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Updates capacity settings for a managed EC2 fleet or managed container fleet. For these fleets, you adjust capacity by changing the number of instances in the fleet. Fleet capacity determines the number of game sessions and players that the fleet can host based on its configuration. For fleets with multiple locations, use this operation to manage capacity settings in each location individually.
Use this operation to set these fleet capacity properties:
Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift receives a request--either through manual update or automatic scaling--it won't change the capacity to a value outside of this range.
Desired capacity: As an alternative to automatic scaling, manually set the number of Amazon EC2 instances to be maintained. Before changing a fleet's desired capacity, check the maximum capacity of the fleet's Amazon EC2 instance type by calling DescribeEC2InstanceLimits.
To update capacity for a fleet's home Region, or if the fleet has no remote locations,
omit the Location
parameter. The fleet must be in ACTIVE
status.
To update capacity for a fleet's remote location, set the Location
parameter
to the location to update. The location must be in ACTIVE
status.
If successful, Amazon GameLift updates the capacity settings and returns the identifiers
for the updated fleet and/or location. If a requested change to desired capacity exceeds
the instance type's limit, the LimitExceeded
exception occurs.
Updates often prompt an immediate change in fleet capacity, such as when current capacity is different than the new desired capacity or outside the new limits. In this scenario, Amazon GameLift automatically initiates steps to add or remove instances in the fleet location. You can track a fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity.
Learn more
For .NET Core this operation is only available in asynchronous form. Please refer to UpdateFleetCapacityAsync.
Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public virtual UpdateFleetCapacityResponse UpdateFleetCapacity( UpdateFleetCapacityRequest request )
Container for the necessary parameters to execute the UpdateFleetCapacity service method.
Exception | Condition |
---|---|
ConflictException | The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request. |
InternalServiceException | The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period. |
InvalidFleetStatusException | The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying. |
InvalidRequestException | One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying. |
LimitExceededException | The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying. |
NotFoundException | The requested resources was not found. The resource was either not created yet or deleted. |
UnauthorizedException | The client failed authentication. Clients should not retry such requests. |
UnsupportedRegionException | The requested operation is not supported in the Region specified. |
.NET Framework:
Supported in: 4.5 and newer, 3.5