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AWS SDK for Go API Reference
import "github.com/aws/aws-sdk-go/service/gamelift/gameliftiface"
Overview
Index

Overview ▾

Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.

It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters.

Index ▾

Package files

interface.go

type GameLiftAPI

type GameLiftAPI interface {
    AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
    AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error)
    AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput)

    ClaimGameServer(*gamelift.ClaimGameServerInput) (*gamelift.ClaimGameServerOutput, error)
    ClaimGameServerWithContext(aws.Context, *gamelift.ClaimGameServerInput, ...request.Option) (*gamelift.ClaimGameServerOutput, error)
    ClaimGameServerRequest(*gamelift.ClaimGameServerInput) (*request.Request, *gamelift.ClaimGameServerOutput)

    CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
    CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
    CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)

    CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
    CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error)
    CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput)

    CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
    CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error)
    CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput)

    CreateGameServerGroup(*gamelift.CreateGameServerGroupInput) (*gamelift.CreateGameServerGroupOutput, error)
    CreateGameServerGroupWithContext(aws.Context, *gamelift.CreateGameServerGroupInput, ...request.Option) (*gamelift.CreateGameServerGroupOutput, error)
    CreateGameServerGroupRequest(*gamelift.CreateGameServerGroupInput) (*request.Request, *gamelift.CreateGameServerGroupOutput)

    CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
    CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error)
    CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput)

    CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
    CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
    CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)

    CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
    CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error)
    CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput)

    CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
    CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error)
    CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput)

    CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
    CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
    CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)

    CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
    CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
    CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)

    CreateScript(*gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error)
    CreateScriptWithContext(aws.Context, *gamelift.CreateScriptInput, ...request.Option) (*gamelift.CreateScriptOutput, error)
    CreateScriptRequest(*gamelift.CreateScriptInput) (*request.Request, *gamelift.CreateScriptOutput)

    CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
    CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
    CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)

    CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
    CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error)
    CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput)

    DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
    DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
    DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)

    DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
    DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error)
    DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput)

    DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
    DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error)
    DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput)

    DeleteGameServerGroup(*gamelift.DeleteGameServerGroupInput) (*gamelift.DeleteGameServerGroupOutput, error)
    DeleteGameServerGroupWithContext(aws.Context, *gamelift.DeleteGameServerGroupInput, ...request.Option) (*gamelift.DeleteGameServerGroupOutput, error)
    DeleteGameServerGroupRequest(*gamelift.DeleteGameServerGroupInput) (*request.Request, *gamelift.DeleteGameServerGroupOutput)

    DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
    DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
    DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)

    DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
    DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
    DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)

    DeleteMatchmakingRuleSet(*gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
    DeleteMatchmakingRuleSetWithContext(aws.Context, *gamelift.DeleteMatchmakingRuleSetInput, ...request.Option) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
    DeleteMatchmakingRuleSetRequest(*gamelift.DeleteMatchmakingRuleSetInput) (*request.Request, *gamelift.DeleteMatchmakingRuleSetOutput)

    DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
    DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
    DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)

    DeleteScript(*gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error)
    DeleteScriptWithContext(aws.Context, *gamelift.DeleteScriptInput, ...request.Option) (*gamelift.DeleteScriptOutput, error)
    DeleteScriptRequest(*gamelift.DeleteScriptInput) (*request.Request, *gamelift.DeleteScriptOutput)

    DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
    DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
    DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)

    DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
    DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
    DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput)

    DeregisterGameServer(*gamelift.DeregisterGameServerInput) (*gamelift.DeregisterGameServerOutput, error)
    DeregisterGameServerWithContext(aws.Context, *gamelift.DeregisterGameServerInput, ...request.Option) (*gamelift.DeregisterGameServerOutput, error)
    DeregisterGameServerRequest(*gamelift.DeregisterGameServerInput) (*request.Request, *gamelift.DeregisterGameServerOutput)

    DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
    DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
    DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)

    DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
    DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error)
    DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput)

    DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
    DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
    DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput)

    DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
    DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error)
    DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput)

