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Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
match are placed into status
REQUIRES_ACCEPTANCE. This is a trigger for
your game to get acceptance from all players in the ticket. Acceptances are only valid
for tickets when they are in this status; all other acceptances result in an error.
To register acceptance, specify the ticket ID, a response, and one or more players.
Once all players have registered acceptance, the matchmaking tickets advance to status
PLACING, where a new game session is created for the match.
If any player rejects the match, or if acceptances are not received before a specified
timeout, the proposed match is dropped. The matchmaking tickets are then handled in
one of two ways: For tickets where all players accepted the match, the ticket status
is returned to
SEARCHING to find a new match. For tickets where one or
more players failed to accept the match, the ticket status is set to
and processing is terminated. A new matchmaking request for these players can be submitted
Matchmaking-related operations include:
For .NET Core and PCL this operation is only available in asynchronous form. Please refer to AcceptMatchAsync.
public abstract AcceptMatchResponse AcceptMatch( AcceptMatchRequest request )
Container for the necessary parameters to execute the AcceptMatch service method.
|InternalServiceException||The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.|
|InvalidRequestException||One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.|
|NotFoundException||A service resource associated with the request could not be found. Clients should not retry such requests.|
|UnsupportedRegionException||The requested operation is not supported in the region specified.|
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms