDeleted is a ScalingStatusType enum value
    ScalingStatusTypeDeleted = "DELETED"

    // ScalingStatusTypeError is a ScalingStatusType enum value
    ScalingStatusTypeError = "ERROR"
)
const (
    // SortOrderAscending is a SortOrder enum value
    SortOrderAscending = "ASCENDING"

    // SortOrderDescending is a SortOrder enum value
    SortOrderDescending = "DESCENDING"
)
const (

    // ErrCodeConflictException for service response error code
    // "ConflictException".
    //
    // The requested operation would cause a conflict with the current state of
    // a service resource associated with the request. Resolve the conflict before
    // retrying this request.
    ErrCodeConflictException = "ConflictException"

    // ErrCodeFleetCapacityExceededException for service response error code
    // "FleetCapacityExceededException".
    //
    // The specified fleet has no available instances to fulfill a CreateGameSession
    // request. Clients can retry such requests immediately or after a waiting period.
    ErrCodeFleetCapacityExceededException = "FleetCapacityExceededException"

    // ErrCodeGameSessionFullException for service response error code
    // "GameSessionFullException".
    //
    // The game instance is currently full and cannot allow the requested player(s)
    // to join. Clients can retry such requests immediately or after a waiting period.
    ErrCodeGameSessionFullException = "GameSessionFullException"

    // ErrCodeIdempotentParameterMismatchException for service response error code
    // "IdempotentParameterMismatchException".
    //
    // A game session with this custom ID string already exists in this fleet. Resolve
    // this conflict before retrying this request.
    ErrCodeIdempotentParameterMismatchException = "IdempotentParameterMismatchException"

    // ErrCodeInternalServiceException for service response error code
    // "InternalServiceException".
    //
    // The service encountered an unrecoverable internal failure while processing
    // the request. Clients can retry such requests immediately or after a waiting
    // period.
    ErrCodeInternalServiceException = "InternalServiceException"

    // ErrCodeInvalidFleetStatusException for service response error code
    // "InvalidFleetStatusException".
    //
    // The requested operation would cause a conflict with the current state of
    // a resource associated with the request and/or the fleet. Resolve the conflict
    // before retrying.
    ErrCodeInvalidFleetStatusException = "InvalidFleetStatusException"

    // ErrCodeInvalidGameSessionStatusException for service response error code
    // "InvalidGameSessionStatusException".
    //
    // The requested operation would cause a conflict with the current state of
    // a resource associated with the request and/or the game instance. Resolve
    // the conflict before retrying.
    ErrCodeInvalidGameSessionStatusException = "InvalidGameSessionStatusException"

    // ErrCodeInvalidRequestException for service response error code
    // "InvalidRequestException".
    //
    // One or more parameter values in the request are invalid. Correct the invalid
    // parameter values before retrying.
    ErrCodeInvalidRequestException = "InvalidRequestException"

    // ErrCodeLimitExceededException for service response error code
    // "LimitExceededException".
    //
    // The requested operation would cause the resource to exceed the allowed service
    // limit. Resolve the issue before retrying.
    ErrCodeLimitExceededException = "LimitExceededException"

    // ErrCodeNotFoundException for service response error code
    // "NotFoundException".
    //
    // THe requested resources was not found. The resource was either not created
    // yet or deleted.
    ErrCodeNotFoundException = "NotFoundException"

    // ErrCodeNotReadyException for service response error code
    // "NotReadyException".
    //
    // The operation failed because Amazon GameLift has not yet finished validating
    // this compute. We recommend attempting 8 to 10 retries over 3 to 5 minutes
    // with exponential backoffs and jitter (http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/).
    ErrCodeNotReadyException = "NotReadyException"

    // ErrCodeOutOfCapacityException for service response error code
    // "OutOfCapacityException".
    //
    // The specified game server group has no available game servers to fulfill
    // a ClaimGameServer request. Clients can retry such requests immediately or
    // after a waiting period.
    ErrCodeOutOfCapacityException = "OutOfCapacityException"

    // ErrCodeTaggingFailedException for service response error code
    // "TaggingFailedException".
    //
    // The requested tagging operation did not succeed. This may be due to invalid
    // tag format or the maximum tag limit may have been exceeded. Resolve the issue
    // before retrying.
    ErrCodeTaggingFailedException = "TaggingFailedException"

    // ErrCodeTerminalRoutingStrategyException for service response error code
    // "TerminalRoutingStrategyException".
    //
    // The service is unable to resolve the routing for a particular alias because
    // it has a terminal RoutingStrategy associated with it. The message returned
    // in this exception is the message defined in the routing strategy itself.
    // Such requests should only be retried if the routing strategy for the specified
    // alias is modified.
    ErrCodeTerminalRoutingStrategyException = "TerminalRoutingStrategyException"

    // ErrCodeUnauthorizedException for service response error code
    // "UnauthorizedException".
    //
    // The client failed authentication. Clients should not retry such requests.
    ErrCodeUnauthorizedException = "UnauthorizedException"

    // ErrCodeUnsupportedRegionException for service response error code
    // "UnsupportedRegionException".
    //
    // The requested operation is not supported in the Region specified.
    ErrCodeUnsupportedRegionException = "UnsupportedRegionException"
)
const (
    ServiceName = "gamelift"  // Name of service.
    EndpointsID = ServiceName // ID to lookup a service endpoint with.
    ServiceID   = "GameLift"  // ServiceID is a unique identifier of a specific service.
)

Service information constants

const (
    // ContainerOperatingSystemAmazonLinux2023 is a ContainerOperatingSystem enum value
    ContainerOperatingSystemAmazonLinux2023 = "AMAZON_LINUX_2023"
)
const (
    // FleetActionAutoScaling is a FleetAction enum value
    FleetActionAutoScaling = "AUTO_SCALING"
)
const (
    // GameServerClaimStatusClaimed is a GameServerClaimStatus enum value
    GameServerClaimStatusClaimed = "CLAIMED"
)
const (
    // GameServerGroupActionReplaceInstanceTypes is a GameServerGroupAction enum value
    GameServerGroupActionReplaceInstanceTypes = "REPLACE_INSTANCE_TYPES"
)
const (
    // GameServerHealthCheckHealthy is a GameServerHealthCheck enum value
    GameServerHealthCheckHealthy = "HEALTHY"
)
const (
    // GameSessionStatusReasonInterrupted is a GameSessionStatusReason enum value
    GameSessionStatusReasonInterrupted = "INTERRUPTED"
)
const (
    // InstanceRoleCredentialsProviderSharedCredentialFile is a InstanceRoleCredentialsProvider enum value
    InstanceRoleCredentialsProviderSharedCredentialFile = "SHARED_CREDENTIAL_FILE"
)
const (
    // LocationUpdateStatusPendingUpdate is a LocationUpdateStatus enum value
    LocationUpdateStatusPendingUpdate = "PENDING_UPDATE"
)

func AcceptanceType_Values

func AcceptanceType_Values() []string

AcceptanceType_Values returns all elements of the AcceptanceType enum

func BackfillMode_Values

func BackfillMode_Values() []string

BackfillMode_Values returns all elements of the BackfillMode enum

func BalancingStrategy_Values

func BalancingStrategy_Values() []string

BalancingStrategy_Values returns all elements of the BalancingStrategy enum

func BuildStatus_Values

func BuildStatus_Values() []string

BuildStatus_Values returns all elements of the BuildStatus enum

func CertificateType_Values

func CertificateType_Values() []string

CertificateType_Values returns all elements of the CertificateType enum

func ComparisonOperatorType_Values

func ComparisonOperatorType_Values() []string

ComparisonOperatorType_Values returns all elements of the ComparisonOperatorType enum

func ComputeStatus_Values

func ComputeStatus_Values() []string

ComputeStatus_Values returns all elements of the ComputeStatus enum

func ComputeType_Values

func ComputeType_Values() []string

ComputeType_Values returns all elements of the ComputeType enum

func ContainerDependencyCondition_Values

func ContainerDependencyCondition_Values() []string

ContainerDependencyCondition_Values returns all elements of the ContainerDependencyCondition enum

func ContainerGroupDefinitionStatus_Values

func ContainerGroupDefinitionStatus_Values() []string

ContainerGroupDefinitionStatus_Values returns all elements of the ContainerGroupDefinitionStatus enum

func ContainerOperatingSystem_Values

func ContainerOperatingSystem_Values() []string

ContainerOperatingSystem_Values returns all elements of the ContainerOperatingSystem enum

func ContainerSchedulingStrategy_Values

func ContainerSchedulingStrategy_Values() []string

ContainerSchedulingStrategy_Values returns all elements of the ContainerSchedulingStrategy enum

func EC2InstanceType_Values

func EC2InstanceType_Values() []string

EC2InstanceType_Values returns all elements of the EC2InstanceType enum

func EventCode_Values

func EventCode_Values() []string

EventCode_Values returns all elements of the EventCode enum

func FilterInstanceStatus_Values

func FilterInstanceStatus_Values() []string

FilterInstanceStatus_Values returns all elements of the FilterInstanceStatus enum

func FleetAction_Values

func FleetAction_Values() []string

FleetAction_Values returns all elements of the FleetAction enum

func FleetStatus_Values

func FleetStatus_Values() []string

FleetStatus_Values returns all elements of the FleetStatus enum

func FleetType_Values

func FleetType_Values() []string

FleetType_Values returns all elements of the FleetType enum

func FlexMatchMode_Values

func FlexMatchMode_Values() []string

FlexMatchMode_Values returns all elements of the FlexMatchMode enum

func GameServerClaimStatus_Values

func GameServerClaimStatus_Values() []string

GameServerClaimStatus_Values returns all elements of the GameServerClaimStatus enum

func GameServerGroupAction_Values

func GameServerGroupAction_Values() []string

GameServerGroupAction_Values returns all elements of the GameServerGroupAction enum

func GameServerGroupDeleteOption_Values

func GameServerGroupDeleteOption_Values() []string

GameServerGroupDeleteOption_Values returns all elements of the GameServerGroupDeleteOption enum

func GameServerGroupInstanceType_Values

func GameServerGroupInstanceType_Values() []string

GameServerGroupInstanceType_Values returns all elements of the GameServerGroupInstanceType enum

func GameServerGroupStatus_Values

func GameServerGroupStatus_Values() []string

GameServerGroupStatus_Values returns all elements of the GameServerGroupStatus enum

func GameServerHealthCheck_Values

func GameServerHealthCheck_Values() []string

GameServerHealthCheck_Values returns all elements of the GameServerHealthCheck enum

func GameServerInstanceStatus_Values

func GameServerInstanceStatus_Values() []string

GameServerInstanceStatus_Values returns all elements of the GameServerInstanceStatus enum

func GameServerProtectionPolicy_Values

func GameServerProtectionPolicy_Values() []string

GameServerProtectionPolicy_Values returns all elements of the GameServerProtectionPolicy enum

func GameServerUtilizationStatus_Values

func GameServerUtilizationStatus_Values() []string

GameServerUtilizationStatus_Values returns all elements of the GameServerUtilizationStatus enum

func GameSessionPlacementState_Values

func GameSessionPlacementState_Values() []string

GameSessionPlacementState_Values returns all elements of the GameSessionPlacementState enum

func GameSessionStatusReason_Values

func GameSessionStatusReason_Values() []string

GameSessionStatusReason_Values returns all elements of the GameSessionStatusReason enum

func GameSessionStatus_Values

func GameSessionStatus_Values() []string

GameSessionStatus_Values returns all elements of the GameSessionStatus enum

func InstanceRoleCredentialsProvider_Values

func InstanceRoleCredentialsProvider_Values() []string

InstanceRoleCredentialsProvider_Values returns all elements of the InstanceRoleCredentialsProvider enum

func InstanceStatus_Values

func InstanceStatus_Values() []string

InstanceStatus_Values returns all elements of the InstanceStatus enum

func IpProtocol_Values

func IpProtocol_Values() []string

IpProtocol_Values returns all elements of the IpProtocol enum

func LocationFilter_Values

func LocationFilter_Values() []string

LocationFilter_Values returns all elements of the LocationFilter enum

func LocationUpdateStatus_Values

func LocationUpdateStatus_Values() []string

LocationUpdateStatus_Values returns all elements of the LocationUpdateStatus enum

func MatchmakingConfigurationStatus_Values

func MatchmakingConfigurationStatus_Values() []string

MatchmakingConfigurationStatus_Values returns all elements of the MatchmakingConfigurationStatus enum

func MetricName_Values

func MetricName_Values() []string

MetricName_Values returns all elements of the MetricName enum

func OperatingSystem_Values

func OperatingSystem_Values() []string

OperatingSystem_Values returns all elements of the OperatingSystem enum

func PlayerSessionCreationPolicy_Values

func PlayerSessionCreationPolicy_Values() []string

PlayerSessionCreationPolicy_Values returns all elements of the PlayerSessionCreationPolicy enum

func PlayerSessionStatus_Values

func PlayerSessionStatus_Values() []string

PlayerSessionStatus_Values returns all elements of the PlayerSessionStatus enum

func PolicyType_Values

func PolicyType_Values() []string

PolicyType_Values returns all elements of the PolicyType enum

func PriorityType_Values

func PriorityType_Values() []string

PriorityType_Values returns all elements of the PriorityType enum

func ProtectionPolicy_Values

func ProtectionPolicy_Values() []string

ProtectionPolicy_Values returns all elements of the ProtectionPolicy enum

func RoutingStrategyType_Values

func RoutingStrategyType_Values() []string

RoutingStrategyType_Values returns all elements of the RoutingStrategyType enum

func ScalingAdjustmentType_Values

func ScalingAdjustmentType_Values() []string

ScalingAdjustmentType_Values returns all elements of the ScalingAdjustmentType enum

func ScalingStatusType_Values

func ScalingStatusType_Values() []string

ScalingStatusType_Values returns all elements of the ScalingStatusType enum

func SortOrder_Values

func SortOrder_Values() []string

SortOrder_Values returns all elements of the SortOrder enum

type AcceptMatchInput

type AcceptMatchInput struct {

    // Player response to the proposed match.
    //
    // AcceptanceType is a required field
    AcceptanceType *string `type:"string" required:"true" enum:"AcceptanceType"`

    // A unique identifier for a player delivering the response. This parameter
    // can include one or multiple player IDs.
    //
    // PlayerIds is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by AcceptMatchInput's
    // String and GoString methods.
    //
    // PlayerIds is a required field
    PlayerIds []*string `type:"list" required:"true" sensitive:"true"`

    // A unique identifier for a matchmaking ticket. The ticket must be in status
    // REQUIRES_ACCEPTANCE; otherwise this request will fail.
    //
    // TicketId is a required field
    TicketId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (AcceptMatchInput) GoString

func (s AcceptMatchInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AcceptMatchInput) SetAcceptanceType

func (s *AcceptMatchInput) SetAcceptanceType(v string) *AcceptMatchInput

SetAcceptanceType sets the AcceptanceType field's value.

func (*AcceptMatchInput) SetPlayerIds

func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput

SetPlayerIds sets the PlayerIds field's value.

func (*AcceptMatchInput) SetTicketId

func (s *AcceptMatchInput) SetTicketId(v string) *AcceptMatchInput

SetTicketId sets the TicketId field's value.

func (AcceptMatchInput) String

func (s AcceptMatchInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AcceptMatchInput) Validate

func (s *AcceptMatchInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type AcceptMatchOutput

type AcceptMatchOutput struct {
    // contains filtered or unexported fields
}

func (AcceptMatchOutput) GoString

func (s AcceptMatchOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (AcceptMatchOutput) String

func (s AcceptMatchOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type Alias

type Alias struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift alias resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    // In a GameLift alias ARN, the resource ID matches the alias ID value.
    AliasArn *string `type:"string"`

    // A unique identifier for the alias. Alias IDs are unique within a Region.
    AliasId *string `type:"string"`

    // A time stamp indicating when this data object was created. Format is a number
    // expressed in Unix time as milliseconds (for example "1469498468.057").
    CreationTime *time.Time `type:"timestamp"`

    // A human-readable description of an alias.
    Description *string `type:"string"`

    // The time that this data object was last modified. Format is a number expressed
    // in Unix time as milliseconds (for example "1469498468.057").
    LastUpdatedTime *time.Time `type:"timestamp"`

    // A descriptive label that is associated with an alias. Alias names do not
    // need to be unique.
    Name *string `min:"1" type:"string"`

    // The routing configuration, including routing type and fleet target, for the
    // alias.
    RoutingStrategy *RoutingStrategy `type:"structure"`
    // contains filtered or unexported fields
}

Properties that describe an alias resource.

All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)

func (Alias) GoString

func (s Alias) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*Alias) SetAliasArn

func (s *Alias) SetAliasArn(v string) *Alias

SetAliasArn sets the AliasArn field's value.

func (*Alias) SetAliasId

func (s *Alias) SetAliasId(v string) *Alias

SetAliasId sets the AliasId field's value.

func (*Alias) SetCreationTime

func (s *Alias) SetCreationTime(v time.Time) *Alias

SetCreationTime sets the CreationTime field's value.

func (*Alias) SetDescription

func (s *Alias) SetDescription(v string) *Alias

SetDescription sets the Description field's value.

func (*Alias) SetLastUpdatedTime

func (s *Alias) SetLastUpdatedTime(v time.Time) *Alias

SetLastUpdatedTime sets the LastUpdatedTime field's value.

func (*Alias) SetName

func (s *Alias) SetName(v string) *Alias

SetName sets the Name field's value.

func (*Alias) SetRoutingStrategy

func (s *Alias) SetRoutingStrategy(v *RoutingStrategy) *Alias

SetRoutingStrategy sets the RoutingStrategy field's value.

func (Alias) String

func (s Alias) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type AnywhereConfiguration

type AnywhereConfiguration struct {

    // The cost to run your fleet per hour. Amazon GameLift uses the provided cost
    // of your fleet to balance usage in queues. For more information about queues,
    // see Setting up queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html)
    // in the Amazon GameLift Developer Guide.
    //
    // Cost is a required field
    Cost *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

Amazon GameLift configuration options for your Anywhere fleets.

func (AnywhereConfiguration) GoString

func (s AnywhereConfiguration) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AnywhereConfiguration) SetCost

func (s *AnywhereConfiguration) SetCost(v string) *AnywhereConfiguration

SetCost sets the Cost field's value.

func (AnywhereConfiguration) String

func (s AnywhereConfiguration) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AnywhereConfiguration) Validate

func (s *AnywhereConfiguration) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type AttributeValue

type AttributeValue struct {

    // For number values, expressed as double.
    N *float64 `type:"double"`

    // For single string values. Maximum string length is 100 characters.
    S *string `min:"1" type:"string"`

    // For a map of up to 10 data type:value pairs. Maximum length for each string
    // value is 100 characters.
    SDM map[string]*float64 `type:"map"`

    // For a list of up to 100 strings. Maximum length for each string is 100 characters.
    // Duplicate values are not recognized; all occurrences of the repeated value
    // after the first of a repeated value are ignored.
    SL []*string `type:"list"`
    // contains filtered or unexported fields
}

Values for use in player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each AttributeValue object can use only one of the available properties.

func (AttributeValue) GoString

func (s AttributeValue) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AttributeValue) SetN

func (s *AttributeValue) SetN(v float64) *AttributeValue

SetN sets the N field's value.

func (*AttributeValue) SetS

func (s *AttributeValue) SetS(v string) *AttributeValue

SetS sets the S field's value.

func (*AttributeValue) SetSDM

func (s *AttributeValue) SetSDM(v map[string]*float64) *AttributeValue

SetSDM sets the SDM field's value.

func (*AttributeValue) SetSL

func (s *AttributeValue) SetSL(v []*string) *AttributeValue

SetSL sets the SL field's value.

func (AttributeValue) String

func (s AttributeValue) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AttributeValue) Validate

func (s *AttributeValue) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type AwsCredentials

type AwsCredentials struct {

    // The access key ID that identifies the temporary security credentials.
    AccessKeyId *string `min:"1" type:"string"`

    // The secret access key that can be used to sign requests.
    SecretAccessKey *string `min:"1" type:"string"`

    // The token that users must pass to the service API to use the temporary credentials.
    SessionToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

Amazon Web Services account security credentials that allow interactions with Amazon GameLift resources. The credentials are temporary and valid for a limited time span. You can request fresh credentials at any time.

Amazon Web Services security credentials consist of three parts: an access key ID, a secret access key, and a session token. You must use all three parts together to authenticate your access requests.

You need Amazon Web Services credentials for the following tasks:

  • To upload a game server build directly to Amazon GameLift S3 storage using CreateBuild. To get access for this task, call RequestUploadCredentials.

  • To remotely connect to an active Amazon GameLift fleet instances. To get remote access, call GetComputeAccess.

func (AwsCredentials) GoString

func (s AwsCredentials) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*AwsCredentials) SetAccessKeyId

func (s *AwsCredentials) SetAccessKeyId(v string) *AwsCredentials

SetAccessKeyId sets the AccessKeyId field's value.

func (*AwsCredentials) SetSecretAccessKey

func (s *AwsCredentials) SetSecretAccessKey(v string) *AwsCredentials

SetSecretAccessKey sets the SecretAccessKey field's value.

func (*AwsCredentials) SetSessionToken

func (s *AwsCredentials) SetSessionToken(v string) *AwsCredentials

SetSessionToken sets the SessionToken field's value.

func (AwsCredentials) String

func (s AwsCredentials) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type Build

type Build struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // assigned to a Amazon GameLift build resource and uniquely identifies it.
    // ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    // In a GameLift build ARN, the resource ID matches the BuildId value.
    BuildArn *string `type:"string"`

    // A unique identifier for the build.
    BuildId *string `type:"string"`

    // A time stamp indicating when this data object was created. Format is a number
    // expressed in Unix time as milliseconds (for example "1469498468.057").
    CreationTime *time.Time `type:"timestamp"`

    // A descriptive label associated with a build. Build names don't need to be
    // unique. It can be set using CreateBuild (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html)
    // or UpdateBuild (https://docs.aws.amazon.com/gamelift/latest/apireference/UpdateBuild).
    Name *string `type:"string"`

    // Operating system that the game server binaries are built to run on. This
    // value determines the type of fleet resources that you can use for this build.
    OperatingSystem *string `type:"string" enum:"OperatingSystem"`

    // The Amazon GameLift Server SDK version used to develop your game server.
    ServerSdkVersion *string `type:"string"`

    // File size of the uploaded game build, expressed in bytes. When the build
    // status is INITIALIZED or when using a custom Amazon S3 storage location,
    // this value is 0.
    SizeOnDisk *int64 `min:"1" type:"long"`

    // Current status of the build.
    //
    // Possible build statuses include the following:
    //
    //    * INITIALIZED -- A new build has been defined, but no files have been
    //    uploaded. You cannot create fleets for builds that are in this status.
    //    When a build is successfully created, the build status is set to this
    //    value.
    //
    //    * READY -- The game build has been successfully uploaded. You can now
    //    create new fleets for this build.
    //
    //    * FAILED -- The game build upload failed. You cannot create new fleets
    //    for this build.
    Status *string `type:"string" enum:"BuildStatus"`

    // Version information associated with a build or script. Version strings don't
    // need to be unique.
    Version *string `type:"string"`
    // contains filtered or unexported fields
}

Properties describing a custom game build.

All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)

func (Build) GoString

func (s Build) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*Build) SetBuildArn

func (s *Build) SetBuildArn(v string) *Build

SetBuildArn sets the BuildArn field's value.

func (*Build) SetBuildId

func (s *Build) SetBuildId(v string) *Build

SetBuildId sets the BuildId field's value.

func (*Build) SetCreationTime

func (s *Build) SetCreationTime(v time.Time) *Build

SetCreationTime sets the CreationTime field's value.

func (*Build) SetName

func (s *Build) SetName(v string) *Build

SetName sets the Name field's value.

func (*Build) SetOperatingSystem

func (s *Build) SetOperatingSystem(v string) *Build

SetOperatingSystem sets the OperatingSystem field's value.

func (*Build) SetServerSdkVersion

func (s *Build) SetServerSdkVersion(v string) *Build

SetServerSdkVersion sets the ServerSdkVersion field's value.

func (*Build) SetSizeOnDisk

func (s *Build) SetSizeOnDisk(v int64) *Build

SetSizeOnDisk sets the SizeOnDisk field's value.

func (*Build) SetStatus

func (s *Build) SetStatus(v string) *Build

SetStatus sets the Status field's value.

func (*Build) SetVersion

func (s *Build) SetVersion(v string) *Build

SetVersion sets the Version field's value.

func (Build) String

func (s Build) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CertificateConfiguration

type CertificateConfiguration struct {

    // Indicates whether a TLS/SSL certificate is generated for a fleet.
    //
    // Valid values include:
    //
    //    * GENERATED - Generate a TLS/SSL certificate for this fleet.
    //
    //    * DISABLED - (default) Do not generate a TLS/SSL certificate for this
    //    fleet.
    //
    // CertificateType is a required field
    CertificateType *string `type:"string" required:"true" enum:"CertificateType"`
    // contains filtered or unexported fields
}

This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html) operation GetInstanceCertificate.

func (CertificateConfiguration) GoString

func (s CertificateConfiguration) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CertificateConfiguration) SetCertificateType

func (s *CertificateConfiguration) SetCertificateType(v string) *CertificateConfiguration

SetCertificateType sets the CertificateType field's value.

func (CertificateConfiguration) String

func (s CertificateConfiguration) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CertificateConfiguration) Validate

func (s *CertificateConfiguration) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ClaimFilterOption

type ClaimFilterOption struct {

    // List of instance statuses that game servers may be claimed on. If provided,
    // the list must contain the ACTIVE status.
    InstanceStatuses []*string `type:"list" enum:"FilterInstanceStatus"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Filters which game servers may be claimed when calling ClaimGameServer.

func (ClaimFilterOption) GoString

func (s ClaimFilterOption) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ClaimFilterOption) SetInstanceStatuses

func (s *ClaimFilterOption) SetInstanceStatuses(v []*string) *ClaimFilterOption

SetInstanceStatuses sets the InstanceStatuses field's value.

func (ClaimFilterOption) String

func (s ClaimFilterOption) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ClaimGameServerInput

type ClaimGameServerInput struct {

    // Object that restricts how a claimed game server is chosen.
    FilterOption *ClaimFilterOption `type:"structure"`

    // A set of custom game server properties, formatted as a single string value.
    // This data is passed to a game client or service when it requests information
    // on game servers.
    GameServerData *string `min:"1" type:"string"`

    // A unique identifier for the game server group where the game server is running.
    // If you are not specifying a game server to claim, this value identifies where
    // you want Amazon GameLift FleetIQ to look for an available game server to
    // claim.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`

    // A custom string that uniquely identifies the game server to claim. If this
    // parameter is left empty, Amazon GameLift FleetIQ searches for an available
    // game server in the specified game server group.
    GameServerId *string `min:"3" type:"string"`
    // contains filtered or unexported fields
}

func (ClaimGameServerInput) GoString

func (s ClaimGameServerInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ClaimGameServerInput) SetFilterOption

func (s *ClaimGameServerInput) SetFilterOption(v *ClaimFilterOption) *ClaimGameServerInput

SetFilterOption sets the FilterOption field's value.

func (*ClaimGameServerInput) SetGameServerData

func (s *ClaimGameServerInput) SetGameServerData(v string) *ClaimGameServerInput

SetGameServerData sets the GameServerData field's value.

func (*ClaimGameServerInput) SetGameServerGroupName

func (s *ClaimGameServerInput) SetGameServerGroupName(v string) *ClaimGameServerInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (*ClaimGameServerInput) SetGameServerId

func (s *ClaimGameServerInput) SetGameServerId(v string) *ClaimGameServerInput

SetGameServerId sets the GameServerId field's value.

func (ClaimGameServerInput) String

func (s ClaimGameServerInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ClaimGameServerInput) Validate

func (s *ClaimGameServerInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ClaimGameServerOutput

type ClaimGameServerOutput struct {

    // Object that describes the newly claimed game server.
    GameServer *GameServer `type:"structure"`
    // contains filtered or unexported fields
}

func (ClaimGameServerOutput) GoString

func (s ClaimGameServerOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ClaimGameServerOutput) SetGameServer

func (s *ClaimGameServerOutput) SetGameServer(v *GameServer) *ClaimGameServerOutput

SetGameServer sets the GameServer field's value.

func (ClaimGameServerOutput) String

func (s ClaimGameServerOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type Compute

type Compute struct {

    // The ARN that is assigned to a compute resource and uniquely identifies it.
    // ARNs are unique across locations. Instances in managed EC2 fleets are not
    // assigned a Compute ARN.
    ComputeArn *string `type:"string"`

    // A descriptive label for the compute resource. For instances in a managed
    // EC2 fleet, the compute name is the same value as the InstanceId ID.
    ComputeName *string `min:"1" type:"string"`

    // Current status of the compute. A compute must have an ACTIVE status to host
    // game sessions.
    ComputeStatus *string `type:"string" enum:"ComputeStatus"`

    // Some attributes of a container.
    ContainerAttributes *ContainerAttributes `type:"structure"`

    // A time stamp indicating when this data object was created. Format is a number
    // expressed in Unix time as milliseconds (for example "1469498468.057").
    CreationTime *time.Time `type:"timestamp"`

    // The DNS name of a compute resource. Amazon GameLift requires a DNS name or
    // IP address for a compute.
    DnsName *string `type:"string"`

    // The Amazon Resource Name (ARN) of the fleet that the compute belongs to.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet that the compute belongs to.
    FleetId *string `type:"string"`

    // The endpoint of the Amazon GameLift Agent.
    GameLiftAgentEndpoint *string `min:"1" type:"string"`

    // The Amazon GameLift SDK endpoint connection for a registered compute resource
    // in an Anywhere fleet. The game servers on the compute use this endpoint to
    // connect to the Amazon GameLift service.
    GameLiftServiceSdkEndpoint *string `min:"1" type:"string"`

    // The InstanceID of the Instance hosting the compute for Container and Managed
    // EC2 fleets.
    InstanceId *string `type:"string"`

    // The IP address of a compute resource. Amazon GameLift requires a DNS name
    // or IP address for a compute.
    //
    // IpAddress is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by Compute's
    // String and GoString methods.
    IpAddress *string `min:"1" type:"string" sensitive:"true"`

    // The name of the custom location you added to the fleet that this compute
    // resource resides in.
    Location *string `min:"1" type:"string"`

    // The type of operating system on the compute resource.
    OperatingSystem *string `type:"string" enum:"OperatingSystem"`

    // The Amazon EC2 instance type that the fleet uses. For registered computes
    // in an Amazon GameLift Anywhere fleet, this property is empty.
    Type *string `type:"string" enum:"EC2InstanceType"`
    // contains filtered or unexported fields
}

This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift fleet differs depending on the fleet's compute type property as follows:

  • For EC2 fleets, a compute is an EC2 instance.

  • For ANYWHERE fleets, a compute is a computing resource that you provide and is registered to the fleet.

