Class: Aws::GameLift::Types::GameSessionConnectionInfo

Inherits:
Struct
  • Object
show all
Defined in:
gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb

Overview

Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#dns_nameString

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

  • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = []
  include Aws::Structure
end

#game_session_arnString

A unique identifier for the game session. Use the game session ID.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = []
  include Aws::Structure
end

#ip_addressString

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

Returns:

  • (String)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = []
  include Aws::Structure
end

#matched_player_sessionsArray<Types::MatchedPlayerSession>

A collection of player session IDs, one for each player ID that was included in the original matchmaking request.

Returns:



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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = []
  include Aws::Structure
end

#portInteger

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485

class GameSessionConnectionInfo < Struct.new(
  :game_session_arn,
  :ip_address,
  :dns_name,
  :port,
  :matched_player_sessions)
  SENSITIVE = []
  include Aws::Structure
end