Class: Aws::GameLift::Types::ResourceCreationLimitPolicy

Inherits:
Struct
  • Object
show all
Defined in:
gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb

Overview

Note:

When making an API call, you may pass ResourceCreationLimitPolicy data as a hash:

{
  new_game_sessions_per_creator: 1,
  policy_period_in_minutes: 1,
}

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

The resource creation limit policy is included in FleetAttributes.

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#new_game_sessions_per_creatorInteger

The maximum number of game sessions that an individual can create during the policy period.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 7879

class ResourceCreationLimitPolicy < Struct.new(
  :new_game_sessions_per_creator,
  :policy_period_in_minutes)
  SENSITIVE = []
  include Aws::Structure
end

#policy_period_in_minutesInteger

The time span used in evaluating the resource creation limit policy.

Returns:

  • (Integer)


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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 7879

class ResourceCreationLimitPolicy < Struct.new(
  :new_game_sessions_per_creator,
  :policy_period_in_minutes)
  SENSITIVE = []
  include Aws::Structure
end