  • For CONTAINER fleets, a compute is a container that's registered to the fleet.

func (Compute) GoString

func (s Compute) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*Compute) SetComputeArn

func (s *Compute) SetComputeArn(v string) *Compute

SetComputeArn sets the ComputeArn field's value.

func (*Compute) SetComputeName

func (s *Compute) SetComputeName(v string) *Compute

SetComputeName sets the ComputeName field's value.

func (*Compute) SetComputeStatus

func (s *Compute) SetComputeStatus(v string) *Compute

SetComputeStatus sets the ComputeStatus field's value.

func (*Compute) SetContainerAttributes

func (s *Compute) SetContainerAttributes(v *ContainerAttributes) *Compute

SetContainerAttributes sets the ContainerAttributes field's value.

func (*Compute) SetCreationTime

func (s *Compute) SetCreationTime(v time.Time) *Compute

SetCreationTime sets the CreationTime field's value.

func (*Compute) SetDnsName

func (s *Compute) SetDnsName(v string) *Compute

SetDnsName sets the DnsName field's value.

func (*Compute) SetFleetArn

func (s *Compute) SetFleetArn(v string) *Compute

SetFleetArn sets the FleetArn field's value.

func (*Compute) SetFleetId

func (s *Compute) SetFleetId(v string) *Compute

SetFleetId sets the FleetId field's value.

func (*Compute) SetGameLiftAgentEndpoint

func (s *Compute) SetGameLiftAgentEndpoint(v string) *Compute

SetGameLiftAgentEndpoint sets the GameLiftAgentEndpoint field's value.

func (*Compute) SetGameLiftServiceSdkEndpoint

func (s *Compute) SetGameLiftServiceSdkEndpoint(v string) *Compute

SetGameLiftServiceSdkEndpoint sets the GameLiftServiceSdkEndpoint field's value.

func (*Compute) SetInstanceId

func (s *Compute) SetInstanceId(v string) *Compute

SetInstanceId sets the InstanceId field's value.

func (*Compute) SetIpAddress

func (s *Compute) SetIpAddress(v string) *Compute

SetIpAddress sets the IpAddress field's value.

func (*Compute) SetLocation

func (s *Compute) SetLocation(v string) *Compute

SetLocation sets the Location field's value.

func (*Compute) SetOperatingSystem

func (s *Compute) SetOperatingSystem(v string) *Compute

SetOperatingSystem sets the OperatingSystem field's value.

func (*Compute) SetType

func (s *Compute) SetType(v string) *Compute

SetType sets the Type field's value.

func (Compute) String

func (s Compute) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ConflictException

type ConflictException struct {
    RespMetadata protocol.ResponseMetadata `json:"-" xml:"-"`

    Message_ *string `locationName:"Message" min:"1" type:"string"`
    // contains filtered or unexported fields
}

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

func (*ConflictException) Code

func (s *ConflictException) Code() string

Code returns the exception type name.

func (*ConflictException) Error

func (s *ConflictException) Error() string

func (ConflictException) GoString

func (s ConflictException) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ConflictException) Message

func (s *ConflictException) Message() string

Message returns the exception's message.

func (*ConflictException) OrigErr

func (s *ConflictException) OrigErr() error

OrigErr always returns nil, satisfies awserr.Error interface.

func (*ConflictException) RequestID

func (s *ConflictException) RequestID() string

RequestID returns the service's response RequestID for request.

func (*ConflictException) StatusCode

func (s *ConflictException) StatusCode() int

Status code returns the HTTP status code for the request's response error.

func (ConflictException) String

func (s ConflictException) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ConnectionPortRange

type ConnectionPortRange struct {

    // Starting value for the port range.
    //
    // FromPort is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by ConnectionPortRange's
    // String and GoString methods.
    //
    // FromPort is a required field
    FromPort *int64 `min:"1" type:"integer" required:"true" sensitive:"true"`

    // Ending value for the port. Port numbers are end-inclusive. This value must
    // be equal to or greater than FromPort.
    //
    // ToPort is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by ConnectionPortRange's
    // String and GoString methods.
    //
    // ToPort is a required field
    ToPort *int64 `min:"1" type:"integer" required:"true" sensitive:"true"`
    // contains filtered or unexported fields
}

This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.

Part of: ContainerGroupsConfiguration, ContainerGroupsAttributes

func (ConnectionPortRange) GoString

func (s ConnectionPortRange) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ConnectionPortRange) SetFromPort

func (s *ConnectionPortRange) SetFromPort(v int64) *ConnectionPortRange

SetFromPort sets the FromPort field's value.

func (*ConnectionPortRange) SetToPort

func (s *ConnectionPortRange) SetToPort(v int64) *ConnectionPortRange

SetToPort sets the ToPort field's value.

func (ConnectionPortRange) String

func (s ConnectionPortRange) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ConnectionPortRange) Validate

func (s *ConnectionPortRange) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerAttributes

type ContainerAttributes struct {

    // Describes how container ports map to connection ports on the fleet instance.
    // Incoming traffic connects to a game via a connection port. A ContainerPortMapping
    // directs the traffic from a connection port to a port on the container that
    // hosts the game session.
    ContainerPortMappings []*ContainerPortMapping `type:"list"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

Describes attributes of containers that are deployed to a fleet with compute type CONTAINER.

func (ContainerAttributes) GoString

func (s ContainerAttributes) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerAttributes) SetContainerPortMappings

func (s *ContainerAttributes) SetContainerPortMappings(v []*ContainerPortMapping) *ContainerAttributes

SetContainerPortMappings sets the ContainerPortMappings field's value.

func (ContainerAttributes) String

func (s ContainerAttributes) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerDefinition

type ContainerDefinition struct {

    // A command that's passed to the container on startup. Each argument for the
    // command is an additional string in the array. See the ContainerDefinition::command
    // (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-command)
    // parameter in the Amazon Elastic Container Service API reference.
    Command []*string `min:"1" type:"list"`

    // The container definition identifier. Container names are unique within a
    // container group definition.
    //
    // ContainerName is a required field
    ContainerName *string `min:"1" type:"string" required:"true"`

    // The number of CPU units that are reserved for the container. Note: 1 vCPU
    // unit equals 1024 CPU units. If no resources are reserved, the container shares
    // the total CPU limit for the container group.
    //
    // Related data type: ContainerGroupDefinition$TotalCpuLimit
    Cpu *int64 `min:"1" type:"integer"`

    // Indicates that the container relies on the status of other containers in
    // the same container group during its startup and shutdown sequences. A container
    // might have dependencies on multiple containers.
    DependsOn []*ContainerDependency `min:"1" type:"list"`

    // The entry point that's passed to the container on startup. If there are multiple
    // arguments, each argument is an additional string in the array. See the ContainerDefinition::entryPoint
    // (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-entryPoint)
    // parameter in the Amazon Elastic Container Service API Reference.
    EntryPoint []*string `min:"1" type:"list"`

    // A set of environment variables that's passed to the container on startup.
    // See the ContainerDefinition::environment (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-environment)
    // parameter in the Amazon Elastic Container Service API Reference.
    Environment []*ContainerEnvironment `min:"1" type:"list"`

    // Indicates whether the container is vital to the container group. If an essential
    // container fails, the entire container group is restarted.
    Essential *bool `type:"boolean"`

    // A configuration for a non-terminal health check. A container, which automatically
    // restarts if it stops functioning, also restarts if it fails this health check.
    // If an essential container in the daemon group fails a health check, the entire
    // container group is restarted. The essential container in the replica group
    // doesn't use this health check mechanism, because the Amazon GameLift Agent
    // automatically handles the task.
    HealthCheck *ContainerHealthCheck `type:"structure"`

    // The URI to the image that $short; copied and deployed to a container fleet.
    // For a more specific identifier, see ResolvedImageDigest.
    //
    // ImageUri is a required field
    ImageUri *string `min:"1" type:"string" required:"true"`

    // The amount of memory that Amazon GameLift makes available to the container.
    // If memory limits aren't set for an individual container, the container shares
    // the container group's total memory allocation.
    //
    // Related data type: ContainerGroupDefinition$TotalMemoryLimit
    MemoryLimits *ContainerMemoryLimits `type:"structure"`

    // Defines the ports that are available to assign to processes in the container.
    // For example, a game server process requires a container port to allow game
    // clients to connect to it. Container ports aren't directly accessed by inbound
    // traffic. Amazon GameLift maps these container ports to externally accessible
    // connection ports, which are assigned as needed from the container fleet's
    // ConnectionPortRange.
    PortConfiguration *ContainerPortConfiguration `type:"structure"`

    // A unique and immutable identifier for the container image that is deployed
    // to a container fleet. The digest is a SHA 256 hash of the container image
    // manifest.
    ResolvedImageDigest *string `type:"string"`

    // The directory in the container where commands are run. See the ContainerDefinition::workingDirectory
    // (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-workingDirectory)
    // parameter in the Amazon Elastic Container Service API Reference.
    WorkingDirectory *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

Describes a container in a container fleet, the resources available to the container, and the commands that are run when the container starts. Container properties can't be updated. To change a property, create a new container group definition. See also ContainerDefinitionInput.

Part of: ContainerGroupDefinition

Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions

func (ContainerDefinition) GoString

func (s ContainerDefinition) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerDefinition) SetCommand

func (s *ContainerDefinition) SetCommand(v []*string) *ContainerDefinition

SetCommand sets the Command field's value.

func (*ContainerDefinition) SetContainerName

func (s *ContainerDefinition) SetContainerName(v string) *ContainerDefinition

SetContainerName sets the ContainerName field's value.

func (*ContainerDefinition) SetCpu

func (s *ContainerDefinition) SetCpu(v int64) *ContainerDefinition

SetCpu sets the Cpu field's value.

func (*ContainerDefinition) SetDependsOn

func (s *ContainerDefinition) SetDependsOn(v []*ContainerDependency) *ContainerDefinition

SetDependsOn sets the DependsOn field's value.

func (*ContainerDefinition) SetEntryPoint

func (s *ContainerDefinition) SetEntryPoint(v []*string) *ContainerDefinition

SetEntryPoint sets the EntryPoint field's value.

func (*ContainerDefinition) SetEnvironment

func (s *ContainerDefinition) SetEnvironment(v []*ContainerEnvironment) *ContainerDefinition

SetEnvironment sets the Environment field's value.

func (*ContainerDefinition) SetEssential

func (s *ContainerDefinition) SetEssential(v bool) *ContainerDefinition

SetEssential sets the Essential field's value.

func (*ContainerDefinition) SetHealthCheck

func (s *ContainerDefinition) SetHealthCheck(v *ContainerHealthCheck) *ContainerDefinition

SetHealthCheck sets the HealthCheck field's value.

func (*ContainerDefinition) SetImageUri

func (s *ContainerDefinition) SetImageUri(v string) *ContainerDefinition

SetImageUri sets the ImageUri field's value.

func (*ContainerDefinition) SetMemoryLimits

func (s *ContainerDefinition) SetMemoryLimits(v *ContainerMemoryLimits) *ContainerDefinition

SetMemoryLimits sets the MemoryLimits field's value.

func (*ContainerDefinition) SetPortConfiguration

func (s *ContainerDefinition) SetPortConfiguration(v *ContainerPortConfiguration) *ContainerDefinition

SetPortConfiguration sets the PortConfiguration field's value.

func (*ContainerDefinition) SetResolvedImageDigest

func (s *ContainerDefinition) SetResolvedImageDigest(v string) *ContainerDefinition

SetResolvedImageDigest sets the ResolvedImageDigest field's value.

func (*ContainerDefinition) SetWorkingDirectory

func (s *ContainerDefinition) SetWorkingDirectory(v string) *ContainerDefinition

SetWorkingDirectory sets the WorkingDirectory field's value.

func (ContainerDefinition) String

func (s ContainerDefinition) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerDefinitionInput_

type ContainerDefinitionInput_ struct {

    // A command to pass to the container on startup. Add multiple arguments as
    // additional strings in the array. See the ContainerDefinition command (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-command)
    // parameter in the Amazon Elastic Container Service API reference.
    Command []*string `min:"1" type:"list"`

    // A string that uniquely identifies the container definition within a container
    // group.
    //
    // ContainerName is a required field
    ContainerName *string `min:"1" type:"string" required:"true"`

    // The number of CPU units to reserve for this container. The container can
    // use more resources when needed, if available. Note: 1 vCPU unit equals 1024
    // CPU units. If you don't reserve CPU units for this container, then it shares
    // the total CPU limit for the container group. This property is similar to
    // the Amazon ECS container definition parameter environment (https://docs.aws.amazon.com/AmazonECS/latest/developerguide/task_definition_parameters.html#container_definition_environment)
    // (Amazon Elastic Container Service Developer Guide).
    //
    // Related data type: ContainerGroupDefinition$TotalCpuLimit
    Cpu *int64 `min:"1" type:"integer"`

    // Sets up dependencies between this container and the status of other containers
    // in the same container group. A container can have dependencies on multiple
    // different containers.
    //
    // You can use dependencies to establish a startup/shutdown sequence across
    // the container group. A container startup dependency is reversed on shutdown.
    //
    // For example, you might specify that SideCarContainerB has a START dependency
    // on SideCarContainerA. This dependency means that SideCarContainerB can't
    // start until after SideCarContainerA has started. This dependency is reversed
    // on shutdown, which means that SideCarContainerB must shut down before SideCarContainerA
    // can shut down.
    DependsOn []*ContainerDependency `min:"1" type:"list"`

    // An entry point to pass to the container on startup. Add multiple arguments
    // as additional strings in the array. See the ContainerDefinition::entryPoint
    // (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-entryPoint)
    // parameter in the Amazon Elastic Container Service API Reference.
    EntryPoint []*string `min:"1" type:"list"`

    // A set of environment variables to pass to the container on startup. See the
    // ContainerDefinition::environment (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-environment)
    // parameter in the Amazon Elastic Container Service API Reference.
    Environment []*ContainerEnvironment `min:"1" type:"list"`

    // Specifies whether the container is vital for the container group to function
    // properly. If an essential container fails, it causes the entire container
    // group to restart. Each container group must have an essential container.
    //
    // Replica container groups - A replica group must have exactly one essential
    // container. Use the following to configure an essential replica container:
    //
    //    * Choose a container is running your game server and the Amazon GameLift
    //    Agent.
    //
    //    * Include a port configuration. This container runs your game server processes,
    //    and each process requires a container port to allow access to game clients.
    //
    //    * Don't configure a health check. The Agent handles this task for the
    //    essential replica container.
    //
    // Daemon container groups - A daemon group must have at least one essential
    // container.
    Essential *bool `type:"boolean"`

    // Configuration for a non-terminal health check. A container automatically
    // restarts if it stops functioning. This parameter lets you define additional
    // reasons to consider a container unhealthy and restart it. You can set a health
    // check for any container except for the essential container in the replica
    // container group. If an essential container in the daemon group fails a health
    // check, the entire container group is restarted.
    HealthCheck *ContainerHealthCheck `type:"structure"`

    // The location of a container image that $short; will copy and deploy to a
    // container fleet. Images in Amazon Elastic Container Registry private repositories
    // are supported. The repository must be in the same Amazon Web Services account
    // and Amazon Web Services Region where you're creating the container group
    // definition. For limits on image size, see Amazon GameLift endpoints and quotas
    // (https://docs.aws.amazon.com/general/latest/gr/gamelift.html). You can use
    // any of the following image URI formats:
    //
    //    * Image ID only: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository
    //    ID]
    //
    //    * Image ID and digest: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository
    //    ID]@[digest]
    //
    //    * Image ID and tag: [AWS account].dkr.ecr.[AWS region].amazonaws.com/[repository
    //    ID]:[tag]
    //
    // ImageUri is a required field
    ImageUri *string `min:"1" type:"string" required:"true"`

    // The amount of memory to make available to the container. If you don't specify
    // memory limits for this container, then it shares the container group's total
    // memory allocation.
    //
    // Related data type: ContainerGroupDefinition$TotalMemoryLimit
    MemoryLimits *ContainerMemoryLimits `type:"structure"`

    // A set of ports that Amazon GameLift can assign to processes in the container.
    // All processes that accept inbound traffic connections, including game server
    // processes, must be assigned a port from this set. The set of ports must be
    // large enough to assign one to each process in the container that needs one.
    // If the container includes your game server, include enough ports to assign
    // one port to each concurrent server process (as defined in a container fleet's
    // RuntimeConfiguration). For more details, see Networking for container fleets
    // (https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-network).
    //
    // Container ports aren't directly accessed by inbound traffic. Amazon GameLift
    // maps these container ports to externally accessible connection ports, which
    // are assigned as needed from the container fleet's ConnectionPortRange.
    PortConfiguration *ContainerPortConfiguration `type:"structure"`

    // The directory in the container where commands are run. See the ContainerDefinition::workingDirectory
    // parameter (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_ContainerDefinition.html#ECS-Type-ContainerDefinition-workingDirectory)
    // in the Amazon Elastic Container Service API Reference.
    WorkingDirectory *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

Describes a container's configuration, resources, and start instructions. Use this data type to create a container group definition. For the properties of a container that's been deployed to a fleet, see ContainerDefinition. You can't change these properties after you've created the container group definition. If you need a container group with different properties, then you must create a new one.

Used with: CreateContainerGroupDefinition

func (ContainerDefinitionInput_) GoString

func (s ContainerDefinitionInput_) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerDefinitionInput_) SetCommand

func (s *ContainerDefinitionInput_) SetCommand(v []*string) *ContainerDefinitionInput_

SetCommand sets the Command field's value.

func (*ContainerDefinitionInput_) SetContainerName

func (s *ContainerDefinitionInput_) SetContainerName(v string) *ContainerDefinitionInput_

SetContainerName sets the ContainerName field's value.

func (*ContainerDefinitionInput_) SetCpu

func (s *ContainerDefinitionInput_) SetCpu(v int64) *ContainerDefinitionInput_

SetCpu sets the Cpu field's value.

func (*ContainerDefinitionInput_) SetDependsOn

func (s *ContainerDefinitionInput_) SetDependsOn(v []*ContainerDependency) *ContainerDefinitionInput_

SetDependsOn sets the DependsOn field's value.

func (*ContainerDefinitionInput_) SetEntryPoint

func (s *ContainerDefinitionInput_) SetEntryPoint(v []*string) *ContainerDefinitionInput_

SetEntryPoint sets the EntryPoint field's value.

func (*ContainerDefinitionInput_) SetEnvironment

func (s *ContainerDefinitionInput_) SetEnvironment(v []*ContainerEnvironment) *ContainerDefinitionInput_

SetEnvironment sets the Environment field's value.

func (*ContainerDefinitionInput_) SetEssential

func (s *ContainerDefinitionInput_) SetEssential(v bool) *ContainerDefinitionInput_

SetEssential sets the Essential field's value.

func (*ContainerDefinitionInput_) SetHealthCheck

func (s *ContainerDefinitionInput_) SetHealthCheck(v *ContainerHealthCheck) *ContainerDefinitionInput_

SetHealthCheck sets the HealthCheck field's value.

func (*ContainerDefinitionInput_) SetImageUri

func (s *ContainerDefinitionInput_) SetImageUri(v string) *ContainerDefinitionInput_

SetImageUri sets the ImageUri field's value.

func (*ContainerDefinitionInput_) SetMemoryLimits

func (s *ContainerDefinitionInput_) SetMemoryLimits(v *ContainerMemoryLimits) *ContainerDefinitionInput_

SetMemoryLimits sets the MemoryLimits field's value.

func (*ContainerDefinitionInput_) SetPortConfiguration

func (s *ContainerDefinitionInput_) SetPortConfiguration(v *ContainerPortConfiguration) *ContainerDefinitionInput_

SetPortConfiguration sets the PortConfiguration field's value.

func (*ContainerDefinitionInput_) SetWorkingDirectory

func (s *ContainerDefinitionInput_) SetWorkingDirectory(v string) *ContainerDefinitionInput_

SetWorkingDirectory sets the WorkingDirectory field's value.

func (ContainerDefinitionInput_) String

func (s ContainerDefinitionInput_) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerDefinitionInput_) Validate

func (s *ContainerDefinitionInput_) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerDependency

type ContainerDependency struct {

    // The condition that the dependency container must reach before the dependent
    // container can start. Valid conditions include:
    //
    //    * START - The dependency container must have started.
    //
    //    * COMPLETE - The dependency container has run to completion (exits). Use
    //    this condition with nonessential containers, such as those that run a
    //    script and then exit. The dependency container can't be an essential container.
    //
    //    * SUCCESS - The dependency container has run to completion and exited
    //    with a zero status. The dependency container can't be an essential container.
    //
    //    * HEALTHY - The dependency container has passed its Docker health check.
    //    Use this condition with dependency containers that have health checks
    //    configured. This condition is confirmed at container group startup only.
    //
    // Condition is a required field
    Condition *string `type:"string" required:"true" enum:"ContainerDependencyCondition"`

    // A descriptive label for the container definition that this container depends
    // on.
    //
    // ContainerName is a required field
    ContainerName *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.

For example, ContainerA is configured with the following dependency: a START dependency on ContainerB. This means that ContainerA can't start until ContainerB has started. It also means that ContainerA must shut down before ContainerB.

Part of: ContainerDefinition

func (ContainerDependency) GoString

func (s ContainerDependency) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerDependency) SetCondition

func (s *ContainerDependency) SetCondition(v string) *ContainerDependency

SetCondition sets the Condition field's value.

func (*ContainerDependency) SetContainerName

func (s *ContainerDependency) SetContainerName(v string) *ContainerDependency

SetContainerName sets the ContainerName field's value.

func (ContainerDependency) String

func (s ContainerDependency) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerDependency) Validate

func (s *ContainerDependency) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerEnvironment

type ContainerEnvironment struct {

    // The environment variable name.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`

    // The environment variable value.
    //
    // Value is a required field
    Value *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

An environment variable to set inside a container, in the form of a key-value pair.

Related data type: ContainerDefinition$Environment

func (ContainerEnvironment) GoString

func (s ContainerEnvironment) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerEnvironment) SetName

func (s *ContainerEnvironment) SetName(v string) *ContainerEnvironment

SetName sets the Name field's value.

func (*ContainerEnvironment) SetValue

func (s *ContainerEnvironment) SetValue(v string) *ContainerEnvironment

SetValue sets the Value field's value.

func (ContainerEnvironment) String

func (s ContainerEnvironment) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerEnvironment) Validate

func (s *ContainerEnvironment) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerGroupDefinition

type ContainerGroupDefinition struct {

    // The set of container definitions that are included in the container group.
    ContainerDefinitions []*ContainerDefinition `min:"1" type:"list"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to an Amazon GameLift ContainerGroupDefinition resource.
    // It uniquely identifies the resource across all Amazon Web Services Regions.
    // Format is arn:aws:gamelift:<region>::containergroupdefinition/[container
    // group definition name].
    ContainerGroupDefinitionArn *string `min:"1" type:"string"`

    // A time stamp indicating when this data object was created. Format is a number
    // expressed in Unix time as milliseconds (for example "1469498468.057").
    CreationTime *time.Time `type:"timestamp"`

    // A descriptive identifier for the container group definition. The name value
    // is unique in an Amazon Web Services Region.
    Name *string `min:"1" type:"string"`

    // The platform required for all containers in the container group definition.
    OperatingSystem *string `type:"string" enum:"ContainerOperatingSystem"`

    // The method for deploying the container group across fleet instances. A replica
    // container group might have multiple copies on each fleet instance. A daemon
    // container group maintains only one copy per fleet instance.
    SchedulingStrategy *string `type:"string" enum:"ContainerSchedulingStrategy"`

    // Current status of the container group definition resource. Values include:
    //
    //    * COPYING -- Amazon GameLift is in the process of making copies of all
    //    container images that are defined in the group. While in this state, the
    //    resource can't be used to create a container fleet.
    //
    //    * READY -- Amazon GameLift has copied the registry images for all containers
    //    that are defined in the group. You can use a container group definition
    //    in this status to create a container fleet.
    //
    //    * FAILED -- Amazon GameLift failed to create a valid container group definition
    //    resource. For more details on the cause of the failure, see StatusReason.
    //    A container group definition resource in failed status will be deleted
    //    within a few minutes.
    Status *string `type:"string" enum:"ContainerGroupDefinitionStatus"`

    // Additional information about a container group definition that's in FAILED
    // status. Possible reasons include:
    //
    //    * An internal issue prevented Amazon GameLift from creating the container
    //    group definition resource. Delete the failed resource and call CreateContainerGroupDefinitionagain.
    //
    //    * An access-denied message means that you don't have permissions to access
    //    the container image on ECR. See IAM permission examples (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html)
    //    for help setting up required IAM permissions for Amazon GameLift.
    //
    //    * The ImageUri value for at least one of the containers in the container
    //    group definition was invalid or not found in the current Amazon Web Services
    //    account.
    //
    //    * At least one of the container images referenced in the container group
    //    definition exceeds the allowed size. For size limits, see Amazon GameLift
    //    endpoints and quotas (https://docs.aws.amazon.com/general/latest/gr/gamelift.html).
    //
    //    * At least one of the container images referenced in the container group
    //    definition uses a different operating system than the one defined for
    //    the container group.
    StatusReason *string `min:"1" type:"string"`

    // The amount of CPU units on a fleet instance to allocate for the container
    // group. All containers in the group share these resources. This property is
    // an integer value in CPU units (1 vCPU is equal to 1024 CPU units).
    //
    // You can set additional limits for each ContainerDefinition in the group.
    // If individual containers have limits, this value must be equal to or greater
    // than the sum of all container-specific CPU limits in the group.
    //
    // For more details on memory allocation, see the Container fleet design guide
    // (https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-design-fleet).
    TotalCpuLimit *int64 `min:"128" type:"integer"`

    // The amount of memory (in MiB) on a fleet instance to allocate for the container
    // group. All containers in the group share these resources.
    //
    // You can set additional limits for each ContainerDefinition in the group.
    // If individual containers have limits, this value must meet the following
    // requirements:
    //
    //    * Equal to or greater than the sum of all container-specific soft memory
    //    limits in the group.
    //
    //    * Equal to or greater than any container-specific hard limits in the group.
    //
    // For more details on memory allocation, see the Container fleet design guide
    // (https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-design-fleet).
    TotalMemoryLimit *int64 `min:"4" type:"integer"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

The properties that describe a container group resource. Container group definition properties can't be updated. To change a property, create a new container group definition.

Used with: CreateContainerGroupDefinition

Returned by: DescribeContainerGroupDefinition, ListContainerGroupDefinitions

func (ContainerGroupDefinition) GoString

func (s ContainerGroupDefinition) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerGroupDefinition) SetContainerDefinitions

func (s *ContainerGroupDefinition) SetContainerDefinitions(v []*ContainerDefinition) *ContainerGroupDefinition

SetContainerDefinitions sets the ContainerDefinitions field's value.

func (*ContainerGroupDefinition) SetContainerGroupDefinitionArn

func (s *ContainerGroupDefinition) SetContainerGroupDefinitionArn(v string) *ContainerGroupDefinition

SetContainerGroupDefinitionArn sets the ContainerGroupDefinitionArn field's value.

func (*ContainerGroupDefinition) SetCreationTime

func (s *ContainerGroupDefinition) SetCreationTime(v time.Time) *ContainerGroupDefinition

SetCreationTime sets the CreationTime field's value.

func (*ContainerGroupDefinition) SetName

func (s *ContainerGroupDefinition) SetName(v string) *ContainerGroupDefinition

SetName sets the Name field's value.

func (*ContainerGroupDefinition) SetOperatingSystem

func (s *ContainerGroupDefinition) SetOperatingSystem(v string) *ContainerGroupDefinition

SetOperatingSystem sets the OperatingSystem field's value.

func (*ContainerGroupDefinition) SetSchedulingStrategy

func (s *ContainerGroupDefinition) SetSchedulingStrategy(v string) *ContainerGroupDefinition

SetSchedulingStrategy sets the SchedulingStrategy field's value.

func (*ContainerGroupDefinition) SetStatus

func (s *ContainerGroupDefinition) SetStatus(v string) *ContainerGroupDefinition

SetStatus sets the Status field's value.

func (*ContainerGroupDefinition) SetStatusReason

func (s *ContainerGroupDefinition) SetStatusReason(v string) *ContainerGroupDefinition

SetStatusReason sets the StatusReason field's value.

func (*ContainerGroupDefinition) SetTotalCpuLimit

func (s *ContainerGroupDefinition) SetTotalCpuLimit(v int64) *ContainerGroupDefinition

SetTotalCpuLimit sets the TotalCpuLimit field's value.

func (*ContainerGroupDefinition) SetTotalMemoryLimit

func (s *ContainerGroupDefinition) SetTotalMemoryLimit(v int64) *ContainerGroupDefinition

SetTotalMemoryLimit sets the TotalMemoryLimit field's value.

func (ContainerGroupDefinition) String

func (s ContainerGroupDefinition) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerGroupDefinitionProperty

type ContainerGroupDefinitionProperty struct {

    // The unique identifier for the container group definition.
    ContainerGroupDefinitionName *string `min:"1" type:"string"`

    // The method for scheduling and maintaining copies of the container group across
    // a container fleet.
    SchedulingStrategy *string `type:"string" enum:"ContainerSchedulingStrategy"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

The properties of a container group that is deployed to a container fleet.

Part of: ContainerGroupsAttributes

Returned by: DescribeFleetAttributes

func (ContainerGroupDefinitionProperty) GoString

func (s ContainerGroupDefinitionProperty) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerGroupDefinitionProperty) SetContainerGroupDefinitionName

func (s *ContainerGroupDefinitionProperty) SetContainerGroupDefinitionName(v string) *ContainerGroupDefinitionProperty

SetContainerGroupDefinitionName sets the ContainerGroupDefinitionName field's value.

func (*ContainerGroupDefinitionProperty) SetSchedulingStrategy

func (s *ContainerGroupDefinitionProperty) SetSchedulingStrategy(v string) *ContainerGroupDefinitionProperty

SetSchedulingStrategy sets the SchedulingStrategy field's value.

func (ContainerGroupDefinitionProperty) String

func (s ContainerGroupDefinitionProperty) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerGroupsAttributes

type ContainerGroupsAttributes struct {

    // A set of ports that allow inbound traffic to connect to processes running
    // in the fleet's container groups. Amazon GameLift maps each connection port
    // to a container port, which is assigned to a specific container process. A
    // fleet's connection port range can't be changed, but you can control access
    // to connection ports by updating a fleet's EC2InboundPermissions with UpdateFleetPortSettings.
    ConnectionPortRange *ConnectionPortRange `type:"structure"`

    // A collection of properties that describe each container group in the fleet.
    // A container fleet is deployed with one or more ContainerGroupDefinition resources,
    // which is where these properties are set.
    ContainerGroupDefinitionProperties []*ContainerGroupDefinitionProperty `type:"list"`

    // Details about the number of replica container groups that Amazon GameLift
    // deploys to each instance in the container fleet.
    ContainerGroupsPerInstance *ContainerGroupsPerInstance `type:"structure"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

The properties of container groups that are running on a container fleet. Container group properties for a fleet can't be changed.

Returned by: DescribeFleetAttributes, CreateFleet

func (ContainerGroupsAttributes) GoString

func (s ContainerGroupsAttributes) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerGroupsAttributes) SetConnectionPortRange

func (s *ContainerGroupsAttributes) SetConnectionPortRange(v *ConnectionPortRange) *ContainerGroupsAttributes

SetConnectionPortRange sets the ConnectionPortRange field's value.

func (*ContainerGroupsAttributes) SetContainerGroupDefinitionProperties

func (s *ContainerGroupsAttributes) SetContainerGroupDefinitionProperties(v []*ContainerGroupDefinitionProperty) *ContainerGroupsAttributes

SetContainerGroupDefinitionProperties sets the ContainerGroupDefinitionProperties field's value.

func (*ContainerGroupsAttributes) SetContainerGroupsPerInstance

func (s *ContainerGroupsAttributes) SetContainerGroupsPerInstance(v *ContainerGroupsPerInstance) *ContainerGroupsAttributes

SetContainerGroupsPerInstance sets the ContainerGroupsPerInstance field's value.

func (ContainerGroupsAttributes) String

func (s ContainerGroupsAttributes) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerGroupsConfiguration

type ContainerGroupsConfiguration struct {

    // A set of ports to allow inbound traffic, including game clients, to connect
    // to processes running in the container fleet.
    //
    // Connection ports are dynamically mapped to container ports, which are assigned
    // to individual processes running in a container. The connection port range
    // must have enough ports to map to all container ports across a fleet instance.
    // To calculate the minimum connection ports needed, use the following formula:
    //
    // [Total number of container ports as defined for containers in the replica
    // container group] * [Desired or calculated number of replica container groups
    // per instance] + [Total number of container ports as defined for containers
    // in the daemon container group]
    //
    // As a best practice, double the minimum number of connection ports.
    //
    // Use the fleet's EC2InboundPermissions property to control external access
    // to connection ports. Set this property to the connection port numbers that
    // you want to open access to. See IpPermission for more details.
    //
    // ConnectionPortRange is a required field
    ConnectionPortRange *ConnectionPortRange `type:"structure" required:"true"`

    // The list of container group definition names to deploy to a new container
    // fleet.
    //
    // ContainerGroupDefinitionNames is a required field
    ContainerGroupDefinitionNames []*string `min:"1" type:"list" required:"true"`

    // The number of times to replicate the replica container group on each instance
    // in a container fleet. By default, Amazon GameLift calculates the maximum
    // number of replica container groups that can fit on a fleet instance (based
    // on CPU and memory resources). Leave this parameter empty if you want to use
    // the maximum number, or specify a desired number to override the maximum.
    // The desired number is used if it's less than the maximum number.
    DesiredReplicaContainerGroupsPerInstance *int64 `min:"1" type:"integer"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

Configuration details for a set of container groups, for use when creating a fleet with compute type CONTAINER.

