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Class: Aws::GameLift::Types::UpdateFleetAttributesInput

Inherits:
Struct
  • Object
show all
Defined in:
(unknown)

Overview

Note:

When passing UpdateFleetAttributesInput as input to an Aws::Client method, you can use a vanilla Hash:

{
  fleet_id: "FleetIdOrArn", # required
  name: "NonZeroAndMaxString",
  description: "NonZeroAndMaxString",
  new_game_session_protection_policy: "NoProtection", # accepts NoProtection, FullProtection
  resource_creation_limit_policy: {
    new_game_sessions_per_creator: 1,
    policy_period_in_minutes: 1,
  },
  metric_groups: ["MetricGroup"],
}

Represents the input for a request operation.

Instance Attribute Summary collapse

Instance Attribute Details

#descriptionString

Human-readable description of a fleet.

Returns:

  • (String)

    Human-readable description of a fleet.

#fleet_idString

A unique identifier for a fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

Returns:

  • (String)

    A unique identifier for a fleet to update attribute metadata for.

#metric_groupsArray<String>

Names of metric groups to include this fleet in. Amazon CloudWatch uses a fleet metric group is to aggregate metrics from multiple fleets. Use an existing metric group name to add this fleet to the group. Or use a new name to create a new metric group. A fleet can only be included in one metric group at a time.

Returns:

  • (Array<String>)

    Names of metric groups to include this fleet in.

#nameString

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Returns:

  • (String)

    A descriptive label that is associated with a fleet.

#new_game_session_protection_policyString

Game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection -- The game session can be terminated during a scale-down event.

  • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

    Possible values:

    • NoProtection
    • FullProtection

Returns:

  • (String)

    Game session protection policy to apply to all new instances created in this fleet.

#resource_creation_limit_policyTypes::ResourceCreationLimitPolicy

Policy that limits the number of game sessions an individual player can create over a span of time.

Returns: