AWS SDK Version 3 for .NET
API Reference

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This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server.

To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Add filter options to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed.

When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.

If you try to claim a specific game server, this request will fail in the following cases:

Learn more

Amazon GameLift FleetIQ Guide

Note:

For .NET Core this operation is only available in asynchronous form. Please refer to ClaimGameServerAsync.

Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public abstract ClaimGameServerResponse ClaimGameServer(
         ClaimGameServerRequest request
)

Parameters

request
Type: Amazon.GameLift.Model.ClaimGameServerRequest

Container for the necessary parameters to execute the ClaimGameServer service method.

Return Value


The response from the ClaimGameServer service method, as returned by GameLift.

Exceptions

ExceptionCondition
ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
OutOfCapacityException The specified game server group has no available game servers to fulfill a ClaimGameServer request. Clients can retry such requests immediately or after a waiting period.
UnauthorizedException The client failed authentication. Clients should not retry such requests.

Version Information

.NET Framework:
Supported in: 4.5, 4.0, 3.5

See Also