Used with: CreateFleet

func (ContainerGroupsConfiguration) GoString

func (s ContainerGroupsConfiguration) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerGroupsConfiguration) SetConnectionPortRange

func (s *ContainerGroupsConfiguration) SetConnectionPortRange(v *ConnectionPortRange) *ContainerGroupsConfiguration

SetConnectionPortRange sets the ConnectionPortRange field's value.

func (*ContainerGroupsConfiguration) SetContainerGroupDefinitionNames

func (s *ContainerGroupsConfiguration) SetContainerGroupDefinitionNames(v []*string) *ContainerGroupsConfiguration

SetContainerGroupDefinitionNames sets the ContainerGroupDefinitionNames field's value.

func (*ContainerGroupsConfiguration) SetDesiredReplicaContainerGroupsPerInstance

func (s *ContainerGroupsConfiguration) SetDesiredReplicaContainerGroupsPerInstance(v int64) *ContainerGroupsConfiguration

SetDesiredReplicaContainerGroupsPerInstance sets the DesiredReplicaContainerGroupsPerInstance field's value.

func (ContainerGroupsConfiguration) String

func (s ContainerGroupsConfiguration) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerGroupsConfiguration) Validate

func (s *ContainerGroupsConfiguration) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerGroupsPerInstance

type ContainerGroupsPerInstance struct {

    // The desired number of replica container groups to place on each fleet instance.
    DesiredReplicaContainerGroupsPerInstance *int64 `min:"1" type:"integer"`

    // The maximum possible number of replica container groups that each fleet instance
    // can have.
    MaxReplicaContainerGroupsPerInstance *int64 `min:"1" type:"integer"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

Determines how many replica container groups that Amazon GameLift deploys to each instance in a container fleet.

Amazon GameLift calculates the maximum possible replica groups per instance based on the instance 's CPU and memory resources. When deploying a fleet, Amazon GameLift places replica container groups on each fleet instance based on the following:

  • If no desired value is set, Amazon GameLift places the calculated maximum.

  • If a desired number is set to a value higher than the calculated maximum, Amazon GameLift places the calculated maximum.

  • If a desired number is set to a value lower than the calculated maximum, Amazon GameLift places the desired number.

Part of: ContainerGroupsConfiguration, ContainerGroupsAttributes

Returned by: DescribeFleetAttributes, CreateFleet

func (ContainerGroupsPerInstance) GoString

func (s ContainerGroupsPerInstance) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerGroupsPerInstance) SetDesiredReplicaContainerGroupsPerInstance

func (s *ContainerGroupsPerInstance) SetDesiredReplicaContainerGroupsPerInstance(v int64) *ContainerGroupsPerInstance

SetDesiredReplicaContainerGroupsPerInstance sets the DesiredReplicaContainerGroupsPerInstance field's value.

func (*ContainerGroupsPerInstance) SetMaxReplicaContainerGroupsPerInstance

func (s *ContainerGroupsPerInstance) SetMaxReplicaContainerGroupsPerInstance(v int64) *ContainerGroupsPerInstance

SetMaxReplicaContainerGroupsPerInstance sets the MaxReplicaContainerGroupsPerInstance field's value.

func (ContainerGroupsPerInstance) String

func (s ContainerGroupsPerInstance) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerHealthCheck

type ContainerHealthCheck struct {

    // A string array that specifies the command that the container runs to determine
    // if it's healthy.
    //
    // Command is a required field
    Command []*string `min:"1" type:"list" required:"true"`

    // The time period (in seconds) between each health check.
    Interval *int64 `min:"60" type:"integer"`

    // The number of times to retry a failed health check before the container is
    // considered unhealthy. The first run of the command does not count as a retry.
    Retries *int64 `min:"5" type:"integer"`

    // The optional grace period (in seconds) to give a container time to bootstrap
    // before the first failed health check counts toward the number of retries.
    StartPeriod *int64 `type:"integer"`

    // The time period (in seconds) to wait for a health check to succeed before
    // a failed health check is counted.
    Timeout *int64 `min:"30" type:"integer"`
    // contains filtered or unexported fields
}

Instructions on when and how to check the health of a container in a container fleet. When health check properties are set in a container definition, they override any Docker health checks in the container image. For more information on container health checks, see HealthCheck command (https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_HealthCheck.html#ECS-Type-HealthCheck-command) in the Amazon Elastic Container Service API.

The following example instructions tell the container to wait 100 seconds after launch before counting failed health checks, then initiate the health check command every 60 seconds. After issuing the health check command, wait 10 seconds for it to succeed. If it fails, retry the command 3 times before considering the container to be unhealthy.

{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1" ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }

Part of: ContainerDefinition$HealthCheck

func (ContainerHealthCheck) GoString

func (s ContainerHealthCheck) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerHealthCheck) SetCommand

func (s *ContainerHealthCheck) SetCommand(v []*string) *ContainerHealthCheck

SetCommand sets the Command field's value.

func (*ContainerHealthCheck) SetInterval

func (s *ContainerHealthCheck) SetInterval(v int64) *ContainerHealthCheck

SetInterval sets the Interval field's value.

func (*ContainerHealthCheck) SetRetries

func (s *ContainerHealthCheck) SetRetries(v int64) *ContainerHealthCheck

SetRetries sets the Retries field's value.

func (*ContainerHealthCheck) SetStartPeriod

func (s *ContainerHealthCheck) SetStartPeriod(v int64) *ContainerHealthCheck

SetStartPeriod sets the StartPeriod field's value.

func (*ContainerHealthCheck) SetTimeout

func (s *ContainerHealthCheck) SetTimeout(v int64) *ContainerHealthCheck

SetTimeout sets the Timeout field's value.

func (ContainerHealthCheck) String

func (s ContainerHealthCheck) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerHealthCheck) Validate

func (s *ContainerHealthCheck) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerMemoryLimits

type ContainerMemoryLimits struct {

    // The maximum amount of memory that the container can use. If a container attempts
    // to exceed this limit, the container is stopped. This property is similar
    // to the Amazon ECS container definition parameter memory (https://docs.aws.amazon.com/AmazonECS/latest/developerguide/task_definition_parameters.html#container_definition_memory)
    // in the Amazon Elastic Container Service Developer Guide.
    HardLimit *int64 `min:"4" type:"integer"`

    // The amount of memory that is reserved for a container. When the container
    // group's shared memory is under contention, the system attempts to maintain
    // the container memory usage at this soft limit. However, the container can
    // use more memory when needed, if available. This property is similar to the
    // Amazon ECS container definition parameter memoryreservation (https://docs.aws.amazon.com/AmazonECS/latest/developerguide/task_definition_parameters.html#ContainerDefinition-memoryReservation)
    // (Amazon Elastic Container Service Developer Guide).
    SoftLimit *int64 `min:"4" type:"integer"`
    // contains filtered or unexported fields
}

Specifies how much memory is available to a container. You can't change this value after you create this object.

Part of: ContainerDefinition$MemoryLimits

func (ContainerMemoryLimits) GoString

func (s ContainerMemoryLimits) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerMemoryLimits) SetHardLimit

func (s *ContainerMemoryLimits) SetHardLimit(v int64) *ContainerMemoryLimits

SetHardLimit sets the HardLimit field's value.

func (*ContainerMemoryLimits) SetSoftLimit

func (s *ContainerMemoryLimits) SetSoftLimit(v int64) *ContainerMemoryLimits

SetSoftLimit sets the SoftLimit field's value.

func (ContainerMemoryLimits) String

func (s ContainerMemoryLimits) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerMemoryLimits) Validate

func (s *ContainerMemoryLimits) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerPortConfiguration

type ContainerPortConfiguration struct {

    // Specifies one or more ranges of ports on a container. These ranges must not
    // overlap.
    //
    // ContainerPortRanges is a required field
    ContainerPortRanges []*ContainerPortRange `min:"1" type:"list" required:"true"`
    // contains filtered or unexported fields
}

Defines ranges of ports that server processes can connect to.

Part of: ContainerDefinition$PortConfiguration

func (ContainerPortConfiguration) GoString

func (s ContainerPortConfiguration) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerPortConfiguration) SetContainerPortRanges

func (s *ContainerPortConfiguration) SetContainerPortRanges(v []*ContainerPortRange) *ContainerPortConfiguration

SetContainerPortRanges sets the ContainerPortRanges field's value.

func (ContainerPortConfiguration) String

func (s ContainerPortConfiguration) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerPortConfiguration) Validate

func (s *ContainerPortConfiguration) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type ContainerPortMapping

type ContainerPortMapping struct {

    // The port opened on the fleet instance. This is also called the "host port".
    //
    // ConnectionPort is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by ContainerPortMapping's
    // String and GoString methods.
    ConnectionPort *int64 `min:"1" type:"integer" sensitive:"true"`

    // The port opened on the container.
    //
    // ContainerPort is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by ContainerPortMapping's
    // String and GoString methods.
    ContainerPort *int64 `min:"1" type:"integer" sensitive:"true"`

    // The network protocol that this mapping supports.
    Protocol *string `type:"string" enum:"IpProtocol"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

Defines how an internal-facing container port is mapped to an external-facing connection port on a fleet instance of compute type CONTAINER. Incoming traffic, such as a game client, uses a connection port to connect to a process in the container fleet. Amazon GameLift directs the inbound traffic to the container port that is assigned to the process, such as a game session, running on a container.

Part of: ContainerAttributes

func (ContainerPortMapping) GoString

func (s ContainerPortMapping) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerPortMapping) SetConnectionPort

func (s *ContainerPortMapping) SetConnectionPort(v int64) *ContainerPortMapping

SetConnectionPort sets the ConnectionPort field's value.

func (*ContainerPortMapping) SetContainerPort

func (s *ContainerPortMapping) SetContainerPort(v int64) *ContainerPortMapping

SetContainerPort sets the ContainerPort field's value.

func (*ContainerPortMapping) SetProtocol

func (s *ContainerPortMapping) SetProtocol(v string) *ContainerPortMapping

SetProtocol sets the Protocol field's value.

func (ContainerPortMapping) String

func (s ContainerPortMapping) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type ContainerPortRange

type ContainerPortRange struct {

    // A starting value for the range of allowed port numbers.
    //
    // FromPort is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by ContainerPortRange's
    // String and GoString methods.
    //
    // FromPort is a required field
    FromPort *int64 `min:"1" type:"integer" required:"true" sensitive:"true"`

    // The network protocol that these ports support.
    //
    // Protocol is a required field
    Protocol *string `type:"string" required:"true" enum:"IpProtocol"`

    // An ending value for the range of allowed port numbers. Port numbers are end-inclusive.
    // This value must be equal to or greater than FromPort.
    //
    // ToPort is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by ContainerPortRange's
    // String and GoString methods.
    //
    // ToPort is a required field
    ToPort *int64 `min:"1" type:"integer" required:"true" sensitive:"true"`
    // contains filtered or unexported fields
}

This data type is used with the Amazon GameLift containers feature, which is currently in public preview.

A set of one or more port numbers that can be opened on the container.

Part of: ContainerPortConfiguration

func (ContainerPortRange) GoString

func (s ContainerPortRange) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerPortRange) SetFromPort

func (s *ContainerPortRange) SetFromPort(v int64) *ContainerPortRange

SetFromPort sets the FromPort field's value.

func (*ContainerPortRange) SetProtocol

func (s *ContainerPortRange) SetProtocol(v string) *ContainerPortRange

SetProtocol sets the Protocol field's value.

func (*ContainerPortRange) SetToPort

func (s *ContainerPortRange) SetToPort(v int64) *ContainerPortRange

SetToPort sets the ToPort field's value.

func (ContainerPortRange) String

func (s ContainerPortRange) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*ContainerPortRange) Validate

func (s *ContainerPortRange) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateAliasInput

type CreateAliasInput struct {

    // A human-readable description of the alias.
    Description *string `min:"1" type:"string"`

    // A descriptive label that is associated with an alias. Alias names do not
    // need to be unique.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`

    // The routing configuration, including routing type and fleet target, for the
    // alias.
    //
    // RoutingStrategy is a required field
    RoutingStrategy *RoutingStrategy `type:"structure" required:"true"`

    // A list of labels to assign to the new alias resource. Tags are developer-defined
    // key-value pairs. Tagging Amazon Web Services resources are useful for resource
    // management, access management and cost allocation. For more information,
    // see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`
    // contains filtered or unexported fields
}

func (CreateAliasInput) GoString

func (s CreateAliasInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateAliasInput) SetDescription

func (s *CreateAliasInput) SetDescription(v string) *CreateAliasInput

SetDescription sets the Description field's value.

func (*CreateAliasInput) SetName

func (s *CreateAliasInput) SetName(v string) *CreateAliasInput

SetName sets the Name field's value.

func (*CreateAliasInput) SetRoutingStrategy

func (s *CreateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *CreateAliasInput

SetRoutingStrategy sets the RoutingStrategy field's value.

func (*CreateAliasInput) SetTags

func (s *CreateAliasInput) SetTags(v []*Tag) *CreateAliasInput

SetTags sets the Tags field's value.

func (CreateAliasInput) String

func (s CreateAliasInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateAliasInput) Validate

func (s *CreateAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateAliasOutput

type CreateAliasOutput struct {

    // The newly created alias resource.
    Alias *Alias `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateAliasOutput) GoString

func (s CreateAliasOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateAliasOutput) SetAlias

func (s *CreateAliasOutput) SetAlias(v *Alias) *CreateAliasOutput

SetAlias sets the Alias field's value.

func (CreateAliasOutput) String

func (s CreateAliasOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateBuildInput

type CreateBuildInput struct {

    // A descriptive label associated with a build. Build names don't need to be
    // unique. You can change this value later.
    Name *string `min:"1" type:"string"`

    // The operating system that your game server binaries run on. This value determines
    // the type of fleet resources that you use for this build. If your game build
    // contains multiple executables, they all must run on the same operating system.
    // You must specify a valid operating system in this request. There is no default
    // value. You can't change a build's operating system later.
    //
    // If you have active fleets using the Windows Server 2012 operating system,
    // you can continue to create new builds using this OS until October 10, 2023,
    // when Microsoft ends its support. All others must use Windows Server 2016
    // when creating new Windows-based builds.
    OperatingSystem *string `type:"string" enum:"OperatingSystem"`

    // A server SDK version you used when integrating your game server build with
    // Amazon GameLift. For more information see Integrate games with custom game
    // servers (https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html).
    // By default Amazon GameLift sets this value to 4.0.2.
    ServerSdkVersion *string `type:"string"`

    // Information indicating where your game build files are stored. Use this parameter
    // only when creating a build with files stored in an Amazon S3 bucket that
    // you own. The storage location must specify an Amazon S3 bucket name and key.
    // The location must also specify a role ARN that you set up to allow Amazon
    // GameLift to access your Amazon S3 bucket. The S3 bucket and your new build
    // must be in the same Region.
    //
    // If a StorageLocation is specified, the size of your file can be found in
    // your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.
    StorageLocation *S3Location `type:"structure"`

    // A list of labels to assign to the new build resource. Tags are developer
    // defined key-value pairs. Tagging Amazon Web Services resources are useful
    // for resource management, access management and cost allocation. For more
    // information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference. Once the resource is created,
    // you can use TagResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html),
    // UntagResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html),
    // and ListTagsForResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html)
    // to add, remove, and view tags. The maximum tag limit may be lower than stated.
    // See the Amazon Web Services General Reference for actual tagging limits.
    Tags []*Tag `type:"list"`

    // Version information associated with a build or script. Version strings don't
    // need to be unique. You can change this value later.
    Version *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (CreateBuildInput) GoString

func (s CreateBuildInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateBuildInput) SetName

func (s *CreateBuildInput) SetName(v string) *CreateBuildInput

SetName sets the Name field's value.

func (*CreateBuildInput) SetOperatingSystem

func (s *CreateBuildInput) SetOperatingSystem(v string) *CreateBuildInput

SetOperatingSystem sets the OperatingSystem field's value.

func (*CreateBuildInput) SetServerSdkVersion

func (s *CreateBuildInput) SetServerSdkVersion(v string) *CreateBuildInput

SetServerSdkVersion sets the ServerSdkVersion field's value.

func (*CreateBuildInput) SetStorageLocation

func (s *CreateBuildInput) SetStorageLocation(v *S3Location) *CreateBuildInput

SetStorageLocation sets the StorageLocation field's value.

func (*CreateBuildInput) SetTags

func (s *CreateBuildInput) SetTags(v []*Tag) *CreateBuildInput

SetTags sets the Tags field's value.

func (*CreateBuildInput) SetVersion

func (s *CreateBuildInput) SetVersion(v string) *CreateBuildInput

SetVersion sets the Version field's value.

func (CreateBuildInput) String

func (s CreateBuildInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateBuildInput) Validate

func (s *CreateBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateBuildOutput

type CreateBuildOutput struct {

    // The newly created build resource, including a unique build IDs and status.
    Build *Build `type:"structure"`

    // Amazon S3 location for your game build file, including bucket name and key.
    StorageLocation *S3Location `type:"structure"`

    // This element is returned only when the operation is called without a storage
    // location. It contains credentials to use when you are uploading a build file
    // to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have
    // a limited life span. To refresh these credentials, call RequestUploadCredentials
    // (https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html).
    //
    // UploadCredentials is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by CreateBuildOutput's
    // String and GoString methods.
    UploadCredentials *AwsCredentials `type:"structure" sensitive:"true"`
    // contains filtered or unexported fields
}

func (CreateBuildOutput) GoString

func (s CreateBuildOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateBuildOutput) SetBuild

func (s *CreateBuildOutput) SetBuild(v *Build) *CreateBuildOutput

SetBuild sets the Build field's value.

func (*CreateBuildOutput) SetStorageLocation

func (s *CreateBuildOutput) SetStorageLocation(v *S3Location) *CreateBuildOutput

SetStorageLocation sets the StorageLocation field's value.

func (*CreateBuildOutput) SetUploadCredentials

func (s *CreateBuildOutput) SetUploadCredentials(v *AwsCredentials) *CreateBuildOutput

SetUploadCredentials sets the UploadCredentials field's value.

func (CreateBuildOutput) String

func (s CreateBuildOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateContainerGroupDefinitionInput

type CreateContainerGroupDefinitionInput struct {

    // Definitions for all containers in this group. Each container definition identifies
    // the container image and specifies configuration settings for the container.
    // See the Container fleet design guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-design-fleet.html)
    // for container guidelines.
    //
    // ContainerDefinitions is a required field
    ContainerDefinitions []*ContainerDefinitionInput_ `min:"1" type:"list" required:"true"`

    // A descriptive identifier for the container group definition. The name value
    // must be unique in an Amazon Web Services Region.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`

    // The platform that is used by containers in the container group definition.
    // All containers in a group must run on the same operating system.
    //
    // OperatingSystem is a required field
    OperatingSystem *string `type:"string" required:"true" enum:"ContainerOperatingSystem"`

    // The method for deploying the container group across fleet instances. A replica
    // container group might have multiple copies on each fleet instance. A daemon
    // container group has one copy per fleet instance. Default value is REPLICA.
    SchedulingStrategy *string `type:"string" enum:"ContainerSchedulingStrategy"`

    // A list of labels to assign to the container group definition resource. Tags
    // are developer-defined key-value pairs. Tagging Amazon Web Services resources
    // are useful for resource management, access management and cost allocation.
    // For more information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`

    // The maximum amount of CPU units to allocate to the container group. Set this
    // parameter to an integer value in CPU units (1 vCPU is equal to 1024 CPU units).
    // All containers in the group share this memory. If you specify CPU limits
    // for individual containers, set this parameter based on the following guidelines.
    // The value must be equal to or greater than the sum of the CPU limits for
    // all containers in the group.
    //
    // TotalCpuLimit is a required field
    TotalCpuLimit *int64 `min:"128" type:"integer" required:"true"`

    // The maximum amount of memory (in MiB) to allocate to the container group.
    // All containers in the group share this memory. If you specify memory limits
    // for individual containers, set this parameter based on the following guidelines.
    // The value must be (1) greater than the sum of the soft memory limits for
    // all containers in the group, and (2) greater than any individual container's
    // hard memory limit.
    //
    // TotalMemoryLimit is a required field
    TotalMemoryLimit *int64 `min:"4" type:"integer" required:"true"`
    // contains filtered or unexported fields
}

func (CreateContainerGroupDefinitionInput) GoString

func (s CreateContainerGroupDefinitionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateContainerGroupDefinitionInput) SetContainerDefinitions

func (s *CreateContainerGroupDefinitionInput) SetContainerDefinitions(v []*ContainerDefinitionInput_) *CreateContainerGroupDefinitionInput

SetContainerDefinitions sets the ContainerDefinitions field's value.

func (*CreateContainerGroupDefinitionInput) SetName

func (s *CreateContainerGroupDefinitionInput) SetName(v string) *CreateContainerGroupDefinitionInput

SetName sets the Name field's value.

func (*CreateContainerGroupDefinitionInput) SetOperatingSystem

func (s *CreateContainerGroupDefinitionInput) SetOperatingSystem(v string) *CreateContainerGroupDefinitionInput

SetOperatingSystem sets the OperatingSystem field's value.

func (*CreateContainerGroupDefinitionInput) SetSchedulingStrategy

func (s *CreateContainerGroupDefinitionInput) SetSchedulingStrategy(v string) *CreateContainerGroupDefinitionInput

SetSchedulingStrategy sets the SchedulingStrategy field's value.

func (*CreateContainerGroupDefinitionInput) SetTags

func (s *CreateContainerGroupDefinitionInput) SetTags(v []*Tag) *CreateContainerGroupDefinitionInput

SetTags sets the Tags field's value.

func (*CreateContainerGroupDefinitionInput) SetTotalCpuLimit

func (s *CreateContainerGroupDefinitionInput) SetTotalCpuLimit(v int64) *CreateContainerGroupDefinitionInput

SetTotalCpuLimit sets the TotalCpuLimit field's value.

func (*CreateContainerGroupDefinitionInput) SetTotalMemoryLimit

func (s *CreateContainerGroupDefinitionInput) SetTotalMemoryLimit(v int64) *CreateContainerGroupDefinitionInput

SetTotalMemoryLimit sets the TotalMemoryLimit field's value.

func (CreateContainerGroupDefinitionInput) String

func (s CreateContainerGroupDefinitionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateContainerGroupDefinitionInput) Validate

func (s *CreateContainerGroupDefinitionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateContainerGroupDefinitionOutput

type CreateContainerGroupDefinitionOutput struct {

    // The properties of the newly created container group definition resource.
    // You use this resource to create a container fleet.
    ContainerGroupDefinition *ContainerGroupDefinition `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateContainerGroupDefinitionOutput) GoString

func (s CreateContainerGroupDefinitionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateContainerGroupDefinitionOutput) SetContainerGroupDefinition

func (s *CreateContainerGroupDefinitionOutput) SetContainerGroupDefinition(v *ContainerGroupDefinition) *CreateContainerGroupDefinitionOutput

SetContainerGroupDefinition sets the ContainerGroupDefinition field's value.

func (CreateContainerGroupDefinitionOutput) String

func (s CreateContainerGroupDefinitionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateFleetInput

type CreateFleetInput struct {

    // Amazon GameLift Anywhere configuration options.
    AnywhereConfiguration *AnywhereConfiguration `type:"structure"`

    // The unique identifier for a custom game server build to be deployed to a
    // fleet with compute type EC2. You can use either the build ID or ARN. The
    // build must be uploaded to Amazon GameLift and in READY status. This fleet
    // property can't be changed after the fleet is created.
    BuildId *string `type:"string"`

    // Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.
    // Amazon GameLift uses the certificates to encrypt traffic between game clients
    // and the game servers running on Amazon GameLift. By default, the CertificateConfiguration
    // is DISABLED. You can't change this property after you create the fleet.
    //
    // Certificate Manager (ACM) certificates expire after 13 months. Certificate
    // expiration can cause fleets to fail, preventing players from connecting to
    // instances in the fleet. We recommend you replace fleets before 13 months,
    // consider using fleet aliases for a smooth transition.
    //
    // ACM isn't available in all Amazon Web Services regions. A fleet creation
    // request with certificate generation enabled in an unsupported Region, fails
    // with a 4xx error. For more information about the supported Regions, see Supported
    // Regions (https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html)
    // in the Certificate Manager User Guide.
    CertificateConfiguration *CertificateConfiguration `type:"structure"`

    // The type of compute resource used to host your game servers.
    //
    //    * EC2 – The game server build is deployed to Amazon EC2 instances for
    //    cloud hosting. This is the default setting.
    //
    //    * CONTAINER – Container images with your game server build and supporting
    //    software are deployed to Amazon EC2 instances for cloud hosting. With
    //    this compute type, you must specify the ContainerGroupsConfiguration parameter.
    //
    //    * ANYWHERE – Game servers or container images with your game server
    //    and supporting software are deployed to compute resources that are provided
    //    and managed by you. With this compute type, you can also set the AnywhereConfiguration
    //    parameter.
    ComputeType *string `type:"string" enum:"ComputeType"`

    // The container groups to deploy to instances in the container fleet and other
    // fleet-level configuration settings. Use the CreateContainerGroupDefinition
    // action to create container groups. A container fleet must have exactly one
    // replica container group, and can optionally have one daemon container group.
    // You can't change this property after you create the fleet.
    ContainerGroupsConfiguration *ContainerGroupsConfiguration `type:"structure"`

    // A description for the fleet.
    Description *string `min:"1" type:"string"`

    // The IP address ranges and port settings that allow inbound traffic to access
    // game server processes and other processes on this fleet. Set this parameter
    // for EC2 and container fleets. You can leave this parameter empty when creating
    // the fleet, but you must call UpdateFleetPortSettings to set it before players
    // can connect to game sessions. As a best practice, we recommend opening ports
    // for remote access only when you need them and closing them when you're finished.
    // For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP
    // ranges.
    //
    // To manage inbound access for a container fleet, set this parameter to the
    // same port numbers that you set for the fleet's connection port range. During
    // the life of the fleet, update this parameter to control which connection
    // ports are open to inbound traffic.
    EC2InboundPermissions []*IpPermission `type:"list"`

    // The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and
    // container fleets. Instance type determines the computing resources that will
    // be used to host your game servers, including CPU, memory, storage, and networking
    // capacity. See Amazon Elastic Compute Cloud Instance Types (http://aws.amazon.com/ec2/instance-types/)
    // for detailed descriptions of Amazon EC2 instance types.
    EC2InstanceType *string `type:"string" enum:"EC2InstanceType"`

    // Indicates whether to use On-Demand or Spot instances for this fleet. By default,
    // this property is set to ON_DEMAND. Learn more about when to use On-Demand
    // versus Spot Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot).
    // This fleet property can't be changed after the fleet is created.
    FleetType *string `type:"string" enum:"FleetType"`

    // A unique identifier for an IAM role with access permissions to other Amazon
    // Web Services services. Any application that runs on an instance in the fleet--including
    // install scripts, server processes, and other processes--can use these permissions
    // to interact with Amazon Web Services resources that you own or have access
    // to. For more information about using the role with your game server builds,
    // see Communicate with other Amazon Web Services resources from your fleets
    // (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
    // This fleet property can't be changed after the fleet is created.
    InstanceRoleArn *string `min:"1" type:"string"`

    // Prompts Amazon GameLift to generate a shared credentials file for the IAM
    // role that's defined in InstanceRoleArn. The shared credentials file is stored
    // on each fleet instance and refreshed as needed. Use shared credentials for
    // applications that are deployed along with the game server executable, if
    // the game server is integrated with server SDK version 5.x. For more information
    // about using shared credentials, see Communicate with other Amazon Web Services
    // resources from your fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
    InstanceRoleCredentialsProvider *string `type:"string" enum:"InstanceRoleCredentialsProvider"`

    // A set of remote locations to deploy additional instances to and manage as
    // part of the fleet. This parameter can only be used when creating fleets in
    // Amazon Web Services Regions that support multiple locations. You can add
    // any Amazon GameLift-supported Amazon Web Services Region as a remote location,
    // in the form of an Amazon Web Services Region code, such as us-west-2 or Local
    // Zone code. To create a fleet with instances in the home Region only, don't
    // set this parameter.
    //
    // When using this parameter, Amazon GameLift requires you to include your home
    // location in the request.
    Locations []*LocationConfiguration `min:"1" type:"list"`

    // This parameter is no longer used. To specify where Amazon GameLift should
    // store log files once a server process shuts down, use the Amazon GameLift
    // server API ProcessReady() and specify one or more directory paths in logParameters.
    // For more information, see Initialize the server process (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize)
    // in the Amazon GameLift Developer Guide.
    LogPaths []*string `type:"list"`

    // The name of an Amazon Web Services CloudWatch metric group to add this fleet
    // to. A metric group is used to aggregate the metrics for multiple fleets.
    // You can specify an existing metric group name or set a new name to create
    // a new metric group. A fleet can be included in only one metric group at a
    // time.
    MetricGroups []*string `type:"list"`

    // A descriptive label that is associated with a fleet. Fleet names do not need
    // to be unique.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`

    // The status of termination protection for active game sessions on the fleet.
    // By default, this property is set to NoProtection. You can also set game session
    // protection for an individual game session by calling UpdateGameSession (gamelift/latest/apireference/API_UpdateGameSession.html).
    //
    //    * NoProtection - Game sessions can be terminated during active gameplay
    //    as a result of a scale-down event.
    //
    //    * FullProtection - Game sessions in ACTIVE status cannot be terminated
    //    during a scale-down event.
    NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`

    // Used when peering your Amazon GameLift fleet with a VPC, the unique identifier
    // for the Amazon Web Services account that owns the VPC. You can find your
    // account ID in the Amazon Web Services Management Console under account settings.
    PeerVpcAwsAccountId *string `min:"1" type:"string"`

    // A unique identifier for a VPC with resources to be accessed by your Amazon
    // GameLift fleet. The VPC must be in the same Region as your fleet. To look
    // up a VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/)
    // in the Amazon Web Services Management Console. Learn more about VPC peering
    // in VPC Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html).
    PeerVpcId *string `min:"1" type:"string"`

    // A policy that limits the number of game sessions that an individual player
    // can create on instances in this fleet within a specified span of time.
    ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"`

    // Instructions for how to launch and run server processes on the fleet. Set
    // runtime configuration for EC2 fleets and container fleets. For an Anywhere
    // fleets, set this parameter only if the fleet is running the Amazon GameLift
    // Agent. The runtime configuration defines one or more server process configurations.
    // Each server process identifies a game executable or Realtime script file
    // and the number of processes to run concurrently.
    //
    // This parameter replaces the parameters ServerLaunchPath and ServerLaunchParameters,
    // which are still supported for backward compatibility.
    RuntimeConfiguration *RuntimeConfiguration `type:"structure"`

    // The unique identifier for a Realtime configuration script to be deployed
    // to a fleet with compute type EC2. You can use either the script ID or ARN.
    // Scripts must be uploaded to Amazon GameLift prior to creating the fleet.
    // This fleet property can't be changed after the fleet is created.
    ScriptId *string `type:"string"`

    // This parameter is no longer used. Specify server launch parameters using
    // the RuntimeConfiguration parameter. Requests that use this parameter instead
    // continue to be valid.
    ServerLaunchParameters *string `min:"1" type:"string"`

    // This parameter is no longer used. Specify a server launch path using the
    // RuntimeConfiguration parameter. Requests that use this parameter instead
    // continue to be valid.
    ServerLaunchPath *string `min:"1" type:"string"`

    // A list of labels to assign to the new fleet resource. Tags are developer-defined
    // key-value pairs. Tagging Amazon Web Services resources are useful for resource
    // management, access management and cost allocation. For more information,
    // see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`
    // contains filtered or unexported fields
}

func (CreateFleetInput) GoString

func (s CreateFleetInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateFleetInput) SetAnywhereConfiguration

func (s *CreateFleetInput) SetAnywhereConfiguration(v *AnywhereConfiguration) *CreateFleetInput

SetAnywhereConfiguration sets the AnywhereConfiguration field's value.

func (*CreateFleetInput) SetBuildId

func (s *CreateFleetInput) SetBuildId(v string) *CreateFleetInput

SetBuildId sets the BuildId field's value.

func (*CreateFleetInput) SetCertificateConfiguration

func (s *CreateFleetInput) SetCertificateConfiguration(v *CertificateConfiguration) *CreateFleetInput

SetCertificateConfiguration sets the CertificateConfiguration field's value.

func (*CreateFleetInput) SetComputeType

func (s *CreateFleetInput) SetComputeType(v string) *CreateFleetInput

SetComputeType sets the ComputeType field's value.

func (*CreateFleetInput) SetContainerGroupsConfiguration

func (s *CreateFleetInput) SetContainerGroupsConfiguration(v *ContainerGroupsConfiguration) *CreateFleetInput

SetContainerGroupsConfiguration sets the ContainerGroupsConfiguration field's value.