    DescribeFleetAttributesPages(*gamelift.DescribeFleetAttributesInput, func(*gamelift.DescribeFleetAttributesOutput, bool) bool) error
    DescribeFleetAttributesPagesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, func(*gamelift.DescribeFleetAttributesOutput, bool) bool, ...request.Option) error

    DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
    DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error)
    DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput)

    DescribeFleetCapacityPages(*gamelift.DescribeFleetCapacityInput, func(*gamelift.DescribeFleetCapacityOutput, bool) bool) error
    DescribeFleetCapacityPagesWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, func(*gamelift.DescribeFleetCapacityOutput, bool) bool, ...request.Option) error

    DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
    DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error)
    DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput)

    DescribeFleetEventsPages(*gamelift.DescribeFleetEventsInput, func(*gamelift.DescribeFleetEventsOutput, bool) bool) error
    DescribeFleetEventsPagesWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, func(*gamelift.DescribeFleetEventsOutput, bool) bool, ...request.Option) error

    DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
    DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error)
    DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput)

    DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
    DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error)
    DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput)

    DescribeFleetUtilizationPages(*gamelift.DescribeFleetUtilizationInput, func(*gamelift.DescribeFleetUtilizationOutput, bool) bool) error
    DescribeFleetUtilizationPagesWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, func(*gamelift.DescribeFleetUtilizationOutput, bool) bool, ...request.Option) error

    DescribeGameServer(*gamelift.DescribeGameServerInput) (*gamelift.DescribeGameServerOutput, error)
    DescribeGameServerWithContext(aws.Context, *gamelift.DescribeGameServerInput, ...request.Option) (*gamelift.DescribeGameServerOutput, error)
    DescribeGameServerRequest(*gamelift.DescribeGameServerInput) (*request.Request, *gamelift.DescribeGameServerOutput)

    DescribeGameServerGroup(*gamelift.DescribeGameServerGroupInput) (*gamelift.DescribeGameServerGroupOutput, error)
    DescribeGameServerGroupWithContext(aws.Context, *gamelift.DescribeGameServerGroupInput, ...request.Option) (*gamelift.DescribeGameServerGroupOutput, error)
    DescribeGameServerGroupRequest(*gamelift.DescribeGameServerGroupInput) (*request.Request, *gamelift.DescribeGameServerGroupOutput)

    DescribeGameServerInstances(*gamelift.DescribeGameServerInstancesInput) (*gamelift.DescribeGameServerInstancesOutput, error)
    DescribeGameServerInstancesWithContext(aws.Context, *gamelift.DescribeGameServerInstancesInput, ...request.Option) (*gamelift.DescribeGameServerInstancesOutput, error)
    DescribeGameServerInstancesRequest(*gamelift.DescribeGameServerInstancesInput) (*request.Request, *gamelift.DescribeGameServerInstancesOutput)

    DescribeGameServerInstancesPages(*gamelift.DescribeGameServerInstancesInput, func(*gamelift.DescribeGameServerInstancesOutput, bool) bool) error
    DescribeGameServerInstancesPagesWithContext(aws.Context, *gamelift.DescribeGameServerInstancesInput, func(*gamelift.DescribeGameServerInstancesOutput, bool) bool, ...request.Option) error

    DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
    DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error)
    DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput)

    DescribeGameSessionDetailsPages(*gamelift.DescribeGameSessionDetailsInput, func(*gamelift.DescribeGameSessionDetailsOutput, bool) bool) error
    DescribeGameSessionDetailsPagesWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, func(*gamelift.DescribeGameSessionDetailsOutput, bool) bool, ...request.Option) error

    DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
    DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error)
    DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput)

    DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
    DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error)
    DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput)

    DescribeGameSessionQueuesPages(*gamelift.DescribeGameSessionQueuesInput, func(*gamelift.DescribeGameSessionQueuesOutput, bool) bool) error
    DescribeGameSessionQueuesPagesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, func(*gamelift.DescribeGameSessionQueuesOutput, bool) bool, ...request.Option) error

    DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
    DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error)
    DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput)

    DescribeGameSessionsPages(*gamelift.DescribeGameSessionsInput, func(*gamelift.DescribeGameSessionsOutput, bool) bool) error
    DescribeGameSessionsPagesWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, func(*gamelift.DescribeGameSessionsOutput, bool) bool, ...request.Option) error

    DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
    DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
    DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)

    DescribeInstancesPages(*gamelift.DescribeInstancesInput, func(*gamelift.DescribeInstancesOutput, bool) bool) error
    DescribeInstancesPagesWithContext(aws.Context, *gamelift.DescribeInstancesInput, func(*gamelift.DescribeInstancesOutput, bool) bool, ...request.Option) error

    DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
    DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error)
    DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput)

    DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
    DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
    DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput)

    DescribeMatchmakingConfigurationsPages(*gamelift.DescribeMatchmakingConfigurationsInput, func(*gamelift.DescribeMatchmakingConfigurationsOutput, bool) bool) error
    DescribeMatchmakingConfigurationsPagesWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, func(*gamelift.DescribeMatchmakingConfigurationsOutput, bool) bool, ...request.Option) error

    DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
    DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
    DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput)

    DescribeMatchmakingRuleSetsPages(*gamelift.DescribeMatchmakingRuleSetsInput, func(*gamelift.DescribeMatchmakingRuleSetsOutput, bool) bool) error
    DescribeMatchmakingRuleSetsPagesWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, func(*gamelift.DescribeMatchmakingRuleSetsOutput, bool) bool, ...request.Option) error

    DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
    DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
    DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)

    DescribePlayerSessionsPages(*gamelift.DescribePlayerSessionsInput, func(*gamelift.DescribePlayerSessionsOutput, bool) bool) error
    DescribePlayerSessionsPagesWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, func(*gamelift.DescribePlayerSessionsOutput, bool) bool, ...request.Option) error

    DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
    DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error)
    DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput)

    DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
    DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
    DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)

    DescribeScalingPoliciesPages(*gamelift.DescribeScalingPoliciesInput, func(*gamelift.DescribeScalingPoliciesOutput, bool) bool) error
    DescribeScalingPoliciesPagesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, func(*gamelift.DescribeScalingPoliciesOutput, bool) bool, ...request.Option) error

    DescribeScript(*gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error)
    DescribeScriptWithContext(aws.Context, *gamelift.DescribeScriptInput, ...request.Option) (*gamelift.DescribeScriptOutput, error)
    DescribeScriptRequest(*gamelift.DescribeScriptInput) (*request.Request, *gamelift.DescribeScriptOutput)

    DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
    DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
    DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)

    DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
    DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
    DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput)

    GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
    GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
    GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)

    GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
    GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error)
    GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput)

    ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
    ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error)
    ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput)

    ListAliasesPages(*gamelift.ListAliasesInput, func(*gamelift.ListAliasesOutput, bool) bool) error
    ListAliasesPagesWithContext(aws.Context, *gamelift.ListAliasesInput, func(*gamelift.ListAliasesOutput, bool) bool, ...request.Option) error

    ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
    ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error)
    ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput)

    ListBuildsPages(*gamelift.ListBuildsInput, func(*gamelift.ListBuildsOutput, bool) bool) error
    ListBuildsPagesWithContext(aws.Context, *gamelift.ListBuildsInput, func(*gamelift.ListBuildsOutput, bool) bool, ...request.Option) error

    ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
    ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
    ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)

    ListFleetsPages(*gamelift.ListFleetsInput, func(*gamelift.ListFleetsOutput, bool) bool) error
    ListFleetsPagesWithContext(aws.Context, *gamelift.ListFleetsInput, func(*gamelift.ListFleetsOutput, bool) bool, ...request.Option) error

    ListGameServerGroups(*gamelift.ListGameServerGroupsInput) (*gamelift.ListGameServerGroupsOutput, error)
    ListGameServerGroupsWithContext(aws.Context, *gamelift.ListGameServerGroupsInput, ...request.Option) (*gamelift.ListGameServerGroupsOutput, error)
    ListGameServerGroupsRequest(*gamelift.ListGameServerGroupsInput) (*request.Request, *gamelift.ListGameServerGroupsOutput)

    ListGameServerGroupsPages(*gamelift.ListGameServerGroupsInput, func(*gamelift.ListGameServerGroupsOutput, bool) bool) error
    ListGameServerGroupsPagesWithContext(aws.Context, *gamelift.ListGameServerGroupsInput, func(*gamelift.ListGameServerGroupsOutput, bool) bool, ...request.Option) error

