Class: Aws::GameLift::Types::GameSessionConnectionInfo
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSessionConnectionInfo
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Connection information for a new game session that is created in response to a StartMatchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session.
-
#game_session_arn ⇒ String
A unique identifier for the game session.
-
#ip_address ⇒ String
The IP address of the game session.
-
#matched_player_sessions ⇒ Array<Types::MatchedPlayerSession>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
-
#port ⇒ Integer
The port number for the game session.
Instance Attribute Details
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
5485 5486 5487 5488 5489 5490 5491 5492 5493 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [] include Aws::Structure end |
#game_session_arn ⇒ String
A unique identifier for the game session. Use the game session ID.
5485 5486 5487 5488 5489 5490 5491 5492 5493 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [] include Aws::Structure end |
#ip_address ⇒ String
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
5485 5486 5487 5488 5489 5490 5491 5492 5493 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [] include Aws::Structure end |
#matched_player_sessions ⇒ Array<Types::MatchedPlayerSession>
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
5485 5486 5487 5488 5489 5490 5491 5492 5493 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [] include Aws::Structure end |
#port ⇒ Integer
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
5485 5486 5487 5488 5489 5490 5491 5492 5493 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 5485 class GameSessionConnectionInfo < Struct.new( :game_session_arn, :ip_address, :dns_name, :port, :matched_player_sessions) SENSITIVE = [] include Aws::Structure end |