func (*CreateFleetInput) SetDescription

func (s *CreateFleetInput) SetDescription(v string) *CreateFleetInput

SetDescription sets the Description field's value.

func (*CreateFleetInput) SetEC2InboundPermissions

func (s *CreateFleetInput) SetEC2InboundPermissions(v []*IpPermission) *CreateFleetInput

SetEC2InboundPermissions sets the EC2InboundPermissions field's value.

func (*CreateFleetInput) SetEC2InstanceType

func (s *CreateFleetInput) SetEC2InstanceType(v string) *CreateFleetInput

SetEC2InstanceType sets the EC2InstanceType field's value.

func (*CreateFleetInput) SetFleetType

func (s *CreateFleetInput) SetFleetType(v string) *CreateFleetInput

SetFleetType sets the FleetType field's value.

func (*CreateFleetInput) SetInstanceRoleArn

func (s *CreateFleetInput) SetInstanceRoleArn(v string) *CreateFleetInput

SetInstanceRoleArn sets the InstanceRoleArn field's value.

func (*CreateFleetInput) SetInstanceRoleCredentialsProvider

func (s *CreateFleetInput) SetInstanceRoleCredentialsProvider(v string) *CreateFleetInput

SetInstanceRoleCredentialsProvider sets the InstanceRoleCredentialsProvider field's value.

func (*CreateFleetInput) SetLocations

func (s *CreateFleetInput) SetLocations(v []*LocationConfiguration) *CreateFleetInput

SetLocations sets the Locations field's value.

func (*CreateFleetInput) SetLogPaths

func (s *CreateFleetInput) SetLogPaths(v []*string) *CreateFleetInput

SetLogPaths sets the LogPaths field's value.

func (*CreateFleetInput) SetMetricGroups

func (s *CreateFleetInput) SetMetricGroups(v []*string) *CreateFleetInput

SetMetricGroups sets the MetricGroups field's value.

func (*CreateFleetInput) SetName

func (s *CreateFleetInput) SetName(v string) *CreateFleetInput

SetName sets the Name field's value.

func (*CreateFleetInput) SetNewGameSessionProtectionPolicy

func (s *CreateFleetInput) SetNewGameSessionProtectionPolicy(v string) *CreateFleetInput

SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value.

func (*CreateFleetInput) SetPeerVpcAwsAccountId

func (s *CreateFleetInput) SetPeerVpcAwsAccountId(v string) *CreateFleetInput

SetPeerVpcAwsAccountId sets the PeerVpcAwsAccountId field's value.

func (*CreateFleetInput) SetPeerVpcId

func (s *CreateFleetInput) SetPeerVpcId(v string) *CreateFleetInput

SetPeerVpcId sets the PeerVpcId field's value.

func (*CreateFleetInput) SetResourceCreationLimitPolicy

func (s *CreateFleetInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *CreateFleetInput

SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value.

func (*CreateFleetInput) SetRuntimeConfiguration

func (s *CreateFleetInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *CreateFleetInput

SetRuntimeConfiguration sets the RuntimeConfiguration field's value.

func (*CreateFleetInput) SetScriptId

func (s *CreateFleetInput) SetScriptId(v string) *CreateFleetInput

SetScriptId sets the ScriptId field's value.

func (*CreateFleetInput) SetServerLaunchParameters

func (s *CreateFleetInput) SetServerLaunchParameters(v string) *CreateFleetInput

SetServerLaunchParameters sets the ServerLaunchParameters field's value.

func (*CreateFleetInput) SetServerLaunchPath

func (s *CreateFleetInput) SetServerLaunchPath(v string) *CreateFleetInput

SetServerLaunchPath sets the ServerLaunchPath field's value.

func (*CreateFleetInput) SetTags

func (s *CreateFleetInput) SetTags(v []*Tag) *CreateFleetInput

SetTags sets the Tags field's value.

func (CreateFleetInput) String

func (s CreateFleetInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateFleetInput) Validate

func (s *CreateFleetInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateFleetLocationsInput

type CreateFleetLocationsInput struct {

    // A unique identifier for the fleet to add locations to. You can use either
    // the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // A list of locations to deploy additional instances to and manage as part
    // of the fleet. You can add any Amazon GameLift-supported Amazon Web Services
    // Region as a remote location, in the form of an Amazon Web Services Region
    // code such as us-west-2.
    //
    // Locations is a required field
    Locations []*LocationConfiguration `min:"1" type:"list" required:"true"`
    // contains filtered or unexported fields
}

func (CreateFleetLocationsInput) GoString

func (s CreateFleetLocationsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateFleetLocationsInput) SetFleetId

func (s *CreateFleetLocationsInput) SetFleetId(v string) *CreateFleetLocationsInput

SetFleetId sets the FleetId field's value.

func (*CreateFleetLocationsInput) SetLocations

func (s *CreateFleetLocationsInput) SetLocations(v []*LocationConfiguration) *CreateFleetLocationsInput

SetLocations sets the Locations field's value.

func (CreateFleetLocationsInput) String

func (s CreateFleetLocationsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateFleetLocationsInput) Validate

func (s *CreateFleetLocationsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateFleetLocationsOutput

type CreateFleetLocationsOutput struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet that was updated with new locations.
    FleetId *string `type:"string"`

    // The remote locations that are being added to the fleet, and the life-cycle
    // status of each location. For new locations, the status is set to NEW. During
    // location creation, Amazon GameLift updates each location's status as instances
    // are deployed there and prepared for game hosting. This list does not include
    // the fleet home Region or any remote locations that were already added to
    // the fleet.
    LocationStates []*LocationState `type:"list"`
    // contains filtered or unexported fields
}

func (CreateFleetLocationsOutput) GoString

func (s CreateFleetLocationsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateFleetLocationsOutput) SetFleetArn

func (s *CreateFleetLocationsOutput) SetFleetArn(v string) *CreateFleetLocationsOutput

SetFleetArn sets the FleetArn field's value.

func (*CreateFleetLocationsOutput) SetFleetId

func (s *CreateFleetLocationsOutput) SetFleetId(v string) *CreateFleetLocationsOutput

SetFleetId sets the FleetId field's value.

func (*CreateFleetLocationsOutput) SetLocationStates

func (s *CreateFleetLocationsOutput) SetLocationStates(v []*LocationState) *CreateFleetLocationsOutput

SetLocationStates sets the LocationStates field's value.

func (CreateFleetLocationsOutput) String

func (s CreateFleetLocationsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateFleetOutput

type CreateFleetOutput struct {

    // The properties for the new fleet, including the current status. All fleets
    // are placed in NEW status on creation.
    FleetAttributes *FleetAttributes `type:"structure"`

    // The fleet's locations and life-cycle status of each location. For new fleets,
    // the status of all locations is set to NEW. During fleet creation, Amazon
    // GameLift updates each location status as instances are deployed there and
    // prepared for game hosting. This list includes an entry for the fleet's home
    // Region. For fleets with no remote locations, only one entry, representing
    // the home Region, is returned.
    LocationStates []*LocationState `type:"list"`
    // contains filtered or unexported fields
}

func (CreateFleetOutput) GoString

func (s CreateFleetOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateFleetOutput) SetFleetAttributes

func (s *CreateFleetOutput) SetFleetAttributes(v *FleetAttributes) *CreateFleetOutput

SetFleetAttributes sets the FleetAttributes field's value.

func (*CreateFleetOutput) SetLocationStates

func (s *CreateFleetOutput) SetLocationStates(v []*LocationState) *CreateFleetOutput

SetLocationStates sets the LocationStates field's value.

func (CreateFleetOutput) String

func (s CreateFleetOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateGameServerGroupInput

type CreateGameServerGroupInput struct {

    // Configuration settings to define a scaling policy for the Auto Scaling group
    // that is optimized for game hosting. The scaling policy uses the metric "PercentUtilizedGameServers"
    // to maintain a buffer of idle game servers that can immediately accommodate
    // new games and players. After the Auto Scaling group is created, update this
    // value directly in the Auto Scaling group using the Amazon Web Services console
    // or APIs.
    AutoScalingPolicy *GameServerGroupAutoScalingPolicy `type:"structure"`

    // Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances
    // and On-Demand Instances in the game server group. Method options include
    // the following:
    //
    //    * SPOT_ONLY - Only Spot Instances are used in the game server group. If
    //    Spot Instances are unavailable or not viable for game hosting, the game
    //    server group provides no hosting capacity until Spot Instances can again
    //    be used. Until then, no new instances are started, and the existing nonviable
    //    Spot Instances are terminated (after current gameplay ends) and are not
    //    replaced.
    //
    //    * SPOT_PREFERRED - (default value) Spot Instances are used whenever available
    //    in the game server group. If Spot Instances are unavailable, the game
    //    server group continues to provide hosting capacity by falling back to
    //    On-Demand Instances. Existing nonviable Spot Instances are terminated
    //    (after current gameplay ends) and are replaced with new On-Demand Instances.
    //
    //    * ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server
    //    group. No Spot Instances are used, even when available, while this balancing
    //    strategy is in force.
    BalancingStrategy *string `type:"string" enum:"BalancingStrategy"`

    // An identifier for the new game server group. This value is used to generate
    // unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon
    // GameLift FleetIQ game server group. The name must be unique per Region per
    // Amazon Web Services account.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`

    // A flag that indicates whether instances in the game server group are protected
    // from early termination. Unprotected instances that have active game servers
    // running might be terminated during a scale-down event, causing players to
    // be dropped from the game. Protected instances cannot be terminated while
    // there are active game servers running except in the event of a forced game
    // server group deletion (see ). An exception to this is with Spot Instances,
    // which can be terminated by Amazon Web Services regardless of protection status.
    // This property is set to NO_PROTECTION by default.
    GameServerProtectionPolicy *string `type:"string" enum:"GameServerProtectionPolicy"`

    // The Amazon EC2 instance types and sizes to use in the Auto Scaling group.
    // The instance definitions must specify at least two different instance types
    // that are supported by Amazon GameLift FleetIQ. For more information on instance
    // types, see EC2 Instance Types (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html)
    // in the Amazon Elastic Compute Cloud User Guide. You can optionally specify
    // capacity weighting for each instance type. If no weight value is specified
    // for an instance type, it is set to the default value "1". For more information
    // about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling
    // (https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html)
    // in the Amazon EC2 Auto Scaling User Guide.
    //
    // InstanceDefinitions is a required field
    InstanceDefinitions []*InstanceDefinition `min:"2" type:"list" required:"true"`

    // The Amazon EC2 launch template that contains configuration settings and game
    // server code to be deployed to all instances in the game server group. You
    // can specify the template using either the template name or ID. For help with
    // creating a launch template, see Creating a Launch Template for an Auto Scaling
    // Group (https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html)
    // in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto
    // Scaling group is created, update this value directly in the Auto Scaling
    // group using the Amazon Web Services console or APIs.
    //
    // If you specify network interfaces in your launch template, you must explicitly
    // set the property AssociatePublicIpAddress to "true". If no network interface
    // is specified in the launch template, Amazon GameLift FleetIQ uses your account's
    // default VPC.
    //
    // LaunchTemplate is a required field
    LaunchTemplate *LaunchTemplateSpecification `type:"structure" required:"true"`

    // The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.
    // During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale
    // up the group above this maximum. After the Auto Scaling group is created,
    // update this value directly in the Auto Scaling group using the Amazon Web
    // Services console or APIs.
    //
    // MaxSize is a required field
    MaxSize *int64 `min:"1" type:"integer" required:"true"`

    // The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.
    // During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do
    // not scale down the group below this minimum. In production, this value should
    // be set to at least 1. After the Auto Scaling group is created, update this
    // value directly in the Auto Scaling group using the Amazon Web Services console
    // or APIs.
    //
    // MinSize is a required field
    MinSize *int64 `type:"integer" required:"true"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto
    // Scaling groups.
    //
    // RoleArn is a required field
    RoleArn *string `min:"1" type:"string" required:"true"`

    // A list of labels to assign to the new game server group resource. Tags are
    // developer-defined key-value pairs. Tagging Amazon Web Services resources
    // is useful for resource management, access management, and cost allocation.
    // For more information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`

    // A list of virtual private cloud (VPC) subnets to use with instances in the
    // game server group. By default, all Amazon GameLift FleetIQ-supported Availability
    // Zones are used. You can use this parameter to specify VPCs that you've set
    // up. This property cannot be updated after the game server group is created,
    // and the corresponding Auto Scaling group will always use the property value
    // that is set with this request, even if the Auto Scaling group is updated
    // directly.
    VpcSubnets []*string `min:"1" type:"list"`
    // contains filtered or unexported fields
}

func (CreateGameServerGroupInput) GoString

func (s CreateGameServerGroupInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameServerGroupInput) SetAutoScalingPolicy

func (s *CreateGameServerGroupInput) SetAutoScalingPolicy(v *GameServerGroupAutoScalingPolicy) *CreateGameServerGroupInput

SetAutoScalingPolicy sets the AutoScalingPolicy field's value.

func (*CreateGameServerGroupInput) SetBalancingStrategy

func (s *CreateGameServerGroupInput) SetBalancingStrategy(v string) *CreateGameServerGroupInput

SetBalancingStrategy sets the BalancingStrategy field's value.

func (*CreateGameServerGroupInput) SetGameServerGroupName

func (s *CreateGameServerGroupInput) SetGameServerGroupName(v string) *CreateGameServerGroupInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (*CreateGameServerGroupInput) SetGameServerProtectionPolicy

func (s *CreateGameServerGroupInput) SetGameServerProtectionPolicy(v string) *CreateGameServerGroupInput

SetGameServerProtectionPolicy sets the GameServerProtectionPolicy field's value.

func (*CreateGameServerGroupInput) SetInstanceDefinitions

func (s *CreateGameServerGroupInput) SetInstanceDefinitions(v []*InstanceDefinition) *CreateGameServerGroupInput

SetInstanceDefinitions sets the InstanceDefinitions field's value.

func (*CreateGameServerGroupInput) SetLaunchTemplate

func (s *CreateGameServerGroupInput) SetLaunchTemplate(v *LaunchTemplateSpecification) *CreateGameServerGroupInput

SetLaunchTemplate sets the LaunchTemplate field's value.

func (*CreateGameServerGroupInput) SetMaxSize

func (s *CreateGameServerGroupInput) SetMaxSize(v int64) *CreateGameServerGroupInput

SetMaxSize sets the MaxSize field's value.

func (*CreateGameServerGroupInput) SetMinSize

func (s *CreateGameServerGroupInput) SetMinSize(v int64) *CreateGameServerGroupInput

SetMinSize sets the MinSize field's value.

func (*CreateGameServerGroupInput) SetRoleArn

func (s *CreateGameServerGroupInput) SetRoleArn(v string) *CreateGameServerGroupInput

SetRoleArn sets the RoleArn field's value.

func (*CreateGameServerGroupInput) SetTags

func (s *CreateGameServerGroupInput) SetTags(v []*Tag) *CreateGameServerGroupInput

SetTags sets the Tags field's value.

func (*CreateGameServerGroupInput) SetVpcSubnets

func (s *CreateGameServerGroupInput) SetVpcSubnets(v []*string) *CreateGameServerGroupInput

SetVpcSubnets sets the VpcSubnets field's value.

func (CreateGameServerGroupInput) String

func (s CreateGameServerGroupInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameServerGroupInput) Validate

func (s *CreateGameServerGroupInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateGameServerGroupOutput

type CreateGameServerGroupOutput struct {

    // The newly created game server group object, including the new ARN value for
    // the Amazon GameLift FleetIQ game server group and the object's status. The
    // Amazon EC2 Auto Scaling group ARN is initially null, since the group has
    // not yet been created. This value is added once the game server group status
    // reaches ACTIVE.
    GameServerGroup *GameServerGroup `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateGameServerGroupOutput) GoString

func (s CreateGameServerGroupOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameServerGroupOutput) SetGameServerGroup

func (s *CreateGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *CreateGameServerGroupOutput

SetGameServerGroup sets the GameServerGroup field's value.

func (CreateGameServerGroupOutput) String

func (s CreateGameServerGroupOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateGameSessionInput

type CreateGameSessionInput struct {

    // A unique identifier for the alias associated with the fleet to create a game
    // session in. You can use either the alias ID or ARN value. Each request must
    // reference either a fleet ID or alias ID, but not both.
    AliasId *string `type:"string"`

    // A unique identifier for a player or entity creating the game session.
    //
    // If you add a resource creation limit policy to a fleet, the CreateGameSession
    // operation requires a CreatorId. Amazon GameLift limits the number of game
    // session creation requests with the same CreatorId in a specified time period.
    //
    // If you your fleet doesn't have a resource creation limit policy and you provide
    // a CreatorId in your CreateGameSession requests, Amazon GameLift limits requests
    // to one request per CreatorId per second.
    //
    // To not limit CreateGameSession requests with the same CreatorId, don't provide
    // a CreatorId in your CreateGameSession request.
    CreatorId *string `min:"1" type:"string"`

    // A unique identifier for the fleet to create a game session in. You can use
    // either the fleet ID or ARN value. Each request must reference either a fleet
    // ID or alias ID, but not both.
    FleetId *string `type:"string"`

    // A set of key-value pairs that can store custom data in a game session. For
    // example: {"Key": "difficulty", "Value": "novice"}. For an example, see Create
    // a game session with custom properties (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-create).
    GameProperties []*GameProperty `type:"list"`

    // A set of custom game session properties, formatted as a single string value.
    // This data is passed to a game server process with a request to start a new
    // game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)).
    GameSessionData *string `min:"1" type:"string"`

    // This parameter is deprecated. Use IdempotencyToken instead.
    //
    // Custom string that uniquely identifies a request for a new game session.
    // Maximum token length is 48 characters. If provided, this string is included
    // in the new game session's ID.
    GameSessionId *string `min:"1" type:"string"`

    // Custom string that uniquely identifies the new game session request. This
    // is useful for ensuring that game session requests with the same idempotency
    // token are processed only once. Subsequent requests with the same string return
    // the original GameSession object, with an updated status. Maximum token length
    // is 48 characters. If provided, this string is included in the new game session's
    // ID. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet
    // ID>/<custom ID string or idempotency token>. Idempotency tokens remain in
    // use for 30 days after a game session has ended; game session objects are
    // retained for this time period and then deleted.
    IdempotencyToken *string `min:"1" type:"string"`

    // A fleet's remote location to place the new game session in. If this parameter
    // is not set, the new game session is placed in the fleet's home Region. Specify
    // a remote location with an Amazon Web Services Region code such as us-west-2.
    // When using an Anywhere fleet, this parameter is required and must be set
    // to the Anywhere fleet's custom location.
    Location *string `min:"1" type:"string"`

    // The maximum number of players that can be connected simultaneously to the
    // game session.
    //
    // MaximumPlayerSessionCount is a required field
    MaximumPlayerSessionCount *int64 `type:"integer" required:"true"`

    // A descriptive label that is associated with a game session. Session names
    // do not need to be unique.
    Name *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (CreateGameSessionInput) GoString

func (s CreateGameSessionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameSessionInput) SetAliasId

func (s *CreateGameSessionInput) SetAliasId(v string) *CreateGameSessionInput

SetAliasId sets the AliasId field's value.

func (*CreateGameSessionInput) SetCreatorId

func (s *CreateGameSessionInput) SetCreatorId(v string) *CreateGameSessionInput

SetCreatorId sets the CreatorId field's value.

func (*CreateGameSessionInput) SetFleetId

func (s *CreateGameSessionInput) SetFleetId(v string) *CreateGameSessionInput

SetFleetId sets the FleetId field's value.

func (*CreateGameSessionInput) SetGameProperties

func (s *CreateGameSessionInput) SetGameProperties(v []*GameProperty) *CreateGameSessionInput

SetGameProperties sets the GameProperties field's value.

func (*CreateGameSessionInput) SetGameSessionData

func (s *CreateGameSessionInput) SetGameSessionData(v string) *CreateGameSessionInput

SetGameSessionData sets the GameSessionData field's value.

func (*CreateGameSessionInput) SetGameSessionId

func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput

SetGameSessionId sets the GameSessionId field's value.

func (*CreateGameSessionInput) SetIdempotencyToken

func (s *CreateGameSessionInput) SetIdempotencyToken(v string) *CreateGameSessionInput

SetIdempotencyToken sets the IdempotencyToken field's value.

func (*CreateGameSessionInput) SetLocation

func (s *CreateGameSessionInput) SetLocation(v string) *CreateGameSessionInput

SetLocation sets the Location field's value.

func (*CreateGameSessionInput) SetMaximumPlayerSessionCount

func (s *CreateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *CreateGameSessionInput

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (*CreateGameSessionInput) SetName

func (s *CreateGameSessionInput) SetName(v string) *CreateGameSessionInput

SetName sets the Name field's value.

func (CreateGameSessionInput) String

func (s CreateGameSessionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameSessionInput) Validate

func (s *CreateGameSessionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateGameSessionOutput

type CreateGameSessionOutput struct {

    // Object that describes the newly created game session record.
    GameSession *GameSession `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateGameSessionOutput) GoString

func (s CreateGameSessionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameSessionOutput) SetGameSession

func (s *CreateGameSessionOutput) SetGameSession(v *GameSession) *CreateGameSessionOutput

SetGameSession sets the GameSession field's value.

func (CreateGameSessionOutput) String

func (s CreateGameSessionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateGameSessionQueueInput

type CreateGameSessionQueueInput struct {

    // Information to be added to all events that are related to this game session
    // queue.
    CustomEventData *string `type:"string"`

    // A list of fleets and/or fleet aliases that can be used to fulfill game session
    // placement requests in the queue. Destinations are identified by either a
    // fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
    Destinations []*GameSessionQueueDestination `type:"list"`

    // A list of locations where a queue is allowed to place new game sessions.
    // Locations are specified in the form of Amazon Web Services Region codes,
    // such as us-west-2. If this parameter is not set, game sessions can be placed
    // in any queue location.
    FilterConfiguration *FilterConfiguration `type:"structure"`

    // A descriptive label that is associated with game session queue. Queue names
    // must be unique within each Region.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`

    // An SNS topic ARN that is set up to receive game session placement notifications.
    // See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html).
    NotificationTarget *string `type:"string"`

    // A set of policies that act as a sliding cap on player latency. FleetIQ works
    // to deliver low latency for most players in a game session. These policies
    // ensure that no individual player can be placed into a game with unreasonably
    // high latency. Use multiple policies to gradually relax latency requirements
    // a step at a time. Multiple policies are applied based on their maximum allowed
    // latency, starting with the lowest value.
    PlayerLatencyPolicies []*PlayerLatencyPolicy `type:"list"`

    // Custom settings to use when prioritizing destinations and locations for game
    // session placements. This configuration replaces the FleetIQ default prioritization
    // process. Priority types that are not explicitly named will be automatically
    // applied at the end of the prioritization process.
    PriorityConfiguration *PriorityConfiguration `type:"structure"`

    // A list of labels to assign to the new game session queue resource. Tags are
    // developer-defined key-value pairs. Tagging Amazon Web Services resources
    // are useful for resource management, access management and cost allocation.
    // For more information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`

    // The maximum time, in seconds, that a new game session placement request remains
    // in the queue. When a request exceeds this time, the game session placement
    // changes to a TIMED_OUT status. By default, this property is set to 600.
    TimeoutInSeconds *int64 `type:"integer"`
    // contains filtered or unexported fields
}

func (CreateGameSessionQueueInput) GoString

func (s CreateGameSessionQueueInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameSessionQueueInput) SetCustomEventData

func (s *CreateGameSessionQueueInput) SetCustomEventData(v string) *CreateGameSessionQueueInput

SetCustomEventData sets the CustomEventData field's value.

func (*CreateGameSessionQueueInput) SetDestinations

func (s *CreateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *CreateGameSessionQueueInput

SetDestinations sets the Destinations field's value.

func (*CreateGameSessionQueueInput) SetFilterConfiguration

func (s *CreateGameSessionQueueInput) SetFilterConfiguration(v *FilterConfiguration) *CreateGameSessionQueueInput

SetFilterConfiguration sets the FilterConfiguration field's value.

func (*CreateGameSessionQueueInput) SetName

func (s *CreateGameSessionQueueInput) SetName(v string) *CreateGameSessionQueueInput

SetName sets the Name field's value.

func (*CreateGameSessionQueueInput) SetNotificationTarget

func (s *CreateGameSessionQueueInput) SetNotificationTarget(v string) *CreateGameSessionQueueInput

SetNotificationTarget sets the NotificationTarget field's value.

func (*CreateGameSessionQueueInput) SetPlayerLatencyPolicies

func (s *CreateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *CreateGameSessionQueueInput

SetPlayerLatencyPolicies sets the PlayerLatencyPolicies field's value.

func (*CreateGameSessionQueueInput) SetPriorityConfiguration

func (s *CreateGameSessionQueueInput) SetPriorityConfiguration(v *PriorityConfiguration) *CreateGameSessionQueueInput

SetPriorityConfiguration sets the PriorityConfiguration field's value.

func (*CreateGameSessionQueueInput) SetTags

func (s *CreateGameSessionQueueInput) SetTags(v []*Tag) *CreateGameSessionQueueInput

SetTags sets the Tags field's value.

func (*CreateGameSessionQueueInput) SetTimeoutInSeconds

func (s *CreateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *CreateGameSessionQueueInput

SetTimeoutInSeconds sets the TimeoutInSeconds field's value.

func (CreateGameSessionQueueInput) String

func (s CreateGameSessionQueueInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameSessionQueueInput) Validate

func (s *CreateGameSessionQueueInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateGameSessionQueueOutput

type CreateGameSessionQueueOutput struct {

    // An object that describes the newly created game session queue.
    GameSessionQueue *GameSessionQueue `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateGameSessionQueueOutput) GoString

func (s CreateGameSessionQueueOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateGameSessionQueueOutput) SetGameSessionQueue

func (s *CreateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *CreateGameSessionQueueOutput

SetGameSessionQueue sets the GameSessionQueue field's value.

func (CreateGameSessionQueueOutput) String

func (s CreateGameSessionQueueOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateLocationInput

type CreateLocationInput struct {

    // A descriptive name for the custom location.
    //
    // LocationName is a required field
    LocationName *string `min:"8" type:"string" required:"true"`

    // A list of labels to assign to the new matchmaking configuration resource.
    // Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources
    // are useful for resource management, access management and cost allocation.
    // For more information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Rareference.
    Tags []*Tag `type:"list"`
    // contains filtered or unexported fields
}

func (CreateLocationInput) GoString

func (s CreateLocationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateLocationInput) SetLocationName

func (s *CreateLocationInput) SetLocationName(v string) *CreateLocationInput

SetLocationName sets the LocationName field's value.

func (*CreateLocationInput) SetTags

func (s *CreateLocationInput) SetTags(v []*Tag) *CreateLocationInput

SetTags sets the Tags field's value.

func (CreateLocationInput) String

func (s CreateLocationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateLocationInput) Validate

func (s *CreateLocationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateLocationOutput

type CreateLocationOutput struct {

    // The details of the custom location you created.
    Location *LocationModel `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateLocationOutput) GoString

func (s CreateLocationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateLocationOutput) SetLocation

func (s *CreateLocationOutput) SetLocation(v *LocationModel) *CreateLocationOutput

SetLocation sets the Location field's value.

func (CreateLocationOutput) String

func (s CreateLocationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateMatchmakingConfigurationInput

type CreateMatchmakingConfigurationInput struct {

    // A flag that determines whether a match that was created with this configuration
    // must be accepted by the matched players. To require acceptance, set to TRUE.
    // With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE
    // to indicate when a completed potential match is waiting for player acceptance.
    //
    // AcceptanceRequired is a required field
    AcceptanceRequired *bool `type:"boolean" required:"true"`

    // The length of time (in seconds) to wait for players to accept a proposed
    // match, if acceptance is required.
    AcceptanceTimeoutSeconds *int64 `min:"1" type:"integer"`

    // The number of player slots in a match to keep open for future players. For
    // example, if the configuration's rule set specifies a match for a single 10-person
    // team, and the additional player count is set to 2, 10 players will be selected
    // for the match and 2 more player slots will be open for future players. This
    // parameter is not used if FlexMatchMode is set to STANDALONE.
    AdditionalPlayerCount *int64 `type:"integer"`

    // The method used to backfill game sessions that are created with this matchmaking
    // configuration. Specify MANUAL when your game manages backfill requests manually
    // or does not use the match backfill feature. Specify AUTOMATIC to have Amazon
    // GameLift create a backfill request whenever a game session has one or more
    // open slots. Learn more about manual and automatic backfill in Backfill Existing
    // Games with FlexMatch (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html).
    // Automatic backfill is not available when FlexMatchMode is set to STANDALONE.
    BackfillMode *string `type:"string" enum:"BackfillMode"`

    // Information to be added to all events related to this matchmaking configuration.
    CustomEventData *string `type:"string"`

    // A human-readable description of the matchmaking configuration.
    Description *string `min:"1" type:"string"`

    // Indicates whether this matchmaking configuration is being used with Amazon
    // GameLift hosting or as a standalone matchmaking solution.
    //
    //    * STANDALONE - FlexMatch forms matches and returns match information,
    //    including players and team assignments, in a MatchmakingSucceeded (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded)
    //    event.
    //
    //    * WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift
    //    queue to start a game session for the match.
    FlexMatchMode *string `type:"string" enum:"FlexMatchMode"`

    // A set of key-value pairs that can store custom data in a game session. For
    // example: {"Key": "difficulty", "Value": "novice"}. This information is added
    // to the new GameSession object that is created for a successful match. This
    // parameter is not used if FlexMatchMode is set to STANDALONE.
    GameProperties []*GameProperty `type:"list"`

    // A set of custom game session properties, formatted as a single string value.
    // This data is passed to a game server process with a request to start a new
    // game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)).
    // This information is added to the new GameSession object that is created for
    // a successful match. This parameter is not used if FlexMatchMode is set to
    // STANDALONE.
    GameSessionData *string `min:"1" type:"string"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift game session queue resource and uniquely
    // identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue
    // name>. Queues can be located in any Region. Queues are used to start new
    // Amazon GameLift-hosted game sessions for matches that are created with this
    // matchmaking configuration. If FlexMatchMode is set to STANDALONE, do not
    // set this parameter.
    GameSessionQueueArns []*string `type:"list"`

    // A unique identifier for the matchmaking configuration. This name is used
    // to identify the configuration associated with a matchmaking request or ticket.
    //
    // Name is a required field
    Name *string `type:"string" required:"true"`

    // An SNS topic ARN that is set up to receive matchmaking notifications. See
    // Setting up notifications for matchmaking (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html)
    // for more information.
    NotificationTarget *string `type:"string"`

    // The maximum duration, in seconds, that a matchmaking ticket can remain in
    // process before timing out. Requests that fail due to timing out can be resubmitted
    // as needed.
    //
    // RequestTimeoutSeconds is a required field
    RequestTimeoutSeconds *int64 `min:"1" type:"integer" required:"true"`

    // A unique identifier for the matchmaking rule set to use with this configuration.
    // You can use either the rule set name or ARN value. A matchmaking configuration
    // can only use rule sets that are defined in the same Region.
    //
    // RuleSetName is a required field
    RuleSetName *string `min:"1" type:"string" required:"true"`

    // A list of labels to assign to the new matchmaking configuration resource.
    // Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources
    // are useful for resource management, access management and cost allocation.
    // For more information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`
    // contains filtered or unexported fields
}

func (CreateMatchmakingConfigurationInput) GoString

func (s CreateMatchmakingConfigurationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateMatchmakingConfigurationInput) SetAcceptanceRequired

func (s *CreateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *CreateMatchmakingConfigurationInput

SetAcceptanceRequired sets the AcceptanceRequired field's value.

func (*CreateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds

func (s *CreateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput

SetAcceptanceTimeoutSeconds sets the AcceptanceTimeoutSeconds field's value.

func (*CreateMatchmakingConfigurationInput) SetAdditionalPlayerCount

func (s *CreateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *CreateMatchmakingConfigurationInput

SetAdditionalPlayerCount sets the AdditionalPlayerCount field's value.

func (*CreateMatchmakingConfigurationInput) SetBackfillMode

func (s *CreateMatchmakingConfigurationInput) SetBackfillMode(v string) *CreateMatchmakingConfigurationInput

SetBackfillMode sets the BackfillMode field's value.

func (*CreateMatchmakingConfigurationInput) SetCustomEventData

func (s *CreateMatchmakingConfigurationInput) SetCustomEventData(v string) *CreateMatchmakingConfigurationInput

