Class: Aws::GameLift::Types::RuntimeConfiguration
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::RuntimeConfiguration
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A GameLift instance is limited to 50 processes running concurrently.
To calculate the total number of processes in a runtime configuration,
add the values of the ConcurrentExecutions
parameter for each server
process. Learn more about Running Multiple Processes on a Fleet.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#game_session_activation_timeout_seconds ⇒ Integer
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.
-
#max_concurrent_game_session_activations ⇒ Integer
The number of game sessions in status
ACTIVATING
to allow on an instance. -
#server_processes ⇒ Array<Types::ServerProcess>
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
Instance Attribute Details
#game_session_activation_timeout_seconds ⇒ Integer
The maximum amount of time (in seconds) allowed to launch a new game
session and have it report ready to host players. During this time,
the game session is in status ACTIVATING
. If the game session does
not become active before the timeout, it is ended and the game
session status is changed to TERMINATED
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 7495 class RuntimeConfiguration < Struct.new( :server_processes, :max_concurrent_game_session_activations, :game_session_activation_timeout_seconds) SENSITIVE = [] include Aws::Structure end |
#max_concurrent_game_session_activations ⇒ Integer
The number of game sessions in status ACTIVATING
to allow on an
instance. This setting limits the instance resources that can be
used for new game activations at any one time.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 7495 class RuntimeConfiguration < Struct.new( :server_processes, :max_concurrent_game_session_activations, :game_session_activation_timeout_seconds) SENSITIVE = [] include Aws::Structure end |
#server_processes ⇒ Array<Types::ServerProcess>
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 7495 class RuntimeConfiguration < Struct.new( :server_processes, :max_concurrent_game_session_activations, :game_session_activation_timeout_seconds) SENSITIVE = [] include Aws::Structure end |