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Class: Aws::GameLift::Types::Build
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::Build
- Defined in:
- (unknown)
Overview
Properties describing a custom game build.
Related operations
Returned by:
Instance Attribute Summary collapse
-
#build_arn ⇒ String
Amazon Resource Name ([ARN][1]) that is assigned to a GameLift build resource and uniquely identifies it.
-
#build_id ⇒ String
A unique identifier for a build.
-
#creation_time ⇒ Time
Time stamp indicating when this data object was created.
-
#name ⇒ String
A descriptive label that is associated with a build.
-
#operating_system ⇒ String
Operating system that the game server binaries are built to run on.
-
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes.
-
#status ⇒ String
Current status of the build.
-
#version ⇒ String
Version information that is associated with a build or script.
Instance Attribute Details
#build_arn ⇒ String
Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
#build_id ⇒ String
A unique identifier for a build.
#creation_time ⇒ Time
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example \"1469498468.057\").
#name ⇒ String
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
#operating_system ⇒ String
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
Possible values:
- WINDOWS_2012
- AMAZON_LINUX
- AMAZON_LINUX_2
#size_on_disk ⇒ Integer
File size of the uploaded game build, expressed in bytes. When the build
status is INITIALIZED
, this value is 0.
#status ⇒ String
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
Possible values:
- INITIALIZED
- READY
- FAILED
#version ⇒ String
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.