Class: Aws::GameLift::Types::GameProperty
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameProperty
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Note:
When making an API call, you may pass GameProperty data as a hash:
{
key: "GamePropertyKey", # required
value: "GamePropertyValue", # required
}
Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#key ⇒ String
The game property identifier.
-
#value ⇒ String
The game property value.
Instance Attribute Details
#key ⇒ String
The game property identifier.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4849 class GameProperty < Struct.new( :key, :value) SENSITIVE = [] include Aws::Structure end |
#value ⇒ String
The game property value.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4849 class GameProperty < Struct.new( :key, :value) SENSITIVE = [] include Aws::Structure end |