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Adds a group of players to a game session. This action is useful with a team matching
feature. Before players can be added, a game session must have an
status, have a creation policy of
ALLOW_ALL, and have an open player
slot. To add a single player to a game session, use CreatePlayerSession.
To create player sessions, specify a game session ID, a list of player IDs, and optionally a set of player data strings. If successful, the players are added to the game session and a set of new PlayerSession objects is returned. Player sessions cannot be updated.
Available in Amazon GameLift Local.
Player-session-related operations include:
Game session placements
For .NET Core and PCL this operation is only available in asynchronous form. Please refer to CreatePlayerSessionsAsync.
public virtual CreatePlayerSessionsResponse CreatePlayerSessions( CreatePlayerSessionsRequest request )
Container for the necessary parameters to execute the CreatePlayerSessions service method.
|GameSessionFullException||The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.|
|InternalServiceException||The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.|
|InvalidGameSessionStatusException||The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.|
|InvalidRequestException||One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.|
|NotFoundException||A service resource associated with the request could not be found. Clients should not retry such requests.|
|TerminalRoutingStrategyException||The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.|
|UnauthorizedException||The client failed authentication. Clients should not retry such requests.|
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms