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Retrieves all active game sessions that match a set of search criteria and sorts them in a specified order. You can search or sort by the following game session attributes:
gameSessionId -- Unique identifier for the game session. You can use either
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's
GameProperty values are stored as key:value pairs; the filter
expression must indicate the key and a string to search the data values for. For example,
to search for game sessions with custom data containing the key:value pair "gameMode:brawl",
specify the following:
gameSessionProperties.gameMode = "brawl". All
custom data values are searched as strings.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for
change quickly as players join sessions and others drop out. Results should be considered
a snapshot in time. Be sure to refresh search results often, and handle sessions that
fill up before a player can join.
To search or sort, specify either a fleet ID or an alias ID, and provide a search filter expression, a sort expression, or both. If successful, a collection of GameSession objects matching the request is returned. Use the pagination parameters to retrieve results as a set of sequential pages.
You can search for game sessions one fleet at a time only. To find game sessions across
multiple fleets, you must search each fleet separately and combine the results. This
search feature finds only game sessions that are in
ACTIVE status. To
locate games in statuses other than active, use DescribeGameSessionDetails.
Game-session-related operations include:
Game session placements
For .NET Core and PCL this operation is only available in asynchronous form. Please refer to SearchGameSessionsAsync.
public abstract SearchGameSessionsResponse SearchGameSessions( SearchGameSessionsRequest request )
Container for the necessary parameters to execute the SearchGameSessions service method.
|InternalServiceException||The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.|
|InvalidRequestException||One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.|
|NotFoundException||A service resource associated with the request could not be found. Clients should not retry such requests.|
|TerminalRoutingStrategyException||The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.|
|UnauthorizedException||The client failed authentication. Clients should not retry such requests.|
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms