Class: Aws::GameLift::Types::DescribePlayerSessionsInput

Inherits:
Struct
  • Object
show all
Defined in:
gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#game_session_idString

A unique identifier for the game session to retrieve player sessions for.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3280

class DescribePlayerSessionsInput < Struct.new(
  :game_session_id,
  :player_id,
  :player_session_id,
  :player_session_status_filter,
  :limit,
  :next_token)
  SENSITIVE = []
  include Aws::Structure
end

#limitInteger

The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3280

class DescribePlayerSessionsInput < Struct.new(
  :game_session_id,
  :player_id,
  :player_session_id,
  :player_session_status_filter,
  :limit,
  :next_token)
  SENSITIVE = []
  include Aws::Structure
end

#next_tokenString

A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3280

class DescribePlayerSessionsInput < Struct.new(
  :game_session_id,
  :player_id,
  :player_session_id,
  :player_session_status_filter,
  :limit,
  :next_token)
  SENSITIVE = []
  include Aws::Structure
end

#player_idString

A unique identifier for a player to retrieve player sessions for.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3280

class DescribePlayerSessionsInput < Struct.new(
  :game_session_id,
  :player_id,
  :player_session_id,
  :player_session_status_filter,
  :limit,
  :next_token)
  SENSITIVE = []
  include Aws::Structure
end

#player_session_idString

A unique identifier for a player session to retrieve.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3280

class DescribePlayerSessionsInput < Struct.new(
  :game_session_id,
  :player_id,
  :player_session_id,
  :player_session_status_filter,
  :limit,
  :next_token)
  SENSITIVE = []
  include Aws::Structure
end

#player_session_status_filterString

Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE -- The player has been validated by the server process and is currently connected.

  • COMPLETED -- The player connection has been dropped.

  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 3280

class DescribePlayerSessionsInput < Struct.new(
  :game_session_id,
  :player_id,
  :player_session_id,
  :player_session_status_filter,
  :limit,
  :next_token)
  SENSITIVE = []
  include Aws::Structure
end