AWS SDK Version 3 for .NET
API Reference

AWS services or capabilities described in AWS Documentation may vary by region/location. Click Getting Started with Amazon AWS to see specific differences applicable to the China (Beijing) Region.

Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.

Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.

To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.

If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.

If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow. You can track fleet creation by checking fleet status using DescribeFleetAttributes and DescribeFleetLocationAttributes/, or by monitoring fleet creation events using DescribeFleetEvents.

When the fleet status changes to ACTIVE, you can enable automatic scaling with PutScalingPolicy and set capacity for the home Region with UpdateFleetCapacity. When the status of each remote location reaches ACTIVE, you can set capacity by location using UpdateFleetCapacity.

Learn more

Setting up fleets

Debug fleet creation issues

Multi-location fleets

Note:

For .NET Core this operation is only available in asynchronous form. Please refer to CreateFleetAsync.

Namespace: Amazon.GameLift
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public abstract CreateFleetResponse CreateFleet(
         CreateFleetRequest request
)

Parameters

request
Type: Amazon.GameLift.Model.CreateFleetRequest

Container for the necessary parameters to execute the CreateFleet service method.

Return Value


The response from the CreateFleet service method, as returned by GameLift.

Exceptions

ExceptionCondition
ConflictException The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
InternalServiceException The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidRequestException One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
LimitExceededException The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
NotFoundException THe requested resources was not found. The resource was either not created yet or deleted.
TaggingFailedException The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
UnauthorizedException The client failed authentication. Clients should not retry such requests.
UnsupportedRegionException The requested operation is not supported in the Region specified.

Version Information

.NET Framework:
Supported in: 4.5, 4.0, 3.5

See Also