AWS SDK Version 3 for .NET
API Reference

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Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.

When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in the ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an error.

To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have registered acceptance, the matchmaking tickets advance to status PLACING, where a new game session is created for the match.

If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more players rejected the match or failed to respond, the ticket status is set to CANCELLED, and processing is terminated. For tickets where players have accepted or not yet responded, the ticket status is returned to SEARCHING to find a new match. A new matchmaking request for these players can be submitted as needed.

Learn more

Add FlexMatch to a game client

FlexMatch events (reference)

Related actions

StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task

Note:

This is an asynchronous operation using the standard naming convention for .NET 4.5 or higher. For .NET 3.5 the operation is implemented as a pair of methods using the standard naming convention of BeginAcceptMatch and EndAcceptMatch.

Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public abstract Task<AcceptMatchResponse> AcceptMatchAsync(
         AcceptMatchRequest request,
         CancellationToken cancellationToken
)
Parameters
request
Type: Amazon.GameLift.Model.AcceptMatchRequest

Container for the necessary parameters to execute the AcceptMatch service method.

cancellationToken
Type: System.Threading.CancellationToken

A cancellation token that can be used by other objects or threads to receive notice of cancellation.

Return Value
The response from the AcceptMatch service method, as returned by GameLift.

Exceptions

ExceptionCondition
InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
NotFoundException A service resource associated with the request could not be found. Clients should not retry such requests.
UnsupportedRegionException The requested operation is not supported in the Region specified.

Version Information

.NET Core App:
Supported in: 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5

See Also