Class: Aws::GameLift::Types::CreateBuildInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateBuildInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#name ⇒ String
A descriptive label associated with a build.
-
#operating_system ⇒ String
The operating system that you built the game server binaries to run on.
-
#server_sdk_version ⇒ String
A server SDK version you used when integrating your game server build with GameLift.
-
#storage_location ⇒ Types::S3Location
Information indicating where your game build files are stored.
-
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new build resource.
-
#version ⇒ String
Version information associated with a build or script.
Instance Attribute Details
#name ⇒ String
A descriptive label associated with a build. Build names do not need to be unique. You can change this value later.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 575 class CreateBuildInput < Struct.new( :name, :version, :storage_location, :operating_system, :tags, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#operating_system ⇒ String
The operating system that you built the game server binaries to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 575 class CreateBuildInput < Struct.new( :name, :version, :storage_location, :operating_system, :tags, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#server_sdk_version ⇒ String
A server SDK version you used when integrating your game server build with GameLift. For more information see Integrate games with custom game servers.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 575 class CreateBuildInput < Struct.new( :name, :version, :storage_location, :operating_system, :tags, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#storage_location ⇒ Types::S3Location
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be
found in your Amazon S3 bucket. Amazon GameLift will report a
SizeOnDisk
of 0.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 575 class CreateBuildInput < Struct.new( :name, :version, :storage_location, :operating_system, :tags, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 575 class CreateBuildInput < Struct.new( :name, :version, :storage_location, :operating_system, :tags, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |
#version ⇒ String
Version information associated with a build or script. Version strings do not need to be unique. You can change this value later.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 575 class CreateBuildInput < Struct.new( :name, :version, :storage_location, :operating_system, :tags, :server_sdk_version) SENSITIVE = [] include Aws::Structure end |