SetCustomEventData sets the CustomEventData field's value.

func (*CreateMatchmakingConfigurationInput) SetDescription

func (s *CreateMatchmakingConfigurationInput) SetDescription(v string) *CreateMatchmakingConfigurationInput

SetDescription sets the Description field's value.

func (*CreateMatchmakingConfigurationInput) SetFlexMatchMode

func (s *CreateMatchmakingConfigurationInput) SetFlexMatchMode(v string) *CreateMatchmakingConfigurationInput

SetFlexMatchMode sets the FlexMatchMode field's value.

func (*CreateMatchmakingConfigurationInput) SetGameProperties

func (s *CreateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *CreateMatchmakingConfigurationInput

SetGameProperties sets the GameProperties field's value.

func (*CreateMatchmakingConfigurationInput) SetGameSessionData

func (s *CreateMatchmakingConfigurationInput) SetGameSessionData(v string) *CreateMatchmakingConfigurationInput

SetGameSessionData sets the GameSessionData field's value.

func (*CreateMatchmakingConfigurationInput) SetGameSessionQueueArns

func (s *CreateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *CreateMatchmakingConfigurationInput

SetGameSessionQueueArns sets the GameSessionQueueArns field's value.

func (*CreateMatchmakingConfigurationInput) SetName

func (s *CreateMatchmakingConfigurationInput) SetName(v string) *CreateMatchmakingConfigurationInput

SetName sets the Name field's value.

func (*CreateMatchmakingConfigurationInput) SetNotificationTarget

func (s *CreateMatchmakingConfigurationInput) SetNotificationTarget(v string) *CreateMatchmakingConfigurationInput

SetNotificationTarget sets the NotificationTarget field's value.

func (*CreateMatchmakingConfigurationInput) SetRequestTimeoutSeconds

func (s *CreateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput

SetRequestTimeoutSeconds sets the RequestTimeoutSeconds field's value.

func (*CreateMatchmakingConfigurationInput) SetRuleSetName

func (s *CreateMatchmakingConfigurationInput) SetRuleSetName(v string) *CreateMatchmakingConfigurationInput

SetRuleSetName sets the RuleSetName field's value.

func (*CreateMatchmakingConfigurationInput) SetTags

func (s *CreateMatchmakingConfigurationInput) SetTags(v []*Tag) *CreateMatchmakingConfigurationInput

SetTags sets the Tags field's value.

func (CreateMatchmakingConfigurationInput) String

func (s CreateMatchmakingConfigurationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateMatchmakingConfigurationInput) Validate

func (s *CreateMatchmakingConfigurationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateMatchmakingConfigurationOutput

type CreateMatchmakingConfigurationOutput struct {

    // Object that describes the newly created matchmaking configuration.
    Configuration *MatchmakingConfiguration `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateMatchmakingConfigurationOutput) GoString

func (s CreateMatchmakingConfigurationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateMatchmakingConfigurationOutput) SetConfiguration

func (s *CreateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *CreateMatchmakingConfigurationOutput

SetConfiguration sets the Configuration field's value.

func (CreateMatchmakingConfigurationOutput) String

func (s CreateMatchmakingConfigurationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateMatchmakingRuleSetInput

type CreateMatchmakingRuleSetInput struct {

    // A unique identifier for the matchmaking rule set. A matchmaking configuration
    // identifies the rule set it uses by this name value. Note that the rule set
    // name is different from the optional name field in the rule set body.
    //
    // Name is a required field
    Name *string `type:"string" required:"true"`

    // A collection of matchmaking rules, formatted as a JSON string. Comments are
    // not allowed in JSON, but most elements support a description field.
    //
    // RuleSetBody is a required field
    RuleSetBody *string `min:"1" type:"string" required:"true"`

    // A list of labels to assign to the new matchmaking rule set resource. Tags
    // are developer-defined key-value pairs. Tagging Amazon Web Services resources
    // are useful for resource management, access management and cost allocation.
    // For more information, see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference.
    Tags []*Tag `type:"list"`
    // contains filtered or unexported fields
}

func (CreateMatchmakingRuleSetInput) GoString

func (s CreateMatchmakingRuleSetInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateMatchmakingRuleSetInput) SetName

func (s *CreateMatchmakingRuleSetInput) SetName(v string) *CreateMatchmakingRuleSetInput

SetName sets the Name field's value.

func (*CreateMatchmakingRuleSetInput) SetRuleSetBody

func (s *CreateMatchmakingRuleSetInput) SetRuleSetBody(v string) *CreateMatchmakingRuleSetInput

SetRuleSetBody sets the RuleSetBody field's value.

func (*CreateMatchmakingRuleSetInput) SetTags

func (s *CreateMatchmakingRuleSetInput) SetTags(v []*Tag) *CreateMatchmakingRuleSetInput

SetTags sets the Tags field's value.

func (CreateMatchmakingRuleSetInput) String

func (s CreateMatchmakingRuleSetInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateMatchmakingRuleSetInput) Validate

func (s *CreateMatchmakingRuleSetInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateMatchmakingRuleSetOutput

type CreateMatchmakingRuleSetOutput struct {

    // The newly created matchmaking rule set.
    //
    // RuleSet is a required field
    RuleSet *MatchmakingRuleSet `type:"structure" required:"true"`
    // contains filtered or unexported fields
}

func (CreateMatchmakingRuleSetOutput) GoString

func (s CreateMatchmakingRuleSetOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateMatchmakingRuleSetOutput) SetRuleSet

func (s *CreateMatchmakingRuleSetOutput) SetRuleSet(v *MatchmakingRuleSet) *CreateMatchmakingRuleSetOutput

SetRuleSet sets the RuleSet field's value.

func (CreateMatchmakingRuleSetOutput) String

func (s CreateMatchmakingRuleSetOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreatePlayerSessionInput

type CreatePlayerSessionInput struct {

    // A unique identifier for the game session to add a player to.
    //
    // GameSessionId is a required field
    GameSessionId *string `min:"1" type:"string" required:"true"`

    // Developer-defined information related to a player. Amazon GameLift does not
    // use this data, so it can be formatted as needed for use in the game.
    PlayerData *string `min:"1" type:"string"`

    // A unique identifier for a player. Player IDs are developer-defined.
    //
    // PlayerId is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by CreatePlayerSessionInput's
    // String and GoString methods.
    //
    // PlayerId is a required field
    PlayerId *string `min:"1" type:"string" required:"true" sensitive:"true"`
    // contains filtered or unexported fields
}

func (CreatePlayerSessionInput) GoString

func (s CreatePlayerSessionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreatePlayerSessionInput) SetGameSessionId

func (s *CreatePlayerSessionInput) SetGameSessionId(v string) *CreatePlayerSessionInput

SetGameSessionId sets the GameSessionId field's value.

func (*CreatePlayerSessionInput) SetPlayerData

func (s *CreatePlayerSessionInput) SetPlayerData(v string) *CreatePlayerSessionInput

SetPlayerData sets the PlayerData field's value.

func (*CreatePlayerSessionInput) SetPlayerId

func (s *CreatePlayerSessionInput) SetPlayerId(v string) *CreatePlayerSessionInput

SetPlayerId sets the PlayerId field's value.

func (CreatePlayerSessionInput) String

func (s CreatePlayerSessionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreatePlayerSessionInput) Validate

func (s *CreatePlayerSessionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreatePlayerSessionOutput

type CreatePlayerSessionOutput struct {

    // Object that describes the newly created player session record.
    PlayerSession *PlayerSession `type:"structure"`
    // contains filtered or unexported fields
}

func (CreatePlayerSessionOutput) GoString

func (s CreatePlayerSessionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreatePlayerSessionOutput) SetPlayerSession

func (s *CreatePlayerSessionOutput) SetPlayerSession(v *PlayerSession) *CreatePlayerSessionOutput

SetPlayerSession sets the PlayerSession field's value.

func (CreatePlayerSessionOutput) String

func (s CreatePlayerSessionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreatePlayerSessionsInput

type CreatePlayerSessionsInput struct {

    // A unique identifier for the game session to add players to.
    //
    // GameSessionId is a required field
    GameSessionId *string `min:"1" type:"string" required:"true"`

    // Map of string pairs, each specifying a player ID and a set of developer-defined
    // information related to the player. Amazon GameLift does not use this data,
    // so it can be formatted as needed for use in the game. Any player data strings
    // for player IDs that are not included in the PlayerIds parameter are ignored.
    PlayerDataMap map[string]*string `type:"map"`

    // List of unique identifiers for the players to be added.
    //
    // PlayerIds is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by CreatePlayerSessionsInput's
    // String and GoString methods.
    //
    // PlayerIds is a required field
    PlayerIds []*string `min:"1" type:"list" required:"true" sensitive:"true"`
    // contains filtered or unexported fields
}

func (CreatePlayerSessionsInput) GoString

func (s CreatePlayerSessionsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreatePlayerSessionsInput) SetGameSessionId

func (s *CreatePlayerSessionsInput) SetGameSessionId(v string) *CreatePlayerSessionsInput

SetGameSessionId sets the GameSessionId field's value.

func (*CreatePlayerSessionsInput) SetPlayerDataMap

func (s *CreatePlayerSessionsInput) SetPlayerDataMap(v map[string]*string) *CreatePlayerSessionsInput

SetPlayerDataMap sets the PlayerDataMap field's value.

func (*CreatePlayerSessionsInput) SetPlayerIds

func (s *CreatePlayerSessionsInput) SetPlayerIds(v []*string) *CreatePlayerSessionsInput

SetPlayerIds sets the PlayerIds field's value.

func (CreatePlayerSessionsInput) String

func (s CreatePlayerSessionsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreatePlayerSessionsInput) Validate

func (s *CreatePlayerSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreatePlayerSessionsOutput

type CreatePlayerSessionsOutput struct {

    // A collection of player session objects created for the added players.
    PlayerSessions []*PlayerSession `type:"list"`
    // contains filtered or unexported fields
}

func (CreatePlayerSessionsOutput) GoString

func (s CreatePlayerSessionsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreatePlayerSessionsOutput) SetPlayerSessions

func (s *CreatePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *CreatePlayerSessionsOutput

SetPlayerSessions sets the PlayerSessions field's value.

func (CreatePlayerSessionsOutput) String

func (s CreatePlayerSessionsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateScriptInput

type CreateScriptInput struct {

    // A descriptive label that is associated with a script. Script names don't
    // need to be unique. You can use UpdateScript (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html)
    // to change this value later.
    Name *string `min:"1" type:"string"`

    // The location of the Amazon S3 bucket where a zipped file containing your
    // Realtime scripts is stored. The storage location must specify the Amazon
    // S3 bucket name, the zip file name (the "key"), and a role ARN that allows
    // Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must
    // be in the same Region where you want to create a new script. By default,
    // Amazon GameLift uploads the latest version of the zip file; if you have S3
    // object versioning turned on, you can use the ObjectVersion parameter to specify
    // an earlier version.
    StorageLocation *S3Location `type:"structure"`

    // A list of labels to assign to the new script resource. Tags are developer-defined
    // key-value pairs. Tagging Amazon Web Services resources are useful for resource
    // management, access management and cost allocation. For more information,
    // see Tagging Amazon Web Services Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html)
    // in the Amazon Web Services General Reference. Once the resource is created,
    // you can use TagResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html),
    // UntagResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html),
    // and ListTagsForResource (https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html)
    // to add, remove, and view tags. The maximum tag limit may be lower than stated.
    // See the Amazon Web Services General Reference for actual tagging limits.
    Tags []*Tag `type:"list"`

    // Version information associated with a build or script. Version strings don't
    // need to be unique. You can use UpdateScript (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html)
    // to change this value later.
    Version *string `min:"1" type:"string"`

    // A data object containing your Realtime scripts and dependencies as a zip
    // file. The zip file can have one or multiple files. Maximum size of a zip
    // file is 5 MB.
    //
    // When using the Amazon Web Services CLI tool to create a script, this parameter
    // is set to the zip file name. It must be prepended with the string "fileb://"
    // to indicate that the file data is a binary object. For example: --zip-file
    // fileb://myRealtimeScript.zip.
    // ZipFile is automatically base64 encoded/decoded by the SDK.
    ZipFile []byte `type:"blob"`
    // contains filtered or unexported fields
}

func (CreateScriptInput) GoString

func (s CreateScriptInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateScriptInput) SetName

func (s *CreateScriptInput) SetName(v string) *CreateScriptInput

SetName sets the Name field's value.

func (*CreateScriptInput) SetStorageLocation

func (s *CreateScriptInput) SetStorageLocation(v *S3Location) *CreateScriptInput

SetStorageLocation sets the StorageLocation field's value.

func (*CreateScriptInput) SetTags

func (s *CreateScriptInput) SetTags(v []*Tag) *CreateScriptInput

SetTags sets the Tags field's value.

func (*CreateScriptInput) SetVersion

func (s *CreateScriptInput) SetVersion(v string) *CreateScriptInput

SetVersion sets the Version field's value.

func (*CreateScriptInput) SetZipFile

func (s *CreateScriptInput) SetZipFile(v []byte) *CreateScriptInput

SetZipFile sets the ZipFile field's value.

func (CreateScriptInput) String

func (s CreateScriptInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateScriptInput) Validate

func (s *CreateScriptInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateScriptOutput

type CreateScriptOutput struct {

    // The newly created script record with a unique script ID and ARN. The new
    // script's storage location reflects an Amazon S3 location: (1) If the script
    // was uploaded from an S3 bucket under your account, the storage location reflects
    // the information that was provided in the CreateScript request; (2) If the
    // script file was uploaded from a local zip file, the storage location reflects
    // an S3 location controls by the Amazon GameLift service.
    Script *Script `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateScriptOutput) GoString

func (s CreateScriptOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateScriptOutput) SetScript

func (s *CreateScriptOutput) SetScript(v *Script) *CreateScriptOutput

SetScript sets the Script field's value.

func (CreateScriptOutput) String

func (s CreateScriptOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateVpcPeeringAuthorizationInput

type CreateVpcPeeringAuthorizationInput struct {

    // A unique identifier for the Amazon Web Services account that you use to manage
    // your Amazon GameLift fleet. You can find your Account ID in the Amazon Web
    // Services Management Console under account settings.
    //
    // GameLiftAwsAccountId is a required field
    GameLiftAwsAccountId *string `min:"1" type:"string" required:"true"`

    // A unique identifier for a VPC with resources to be accessed by your Amazon
    // GameLift fleet. The VPC must be in the same Region as your fleet. To look
    // up a VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/)
    // in the Amazon Web Services Management Console. Learn more about VPC peering
    // in VPC Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html).
    //
    // PeerVpcId is a required field
    PeerVpcId *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (CreateVpcPeeringAuthorizationInput) GoString

func (s CreateVpcPeeringAuthorizationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId

func (s *CreateVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *CreateVpcPeeringAuthorizationInput

SetGameLiftAwsAccountId sets the GameLiftAwsAccountId field's value.

func (*CreateVpcPeeringAuthorizationInput) SetPeerVpcId

func (s *CreateVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *CreateVpcPeeringAuthorizationInput

SetPeerVpcId sets the PeerVpcId field's value.

func (CreateVpcPeeringAuthorizationInput) String

func (s CreateVpcPeeringAuthorizationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateVpcPeeringAuthorizationInput) Validate

func (s *CreateVpcPeeringAuthorizationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateVpcPeeringAuthorizationOutput

type CreateVpcPeeringAuthorizationOutput struct {

    // Details on the requested VPC peering authorization, including expiration.
    VpcPeeringAuthorization *VpcPeeringAuthorization `type:"structure"`
    // contains filtered or unexported fields
}

func (CreateVpcPeeringAuthorizationOutput) GoString

func (s CreateVpcPeeringAuthorizationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateVpcPeeringAuthorizationOutput) SetVpcPeeringAuthorization

func (s *CreateVpcPeeringAuthorizationOutput) SetVpcPeeringAuthorization(v *VpcPeeringAuthorization) *CreateVpcPeeringAuthorizationOutput

SetVpcPeeringAuthorization sets the VpcPeeringAuthorization field's value.

func (CreateVpcPeeringAuthorizationOutput) String

func (s CreateVpcPeeringAuthorizationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type CreateVpcPeeringConnectionInput

type CreateVpcPeeringConnectionInput struct {

    // A unique identifier for the fleet. You can use either the fleet ID or ARN
    // value. This tells Amazon GameLift which GameLift VPC to peer with.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // A unique identifier for the Amazon Web Services account with the VPC that
    // you want to peer your Amazon GameLift fleet with. You can find your Account
    // ID in the Amazon Web Services Management Console under account settings.
    //
    // PeerVpcAwsAccountId is a required field
    PeerVpcAwsAccountId *string `min:"1" type:"string" required:"true"`

    // A unique identifier for a VPC with resources to be accessed by your Amazon
    // GameLift fleet. The VPC must be in the same Region as your fleet. To look
    // up a VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/)
    // in the Amazon Web Services Management Console. Learn more about VPC peering
    // in VPC Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html).
    //
    // PeerVpcId is a required field
    PeerVpcId *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (CreateVpcPeeringConnectionInput) GoString

func (s CreateVpcPeeringConnectionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateVpcPeeringConnectionInput) SetFleetId

func (s *CreateVpcPeeringConnectionInput) SetFleetId(v string) *CreateVpcPeeringConnectionInput

SetFleetId sets the FleetId field's value.

func (*CreateVpcPeeringConnectionInput) SetPeerVpcAwsAccountId

func (s *CreateVpcPeeringConnectionInput) SetPeerVpcAwsAccountId(v string) *CreateVpcPeeringConnectionInput

SetPeerVpcAwsAccountId sets the PeerVpcAwsAccountId field's value.

func (*CreateVpcPeeringConnectionInput) SetPeerVpcId

func (s *CreateVpcPeeringConnectionInput) SetPeerVpcId(v string) *CreateVpcPeeringConnectionInput

SetPeerVpcId sets the PeerVpcId field's value.

func (CreateVpcPeeringConnectionInput) String

func (s CreateVpcPeeringConnectionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*CreateVpcPeeringConnectionInput) Validate

func (s *CreateVpcPeeringConnectionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type CreateVpcPeeringConnectionOutput

type CreateVpcPeeringConnectionOutput struct {
    // contains filtered or unexported fields
}

func (CreateVpcPeeringConnectionOutput) GoString

func (s CreateVpcPeeringConnectionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (CreateVpcPeeringConnectionOutput) String

func (s CreateVpcPeeringConnectionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteAliasInput

type DeleteAliasInput struct {

    // A unique identifier of the alias that you want to delete. You can use either
    // the alias ID or ARN value.
    //
    // AliasId is a required field
    AliasId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteAliasInput) GoString

func (s DeleteAliasInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteAliasInput) SetAliasId

func (s *DeleteAliasInput) SetAliasId(v string) *DeleteAliasInput

SetAliasId sets the AliasId field's value.

func (DeleteAliasInput) String

func (s DeleteAliasInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteAliasInput) Validate

func (s *DeleteAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteAliasOutput

type DeleteAliasOutput struct {
    // contains filtered or unexported fields
}

func (DeleteAliasOutput) GoString

func (s DeleteAliasOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteAliasOutput) String

func (s DeleteAliasOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteBuildInput

type DeleteBuildInput struct {

    // A unique identifier for the build to delete. You can use either the build
    // ID or ARN value.
    //
    // BuildId is a required field
    BuildId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteBuildInput) GoString

func (s DeleteBuildInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteBuildInput) SetBuildId

func (s *DeleteBuildInput) SetBuildId(v string) *DeleteBuildInput

SetBuildId sets the BuildId field's value.

func (DeleteBuildInput) String

func (s DeleteBuildInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteBuildInput) Validate

func (s *DeleteBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteBuildOutput

type DeleteBuildOutput struct {
    // contains filtered or unexported fields
}

func (DeleteBuildOutput) GoString

func (s DeleteBuildOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteBuildOutput) String

func (s DeleteBuildOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteContainerGroupDefinitionInput

type DeleteContainerGroupDefinitionInput struct {

    // The unique identifier for the container group definition to delete. You can
    // use either the Name or ARN value.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteContainerGroupDefinitionInput) GoString

func (s DeleteContainerGroupDefinitionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteContainerGroupDefinitionInput) SetName

func (s *DeleteContainerGroupDefinitionInput) SetName(v string) *DeleteContainerGroupDefinitionInput

SetName sets the Name field's value.

func (DeleteContainerGroupDefinitionInput) String

func (s DeleteContainerGroupDefinitionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteContainerGroupDefinitionInput) Validate

func (s *DeleteContainerGroupDefinitionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteContainerGroupDefinitionOutput

type DeleteContainerGroupDefinitionOutput struct {
    // contains filtered or unexported fields
}

func (DeleteContainerGroupDefinitionOutput) GoString

func (s DeleteContainerGroupDefinitionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteContainerGroupDefinitionOutput) String

func (s DeleteContainerGroupDefinitionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteFleetInput

type DeleteFleetInput struct {

    // A unique identifier for the fleet to be deleted. You can use either the fleet
    // ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteFleetInput) GoString

func (s DeleteFleetInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteFleetInput) SetFleetId

func (s *DeleteFleetInput) SetFleetId(v string) *DeleteFleetInput

SetFleetId sets the FleetId field's value.

func (DeleteFleetInput) String

func (s DeleteFleetInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteFleetInput) Validate

func (s *DeleteFleetInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteFleetLocationsInput

type DeleteFleetLocationsInput struct {

    // A unique identifier for the fleet to delete locations for. You can use either
    // the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // The list of fleet locations to delete. Specify locations in the form of an
    // Amazon Web Services Region code, such as us-west-2.
    //
    // Locations is a required field
    Locations []*string `min:"1" type:"list" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteFleetLocationsInput) GoString

func (s DeleteFleetLocationsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteFleetLocationsInput) SetFleetId

func (s *DeleteFleetLocationsInput) SetFleetId(v string) *DeleteFleetLocationsInput

SetFleetId sets the FleetId field's value.

func (*DeleteFleetLocationsInput) SetLocations

func (s *DeleteFleetLocationsInput) SetLocations(v []*string) *DeleteFleetLocationsInput

SetLocations sets the Locations field's value.

func (DeleteFleetLocationsInput) String

func (s DeleteFleetLocationsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteFleetLocationsInput) Validate

func (s *DeleteFleetLocationsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteFleetLocationsOutput

type DeleteFleetLocationsOutput struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet that location attributes are being deleted
    // for.
    FleetId *string `type:"string"`

    // The remote locations that are being deleted, with each location status set
    // to DELETING.
    LocationStates []*LocationState `type:"list"`
    // contains filtered or unexported fields
}

func (DeleteFleetLocationsOutput) GoString

func (s DeleteFleetLocationsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteFleetLocationsOutput) SetFleetArn

func (s *DeleteFleetLocationsOutput) SetFleetArn(v string) *DeleteFleetLocationsOutput

SetFleetArn sets the FleetArn field's value.

func (*DeleteFleetLocationsOutput) SetFleetId

func (s *DeleteFleetLocationsOutput) SetFleetId(v string) *DeleteFleetLocationsOutput

SetFleetId sets the FleetId field's value.

func (*DeleteFleetLocationsOutput) SetLocationStates

func (s *DeleteFleetLocationsOutput) SetLocationStates(v []*LocationState) *DeleteFleetLocationsOutput

SetLocationStates sets the LocationStates field's value.

func (DeleteFleetLocationsOutput) String

func (s DeleteFleetLocationsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteFleetOutput

type DeleteFleetOutput struct {
    // contains filtered or unexported fields
}

func (DeleteFleetOutput) GoString

func (s DeleteFleetOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteFleetOutput) String

func (s DeleteFleetOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteGameServerGroupInput

type DeleteGameServerGroupInput struct {

    // The type of delete to perform. Options include the following:
    //
    //    * SAFE_DELETE – (default) Terminates the game server group and Amazon
    //    EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
    //    status.
    //
    //    * FORCE_DELETE – Terminates the game server group, including all active
    //    game servers regardless of their utilization status, and the Amazon EC2
    //    Auto Scaling group.
    //
    //    * RETAIN – Does a safe delete of the game server group but retains the
    //    Amazon EC2 Auto Scaling group as is.
    DeleteOption *string `type:"string" enum:"GameServerGroupDeleteOption"`

    // A unique identifier for the game server group. Use either the name or ARN
    // value.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteGameServerGroupInput) GoString

func (s DeleteGameServerGroupInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteGameServerGroupInput) SetDeleteOption

func (s *DeleteGameServerGroupInput) SetDeleteOption(v string) *DeleteGameServerGroupInput

SetDeleteOption sets the DeleteOption field's value.

func (*DeleteGameServerGroupInput) SetGameServerGroupName

func (s *DeleteGameServerGroupInput) SetGameServerGroupName(v string) *DeleteGameServerGroupInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (DeleteGameServerGroupInput) String

func (s DeleteGameServerGroupInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteGameServerGroupInput) Validate

func (s *DeleteGameServerGroupInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteGameServerGroupOutput

type DeleteGameServerGroupOutput struct {

    // An object that describes the deleted game server group resource, with status
    // updated to DELETE_SCHEDULED.
    GameServerGroup *GameServerGroup `type:"structure"`
    // contains filtered or unexported fields
}

func (DeleteGameServerGroupOutput) GoString

func (s DeleteGameServerGroupOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteGameServerGroupOutput) SetGameServerGroup

func (s *DeleteGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *DeleteGameServerGroupOutput

SetGameServerGroup sets the GameServerGroup field's value.

func (DeleteGameServerGroupOutput) String

func (s DeleteGameServerGroupOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteGameSessionQueueInput

type DeleteGameSessionQueueInput struct {

    // A descriptive label that is associated with game session queue. Queue names
    // must be unique within each Region. You can use either the queue ID or ARN
    // value.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteGameSessionQueueInput) GoString

func (s DeleteGameSessionQueueInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteGameSessionQueueInput) SetName

func (s *DeleteGameSessionQueueInput) SetName(v string) *DeleteGameSessionQueueInput

SetName sets the Name field's value.

func (DeleteGameSessionQueueInput) String

func (s DeleteGameSessionQueueInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteGameSessionQueueInput) Validate

func (s *DeleteGameSessionQueueInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteGameSessionQueueOutput

type DeleteGameSessionQueueOutput struct {
    // contains filtered or unexported fields
}

func (DeleteGameSessionQueueOutput) GoString

func (s DeleteGameSessionQueueOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteGameSessionQueueOutput) String

func (s DeleteGameSessionQueueOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteLocationInput

type DeleteLocationInput struct {

    // The location name of the custom location to be deleted.
    //
    // LocationName is a required field
    LocationName *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteLocationInput) GoString

func (s DeleteLocationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteLocationInput) SetLocationName

func (s *DeleteLocationInput) SetLocationName(v string) *DeleteLocationInput

SetLocationName sets the LocationName field's value.

func (DeleteLocationInput) String

func (s DeleteLocationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteLocationInput) Validate

func (s *DeleteLocationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteLocationOutput

type DeleteLocationOutput struct {
    // contains filtered or unexported fields
}

func (DeleteLocationOutput) GoString

func (s DeleteLocationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteLocationOutput) String

func (s DeleteLocationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteMatchmakingConfigurationInput

type DeleteMatchmakingConfigurationInput struct {

    // A unique identifier for the matchmaking configuration. You can use either
    // the configuration name or ARN value.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteMatchmakingConfigurationInput) GoString

func (s DeleteMatchmakingConfigurationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteMatchmakingConfigurationInput) SetName

func (s *DeleteMatchmakingConfigurationInput) SetName(v string) *DeleteMatchmakingConfigurationInput

SetName sets the Name field's value.

func (DeleteMatchmakingConfigurationInput) String

func (s DeleteMatchmakingConfigurationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteMatchmakingConfigurationInput) Validate

func (s *DeleteMatchmakingConfigurationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteMatchmakingConfigurationOutput

type DeleteMatchmakingConfigurationOutput struct {
    // contains filtered or unexported fields
}

func (DeleteMatchmakingConfigurationOutput) GoString

func (s DeleteMatchmakingConfigurationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteMatchmakingConfigurationOutput) String

func (s DeleteMatchmakingConfigurationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteMatchmakingRuleSetInput

type DeleteMatchmakingRuleSetInput struct {

    // A unique identifier for the matchmaking rule set to be deleted. (Note: The
    // rule set name is different from the optional "name" field in the rule set
    // body.) You can use either the rule set name or ARN value.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteMatchmakingRuleSetInput) GoString

func (s DeleteMatchmakingRuleSetInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteMatchmakingRuleSetInput) SetName

func (s *DeleteMatchmakingRuleSetInput) SetName(v string) *DeleteMatchmakingRuleSetInput

SetName sets the Name field's value.

func (DeleteMatchmakingRuleSetInput) String

func (s DeleteMatchmakingRuleSetInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteMatchmakingRuleSetInput) Validate

func (s *DeleteMatchmakingRuleSetInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteMatchmakingRuleSetOutput

type DeleteMatchmakingRuleSetOutput struct {
    // contains filtered or unexported fields
}

func (DeleteMatchmakingRuleSetOutput) GoString

func (s DeleteMatchmakingRuleSetOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteMatchmakingRuleSetOutput) String

func (s DeleteMatchmakingRuleSetOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteScalingPolicyInput

type DeleteScalingPolicyInput struct {

    // A unique identifier for the fleet to be deleted. You can use either the fleet
    // ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // A descriptive label that is associated with a fleet's scaling policy. Policy
    // names do not need to be unique.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteScalingPolicyInput) GoString

func (s DeleteScalingPolicyInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteScalingPolicyInput) SetFleetId

func (s *DeleteScalingPolicyInput) SetFleetId(v string) *DeleteScalingPolicyInput

SetFleetId sets the FleetId field's value.

func (*DeleteScalingPolicyInput) SetName

func (s *DeleteScalingPolicyInput) SetName(v string) *DeleteScalingPolicyInput

SetName sets the Name field's value.

func (DeleteScalingPolicyInput) String

func (s DeleteScalingPolicyInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteScalingPolicyInput) Validate

func (s *DeleteScalingPolicyInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteScalingPolicyOutput

type DeleteScalingPolicyOutput struct {
    // contains filtered or unexported fields
}

func (DeleteScalingPolicyOutput) GoString

func (s DeleteScalingPolicyOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteScalingPolicyOutput) String

func (s DeleteScalingPolicyOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteScriptInput

type DeleteScriptInput struct {

    // A unique identifier for the Realtime script to delete. You can use either
    // the script ID or ARN value.
    //
    // ScriptId is a required field
    ScriptId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteScriptInput) GoString

func (s DeleteScriptInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteScriptInput) SetScriptId

func (s *DeleteScriptInput) SetScriptId(v string) *DeleteScriptInput

SetScriptId sets the ScriptId field's value.

func (DeleteScriptInput) String

func (s DeleteScriptInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteScriptInput) Validate

func (s *DeleteScriptInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteScriptOutput

type DeleteScriptOutput struct {
    // contains filtered or unexported fields
}

func (DeleteScriptOutput) GoString

func (s DeleteScriptOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteScriptOutput) String

func (s DeleteScriptOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteVpcPeeringAuthorizationInput

type DeleteVpcPeeringAuthorizationInput struct {

    // A unique identifier for the Amazon Web Services account that you use to manage
    // your Amazon GameLift fleet. You can find your Account ID in the Amazon Web
    // Services Management Console under account settings.
    //
    // GameLiftAwsAccountId is a required field
    GameLiftAwsAccountId *string `min:"1" type:"string" required:"true"`

    // A unique identifier for a VPC with resources to be accessed by your Amazon
    // GameLift fleet. The VPC must be in the same Region as your fleet. To look
    // up a VPC ID, use the VPC Dashboard (https://console.aws.amazon.com/vpc/)
    // in the Amazon Web Services Management Console. Learn more about VPC peering
    // in VPC Peering with Amazon GameLift Fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html).
    //
    // PeerVpcId is a required field
    PeerVpcId *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteVpcPeeringAuthorizationInput) GoString

func (s DeleteVpcPeeringAuthorizationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId

func (s *DeleteVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *DeleteVpcPeeringAuthorizationInput

SetGameLiftAwsAccountId sets the GameLiftAwsAccountId field's value.

func (*DeleteVpcPeeringAuthorizationInput) SetPeerVpcId

func (s *DeleteVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *DeleteVpcPeeringAuthorizationInput

SetPeerVpcId sets the PeerVpcId field's value.

