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Reserves open slots in a game session for a group of players. New player sessions
can be created in any game session with an open slot that is in
status and has a player creation policy of
ACCEPT_ALL. To add a single
player to a game session, use CreatePlayerSession.
To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.
If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the GameLift service. Player sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Available in Amazon GameLift Local.
For .NET Core this operation is only available in asynchronous form. Please refer to CreatePlayerSessionsAsync.
public abstract CreatePlayerSessionsResponse CreatePlayerSessions( String gameSessionId, List<String> playerIds )
A unique identifier for the game session to add players to.
|GameSessionFullException||The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period.|
|InternalServiceException||The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.|
|InvalidGameSessionStatusException||The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying.|
|InvalidRequestException||One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.|
|NotFoundException||A service resource associated with the request could not be found. Clients should not retry such requests.|
|TerminalRoutingStrategyException||The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.|
|UnauthorizedException||The client failed authentication. Clients should not retry such requests.|
Supported in: 4.5, 4.0, 3.5