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This operation is used with the GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
The game server group
The corresponding Auto Scaling group
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify
the type of delete operation to initiate. Game server groups can only be deleted if
they are in
If the delete request is successful, a series of operations are kicked off. The game
server group status is changed to
DELETE_SCHEDULED, which prevents new
game servers from being registered and stops automatic scaling activity. Once all
game servers in the game server group are deregistered, GameLift FleetIQ can begin
deleting resources. If any of the delete operations fail, the game server group is
GameLift FleetIQ emits delete events to Amazon CloudWatch.
For .NET Core this operation is only available in asynchronous form. Please refer to DeleteGameServerGroupAsync.
public abstract DeleteGameServerGroupResponse DeleteGameServerGroup( DeleteGameServerGroupRequest request )
Container for the necessary parameters to execute the DeleteGameServerGroup service method.
|InternalServiceException||The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.|
|InvalidRequestException||One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.|
|NotFoundException||THe requested resources was not found. The resource was either not created yet or deleted.|
|UnauthorizedException||The client failed authentication. Clients should not retry such requests.|
Supported in: 4.5, 4.0, 3.5