func (DeleteVpcPeeringAuthorizationInput) String

func (s DeleteVpcPeeringAuthorizationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteVpcPeeringAuthorizationInput) Validate

func (s *DeleteVpcPeeringAuthorizationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteVpcPeeringAuthorizationOutput

type DeleteVpcPeeringAuthorizationOutput struct {
    // contains filtered or unexported fields
}

func (DeleteVpcPeeringAuthorizationOutput) GoString

func (s DeleteVpcPeeringAuthorizationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteVpcPeeringAuthorizationOutput) String

func (s DeleteVpcPeeringAuthorizationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeleteVpcPeeringConnectionInput

type DeleteVpcPeeringConnectionInput struct {

    // A unique identifier for the fleet. This fleet specified must match the fleet
    // referenced in the VPC peering connection record. You can use either the fleet
    // ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // A unique identifier for a VPC peering connection.
    //
    // VpcPeeringConnectionId is a required field
    VpcPeeringConnectionId *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeleteVpcPeeringConnectionInput) GoString

func (s DeleteVpcPeeringConnectionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteVpcPeeringConnectionInput) SetFleetId

func (s *DeleteVpcPeeringConnectionInput) SetFleetId(v string) *DeleteVpcPeeringConnectionInput

SetFleetId sets the FleetId field's value.

func (*DeleteVpcPeeringConnectionInput) SetVpcPeeringConnectionId

func (s *DeleteVpcPeeringConnectionInput) SetVpcPeeringConnectionId(v string) *DeleteVpcPeeringConnectionInput

SetVpcPeeringConnectionId sets the VpcPeeringConnectionId field's value.

func (DeleteVpcPeeringConnectionInput) String

func (s DeleteVpcPeeringConnectionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeleteVpcPeeringConnectionInput) Validate

func (s *DeleteVpcPeeringConnectionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeleteVpcPeeringConnectionOutput

type DeleteVpcPeeringConnectionOutput struct {
    // contains filtered or unexported fields
}

func (DeleteVpcPeeringConnectionOutput) GoString

func (s DeleteVpcPeeringConnectionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeleteVpcPeeringConnectionOutput) String

func (s DeleteVpcPeeringConnectionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeregisterComputeInput

type DeregisterComputeInput struct {

    // The unique identifier of the compute resource to deregister. For an Anywhere
    // fleet compute, use the registered compute name. For a container fleet, use
    // the compute name (for example, a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9)
    // or the compute ARN.
    //
    // ComputeName is a required field
    ComputeName *string `type:"string" required:"true"`

    // A unique identifier for the fleet the compute resource is currently registered
    // to.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeregisterComputeInput) GoString

func (s DeregisterComputeInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeregisterComputeInput) SetComputeName

func (s *DeregisterComputeInput) SetComputeName(v string) *DeregisterComputeInput

SetComputeName sets the ComputeName field's value.

func (*DeregisterComputeInput) SetFleetId

func (s *DeregisterComputeInput) SetFleetId(v string) *DeregisterComputeInput

SetFleetId sets the FleetId field's value.

func (DeregisterComputeInput) String

func (s DeregisterComputeInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeregisterComputeInput) Validate

func (s *DeregisterComputeInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeregisterComputeOutput

type DeregisterComputeOutput struct {
    // contains filtered or unexported fields
}

func (DeregisterComputeOutput) GoString

func (s DeregisterComputeOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeregisterComputeOutput) String

func (s DeregisterComputeOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DeregisterGameServerInput

type DeregisterGameServerInput struct {

    // A unique identifier for the game server group where the game server is running.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`

    // A custom string that uniquely identifies the game server to deregister.
    //
    // GameServerId is a required field
    GameServerId *string `min:"3" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DeregisterGameServerInput) GoString

func (s DeregisterGameServerInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeregisterGameServerInput) SetGameServerGroupName

func (s *DeregisterGameServerInput) SetGameServerGroupName(v string) *DeregisterGameServerInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (*DeregisterGameServerInput) SetGameServerId

func (s *DeregisterGameServerInput) SetGameServerId(v string) *DeregisterGameServerInput

SetGameServerId sets the GameServerId field's value.

func (DeregisterGameServerInput) String

func (s DeregisterGameServerInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DeregisterGameServerInput) Validate

func (s *DeregisterGameServerInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DeregisterGameServerOutput

type DeregisterGameServerOutput struct {
    // contains filtered or unexported fields
}

func (DeregisterGameServerOutput) GoString

func (s DeregisterGameServerOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DeregisterGameServerOutput) String

func (s DeregisterGameServerOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeAliasInput

type DescribeAliasInput struct {

    // The unique identifier for the fleet alias that you want to retrieve. You
    // can use either the alias ID or ARN value.
    //
    // AliasId is a required field
    AliasId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeAliasInput) GoString

func (s DescribeAliasInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeAliasInput) SetAliasId

func (s *DescribeAliasInput) SetAliasId(v string) *DescribeAliasInput

SetAliasId sets the AliasId field's value.

func (DescribeAliasInput) String

func (s DescribeAliasInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeAliasInput) Validate

func (s *DescribeAliasInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeAliasOutput

type DescribeAliasOutput struct {

    // The requested alias resource.
    Alias *Alias `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeAliasOutput) GoString

func (s DescribeAliasOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeAliasOutput) SetAlias

func (s *DescribeAliasOutput) SetAlias(v *Alias) *DescribeAliasOutput

SetAlias sets the Alias field's value.

func (DescribeAliasOutput) String

func (s DescribeAliasOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeBuildInput

type DescribeBuildInput struct {

    // A unique identifier for the build to retrieve properties for. You can use
    // either the build ID or ARN value.
    //
    // BuildId is a required field
    BuildId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeBuildInput) GoString

func (s DescribeBuildInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeBuildInput) SetBuildId

func (s *DescribeBuildInput) SetBuildId(v string) *DescribeBuildInput

SetBuildId sets the BuildId field's value.

func (DescribeBuildInput) String

func (s DescribeBuildInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeBuildInput) Validate

func (s *DescribeBuildInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeBuildOutput

type DescribeBuildOutput struct {

    // Set of properties describing the requested build.
    Build *Build `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeBuildOutput) GoString

func (s DescribeBuildOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeBuildOutput) SetBuild

func (s *DescribeBuildOutput) SetBuild(v *Build) *DescribeBuildOutput

SetBuild sets the Build field's value.

func (DescribeBuildOutput) String

func (s DescribeBuildOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeComputeInput

type DescribeComputeInput struct {

    // The unique identifier of the compute resource to retrieve properties for.
    // For an Anywhere fleet compute, use the registered compute name. For an EC2
    // fleet instance, use the instance ID. For a container fleet, use the compute
    // name (for example, a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9)
    // or the compute ARN.
    //
    // ComputeName is a required field
    ComputeName *string `type:"string" required:"true"`

    // A unique identifier for the fleet that the compute belongs to. You can use
    // either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeComputeInput) GoString

func (s DescribeComputeInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeComputeInput) SetComputeName

func (s *DescribeComputeInput) SetComputeName(v string) *DescribeComputeInput

SetComputeName sets the ComputeName field's value.

func (*DescribeComputeInput) SetFleetId

func (s *DescribeComputeInput) SetFleetId(v string) *DescribeComputeInput

SetFleetId sets the FleetId field's value.

func (DescribeComputeInput) String

func (s DescribeComputeInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeComputeInput) Validate

func (s *DescribeComputeInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeComputeOutput

type DescribeComputeOutput struct {

    // The set of properties for the requested compute resource.
    Compute *Compute `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeComputeOutput) GoString

func (s DescribeComputeOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeComputeOutput) SetCompute

func (s *DescribeComputeOutput) SetCompute(v *Compute) *DescribeComputeOutput

SetCompute sets the Compute field's value.

func (DescribeComputeOutput) String

func (s DescribeComputeOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeContainerGroupDefinitionInput

type DescribeContainerGroupDefinitionInput struct {

    // The unique identifier for the container group definition to retrieve properties
    // for. You can use either the Name or ARN value.
    //
    // Name is a required field
    Name *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeContainerGroupDefinitionInput) GoString

func (s DescribeContainerGroupDefinitionInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeContainerGroupDefinitionInput) SetName

func (s *DescribeContainerGroupDefinitionInput) SetName(v string) *DescribeContainerGroupDefinitionInput

SetName sets the Name field's value.

func (DescribeContainerGroupDefinitionInput) String

func (s DescribeContainerGroupDefinitionInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeContainerGroupDefinitionInput) Validate

func (s *DescribeContainerGroupDefinitionInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeContainerGroupDefinitionOutput

type DescribeContainerGroupDefinitionOutput struct {

    // The properties of the requested container group definition resource.
    ContainerGroupDefinition *ContainerGroupDefinition `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeContainerGroupDefinitionOutput) GoString

func (s DescribeContainerGroupDefinitionOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeContainerGroupDefinitionOutput) SetContainerGroupDefinition

func (s *DescribeContainerGroupDefinitionOutput) SetContainerGroupDefinition(v *ContainerGroupDefinition) *DescribeContainerGroupDefinitionOutput

SetContainerGroupDefinition sets the ContainerGroupDefinition field's value.

func (DescribeContainerGroupDefinitionOutput) String

func (s DescribeContainerGroupDefinitionOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeEC2InstanceLimitsInput

type DescribeEC2InstanceLimitsInput struct {

    // Name of an Amazon EC2 instance type that is supported in Amazon GameLift.
    // A fleet instance type determines the computing resources of each instance
    // in the fleet, including CPU, memory, storage, and networking capacity. Do
    // not specify a value for this parameter to retrieve limits for all instance
    // types.
    EC2InstanceType *string `type:"string" enum:"EC2InstanceType"`

    // The name of a remote location to request instance limits for, in the form
    // of an Amazon Web Services Region code such as us-west-2.
    Location *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeEC2InstanceLimitsInput) GoString

func (s DescribeEC2InstanceLimitsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeEC2InstanceLimitsInput) SetEC2InstanceType

func (s *DescribeEC2InstanceLimitsInput) SetEC2InstanceType(v string) *DescribeEC2InstanceLimitsInput

SetEC2InstanceType sets the EC2InstanceType field's value.

func (*DescribeEC2InstanceLimitsInput) SetLocation

func (s *DescribeEC2InstanceLimitsInput) SetLocation(v string) *DescribeEC2InstanceLimitsInput

SetLocation sets the Location field's value.

func (DescribeEC2InstanceLimitsInput) String

func (s DescribeEC2InstanceLimitsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeEC2InstanceLimitsInput) Validate

func (s *DescribeEC2InstanceLimitsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeEC2InstanceLimitsOutput

type DescribeEC2InstanceLimitsOutput struct {

    // The maximum number of instances for the specified instance type.
    EC2InstanceLimits []*EC2InstanceLimit `type:"list"`
    // contains filtered or unexported fields
}

func (DescribeEC2InstanceLimitsOutput) GoString

func (s DescribeEC2InstanceLimitsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeEC2InstanceLimitsOutput) SetEC2InstanceLimits

func (s *DescribeEC2InstanceLimitsOutput) SetEC2InstanceLimits(v []*EC2InstanceLimit) *DescribeEC2InstanceLimitsOutput

SetEC2InstanceLimits sets the EC2InstanceLimits field's value.

func (DescribeEC2InstanceLimitsOutput) String

func (s DescribeEC2InstanceLimitsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetAttributesInput

type DescribeFleetAttributesInput struct {

    // A list of unique fleet identifiers to retrieve attributes for. You can use
    // either the fleet ID or ARN value. To retrieve attributes for all current
    // fleets, do not include this parameter.
    FleetIds []*string `min:"1" type:"list"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. This parameter is ignored when
    // the request specifies one or a list of fleet IDs.
    Limit *int64 `min:"1" type:"integer"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value. This parameter
    // is ignored when the request specifies one or a list of fleet IDs.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetAttributesInput) GoString

func (s DescribeFleetAttributesInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetAttributesInput) SetFleetIds

func (s *DescribeFleetAttributesInput) SetFleetIds(v []*string) *DescribeFleetAttributesInput

SetFleetIds sets the FleetIds field's value.

func (*DescribeFleetAttributesInput) SetLimit

func (s *DescribeFleetAttributesInput) SetLimit(v int64) *DescribeFleetAttributesInput

SetLimit sets the Limit field's value.

func (*DescribeFleetAttributesInput) SetNextToken

func (s *DescribeFleetAttributesInput) SetNextToken(v string) *DescribeFleetAttributesInput

SetNextToken sets the NextToken field's value.

func (DescribeFleetAttributesInput) String

func (s DescribeFleetAttributesInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetAttributesInput) Validate

func (s *DescribeFleetAttributesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetAttributesOutput

type DescribeFleetAttributesOutput struct {

    // A collection of objects containing attribute metadata for each requested
    // fleet ID. Attribute objects are returned only for fleets that currently exist.
    FleetAttributes []*FleetAttributes `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetAttributesOutput) GoString

func (s DescribeFleetAttributesOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetAttributesOutput) SetFleetAttributes

func (s *DescribeFleetAttributesOutput) SetFleetAttributes(v []*FleetAttributes) *DescribeFleetAttributesOutput

SetFleetAttributes sets the FleetAttributes field's value.

func (*DescribeFleetAttributesOutput) SetNextToken

func (s *DescribeFleetAttributesOutput) SetNextToken(v string) *DescribeFleetAttributesOutput

SetNextToken sets the NextToken field's value.

func (DescribeFleetAttributesOutput) String

func (s DescribeFleetAttributesOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetCapacityInput

type DescribeFleetCapacityInput struct {

    // A unique identifier for the fleet to retrieve capacity information for. You
    // can use either the fleet ID or ARN value. Leave this parameter empty to retrieve
    // capacity information for all fleets.
    FleetIds []*string `min:"1" type:"list"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. This parameter is ignored when
    // the request specifies one or a list of fleet IDs.
    Limit *int64 `min:"1" type:"integer"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value. This parameter
    // is ignored when the request specifies one or a list of fleet IDs.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetCapacityInput) GoString

func (s DescribeFleetCapacityInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetCapacityInput) SetFleetIds

func (s *DescribeFleetCapacityInput) SetFleetIds(v []*string) *DescribeFleetCapacityInput

SetFleetIds sets the FleetIds field's value.

func (*DescribeFleetCapacityInput) SetLimit

func (s *DescribeFleetCapacityInput) SetLimit(v int64) *DescribeFleetCapacityInput

SetLimit sets the Limit field's value.

func (*DescribeFleetCapacityInput) SetNextToken

func (s *DescribeFleetCapacityInput) SetNextToken(v string) *DescribeFleetCapacityInput

SetNextToken sets the NextToken field's value.

func (DescribeFleetCapacityInput) String

func (s DescribeFleetCapacityInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetCapacityInput) Validate

func (s *DescribeFleetCapacityInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetCapacityOutput

type DescribeFleetCapacityOutput struct {

    // A collection of objects that contains capacity information for each requested
    // fleet ID. Capacity objects are returned only for fleets that currently exist.
    // Changes in desired instance value can take up to 1 minute to be reflected.
    FleetCapacity []*FleetCapacity `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetCapacityOutput) GoString

func (s DescribeFleetCapacityOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetCapacityOutput) SetFleetCapacity

func (s *DescribeFleetCapacityOutput) SetFleetCapacity(v []*FleetCapacity) *DescribeFleetCapacityOutput

SetFleetCapacity sets the FleetCapacity field's value.

func (*DescribeFleetCapacityOutput) SetNextToken

func (s *DescribeFleetCapacityOutput) SetNextToken(v string) *DescribeFleetCapacityOutput

SetNextToken sets the NextToken field's value.

func (DescribeFleetCapacityOutput) String

func (s DescribeFleetCapacityOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetEventsInput

type DescribeFleetEventsInput struct {

    // The most recent date to retrieve event logs for. If no end time is specified,
    // this call returns entries from the specified start time up to the present.
    // Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057").
    EndTime *time.Time `type:"timestamp"`

    // A unique identifier for the fleet to get event logs for. You can use either
    // the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`

    // The earliest date to retrieve event logs for. If no start time is specified,
    // this call returns entries starting from when the fleet was created to the
    // specified end time. Format is a number expressed in Unix time as milliseconds
    // (ex: "1469498468.057").
    StartTime *time.Time `type:"timestamp"`
    // contains filtered or unexported fields
}

func (DescribeFleetEventsInput) GoString

func (s DescribeFleetEventsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetEventsInput) SetEndTime

func (s *DescribeFleetEventsInput) SetEndTime(v time.Time) *DescribeFleetEventsInput

SetEndTime sets the EndTime field's value.

func (*DescribeFleetEventsInput) SetFleetId

func (s *DescribeFleetEventsInput) SetFleetId(v string) *DescribeFleetEventsInput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetEventsInput) SetLimit

func (s *DescribeFleetEventsInput) SetLimit(v int64) *DescribeFleetEventsInput

SetLimit sets the Limit field's value.

func (*DescribeFleetEventsInput) SetNextToken

func (s *DescribeFleetEventsInput) SetNextToken(v string) *DescribeFleetEventsInput

SetNextToken sets the NextToken field's value.

func (*DescribeFleetEventsInput) SetStartTime

func (s *DescribeFleetEventsInput) SetStartTime(v time.Time) *DescribeFleetEventsInput

SetStartTime sets the StartTime field's value.

func (DescribeFleetEventsInput) String

func (s DescribeFleetEventsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetEventsInput) Validate

func (s *DescribeFleetEventsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetEventsOutput

type DescribeFleetEventsOutput struct {

    // A collection of objects containing event log entries for the specified fleet.
    Events []*Event `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetEventsOutput) GoString

func (s DescribeFleetEventsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetEventsOutput) SetEvents

func (s *DescribeFleetEventsOutput) SetEvents(v []*Event) *DescribeFleetEventsOutput

SetEvents sets the Events field's value.

func (*DescribeFleetEventsOutput) SetNextToken

func (s *DescribeFleetEventsOutput) SetNextToken(v string) *DescribeFleetEventsOutput

SetNextToken sets the NextToken field's value.

func (DescribeFleetEventsOutput) String

func (s DescribeFleetEventsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetLocationAttributesInput

type DescribeFleetLocationAttributesInput struct {

    // A unique identifier for the fleet to retrieve remote locations for. You can
    // use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. This limit is not currently
    // enforced.
    Limit *int64 `min:"1" type:"integer"`

    // A list of fleet locations to retrieve information for. Specify locations
    // in the form of an Amazon Web Services Region code, such as us-west-2.
    Locations []*string `min:"1" type:"list"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetLocationAttributesInput) GoString

func (s DescribeFleetLocationAttributesInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationAttributesInput) SetFleetId

func (s *DescribeFleetLocationAttributesInput) SetFleetId(v string) *DescribeFleetLocationAttributesInput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetLocationAttributesInput) SetLimit

func (s *DescribeFleetLocationAttributesInput) SetLimit(v int64) *DescribeFleetLocationAttributesInput

SetLimit sets the Limit field's value.

func (*DescribeFleetLocationAttributesInput) SetLocations

func (s *DescribeFleetLocationAttributesInput) SetLocations(v []*string) *DescribeFleetLocationAttributesInput

SetLocations sets the Locations field's value.

func (*DescribeFleetLocationAttributesInput) SetNextToken

func (s *DescribeFleetLocationAttributesInput) SetNextToken(v string) *DescribeFleetLocationAttributesInput

SetNextToken sets the NextToken field's value.

func (DescribeFleetLocationAttributesInput) String

func (s DescribeFleetLocationAttributesInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationAttributesInput) Validate

func (s *DescribeFleetLocationAttributesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetLocationAttributesOutput

type DescribeFleetLocationAttributesOutput struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet that location attributes were requested
    // for.
    FleetId *string `type:"string"`

    // Location-specific information on the requested fleet's remote locations.
    LocationAttributes []*LocationAttributes `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetLocationAttributesOutput) GoString

func (s DescribeFleetLocationAttributesOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationAttributesOutput) SetFleetArn

func (s *DescribeFleetLocationAttributesOutput) SetFleetArn(v string) *DescribeFleetLocationAttributesOutput

SetFleetArn sets the FleetArn field's value.

func (*DescribeFleetLocationAttributesOutput) SetFleetId

func (s *DescribeFleetLocationAttributesOutput) SetFleetId(v string) *DescribeFleetLocationAttributesOutput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetLocationAttributesOutput) SetLocationAttributes

func (s *DescribeFleetLocationAttributesOutput) SetLocationAttributes(v []*LocationAttributes) *DescribeFleetLocationAttributesOutput

SetLocationAttributes sets the LocationAttributes field's value.

func (*DescribeFleetLocationAttributesOutput) SetNextToken

func (s *DescribeFleetLocationAttributesOutput) SetNextToken(v string) *DescribeFleetLocationAttributesOutput

SetNextToken sets the NextToken field's value.

func (DescribeFleetLocationAttributesOutput) String

func (s DescribeFleetLocationAttributesOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetLocationCapacityInput

type DescribeFleetLocationCapacityInput struct {

    // A unique identifier for the fleet to request location capacity for. You can
    // use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // The fleet location to retrieve capacity information for. Specify a location
    // in the form of an Amazon Web Services Region code, such as us-west-2.
    //
    // Location is a required field
    Location *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeFleetLocationCapacityInput) GoString

func (s DescribeFleetLocationCapacityInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationCapacityInput) SetFleetId

func (s *DescribeFleetLocationCapacityInput) SetFleetId(v string) *DescribeFleetLocationCapacityInput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetLocationCapacityInput) SetLocation

func (s *DescribeFleetLocationCapacityInput) SetLocation(v string) *DescribeFleetLocationCapacityInput

SetLocation sets the Location field's value.

func (DescribeFleetLocationCapacityInput) String

func (s DescribeFleetLocationCapacityInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationCapacityInput) Validate

func (s *DescribeFleetLocationCapacityInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetLocationCapacityOutput

type DescribeFleetLocationCapacityOutput struct {

    // Resource capacity information for the requested fleet location. Capacity
    // objects are returned only for fleets and locations that currently exist.
    // Changes in desired instance value can take up to 1 minute to be reflected.
    FleetCapacity *FleetCapacity `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeFleetLocationCapacityOutput) GoString

func (s DescribeFleetLocationCapacityOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationCapacityOutput) SetFleetCapacity

func (s *DescribeFleetLocationCapacityOutput) SetFleetCapacity(v *FleetCapacity) *DescribeFleetLocationCapacityOutput

SetFleetCapacity sets the FleetCapacity field's value.

func (DescribeFleetLocationCapacityOutput) String

func (s DescribeFleetLocationCapacityOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetLocationUtilizationInput

type DescribeFleetLocationUtilizationInput struct {

    // A unique identifier for the fleet to request location utilization for. You
    // can use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // The fleet location to retrieve utilization information for. Specify a location
    // in the form of an Amazon Web Services Region code, such as us-west-2.
    //
    // Location is a required field
    Location *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeFleetLocationUtilizationInput) GoString

func (s DescribeFleetLocationUtilizationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationUtilizationInput) SetFleetId

func (s *DescribeFleetLocationUtilizationInput) SetFleetId(v string) *DescribeFleetLocationUtilizationInput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetLocationUtilizationInput) SetLocation

func (s *DescribeFleetLocationUtilizationInput) SetLocation(v string) *DescribeFleetLocationUtilizationInput

SetLocation sets the Location field's value.

func (DescribeFleetLocationUtilizationInput) String

func (s DescribeFleetLocationUtilizationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationUtilizationInput) Validate

func (s *DescribeFleetLocationUtilizationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetLocationUtilizationOutput

type DescribeFleetLocationUtilizationOutput struct {

    // Utilization information for the requested fleet location. Utilization objects
    // are returned only for fleets and locations that currently exist.
    FleetUtilization *FleetUtilization `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeFleetLocationUtilizationOutput) GoString

func (s DescribeFleetLocationUtilizationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetLocationUtilizationOutput) SetFleetUtilization

func (s *DescribeFleetLocationUtilizationOutput) SetFleetUtilization(v *FleetUtilization) *DescribeFleetLocationUtilizationOutput

SetFleetUtilization sets the FleetUtilization field's value.

func (DescribeFleetLocationUtilizationOutput) String

func (s DescribeFleetLocationUtilizationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetPortSettingsInput

type DescribeFleetPortSettingsInput struct {

    // A unique identifier for the fleet to retrieve port settings for. You can
    // use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // A remote location to check for status of port setting updates. Use the Amazon
    // Web Services Region code format, such as us-west-2.
    Location *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetPortSettingsInput) GoString

func (s DescribeFleetPortSettingsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetPortSettingsInput) SetFleetId

func (s *DescribeFleetPortSettingsInput) SetFleetId(v string) *DescribeFleetPortSettingsInput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetPortSettingsInput) SetLocation

func (s *DescribeFleetPortSettingsInput) SetLocation(v string) *DescribeFleetPortSettingsInput

SetLocation sets the Location field's value.

func (DescribeFleetPortSettingsInput) String

func (s DescribeFleetPortSettingsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetPortSettingsInput) Validate

func (s *DescribeFleetPortSettingsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetPortSettingsOutput

type DescribeFleetPortSettingsOutput struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet that was requested.
    FleetId *string `type:"string"`

    // The port settings for the requested fleet ID.
    InboundPermissions []*IpPermission `type:"list"`

    // The requested fleet location, expressed as an Amazon Web Services Region
    // code, such as us-west-2.
    Location *string `min:"1" type:"string"`

    // The current status of updates to the fleet's port settings in the requested
    // fleet location. A status of PENDING_UPDATE indicates that an update was requested
    // for the fleet but has not yet been completed for the location.
    UpdateStatus *string `type:"string" enum:"LocationUpdateStatus"`
    // contains filtered or unexported fields
}

func (DescribeFleetPortSettingsOutput) GoString

func (s DescribeFleetPortSettingsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetPortSettingsOutput) SetFleetArn

func (s *DescribeFleetPortSettingsOutput) SetFleetArn(v string) *DescribeFleetPortSettingsOutput

SetFleetArn sets the FleetArn field's value.

func (*DescribeFleetPortSettingsOutput) SetFleetId

func (s *DescribeFleetPortSettingsOutput) SetFleetId(v string) *DescribeFleetPortSettingsOutput

SetFleetId sets the FleetId field's value.

func (*DescribeFleetPortSettingsOutput) SetInboundPermissions

func (s *DescribeFleetPortSettingsOutput) SetInboundPermissions(v []*IpPermission) *DescribeFleetPortSettingsOutput

SetInboundPermissions sets the InboundPermissions field's value.

func (*DescribeFleetPortSettingsOutput) SetLocation

func (s *DescribeFleetPortSettingsOutput) SetLocation(v string) *DescribeFleetPortSettingsOutput

SetLocation sets the Location field's value.

func (*DescribeFleetPortSettingsOutput) SetUpdateStatus

func (s *DescribeFleetPortSettingsOutput) SetUpdateStatus(v string) *DescribeFleetPortSettingsOutput

SetUpdateStatus sets the UpdateStatus field's value.

func (DescribeFleetPortSettingsOutput) String

func (s DescribeFleetPortSettingsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeFleetUtilizationInput

type DescribeFleetUtilizationInput struct {

    // A unique identifier for the fleet to retrieve utilization data for. You can
    // use either the fleet ID or ARN value. To retrieve attributes for all current
    // fleets, do not include this parameter.
    FleetIds []*string `min:"1" type:"list"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. This parameter is ignored when
    // the request specifies one or a list of fleet IDs.
    Limit *int64 `min:"1" type:"integer"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value. This parameter
    // is ignored when the request specifies one or a list of fleet IDs.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetUtilizationInput) GoString

func (s DescribeFleetUtilizationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetUtilizationInput) SetFleetIds

func (s *DescribeFleetUtilizationInput) SetFleetIds(v []*string) *DescribeFleetUtilizationInput

SetFleetIds sets the FleetIds field's value.

func (*DescribeFleetUtilizationInput) SetLimit

func (s *DescribeFleetUtilizationInput) SetLimit(v int64) *DescribeFleetUtilizationInput

SetLimit sets the Limit field's value.

func (*DescribeFleetUtilizationInput) SetNextToken

func (s *DescribeFleetUtilizationInput) SetNextToken(v string) *DescribeFleetUtilizationInput

SetNextToken sets the NextToken field's value.

func (DescribeFleetUtilizationInput) String

func (s DescribeFleetUtilizationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetUtilizationInput) Validate

func (s *DescribeFleetUtilizationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeFleetUtilizationOutput

type DescribeFleetUtilizationOutput struct {

    // A collection of objects containing utilization information for each requested
    // fleet ID. Utilization objects are returned only for fleets that currently
    // exist.
    FleetUtilization []*FleetUtilization `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeFleetUtilizationOutput) GoString

func (s DescribeFleetUtilizationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeFleetUtilizationOutput) SetFleetUtilization

func (s *DescribeFleetUtilizationOutput) SetFleetUtilization(v []*FleetUtilization) *DescribeFleetUtilizationOutput

SetFleetUtilization sets the FleetUtilization field's value.

func (*DescribeFleetUtilizationOutput) SetNextToken

func (s *DescribeFleetUtilizationOutput) SetNextToken(v string) *DescribeFleetUtilizationOutput

SetNextToken sets the NextToken field's value.

func (DescribeFleetUtilizationOutput) String

func (s DescribeFleetUtilizationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameServerGroupInput

type DescribeGameServerGroupInput struct {

    // A unique identifier for the game server group. Use either the name or ARN
    // value.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeGameServerGroupInput) GoString

func (s DescribeGameServerGroupInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerGroupInput) SetGameServerGroupName

func (s *DescribeGameServerGroupInput) SetGameServerGroupName(v string) *DescribeGameServerGroupInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (DescribeGameServerGroupInput) String

func (s DescribeGameServerGroupInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerGroupInput) Validate

func (s *DescribeGameServerGroupInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameServerGroupOutput

type DescribeGameServerGroupOutput struct {

    // An object with the property settings for the requested game server group
    // resource.
    GameServerGroup *GameServerGroup `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeGameServerGroupOutput) GoString

func (s DescribeGameServerGroupOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerGroupOutput) SetGameServerGroup

func (s *DescribeGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *DescribeGameServerGroupOutput

SetGameServerGroup sets the GameServerGroup field's value.

func (DescribeGameServerGroupOutput) String

func (s DescribeGameServerGroupOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameServerInput

type DescribeGameServerInput struct {

    // A unique identifier for the game server group where the game server is running.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`

    // A custom string that uniquely identifies the game server information to be
    // retrieved.
    //
    // GameServerId is a required field
    GameServerId *string `min:"3" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeGameServerInput) GoString

func (s DescribeGameServerInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerInput) SetGameServerGroupName

func (s *DescribeGameServerInput) SetGameServerGroupName(v string) *DescribeGameServerInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (*DescribeGameServerInput) SetGameServerId

func (s *DescribeGameServerInput) SetGameServerId(v string) *DescribeGameServerInput

SetGameServerId sets the GameServerId field's value.

func (DescribeGameServerInput) String

func (s DescribeGameServerInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerInput) Validate

func (s *DescribeGameServerInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameServerInstancesInput

type DescribeGameServerInstancesInput struct {

    // A unique identifier for the game server group. Use either the name or ARN
    // value.
    //
    // GameServerGroupName is a required field
    GameServerGroupName *string `min:"1" type:"string" required:"true"`

    // The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2
    // instance IDs use a 17-character format, for example: i-1234567890abcdef0.
    // To retrieve all instances in the game server group, leave this parameter
    // empty.
    InstanceIds []*string `min:"1" type:"list"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameServerInstancesInput) GoString

func (s DescribeGameServerInstancesInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerInstancesInput) SetGameServerGroupName

func (s *DescribeGameServerInstancesInput) SetGameServerGroupName(v string) *DescribeGameServerInstancesInput

SetGameServerGroupName sets the GameServerGroupName field's value.

func (*DescribeGameServerInstancesInput) SetInstanceIds

func (s *DescribeGameServerInstancesInput) SetInstanceIds(v []*string) *DescribeGameServerInstancesInput

SetInstanceIds sets the InstanceIds field's value.

func (*DescribeGameServerInstancesInput) SetLimit

func (s *DescribeGameServerInstancesInput) SetLimit(v int64) *DescribeGameServerInstancesInput

SetLimit sets the Limit field's value.

func (*DescribeGameServerInstancesInput) SetNextToken

func (s *DescribeGameServerInstancesInput) SetNextToken(v string) *DescribeGameServerInstancesInput

SetNextToken sets the NextToken field's value.

