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Class: Aws::GameLift::Types::ListBuildsInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::ListBuildsInput
- Defined in:
- (unknown)
Overview
When passing ListBuildsInput as input to an Aws::Client method, you can use a vanilla Hash:
{
status: "INITIALIZED", # accepts INITIALIZED, READY, FAILED
limit: 1,
next_token: "NonEmptyString",
}
Represents the input for a request operation.
Instance Attribute Summary collapse
-
#limit ⇒ Integer
The maximum number of results to return.
-
#next_token ⇒ String
Token that indicates the start of the next sequential page of results.
-
#status ⇒ String
Build status to filter results by.
Instance Attribute Details
#limit ⇒ Integer
The maximum number of results to return. Use this parameter with
NextToken
to get results as a set of sequential pages.
#next_token ⇒ String
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.
#status ⇒ String
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
Possible values:
- INITIALIZED
- READY
- FAILED