    ListGameServers(*gamelift.ListGameServersInput) (*gamelift.ListGameServersOutput, error)
    ListGameServersWithContext(aws.Context, *gamelift.ListGameServersInput, ...request.Option) (*gamelift.ListGameServersOutput, error)
    ListGameServersRequest(*gamelift.ListGameServersInput) (*request.Request, *gamelift.ListGameServersOutput)

    ListGameServersPages(*gamelift.ListGameServersInput, func(*gamelift.ListGameServersOutput, bool) bool) error
    ListGameServersPagesWithContext(aws.Context, *gamelift.ListGameServersInput, func(*gamelift.ListGameServersOutput, bool) bool, ...request.Option) error

    ListScripts(*gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error)
    ListScriptsWithContext(aws.Context, *gamelift.ListScriptsInput, ...request.Option) (*gamelift.ListScriptsOutput, error)
    ListScriptsRequest(*gamelift.ListScriptsInput) (*request.Request, *gamelift.ListScriptsOutput)

    ListScriptsPages(*gamelift.ListScriptsInput, func(*gamelift.ListScriptsOutput, bool) bool) error
    ListScriptsPagesWithContext(aws.Context, *gamelift.ListScriptsInput, func(*gamelift.ListScriptsOutput, bool) bool, ...request.Option) error

    ListTagsForResource(*gamelift.ListTagsForResourceInput) (*gamelift.ListTagsForResourceOutput, error)
    ListTagsForResourceWithContext(aws.Context, *gamelift.ListTagsForResourceInput, ...request.Option) (*gamelift.ListTagsForResourceOutput, error)
    ListTagsForResourceRequest(*gamelift.ListTagsForResourceInput) (*request.Request, *gamelift.ListTagsForResourceOutput)

    PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
    PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
    PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)

    RegisterGameServer(*gamelift.RegisterGameServerInput) (*gamelift.RegisterGameServerOutput, error)
    RegisterGameServerWithContext(aws.Context, *gamelift.RegisterGameServerInput, ...request.Option) (*gamelift.RegisterGameServerOutput, error)
    RegisterGameServerRequest(*gamelift.RegisterGameServerInput) (*request.Request, *gamelift.RegisterGameServerOutput)

    RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
    RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error)
    RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput)

    ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
    ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error)
    ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput)

    ResumeGameServerGroup(*gamelift.ResumeGameServerGroupInput) (*gamelift.ResumeGameServerGroupOutput, error)
    ResumeGameServerGroupWithContext(aws.Context, *gamelift.ResumeGameServerGroupInput, ...request.Option) (*gamelift.ResumeGameServerGroupOutput, error)
    ResumeGameServerGroupRequest(*gamelift.ResumeGameServerGroupInput) (*request.Request, *gamelift.ResumeGameServerGroupOutput)

    SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
    SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
    SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)

    SearchGameSessionsPages(*gamelift.SearchGameSessionsInput, func(*gamelift.SearchGameSessionsOutput, bool) bool) error
    SearchGameSessionsPagesWithContext(aws.Context, *gamelift.SearchGameSessionsInput, func(*gamelift.SearchGameSessionsOutput, bool) bool, ...request.Option) error

    StartFleetActions(*gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error)
    StartFleetActionsWithContext(aws.Context, *gamelift.StartFleetActionsInput, ...request.Option) (*gamelift.StartFleetActionsOutput, error)
    StartFleetActionsRequest(*gamelift.StartFleetActionsInput) (*request.Request, *gamelift.StartFleetActionsOutput)

    StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
    StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
    StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)

    StartMatchBackfill(*gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error)
    StartMatchBackfillWithContext(aws.Context, *gamelift.StartMatchBackfillInput, ...request.Option) (*gamelift.StartMatchBackfillOutput, error)
    StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) (*request.Request, *gamelift.StartMatchBackfillOutput)

    StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
    StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
    StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)

    StopFleetActions(*gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error)
    StopFleetActionsWithContext(aws.Context, *gamelift.StopFleetActionsInput, ...request.Option) (*gamelift.StopFleetActionsOutput, error)
    StopFleetActionsRequest(*gamelift.StopFleetActionsInput) (*request.Request, *gamelift.StopFleetActionsOutput)

    StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
    StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
    StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)

    StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
    StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error)
    StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput)

    SuspendGameServerGroup(*gamelift.SuspendGameServerGroupInput) (*gamelift.SuspendGameServerGroupOutput, error)
    SuspendGameServerGroupWithContext(aws.Context, *gamelift.SuspendGameServerGroupInput, ...request.Option) (*gamelift.SuspendGameServerGroupOutput, error)
    SuspendGameServerGroupRequest(*gamelift.SuspendGameServerGroupInput) (*request.Request, *gamelift.SuspendGameServerGroupOutput)

    TagResource(*gamelift.TagResourceInput) (*gamelift.TagResourceOutput, error)
    TagResourceWithContext(aws.Context, *gamelift.TagResourceInput, ...request.Option) (*gamelift.TagResourceOutput, error)
    TagResourceRequest(*gamelift.TagResourceInput) (*request.Request, *gamelift.TagResourceOutput)

    UntagResource(*gamelift.UntagResourceInput) (*gamelift.UntagResourceOutput, error)
    UntagResourceWithContext(aws.Context, *gamelift.UntagResourceInput, ...request.Option) (*gamelift.UntagResourceOutput, error)
    UntagResourceRequest(*gamelift.UntagResourceInput) (*request.Request, *gamelift.UntagResourceOutput)

    UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
    UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
    UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)

    UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
    UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error)
    UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput)

    UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
    UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error)
    UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput)

    UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
    UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error)
    UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput)

    UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
    UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error)
    UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput)

    UpdateGameServer(*gamelift.UpdateGameServerInput) (*gamelift.UpdateGameServerOutput, error)
    UpdateGameServerWithContext(aws.Context, *gamelift.UpdateGameServerInput, ...request.Option) (*gamelift.UpdateGameServerOutput, error)
    UpdateGameServerRequest(*gamelift.UpdateGameServerInput) (*request.Request, *gamelift.UpdateGameServerOutput)

    UpdateGameServerGroup(*gamelift.UpdateGameServerGroupInput) (*gamelift.UpdateGameServerGroupOutput, error)
    UpdateGameServerGroupWithContext(aws.Context, *gamelift.UpdateGameServerGroupInput, ...request.Option) (*gamelift.UpdateGameServerGroupOutput, error)
    UpdateGameServerGroupRequest(*gamelift.UpdateGameServerGroupInput) (*request.Request, *gamelift.UpdateGameServerGroupOutput)

    UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
    UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error)
    UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)

    UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
    UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
    UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)

    UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
    UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
    UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput)

    UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
    UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
    UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)

    UpdateScript(*gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error)
    UpdateScriptWithContext(aws.Context, *gamelift.UpdateScriptInput, ...request.Option) (*gamelift.UpdateScriptOutput, error)
    UpdateScriptRequest(*gamelift.UpdateScriptInput) (*request.Request, *gamelift.UpdateScriptOutput)

    ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
    ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
    ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
}

GameLiftAPI provides an interface to enable mocking the gamelift.GameLift service client's API operation, paginators, and waiters. This make unit testing your code that calls out to the SDK's service client's calls easier.

The best way to use this interface is so the SDK's service client's calls can be stubbed out for unit testing your code with the SDK without needing to inject custom request handlers into the SDK's request pipeline.

// myFunc uses an SDK service client to make a request to
// Amazon GameLift.
func myFunc(svc gameliftiface.GameLiftAPI) bool {
    // Make svc.AcceptMatch request
}

func main() {
    sess := session.New()
    svc := gamelift.New(sess)

    myFunc(svc)
}

In your _test.go file:

// Define a mock struct to be used in your unit tests of myFunc.
type mockGameLiftClient struct {
    gameliftiface.GameLiftAPI
}
func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
    // mock response/functionality
}

func TestMyFunc(t *testing.T) {
    // Setup Test
    mockSvc := &mockGameLiftClient{}

    myfunc(mockSvc)

    // Verify myFunc's functionality
}

It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters. Its suggested to use the pattern above for testing, or using tooling to generate mocks to satisfy the interfaces.