func (DescribeGameServerInstancesInput) String

func (s DescribeGameServerInstancesInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerInstancesInput) Validate

func (s *DescribeGameServerInstancesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameServerInstancesOutput

type DescribeGameServerInstancesOutput struct {

    // The collection of requested game server instances.
    GameServerInstances []*GameServerInstance `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameServerInstancesOutput) GoString

func (s DescribeGameServerInstancesOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerInstancesOutput) SetGameServerInstances

func (s *DescribeGameServerInstancesOutput) SetGameServerInstances(v []*GameServerInstance) *DescribeGameServerInstancesOutput

SetGameServerInstances sets the GameServerInstances field's value.

func (*DescribeGameServerInstancesOutput) SetNextToken

func (s *DescribeGameServerInstancesOutput) SetNextToken(v string) *DescribeGameServerInstancesOutput

SetNextToken sets the NextToken field's value.

func (DescribeGameServerInstancesOutput) String

func (s DescribeGameServerInstancesOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameServerOutput

type DescribeGameServerOutput struct {

    // Object that describes the requested game server.
    GameServer *GameServer `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeGameServerOutput) GoString

func (s DescribeGameServerOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameServerOutput) SetGameServer

func (s *DescribeGameServerOutput) SetGameServer(v *GameServer) *DescribeGameServerOutput

SetGameServer sets the GameServer field's value.

func (DescribeGameServerOutput) String

func (s DescribeGameServerOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameSessionDetailsInput

type DescribeGameSessionDetailsInput struct {

    // A unique identifier for the alias associated with the fleet to retrieve all
    // game sessions for. You can use either the alias ID or ARN value.
    AliasId *string `type:"string"`

    // A unique identifier for the fleet to retrieve all game sessions active on
    // the fleet. You can use either the fleet ID or ARN value.
    FleetId *string `type:"string"`

    // A unique identifier for the game session to retrieve.
    GameSessionId *string `min:"1" type:"string"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // A fleet location to get game session details for. You can specify a fleet's
    // home Region or a remote location. Use the Amazon Web Services Region code
    // format, such as us-west-2.
    Location *string `min:"1" type:"string"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`

    // Game session status to filter results on. Possible game session statuses
    // include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are
    // transitory).
    StatusFilter *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionDetailsInput) GoString

func (s DescribeGameSessionDetailsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionDetailsInput) SetAliasId

func (s *DescribeGameSessionDetailsInput) SetAliasId(v string) *DescribeGameSessionDetailsInput

SetAliasId sets the AliasId field's value.

func (*DescribeGameSessionDetailsInput) SetFleetId

func (s *DescribeGameSessionDetailsInput) SetFleetId(v string) *DescribeGameSessionDetailsInput

SetFleetId sets the FleetId field's value.

func (*DescribeGameSessionDetailsInput) SetGameSessionId

func (s *DescribeGameSessionDetailsInput) SetGameSessionId(v string) *DescribeGameSessionDetailsInput

SetGameSessionId sets the GameSessionId field's value.

func (*DescribeGameSessionDetailsInput) SetLimit

func (s *DescribeGameSessionDetailsInput) SetLimit(v int64) *DescribeGameSessionDetailsInput

SetLimit sets the Limit field's value.

func (*DescribeGameSessionDetailsInput) SetLocation

func (s *DescribeGameSessionDetailsInput) SetLocation(v string) *DescribeGameSessionDetailsInput

SetLocation sets the Location field's value.

func (*DescribeGameSessionDetailsInput) SetNextToken

func (s *DescribeGameSessionDetailsInput) SetNextToken(v string) *DescribeGameSessionDetailsInput

SetNextToken sets the NextToken field's value.

func (*DescribeGameSessionDetailsInput) SetStatusFilter

func (s *DescribeGameSessionDetailsInput) SetStatusFilter(v string) *DescribeGameSessionDetailsInput

SetStatusFilter sets the StatusFilter field's value.

func (DescribeGameSessionDetailsInput) String

func (s DescribeGameSessionDetailsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionDetailsInput) Validate

func (s *DescribeGameSessionDetailsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionDetailsOutput

type DescribeGameSessionDetailsOutput struct {

    // A collection of properties for each game session that matches the request.
    GameSessionDetails []*GameSessionDetail `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionDetailsOutput) GoString

func (s DescribeGameSessionDetailsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionDetailsOutput) SetGameSessionDetails

func (s *DescribeGameSessionDetailsOutput) SetGameSessionDetails(v []*GameSessionDetail) *DescribeGameSessionDetailsOutput

SetGameSessionDetails sets the GameSessionDetails field's value.

func (*DescribeGameSessionDetailsOutput) SetNextToken

func (s *DescribeGameSessionDetailsOutput) SetNextToken(v string) *DescribeGameSessionDetailsOutput

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionDetailsOutput) String

func (s DescribeGameSessionDetailsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameSessionPlacementInput

type DescribeGameSessionPlacementInput struct {

    // A unique identifier for a game session placement to retrieve.
    //
    // PlacementId is a required field
    PlacementId *string `min:"1" type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionPlacementInput) GoString

func (s DescribeGameSessionPlacementInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionPlacementInput) SetPlacementId

func (s *DescribeGameSessionPlacementInput) SetPlacementId(v string) *DescribeGameSessionPlacementInput

SetPlacementId sets the PlacementId field's value.

func (DescribeGameSessionPlacementInput) String

func (s DescribeGameSessionPlacementInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionPlacementInput) Validate

func (s *DescribeGameSessionPlacementInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionPlacementOutput

type DescribeGameSessionPlacementOutput struct {

    // Object that describes the requested game session placement.
    GameSessionPlacement *GameSessionPlacement `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionPlacementOutput) GoString

func (s DescribeGameSessionPlacementOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionPlacementOutput) SetGameSessionPlacement

func (s *DescribeGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *DescribeGameSessionPlacementOutput

SetGameSessionPlacement sets the GameSessionPlacement field's value.

func (DescribeGameSessionPlacementOutput) String

func (s DescribeGameSessionPlacementOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameSessionQueuesInput

type DescribeGameSessionQueuesInput struct {

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. You can request up to 50 results.
    Limit *int64 `min:"1" type:"integer"`

    // A list of queue names to retrieve information for. You can use either the
    // queue ID or ARN value. To request settings for all queues, leave this parameter
    // empty.
    Names []*string `type:"list"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionQueuesInput) GoString

func (s DescribeGameSessionQueuesInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionQueuesInput) SetLimit

func (s *DescribeGameSessionQueuesInput) SetLimit(v int64) *DescribeGameSessionQueuesInput

SetLimit sets the Limit field's value.

func (*DescribeGameSessionQueuesInput) SetNames

func (s *DescribeGameSessionQueuesInput) SetNames(v []*string) *DescribeGameSessionQueuesInput

SetNames sets the Names field's value.

func (*DescribeGameSessionQueuesInput) SetNextToken

func (s *DescribeGameSessionQueuesInput) SetNextToken(v string) *DescribeGameSessionQueuesInput

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionQueuesInput) String

func (s DescribeGameSessionQueuesInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionQueuesInput) Validate

func (s *DescribeGameSessionQueuesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionQueuesOutput

type DescribeGameSessionQueuesOutput struct {

    // A collection of objects that describe the requested game session queues.
    GameSessionQueues []*GameSessionQueue `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionQueuesOutput) GoString

func (s DescribeGameSessionQueuesOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionQueuesOutput) SetGameSessionQueues

func (s *DescribeGameSessionQueuesOutput) SetGameSessionQueues(v []*GameSessionQueue) *DescribeGameSessionQueuesOutput

SetGameSessionQueues sets the GameSessionQueues field's value.

func (*DescribeGameSessionQueuesOutput) SetNextToken

func (s *DescribeGameSessionQueuesOutput) SetNextToken(v string) *DescribeGameSessionQueuesOutput

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionQueuesOutput) String

func (s DescribeGameSessionQueuesOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeGameSessionsInput

type DescribeGameSessionsInput struct {

    // A unique identifier for the alias associated with the fleet to retrieve game
    // sessions for. You can use either the alias ID or ARN value.
    AliasId *string `type:"string"`

    // A unique identifier for the fleet to retrieve game sessions for. You can
    // use either the fleet ID or ARN value.
    FleetId *string `type:"string"`

    // A unique identifier for the game session to retrieve.
    GameSessionId *string `min:"1" type:"string"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // A fleet location to get game sessions for. You can specify a fleet's home
    // Region or a remote location. Use the Amazon Web Services Region code format,
    // such as us-west-2.
    Location *string `min:"1" type:"string"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`

    // Game session status to filter results on. You can filter on the following
    // states: ACTIVE, TERMINATED, ACTIVATING, and TERMINATING. The last two are
    // transitory and used for only very brief periods of time.
    StatusFilter *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionsInput) GoString

func (s DescribeGameSessionsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionsInput) SetAliasId

func (s *DescribeGameSessionsInput) SetAliasId(v string) *DescribeGameSessionsInput

SetAliasId sets the AliasId field's value.

func (*DescribeGameSessionsInput) SetFleetId

func (s *DescribeGameSessionsInput) SetFleetId(v string) *DescribeGameSessionsInput

SetFleetId sets the FleetId field's value.

func (*DescribeGameSessionsInput) SetGameSessionId

func (s *DescribeGameSessionsInput) SetGameSessionId(v string) *DescribeGameSessionsInput

SetGameSessionId sets the GameSessionId field's value.

func (*DescribeGameSessionsInput) SetLimit

func (s *DescribeGameSessionsInput) SetLimit(v int64) *DescribeGameSessionsInput

SetLimit sets the Limit field's value.

func (*DescribeGameSessionsInput) SetLocation

func (s *DescribeGameSessionsInput) SetLocation(v string) *DescribeGameSessionsInput

SetLocation sets the Location field's value.

func (*DescribeGameSessionsInput) SetNextToken

func (s *DescribeGameSessionsInput) SetNextToken(v string) *DescribeGameSessionsInput

SetNextToken sets the NextToken field's value.

func (*DescribeGameSessionsInput) SetStatusFilter

func (s *DescribeGameSessionsInput) SetStatusFilter(v string) *DescribeGameSessionsInput

SetStatusFilter sets the StatusFilter field's value.

func (DescribeGameSessionsInput) String

func (s DescribeGameSessionsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionsInput) Validate

func (s *DescribeGameSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeGameSessionsOutput

type DescribeGameSessionsOutput struct {

    // A collection of properties for each game session that matches the request.
    GameSessions []*GameSession `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeGameSessionsOutput) GoString

func (s DescribeGameSessionsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeGameSessionsOutput) SetGameSessions

func (s *DescribeGameSessionsOutput) SetGameSessions(v []*GameSession) *DescribeGameSessionsOutput

SetGameSessions sets the GameSessions field's value.

func (*DescribeGameSessionsOutput) SetNextToken

func (s *DescribeGameSessionsOutput) SetNextToken(v string) *DescribeGameSessionsOutput

SetNextToken sets the NextToken field's value.

func (DescribeGameSessionsOutput) String

func (s DescribeGameSessionsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeInstancesInput

type DescribeInstancesInput struct {

    // A unique identifier for the fleet to retrieve instance information for. You
    // can use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // A unique identifier for an instance to retrieve. Specify an instance ID or
    // leave blank to retrieve all instances in the fleet.
    InstanceId *string `type:"string"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // The name of a location to retrieve instance information for, in the form
    // of an Amazon Web Services Region code such as us-west-2.
    Location *string `min:"1" type:"string"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeInstancesInput) GoString

func (s DescribeInstancesInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeInstancesInput) SetFleetId

func (s *DescribeInstancesInput) SetFleetId(v string) *DescribeInstancesInput

SetFleetId sets the FleetId field's value.

func (*DescribeInstancesInput) SetInstanceId

func (s *DescribeInstancesInput) SetInstanceId(v string) *DescribeInstancesInput

SetInstanceId sets the InstanceId field's value.

func (*DescribeInstancesInput) SetLimit

func (s *DescribeInstancesInput) SetLimit(v int64) *DescribeInstancesInput

SetLimit sets the Limit field's value.

func (*DescribeInstancesInput) SetLocation

func (s *DescribeInstancesInput) SetLocation(v string) *DescribeInstancesInput

SetLocation sets the Location field's value.

func (*DescribeInstancesInput) SetNextToken

func (s *DescribeInstancesInput) SetNextToken(v string) *DescribeInstancesInput

SetNextToken sets the NextToken field's value.

func (DescribeInstancesInput) String

func (s DescribeInstancesInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeInstancesInput) Validate

func (s *DescribeInstancesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeInstancesOutput

type DescribeInstancesOutput struct {

    // A collection of objects containing properties for each instance returned.
    Instances []*Instance `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeInstancesOutput) GoString

func (s DescribeInstancesOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeInstancesOutput) SetInstances

func (s *DescribeInstancesOutput) SetInstances(v []*Instance) *DescribeInstancesOutput

SetInstances sets the Instances field's value.

func (*DescribeInstancesOutput) SetNextToken

func (s *DescribeInstancesOutput) SetNextToken(v string) *DescribeInstancesOutput

SetNextToken sets the NextToken field's value.

func (DescribeInstancesOutput) String

func (s DescribeInstancesOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeMatchmakingConfigurationsInput

type DescribeMatchmakingConfigurationsInput struct {

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. This parameter is limited to
    // 10.
    Limit *int64 `min:"1" type:"integer"`

    // A unique identifier for the matchmaking configuration(s) to retrieve. You
    // can use either the configuration name or ARN value. To request all existing
    // configurations, leave this parameter empty.
    Names []*string `type:"list"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`

    // A unique identifier for the matchmaking rule set. You can use either the
    // rule set name or ARN value. Use this parameter to retrieve all matchmaking
    // configurations that use this rule set.
    RuleSetName *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeMatchmakingConfigurationsInput) GoString

func (s DescribeMatchmakingConfigurationsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingConfigurationsInput) SetLimit

func (s *DescribeMatchmakingConfigurationsInput) SetLimit(v int64) *DescribeMatchmakingConfigurationsInput

SetLimit sets the Limit field's value.

func (*DescribeMatchmakingConfigurationsInput) SetNames

func (s *DescribeMatchmakingConfigurationsInput) SetNames(v []*string) *DescribeMatchmakingConfigurationsInput

SetNames sets the Names field's value.

func (*DescribeMatchmakingConfigurationsInput) SetNextToken

func (s *DescribeMatchmakingConfigurationsInput) SetNextToken(v string) *DescribeMatchmakingConfigurationsInput

SetNextToken sets the NextToken field's value.

func (*DescribeMatchmakingConfigurationsInput) SetRuleSetName

func (s *DescribeMatchmakingConfigurationsInput) SetRuleSetName(v string) *DescribeMatchmakingConfigurationsInput

SetRuleSetName sets the RuleSetName field's value.

func (DescribeMatchmakingConfigurationsInput) String

func (s DescribeMatchmakingConfigurationsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingConfigurationsInput) Validate

func (s *DescribeMatchmakingConfigurationsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeMatchmakingConfigurationsOutput

type DescribeMatchmakingConfigurationsOutput struct {

    // A collection of requested matchmaking configurations.
    Configurations []*MatchmakingConfiguration `type:"list"`

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeMatchmakingConfigurationsOutput) GoString

func (s DescribeMatchmakingConfigurationsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingConfigurationsOutput) SetConfigurations

func (s *DescribeMatchmakingConfigurationsOutput) SetConfigurations(v []*MatchmakingConfiguration) *DescribeMatchmakingConfigurationsOutput

SetConfigurations sets the Configurations field's value.

func (*DescribeMatchmakingConfigurationsOutput) SetNextToken

func (s *DescribeMatchmakingConfigurationsOutput) SetNextToken(v string) *DescribeMatchmakingConfigurationsOutput

SetNextToken sets the NextToken field's value.

func (DescribeMatchmakingConfigurationsOutput) String

func (s DescribeMatchmakingConfigurationsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeMatchmakingInput

type DescribeMatchmakingInput struct {

    // A unique identifier for a matchmaking ticket. You can include up to 10 ID
    // values.
    //
    // TicketIds is a required field
    TicketIds []*string `type:"list" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeMatchmakingInput) GoString

func (s DescribeMatchmakingInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingInput) SetTicketIds

func (s *DescribeMatchmakingInput) SetTicketIds(v []*string) *DescribeMatchmakingInput

SetTicketIds sets the TicketIds field's value.

func (DescribeMatchmakingInput) String

func (s DescribeMatchmakingInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingInput) Validate

func (s *DescribeMatchmakingInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeMatchmakingOutput

type DescribeMatchmakingOutput struct {

    // A collection of existing matchmaking ticket objects matching the request.
    TicketList []*MatchmakingTicket `type:"list"`
    // contains filtered or unexported fields
}

func (DescribeMatchmakingOutput) GoString

func (s DescribeMatchmakingOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingOutput) SetTicketList

func (s *DescribeMatchmakingOutput) SetTicketList(v []*MatchmakingTicket) *DescribeMatchmakingOutput

SetTicketList sets the TicketList field's value.

func (DescribeMatchmakingOutput) String

func (s DescribeMatchmakingOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeMatchmakingRuleSetsInput

type DescribeMatchmakingRuleSetsInput struct {

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // A list of one or more matchmaking rule set names to retrieve details for.
    // (Note: The rule set name is different from the optional "name" field in the
    // rule set body.) You can use either the rule set name or ARN value.
    Names []*string `min:"1" type:"list"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribeMatchmakingRuleSetsInput) GoString

func (s DescribeMatchmakingRuleSetsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingRuleSetsInput) SetLimit

func (s *DescribeMatchmakingRuleSetsInput) SetLimit(v int64) *DescribeMatchmakingRuleSetsInput

SetLimit sets the Limit field's value.

func (*DescribeMatchmakingRuleSetsInput) SetNames

func (s *DescribeMatchmakingRuleSetsInput) SetNames(v []*string) *DescribeMatchmakingRuleSetsInput

SetNames sets the Names field's value.

func (*DescribeMatchmakingRuleSetsInput) SetNextToken

func (s *DescribeMatchmakingRuleSetsInput) SetNextToken(v string) *DescribeMatchmakingRuleSetsInput

SetNextToken sets the NextToken field's value.

func (DescribeMatchmakingRuleSetsInput) String

func (s DescribeMatchmakingRuleSetsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingRuleSetsInput) Validate

func (s *DescribeMatchmakingRuleSetsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeMatchmakingRuleSetsOutput

type DescribeMatchmakingRuleSetsOutput struct {

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`

    // A collection of requested matchmaking rule set objects.
    //
    // RuleSets is a required field
    RuleSets []*MatchmakingRuleSet `type:"list" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeMatchmakingRuleSetsOutput) GoString

func (s DescribeMatchmakingRuleSetsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeMatchmakingRuleSetsOutput) SetNextToken

func (s *DescribeMatchmakingRuleSetsOutput) SetNextToken(v string) *DescribeMatchmakingRuleSetsOutput

SetNextToken sets the NextToken field's value.

func (*DescribeMatchmakingRuleSetsOutput) SetRuleSets

func (s *DescribeMatchmakingRuleSetsOutput) SetRuleSets(v []*MatchmakingRuleSet) *DescribeMatchmakingRuleSetsOutput

SetRuleSets sets the RuleSets field's value.

func (DescribeMatchmakingRuleSetsOutput) String

func (s DescribeMatchmakingRuleSetsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribePlayerSessionsInput

type DescribePlayerSessionsInput struct {

    // A unique identifier for the game session to retrieve player sessions for.
    GameSessionId *string `min:"1" type:"string"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages. If a player session ID is specified,
    // this parameter is ignored.
    Limit *int64 `min:"1" type:"integer"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value. If a player
    // session ID is specified, this parameter is ignored.
    NextToken *string `min:"1" type:"string"`

    // A unique identifier for a player to retrieve player sessions for.
    //
    // PlayerId is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by DescribePlayerSessionsInput's
    // String and GoString methods.
    PlayerId *string `min:"1" type:"string" sensitive:"true"`

    // A unique identifier for a player session to retrieve.
    PlayerSessionId *string `type:"string"`

    // Player session status to filter results on. Note that when a PlayerSessionId
    // or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter
    // has no effect on the response.
    //
    // Possible player session statuses include the following:
    //
    //    * RESERVED -- The player session request has been received, but the player
    //    has not yet connected to the server process and/or been validated.
    //
    //    * ACTIVE -- The player has been validated by the server process and is
    //    currently connected.
    //
    //    * COMPLETED -- The player connection has been dropped.
    //
    //    * TIMEDOUT -- A player session request was received, but the player did
    //    not connect and/or was not validated within the timeout limit (60 seconds).
    PlayerSessionStatusFilter *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

func (DescribePlayerSessionsInput) GoString

func (s DescribePlayerSessionsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribePlayerSessionsInput) SetGameSessionId

func (s *DescribePlayerSessionsInput) SetGameSessionId(v string) *DescribePlayerSessionsInput

SetGameSessionId sets the GameSessionId field's value.

func (*DescribePlayerSessionsInput) SetLimit

func (s *DescribePlayerSessionsInput) SetLimit(v int64) *DescribePlayerSessionsInput

SetLimit sets the Limit field's value.

func (*DescribePlayerSessionsInput) SetNextToken

func (s *DescribePlayerSessionsInput) SetNextToken(v string) *DescribePlayerSessionsInput

SetNextToken sets the NextToken field's value.

func (*DescribePlayerSessionsInput) SetPlayerId

func (s *DescribePlayerSessionsInput) SetPlayerId(v string) *DescribePlayerSessionsInput

SetPlayerId sets the PlayerId field's value.

func (*DescribePlayerSessionsInput) SetPlayerSessionId

func (s *DescribePlayerSessionsInput) SetPlayerSessionId(v string) *DescribePlayerSessionsInput

SetPlayerSessionId sets the PlayerSessionId field's value.

func (*DescribePlayerSessionsInput) SetPlayerSessionStatusFilter

func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput

SetPlayerSessionStatusFilter sets the PlayerSessionStatusFilter field's value.

func (DescribePlayerSessionsInput) String

func (s DescribePlayerSessionsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribePlayerSessionsInput) Validate

func (s *DescribePlayerSessionsInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribePlayerSessionsOutput

type DescribePlayerSessionsOutput struct {

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`

    // A collection of objects containing properties for each player session that
    // matches the request.
    PlayerSessions []*PlayerSession `type:"list"`
    // contains filtered or unexported fields
}

func (DescribePlayerSessionsOutput) GoString

func (s DescribePlayerSessionsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribePlayerSessionsOutput) SetNextToken

func (s *DescribePlayerSessionsOutput) SetNextToken(v string) *DescribePlayerSessionsOutput

SetNextToken sets the NextToken field's value.

func (*DescribePlayerSessionsOutput) SetPlayerSessions

func (s *DescribePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *DescribePlayerSessionsOutput

SetPlayerSessions sets the PlayerSessions field's value.

func (DescribePlayerSessionsOutput) String

func (s DescribePlayerSessionsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeRuntimeConfigurationInput

type DescribeRuntimeConfigurationInput struct {

    // A unique identifier for the fleet to get the runtime configuration for. You
    // can use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeRuntimeConfigurationInput) GoString

func (s DescribeRuntimeConfigurationInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeRuntimeConfigurationInput) SetFleetId

func (s *DescribeRuntimeConfigurationInput) SetFleetId(v string) *DescribeRuntimeConfigurationInput

SetFleetId sets the FleetId field's value.

func (DescribeRuntimeConfigurationInput) String

func (s DescribeRuntimeConfigurationInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeRuntimeConfigurationInput) Validate

func (s *DescribeRuntimeConfigurationInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeRuntimeConfigurationOutput

type DescribeRuntimeConfigurationOutput struct {

    // Instructions that describe how server processes are launched and maintained
    // on computes in the fleet.
    RuntimeConfiguration *RuntimeConfiguration `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeRuntimeConfigurationOutput) GoString

func (s DescribeRuntimeConfigurationOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeRuntimeConfigurationOutput) SetRuntimeConfiguration

func (s *DescribeRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *DescribeRuntimeConfigurationOutput

SetRuntimeConfiguration sets the RuntimeConfiguration field's value.

func (DescribeRuntimeConfigurationOutput) String

func (s DescribeRuntimeConfigurationOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeScalingPoliciesInput

type DescribeScalingPoliciesInput struct {

    // A unique identifier for the fleet for which to retrieve scaling policies.
    // You can use either the fleet ID or ARN value.
    //
    // FleetId is a required field
    FleetId *string `type:"string" required:"true"`

    // The maximum number of results to return. Use this parameter with NextToken
    // to get results as a set of sequential pages.
    Limit *int64 `min:"1" type:"integer"`

    // The fleet location. If you don't specify this value, the response contains
    // the scaling policies of every location in the fleet.
    Location *string `min:"1" type:"string"`

    // A token that indicates the start of the next sequential page of results.
    // Use the token that is returned with a previous call to this operation. To
    // start at the beginning of the result set, do not specify a value.
    NextToken *string `min:"1" type:"string"`

    // Scaling policy status to filter results on. A scaling policy is only in force
    // when in an ACTIVE status.
    //
    //    * ACTIVE -- The scaling policy is currently in force.
    //
    //    * UPDATEREQUESTED -- A request to update the scaling policy has been received.
    //
    //    * UPDATING -- A change is being made to the scaling policy.
    //
    //    * DELETEREQUESTED -- A request to delete the scaling policy has been received.
    //
    //    * DELETING -- The scaling policy is being deleted.
    //
    //    * DELETED -- The scaling policy has been deleted.
    //
    //    * ERROR -- An error occurred in creating the policy. It should be removed
    //    and recreated.
    StatusFilter *string `type:"string" enum:"ScalingStatusType"`
    // contains filtered or unexported fields
}

func (DescribeScalingPoliciesInput) GoString

func (s DescribeScalingPoliciesInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeScalingPoliciesInput) SetFleetId

func (s *DescribeScalingPoliciesInput) SetFleetId(v string) *DescribeScalingPoliciesInput

SetFleetId sets the FleetId field's value.

func (*DescribeScalingPoliciesInput) SetLimit

func (s *DescribeScalingPoliciesInput) SetLimit(v int64) *DescribeScalingPoliciesInput

SetLimit sets the Limit field's value.

func (*DescribeScalingPoliciesInput) SetLocation

func (s *DescribeScalingPoliciesInput) SetLocation(v string) *DescribeScalingPoliciesInput

SetLocation sets the Location field's value.

func (*DescribeScalingPoliciesInput) SetNextToken

func (s *DescribeScalingPoliciesInput) SetNextToken(v string) *DescribeScalingPoliciesInput

SetNextToken sets the NextToken field's value.

func (*DescribeScalingPoliciesInput) SetStatusFilter

func (s *DescribeScalingPoliciesInput) SetStatusFilter(v string) *DescribeScalingPoliciesInput

SetStatusFilter sets the StatusFilter field's value.

func (DescribeScalingPoliciesInput) String

func (s DescribeScalingPoliciesInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeScalingPoliciesInput) Validate

func (s *DescribeScalingPoliciesInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeScalingPoliciesOutput

type DescribeScalingPoliciesOutput struct {

    // A token that indicates where to resume retrieving results on the next call
    // to this operation. If no token is returned, these results represent the end
    // of the list.
    NextToken *string `min:"1" type:"string"`

    // A collection of objects containing the scaling policies matching the request.
    ScalingPolicies []*ScalingPolicy `type:"list"`
    // contains filtered or unexported fields
}

func (DescribeScalingPoliciesOutput) GoString

func (s DescribeScalingPoliciesOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeScalingPoliciesOutput) SetNextToken

func (s *DescribeScalingPoliciesOutput) SetNextToken(v string) *DescribeScalingPoliciesOutput

SetNextToken sets the NextToken field's value.

func (*DescribeScalingPoliciesOutput) SetScalingPolicies

func (s *DescribeScalingPoliciesOutput) SetScalingPolicies(v []*ScalingPolicy) *DescribeScalingPoliciesOutput

SetScalingPolicies sets the ScalingPolicies field's value.

func (DescribeScalingPoliciesOutput) String

func (s DescribeScalingPoliciesOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeScriptInput

type DescribeScriptInput struct {

    // A unique identifier for the Realtime script to retrieve properties for. You
    // can use either the script ID or ARN value.
    //
    // ScriptId is a required field
    ScriptId *string `type:"string" required:"true"`
    // contains filtered or unexported fields
}

func (DescribeScriptInput) GoString

func (s DescribeScriptInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeScriptInput) SetScriptId

func (s *DescribeScriptInput) SetScriptId(v string) *DescribeScriptInput

SetScriptId sets the ScriptId field's value.

func (DescribeScriptInput) String

func (s DescribeScriptInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeScriptInput) Validate

func (s *DescribeScriptInput) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type DescribeScriptOutput

type DescribeScriptOutput struct {

    // A set of properties describing the requested script.
    Script *Script `type:"structure"`
    // contains filtered or unexported fields
}

func (DescribeScriptOutput) GoString

func (s DescribeScriptOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeScriptOutput) SetScript

func (s *DescribeScriptOutput) SetScript(v *Script) *DescribeScriptOutput

SetScript sets the Script field's value.

func (DescribeScriptOutput) String

func (s DescribeScriptOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeVpcPeeringAuthorizationsInput

type DescribeVpcPeeringAuthorizationsInput struct {
    // contains filtered or unexported fields
}

func (DescribeVpcPeeringAuthorizationsInput) GoString

func (s DescribeVpcPeeringAuthorizationsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (DescribeVpcPeeringAuthorizationsInput) String

func (s DescribeVpcPeeringAuthorizationsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeVpcPeeringAuthorizationsOutput

type DescribeVpcPeeringAuthorizationsOutput struct {

    // A collection of objects that describe all valid VPC peering operations for
    // the current Amazon Web Services account.
    VpcPeeringAuthorizations []*VpcPeeringAuthorization `type:"list"`
    // contains filtered or unexported fields
}

func (DescribeVpcPeeringAuthorizationsOutput) GoString

func (s DescribeVpcPeeringAuthorizationsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeVpcPeeringAuthorizationsOutput) SetVpcPeeringAuthorizations

func (s *DescribeVpcPeeringAuthorizationsOutput) SetVpcPeeringAuthorizations(v []*VpcPeeringAuthorization) *DescribeVpcPeeringAuthorizationsOutput

SetVpcPeeringAuthorizations sets the VpcPeeringAuthorizations field's value.

func (DescribeVpcPeeringAuthorizationsOutput) String

func (s DescribeVpcPeeringAuthorizationsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeVpcPeeringConnectionsInput

type DescribeVpcPeeringConnectionsInput struct {

    // A unique identifier for the fleet. You can use either the fleet ID or ARN
    // value.
    FleetId *string `type:"string"`
    // contains filtered or unexported fields
}

func (DescribeVpcPeeringConnectionsInput) GoString

func (s DescribeVpcPeeringConnectionsInput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeVpcPeeringConnectionsInput) SetFleetId

func (s *DescribeVpcPeeringConnectionsInput) SetFleetId(v string) *DescribeVpcPeeringConnectionsInput

SetFleetId sets the FleetId field's value.

func (DescribeVpcPeeringConnectionsInput) String

func (s DescribeVpcPeeringConnectionsInput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DescribeVpcPeeringConnectionsOutput

type DescribeVpcPeeringConnectionsOutput struct {

    // A collection of VPC peering connection records that match the request.
    VpcPeeringConnections []*VpcPeeringConnection `type:"list"`
    // contains filtered or unexported fields
}

func (DescribeVpcPeeringConnectionsOutput) GoString

func (s DescribeVpcPeeringConnectionsOutput) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DescribeVpcPeeringConnectionsOutput) SetVpcPeeringConnections

func (s *DescribeVpcPeeringConnectionsOutput) SetVpcPeeringConnections(v []*VpcPeeringConnection) *DescribeVpcPeeringConnectionsOutput

SetVpcPeeringConnections sets the VpcPeeringConnections field's value.

func (DescribeVpcPeeringConnectionsOutput) String

func (s DescribeVpcPeeringConnectionsOutput) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type DesiredPlayerSession

type DesiredPlayerSession struct {

    // Developer-defined information related to a player. Amazon GameLift does not
    // use this data, so it can be formatted as needed for use in the game.
    PlayerData *string `min:"1" type:"string"`

    // A unique identifier for a player to associate with the player session.
    //
    // PlayerId is a sensitive parameter and its value will be
    // replaced with "sensitive" in string returned by DesiredPlayerSession's
    // String and GoString methods.
    PlayerId *string `min:"1" type:"string" sensitive:"true"`
    // contains filtered or unexported fields
}

Player information for use when creating player sessions using a game session placement request.

func (DesiredPlayerSession) GoString

func (s DesiredPlayerSession) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DesiredPlayerSession) SetPlayerData

func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession

SetPlayerData sets the PlayerData field's value.

func (*DesiredPlayerSession) SetPlayerId

func (s *DesiredPlayerSession) SetPlayerId(v string) *DesiredPlayerSession

SetPlayerId sets the PlayerId field's value.

func (DesiredPlayerSession) String

func (s DesiredPlayerSession) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*DesiredPlayerSession) Validate

func (s *DesiredPlayerSession) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type EC2InstanceCounts

type EC2InstanceCounts struct {

    // Actual number of instances that are ready to host game sessions.
    ACTIVE *int64 `type:"integer"`

    // Requested number of active instances. Amazon GameLift takes action as needed
    // to maintain the desired number of instances. Capacity is scaled up or down
    // by changing the desired instances. A change in the desired instances value
    // can take up to 1 minute to be reflected when viewing a fleet's capacity settings.
    DESIRED *int64 `type:"integer"`

    // Number of active instances that are not currently hosting a game session.
    IDLE *int64 `type:"integer"`

    // The maximum instance count value allowed.
    MAXIMUM *int64 `type:"integer"`

    // The minimum instance count value allowed.
    MINIMUM *int64 `type:"integer"`

    // Number of instances that are starting but not yet active.
    PENDING *int64 `type:"integer"`

    // Number of instances that are no longer active but haven't yet been terminated.
    TERMINATING *int64 `type:"integer"`
    // contains filtered or unexported fields
}

Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.

func (EC2InstanceCounts) GoString

func (s EC2InstanceCounts) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*EC2InstanceCounts) SetACTIVE

func (s *EC2InstanceCounts) SetACTIVE(v int64) *EC2InstanceCounts

SetACTIVE sets the ACTIVE field's value.

func (*EC2InstanceCounts) SetDESIRED

func (s *EC2InstanceCounts) SetDESIRED(v int64) *EC2InstanceCounts

SetDESIRED sets the DESIRED field's value.

func (*EC2InstanceCounts) SetIDLE

func (s *EC2InstanceCounts) SetIDLE(v int64) *EC2InstanceCounts

SetIDLE sets the IDLE field's value.

func (*EC2InstanceCounts) SetMAXIMUM

func (s *EC2InstanceCounts) SetMAXIMUM(v int64) *EC2InstanceCounts

SetMAXIMUM sets the MAXIMUM field's value.

func (*EC2InstanceCounts) SetMINIMUM

func (s *EC2InstanceCounts) SetMINIMUM(v int64) *EC2InstanceCounts

SetMINIMUM sets the MINIMUM field's value.

func (*EC2InstanceCounts) SetPENDING

func (s *EC2InstanceCounts) SetPENDING(v int64) *EC2InstanceCounts

SetPENDING sets the PENDING field's value.

func (*EC2InstanceCounts) SetTERMINATING

func (s *EC2InstanceCounts) SetTERMINATING(v int64) *EC2InstanceCounts

SetTERMINATING sets the TERMINATING field's value.

func (EC2InstanceCounts) String

func (s EC2InstanceCounts) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type EC2InstanceLimit

type EC2InstanceLimit struct {

    // The number of instances for the specified type and location that are currently
    // being used by the Amazon Web Services account.
    CurrentInstances *int64 `type:"integer"`

    // The name of an Amazon EC2 instance type. See Amazon Elastic Compute Cloud
    // Instance Types (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
    EC2InstanceType *string `type:"string" enum:"EC2InstanceType"`

    // The number of instances that is allowed for the specified instance type and
    // location.
    InstanceLimit *int64 `type:"integer"`

    // An Amazon Web Services Region code, such as us-west-2.
    Location *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

The Amazon GameLift service limits for an Amazon EC2 instance type and current utilization. Amazon GameLift allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or location, for use with Amazon GameLift. You can request an limit increase for your account by using the Service limits page in the Amazon GameLift console.

func (EC2InstanceLimit) GoString

func (s EC2InstanceLimit) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*EC2InstanceLimit) SetCurrentInstances

func (s *EC2InstanceLimit) SetCurrentInstances(v int64) *EC2InstanceLimit

SetCurrentInstances sets the CurrentInstances field's value.

func (*EC2InstanceLimit) SetEC2InstanceType

func (s *EC2InstanceLimit) SetEC2InstanceType(v string) *EC2InstanceLimit

SetEC2InstanceType sets the EC2InstanceType field's value.

func (*EC2InstanceLimit) SetInstanceLimit

func (s *EC2InstanceLimit) SetInstanceLimit(v int64) *EC2InstanceLimit

SetInstanceLimit sets the InstanceLimit field's value.

func (*EC2InstanceLimit) SetLocation

func (s *EC2InstanceLimit) SetLocation(v string) *EC2InstanceLimit

SetLocation sets the Location field's value.

func (EC2InstanceLimit) String

func (s EC2InstanceLimit) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type Event

type Event struct {

    // The number of times that this event occurred.
    Count *int64 `min:"1" type:"long"`

    // The type of event being logged.
    //
    // Fleet state transition events:
    //
    //    * FLEET_CREATED -- A fleet resource was successfully created with a status
    //    of NEW. Event messaging includes the fleet ID.
    //
    //    * FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING.
    //    The compressed build has started downloading to a fleet instance for installation.
    //
    //    * FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to VALIDATING.
    //    Amazon GameLift has successfully downloaded the build and is now validating
    //    the build files.
    //
    //    * FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING.
    //    Amazon GameLift has successfully verified the build files and is now running
    //    the installation scripts.
    //
    //    * FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING.
    //    Amazon GameLift is trying to launch an instance and test the connectivity
    //    between the build and the Amazon GameLift Service via the Server SDK.
    //
    //    * FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to
    //    ACTIVE. The fleet is now ready to host game sessions.
    //
    //    * FLEET_STATE_ERROR -- The Fleet's status changed to ERROR. Describe the
    //    fleet event message for more details.
    //
    // Fleet creation events (ordered by fleet creation activity):
    //
    //    * FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the
    //    fleet instance.
    //
    //    * FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully
    //    downloaded to an instance, and the build files are now being extracted
    //    from the uploaded build and saved to an instance. Failure at this stage
    //    prevents a fleet from moving to ACTIVE status. Logs for this stage display
    //    a list of the files that are extracted and saved on the instance. Access
    //    the logs by using the URL in PreSignedLogUrl.
    //
    //    * FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were
    //    successfully extracted, and the GameLift is now running the build's install
    //    script (if one is included). Failure in this stage prevents a fleet from
    //    moving to ACTIVE status. Logs for this stage list the installation steps
    //    and whether or not the install completed successfully. Access the logs
    //    by using the URL in PreSignedLogUrl.
    //
    //    * FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,
    //    and the GameLift is now verifying that the game server launch paths, which
    //    are specified in the fleet's runtime configuration, exist. If any listed
    //    launch path exists, Amazon GameLift tries to launch a game server process
    //    and waits for the process to report ready. Failures in this stage prevent
    //    a fleet from moving to ACTIVE status. Logs for this stage list the launch
    //    paths in the runtime configuration and indicate whether each is found.
    //    Access the logs by using the URL in PreSignedLogUrl.
    //
    //    * FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime
    //    configuration failed because the executable specified in a launch path
    //    does not exist on the instance.
    //
    //    * FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime
    //    configuration failed because the executable specified in a launch path
    //    failed to run on the fleet instance.
    //
    //    * FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of
    //    creation timed out. Try fleet creation again.
    //
    //    * FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete
    //    one of the steps in the fleet activation process. This event code indicates
    //    that the game build was successfully downloaded to a fleet instance, built,
    //    and validated, but was not able to start a server process. For more information,
    //    see Debug Fleet Creation Issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation).
    //
    //    * FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able
    //    to obtain any instances based on the input fleet attributes. Try again
    //    at a different time or choose a different combination of fleet attributes
    //    such as fleet type, instance type, etc.
    //
    //    * FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet
    //    creation. Describe the fleet event message for more details.
    //
    // VPC peering events:
    //
    //    * FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established
    //    between the VPC for an Amazon GameLift fleet and a VPC in your Amazon
    //    Web Services account.
    //
    //    * FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed.
    //    Event details and status information provide additional detail. A common
    //    reason for peering failure is that the two VPCs have overlapping CIDR
    //    blocks of IPv4 addresses. To resolve this, change the CIDR block for the
    //    VPC in your Amazon Web Services account. For more information on VPC peering
    //    failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html
    //    (https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html)
    //
    //    * FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully
    //    deleted.
    //
    // Spot instance events:
    //
    //    * INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with
    //    a two-minute notification.
    //
    //    * INSTANCE_RECYCLED -- A spot instance was determined to have a high risk
    //    of interruption and is scheduled to be recycled once it has no active
    //    game sessions.
    //
    // Server process events:
    //
    //    * SERVER_PROCESS_INVALID_PATH -- The game server executable or script
    //    could not be found based on the Fleet runtime configuration. Check that
    //    the launch path is correct based on the operating system of the Fleet.
    //
    //    * SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did
    //    not call InitSDK() within the time expected (5 minutes). Check your game
    //    session log to see why InitSDK() was not called in time.
    //
    //    * SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call
    //    ProcessReady() within the time expected (5 minutes) after calling InitSDK().
    //    Check your game session log to see why ProcessReady() was not called in
    //    time.
    //
    //    * SERVER_PROCESS_CRASHED -- The server process exited without calling
    //    ProcessEnding(). Check your game session log to see why ProcessEnding()
    //    was not called.
    //
    //    * SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report
    //    a valid health check for too long and was therefore terminated by GameLift.
    //    Check your game session log to see if the thread became stuck processing
    //    a synchronous task for too long.
    //
    //    * SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly
    //    within the time expected after OnProcessTerminate() was sent. Check your
    //    game session log to see why termination took longer than expected.
    //
    //    * SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit
    //    cleanly within the time expected (30 seconds) after calling ProcessEnding().
    //    Check your game session log to see why termination took longer than expected.
    //
    // Game session events:
    //
    //    * GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within
    //    the expected time. Check your game session log to see why ActivateGameSession()
    //    took longer to complete than expected.
    //
    // Other fleet events:
    //
    //    * FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings
    //    (desired instances, minimum/maximum scaling limits). Event messaging includes
    //    the new capacity settings.
    //
    //    * FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made
    //    to the fleet's game session protection policy setting. Event messaging
    //    includes both the old and new policy setting.
    //
    //    * FLEET_DELETED -- A request to delete a fleet was initiated.
    //
    //    * GENERIC_EVENT -- An unspecified event has occurred.
    EventCode *string `type:"string" enum:"EventCode"`

    // A unique identifier for a fleet event.
    EventId *string `min:"1" type:"string"`

    // Time stamp indicating when this event occurred. Format is a number expressed
    // in Unix time as milliseconds (for example "1469498468.057").
    EventTime *time.Time `type:"timestamp"`

    // Additional information related to the event.
    Message *string `min:"1" type:"string"`

    // Location of stored logs with additional detail that is related to the event.
    // This is useful for debugging issues. The URL is valid for 15 minutes. You
    // can also access fleet creation logs through the Amazon GameLift console.
    PreSignedLogUrl *string `min:"1" type:"string"`

    // A unique identifier for an event resource, such as a fleet ID.
    ResourceId *string `min:"1" type:"string"`
    // contains filtered or unexported fields
}

Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In addition to tracking activity, event codes and messages can provide additional information for troubleshooting and debugging problems.

func (Event) GoString

func (s Event) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*Event) SetCount

func (s *Event) SetCount(v int64) *Event

SetCount sets the Count field's value.

func (*Event) SetEventCode

func (s *Event) SetEventCode(v string) *Event

SetEventCode sets the EventCode field's value.

func (*Event) SetEventId

func (s *Event) SetEventId(v string) *Event

SetEventId sets the EventId field's value.

func (*Event) SetEventTime

func (s *Event) SetEventTime(v time.Time) *Event

SetEventTime sets the EventTime field's value.

func (*Event) SetMessage

func (s *Event) SetMessage(v string) *Event

SetMessage sets the Message field's value.

func (*Event) SetPreSignedLogUrl

func (s *Event) SetPreSignedLogUrl(v string) *Event

SetPreSignedLogUrl sets the PreSignedLogUrl field's value.

func (*Event) SetResourceId

func (s *Event) SetResourceId(v string) *Event

SetResourceId sets the ResourceId field's value.

func (Event) String

func (s Event) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type FilterConfiguration

type FilterConfiguration struct {

    // A list of locations to allow game session placement in, in the form of Amazon
    // Web Services Region codes such as us-west-2.
    AllowedLocations []*string `min:"1" type:"list"`
    // contains filtered or unexported fields
}

A list of fleet locations where a game session queue can place new game sessions. You can use a filter to temporarily turn off placements for specific locations. For queues that have multi-location fleets, you can use a filter configuration allow placement with some, but not all of these locations.

func (FilterConfiguration) GoString

func (s FilterConfiguration) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*FilterConfiguration) SetAllowedLocations

func (s *FilterConfiguration) SetAllowedLocations(v []*string) *FilterConfiguration

SetAllowedLocations sets the AllowedLocations field's value.

func (FilterConfiguration) String

func (s FilterConfiguration) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*FilterConfiguration) Validate

func (s *FilterConfiguration) Validate() error

Validate inspects the fields of the type to determine if they are valid.

type FleetAttributes

type FleetAttributes struct {

    // This property is used with the Amazon GameLift containers feature, which
    // is currently in public preview. A set of attributes that describe the container
    // groups that are deployed on the fleet. These attributes are included for
    // fleets with compute type CONTAINER only. This attribute is used with fleets
    // where ComputeType is "Container".
    AnywhereConfiguration *AnywhereConfiguration `type:"structure"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // associated with the Amazon GameLift build resource that is deployed on instances
    // in this fleet. In a GameLift build ARN, the resource ID matches the BuildId
    // value. This attribute is used with fleets where ComputeType is "EC2".
    BuildArn *string `type:"string"`

    // A unique identifier for the build resource that is deployed on instances
    // in this fleet. This attribute is used with fleets where ComputeType is "EC2".
    BuildId *string `type:"string"`

    // Determines whether a TLS/SSL certificate is generated for a fleet. This feature
    // must be enabled when creating the fleet. All instances in a fleet share the
    // same certificate.
    CertificateConfiguration *CertificateConfiguration `type:"structure"`

    // The type of compute resource used to host your game servers. You can use
    // your own compute resources with Amazon GameLift Anywhere or use Amazon EC2
    // instances with managed Amazon GameLift.
    ComputeType *string `type:"string" enum:"ComputeType"`

    // A set of properties that describe the container groups that are deployed
    // to the fleet. These attributes are included for fleets with compute type
    // CONTAINER.
    ContainerGroupsAttributes *ContainerGroupsAttributes `type:"structure"`

    // A time stamp indicating when this data object was created. Format is a number
    // expressed in Unix time as milliseconds (for example "1469498468.057").
    CreationTime *time.Time `type:"timestamp"`

    // A human-readable description of the fleet.
    Description *string `min:"1" type:"string"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    // In a GameLift fleet ARN, the resource ID matches the FleetId value.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet.
    FleetId *string `type:"string"`

    // Indicates whether the fleet uses On-Demand or Spot instances. For more information,
    // see On-Demand versus Spot Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot).
    // This fleet property can't be changed after the fleet is created.
    FleetType *string `type:"string" enum:"FleetType"`

    // A unique identifier for an IAM role with access permissions to other Amazon
    // Web Services services. Any application that runs on an instance in the fleet--including
    // install scripts, server processes, and other processes--can use these permissions
    // to interact with Amazon Web Services resources that you own or have access
    // to. For more information about using the role with your game server builds,
    // see Communicate with other Amazon Web Services resources from your fleets
    // (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
    // This attribute is used with fleets where ComputeType is "EC2" or "Container".
    InstanceRoleArn *string `min:"1" type:"string"`

    // Indicates that fleet instances maintain a shared credentials file for the
    // IAM role defined in InstanceRoleArn. Shared credentials allow applications
    // that are deployed with the game server executable to communicate with other
    // Amazon Web Services resources. This property is used only when the game server
    // is integrated with the server SDK version 5.x. For more information about
    // using shared credentials, see Communicate with other Amazon Web Services
    // resources from your fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html).
    // This attribute is used with fleets where ComputeType is "EC2" or "Container".
    InstanceRoleCredentialsProvider *string `type:"string" enum:"InstanceRoleCredentialsProvider"`

    // The Amazon EC2 instance type that the fleet uses. Instance type determines
    // the computing resources of each instance in the fleet, including CPU, memory,
    // storage, and networking capacity. See Amazon Elastic Compute Cloud Instance
    // Types (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
    // This attribute is used with fleets where ComputeType is "EC2" or "Container".
    InstanceType *string `type:"string" enum:"EC2InstanceType"`

    // This parameter is no longer used. Game session log paths are now defined
    // using the Amazon GameLift server API ProcessReady() logParameters. See more
    // information in the Server API Reference (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process).
    LogPaths []*string `type:"list"`

    // Name of a metric group that metrics for this fleet are added to. In Amazon
    // CloudWatch, you can view aggregated metrics for fleets that are in a metric
    // group. A fleet can be included in only one metric group at a time. This attribute
    // is used with fleets where ComputeType is "EC2" or "Container".
    MetricGroups []*string `type:"list"`

    // A descriptive label that is associated with a fleet. Fleet names do not need
    // to be unique.
    Name *string `min:"1" type:"string"`

    // The type of game session protection to set on all new instances that are
    // started in the fleet. This attribute is used with fleets where ComputeType
    // is "EC2" or "Container".
    //
    //    * NoProtection -- The game session can be terminated during a scale-down
    //    event.
    //
    //    * FullProtection -- If the game session is in an ACTIVE status, it cannot
    //    be terminated during a scale-down event.
    NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"`

    // The operating system of the fleet's computing resources. A fleet's operating
    // system is determined by the OS of the build or script that is deployed on
    // this fleet. This attribute is used with fleets where ComputeType is "EC2"
    // or "Container".
    OperatingSystem *string `type:"string" enum:"OperatingSystem"`

    // A policy that puts limits on the number of game sessions that a player can
    // create within a specified span of time. With this policy, you can control
    // players' ability to consume available resources.
    //
    // The policy is evaluated when a player tries to create a new game session.
    // On receiving a CreateGameSession request, Amazon GameLift checks that the
    // player (identified by CreatorId) has created fewer than game session limit
    // in the specified time period.
    ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // associated with the GameLift script resource that is deployed on instances
    // in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId
    // value.
    ScriptArn *string `type:"string"`

    // A unique identifier for the Realtime script resource that is deployed on
    // instances in this fleet. This attribute is used with fleets where ComputeType
    // is "EC2".
    ScriptId *string `type:"string"`

    // This parameter is no longer used. Server launch parameters are now defined
    // using the fleet's runtime configuration . Requests that use this parameter
    // continue to be valid.
    ServerLaunchParameters *string `min:"1" type:"string"`

    // This parameter is no longer used. Server launch paths are now defined using
    // the fleet's RuntimeConfiguration (https://docs.aws.amazon.com/gamelift/latest/apireference/RuntimeConfiguration.html)
    // . Requests that use this parameter continue to be valid.
    ServerLaunchPath *string `min:"1" type:"string"`

    // Current status of the fleet. Possible fleet statuses include the following:
    //
    //    * NEW -- A new fleet has been defined and desired instances is set to
    //    1.
    //
    //    * DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting
    //    up the new fleet, creating new instances with the game build or Realtime
    //    script and starting server processes.
    //
    //    * ACTIVE -- Hosts can now accept game sessions.
    //
    //    * ERROR -- An error occurred when downloading, validating, building, or
    //    activating the fleet.
    //
    //    * DELETING -- Hosts are responding to a delete fleet request.
    //
    //    * TERMINATED -- The fleet no longer exists.
    Status *string `type:"string" enum:"FleetStatus"`

    // A list of fleet activity that has been suspended using StopFleetActions (https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html).
    // This includes fleet auto-scaling. This attribute is used with fleets where
    // ComputeType is "EC2" or "Container".
    StoppedActions []*string `min:"1" type:"list" enum:"FleetAction"`

    // A time stamp indicating when this data object was terminated. Format is a
    // number expressed in Unix time as milliseconds (for example "1469498468.057").
    TerminationTime *time.Time `type:"timestamp"`
    // contains filtered or unexported fields
}

This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on the fleet's compute type, as follows:

  • EC2 fleet attributes identify a Build resource (for fleets with customer game server builds) or a Script resource (for Realtime Servers fleets).

  • Container fleets have ContainerGroupsAttributes, which identify the fleet's ContainerGroupDefinition resources.

  • Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive properties, creation/termination time, and fleet status.

Returned by: DescribeFleetAttributes

func (FleetAttributes) GoString

func (s FleetAttributes) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*FleetAttributes) SetAnywhereConfiguration

func (s *FleetAttributes) SetAnywhereConfiguration(v *AnywhereConfiguration) *FleetAttributes

SetAnywhereConfiguration sets the AnywhereConfiguration field's value.

func (*FleetAttributes) SetBuildArn

func (s *FleetAttributes) SetBuildArn(v string) *FleetAttributes

SetBuildArn sets the BuildArn field's value.

func (*FleetAttributes) SetBuildId

func (s *FleetAttributes) SetBuildId(v string) *FleetAttributes

SetBuildId sets the BuildId field's value.

func (*FleetAttributes) SetCertificateConfiguration

func (s *FleetAttributes) SetCertificateConfiguration(v *CertificateConfiguration) *FleetAttributes

SetCertificateConfiguration sets the CertificateConfiguration field's value.

func (*FleetAttributes) SetComputeType

func (s *FleetAttributes) SetComputeType(v string) *FleetAttributes

SetComputeType sets the ComputeType field's value.

func (*FleetAttributes) SetContainerGroupsAttributes

func (s *FleetAttributes) SetContainerGroupsAttributes(v *ContainerGroupsAttributes) *FleetAttributes

SetContainerGroupsAttributes sets the ContainerGroupsAttributes field's value.

func (*FleetAttributes) SetCreationTime

func (s *FleetAttributes) SetCreationTime(v time.Time) *FleetAttributes

SetCreationTime sets the CreationTime field's value.

func (*FleetAttributes) SetDescription

func (s *FleetAttributes) SetDescription(v string) *FleetAttributes

SetDescription sets the Description field's value.

func (*FleetAttributes) SetFleetArn

func (s *FleetAttributes) SetFleetArn(v string) *FleetAttributes

SetFleetArn sets the FleetArn field's value.

func (*FleetAttributes) SetFleetId

func (s *FleetAttributes) SetFleetId(v string) *FleetAttributes

SetFleetId sets the FleetId field's value.

func (*FleetAttributes) SetFleetType

func (s *FleetAttributes) SetFleetType(v string) *FleetAttributes

SetFleetType sets the FleetType field's value.

func (*FleetAttributes) SetInstanceRoleArn

func (s *FleetAttributes) SetInstanceRoleArn(v string) *FleetAttributes

SetInstanceRoleArn sets the InstanceRoleArn field's value.

func (*FleetAttributes) SetInstanceRoleCredentialsProvider

func (s *FleetAttributes) SetInstanceRoleCredentialsProvider(v string) *FleetAttributes

SetInstanceRoleCredentialsProvider sets the InstanceRoleCredentialsProvider field's value.

func (*FleetAttributes) SetInstanceType

func (s *FleetAttributes) SetInstanceType(v string) *FleetAttributes

SetInstanceType sets the InstanceType field's value.

func (*FleetAttributes) SetLogPaths

func (s *FleetAttributes) SetLogPaths(v []*string) *FleetAttributes

SetLogPaths sets the LogPaths field's value.

func (*FleetAttributes) SetMetricGroups

func (s *FleetAttributes) SetMetricGroups(v []*string) *FleetAttributes

SetMetricGroups sets the MetricGroups field's value.

func (*FleetAttributes) SetName

func (s *FleetAttributes) SetName(v string) *FleetAttributes

SetName sets the Name field's value.

func (*FleetAttributes) SetNewGameSessionProtectionPolicy

func (s *FleetAttributes) SetNewGameSessionProtectionPolicy(v string) *FleetAttributes

SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value.

func (*FleetAttributes) SetOperatingSystem

func (s *FleetAttributes) SetOperatingSystem(v string) *FleetAttributes

SetOperatingSystem sets the OperatingSystem field's value.

func (*FleetAttributes) SetResourceCreationLimitPolicy

func (s *FleetAttributes) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *FleetAttributes

SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value.

func (*FleetAttributes) SetScriptArn

func (s *FleetAttributes) SetScriptArn(v string) *FleetAttributes

SetScriptArn sets the ScriptArn field's value.

func (*FleetAttributes) SetScriptId

func (s *FleetAttributes) SetScriptId(v string) *FleetAttributes

SetScriptId sets the ScriptId field's value.

func (*FleetAttributes) SetServerLaunchParameters

func (s *FleetAttributes) SetServerLaunchParameters(v string) *FleetAttributes

SetServerLaunchParameters sets the ServerLaunchParameters field's value.

func (*FleetAttributes) SetServerLaunchPath

func (s *FleetAttributes) SetServerLaunchPath(v string) *FleetAttributes

SetServerLaunchPath sets the ServerLaunchPath field's value.

func (*FleetAttributes) SetStatus

func (s *FleetAttributes) SetStatus(v string) *FleetAttributes

SetStatus sets the Status field's value.

func (*FleetAttributes) SetStoppedActions

func (s *FleetAttributes) SetStoppedActions(v []*string) *FleetAttributes

SetStoppedActions sets the StoppedActions field's value.

func (*FleetAttributes) SetTerminationTime

func (s *FleetAttributes) SetTerminationTime(v time.Time) *FleetAttributes

SetTerminationTime sets the TerminationTime field's value.

func (FleetAttributes) String

func (s FleetAttributes) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type FleetCapacity

type FleetCapacity struct {

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet associated with the location.
    FleetId *string `type:"string"`

    // The current number of instances in the fleet, listed by instance status.
    // Counts for pending and terminating instances might be non-zero if the fleet
    // is adjusting to a scaling event or if access to resources is temporarily
    // affected.
    InstanceCounts *EC2InstanceCounts `type:"structure"`

    // The Amazon EC2 instance type that is used for instances in a fleet. Instance
    // type determines the computing resources in use, including CPU, memory, storage,
    // and networking capacity. See Amazon Elastic Compute Cloud Instance Types
    // (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions.
    InstanceType *string `type:"string" enum:"EC2InstanceType"`

    // The fleet location for the instance count information, expressed as an Amazon
    // Web Services Region code, such as us-west-2.
    Location *string `min:"1" type:"string"`

    // This property is used with the Amazon GameLift containers feature, which
    // is currently in public preview. The number and status of replica container
    // groups in a container fleet.
    ReplicaContainerGroupCounts *ReplicaContainerGroupCounts `type:"structure"`
    // contains filtered or unexported fields
}

Current resource capacity settings for managed EC2 fleets and container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.

Returned by: DescribeFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html), DescribeFleetLocationCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html), UpdateFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html)

func (FleetCapacity) GoString

func (s FleetCapacity) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*FleetCapacity) SetFleetArn

func (s *FleetCapacity) SetFleetArn(v string) *FleetCapacity

SetFleetArn sets the FleetArn field's value.

func (*FleetCapacity) SetFleetId

func (s *FleetCapacity) SetFleetId(v string) *FleetCapacity

SetFleetId sets the FleetId field's value.

func (*FleetCapacity) SetInstanceCounts

func (s *FleetCapacity) SetInstanceCounts(v *EC2InstanceCounts) *FleetCapacity

SetInstanceCounts sets the InstanceCounts field's value.

func (*FleetCapacity) SetInstanceType

func (s *FleetCapacity) SetInstanceType(v string) *FleetCapacity

SetInstanceType sets the InstanceType field's value.

func (*FleetCapacity) SetLocation

func (s *FleetCapacity) SetLocation(v string) *FleetCapacity

SetLocation sets the Location field's value.

func (*FleetCapacity) SetReplicaContainerGroupCounts

func (s *FleetCapacity) SetReplicaContainerGroupCounts(v *ReplicaContainerGroupCounts) *FleetCapacity

SetReplicaContainerGroupCounts sets the ReplicaContainerGroupCounts field's value.

func (FleetCapacity) String

func (s FleetCapacity) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type FleetCapacityExceededException

type FleetCapacityExceededException struct {
    RespMetadata protocol.ResponseMetadata `json:"-" xml:"-"`

    Message_ *string `locationName:"Message" min:"1" type:"string"`
    // contains filtered or unexported fields
}

The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.

func (*FleetCapacityExceededException) Code

func (s *FleetCapacityExceededException) Code() string

Code returns the exception type name.

func (*FleetCapacityExceededException) Error

func (s *FleetCapacityExceededException) Error() string

func (FleetCapacityExceededException) GoString

func (s FleetCapacityExceededException) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*FleetCapacityExceededException) Message

func (s *FleetCapacityExceededException) Message() string

Message returns the exception's message.

func (*FleetCapacityExceededException) OrigErr

func (s *FleetCapacityExceededException) OrigErr() error

OrigErr always returns nil, satisfies awserr.Error interface.

func (*FleetCapacityExceededException) RequestID

func (s *FleetCapacityExceededException) RequestID() string

RequestID returns the service's response RequestID for request.

func (*FleetCapacityExceededException) StatusCode

func (s *FleetCapacityExceededException) StatusCode() int

Status code returns the HTTP status code for the request's response error.

func (FleetCapacityExceededException) String

func (s FleetCapacityExceededException) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type FleetUtilization

type FleetUtilization struct {

    // The number of active game sessions that are currently being hosted across
    // all instances in the fleet location.
    ActiveGameSessionCount *int64 `type:"integer"`

    // The number of server processes in ACTIVE status that are currently running
    // across all instances in the fleet location.
    ActiveServerProcessCount *int64 `type:"integer"`

    // The number of active player sessions that are currently being hosted across
    // all instances in the fleet location.
    CurrentPlayerSessionCount *int64 `type:"integer"`

    // The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html))
    // that is assigned to a Amazon GameLift fleet resource and uniquely identifies
    // it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
    FleetArn *string `type:"string"`

    // A unique identifier for the fleet associated with the location.
    FleetId *string `type:"string"`

    // The fleet location for the fleet utilization information, expressed as an
    // Amazon Web Services Region code, such as us-west-2.
    Location *string `min:"1" type:"string"`

    // The maximum number of players allowed across all game sessions that are currently
    // being hosted across all instances in the fleet location.
    MaximumPlayerSessionCount *int64 `type:"integer"`
    // contains filtered or unexported fields
}

Current resource utilization statistics in a specified fleet or location. The location value might refer to a fleet's remote location or its home region.

func (FleetUtilization) GoString

func (s FleetUtilization) GoString() string

GoString returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

func (*FleetUtilization) SetActiveGameSessionCount

func (s *FleetUtilization) SetActiveGameSessionCount(v int64) *FleetUtilization

SetActiveGameSessionCount sets the ActiveGameSessionCount field's value.

func (*FleetUtilization) SetActiveServerProcessCount

func (s *FleetUtilization) SetActiveServerProcessCount(v int64) *FleetUtilization

SetActiveServerProcessCount sets the ActiveServerProcessCount field's value.

func (*FleetUtilization) SetCurrentPlayerSessionCount

func (s *FleetUtilization) SetCurrentPlayerSessionCount(v int64) *FleetUtilization

SetCurrentPlayerSessionCount sets the CurrentPlayerSessionCount field's value.

func (*FleetUtilization) SetFleetArn

func (s *FleetUtilization) SetFleetArn(v string) *FleetUtilization

SetFleetArn sets the FleetArn field's value.

func (*FleetUtilization) SetFleetId

func (s *FleetUtilization) SetFleetId(v string) *FleetUtilization

SetFleetId sets the FleetId field's value.

func (*FleetUtilization) SetLocation

func (s *FleetUtilization) SetLocation(v string) *FleetUtilization

SetLocation sets the Location field's value.

func (*FleetUtilization) SetMaximumPlayerSessionCount

func (s *FleetUtilization) SetMaximumPlayerSessionCount(v int64) *FleetUtilization

SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value.

func (FleetUtilization) String

func (s FleetUtilization) String() string

String returns the string representation.

API parameter values that are decorated as "sensitive" in the API will not be included in the string output. The member name will be present, but the value will be replaced with "sensitive".

type GameLift

type GameLift struct {
    *client.Client
}

GameLift provides the API operation methods for making