AWS SDK Version 3 for .NET
API Reference

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Classes

NameDescription
Class AcceptanceType

Constants used for properties of type AcceptanceType.

Class AmazonGameLiftClient

Implementation for accessing GameLift Amazon GameLift Service

GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About GameLift solutions

Get more information on these GameLift solutions in the Amazon GameLift Developer Guide.

  • Managed GameLift -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance hosting costs against meeting player demand., configure your game session management to minimize player latency, or add FlexMatch for matchmaking.

  • Managed GameLift with Realtime Servers – With GameLift Realtime Servers, you can quickly configure and set up game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in.

  • GameLift FleetIQ – Use GameLift FleetIQ as a standalone feature while managing your own EC2 instances and Auto Scaling groups for game hosting. GameLift FleetIQ provides optimizations that make low-cost Spot Instances viable for game hosting.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. You can find links to language-specific SDK guides and the AWS CLI reference with each operation and data type topic. Useful links:

Class AmazonGameLiftConfig

Configuration for accessing Amazon GameLift service

Class AmazonGameLiftException

Common exception for the GameLift service.

Class AmazonGameLiftRequest

Base class for GameLift operation requests.

Class BackfillMode

Constants used for properties of type BackfillMode.

Class BalancingStrategy

Constants used for properties of type BalancingStrategy.

Class BuildStatus

Constants used for properties of type BuildStatus.

Class CertificateType

Constants used for properties of type CertificateType.

Class ComparisonOperatorType

Constants used for properties of type ComparisonOperatorType.

Class EC2InstanceType

Constants used for properties of type EC2InstanceType.

Class EventCode

Constants used for properties of type EventCode.

Class FleetAction

Constants used for properties of type FleetAction.

Class FleetStatus

Constants used for properties of type FleetStatus.

Class FleetType

Constants used for properties of type FleetType.

Class GameServerClaimStatus

Constants used for properties of type GameServerClaimStatus.

Class GameServerGroupAction

Constants used for properties of type GameServerGroupAction.

Class GameServerGroupDeleteOption

Constants used for properties of type GameServerGroupDeleteOption.

Class GameServerGroupInstanceType

Constants used for properties of type GameServerGroupInstanceType.

Class GameServerGroupStatus

Constants used for properties of type GameServerGroupStatus.

Class GameServerHealthCheck

Constants used for properties of type GameServerHealthCheck.

Class GameServerInstanceStatus

Constants used for properties of type GameServerInstanceStatus.

Class GameServerProtectionPolicy

Constants used for properties of type GameServerProtectionPolicy.

Class GameServerUtilizationStatus

Constants used for properties of type GameServerUtilizationStatus.

Class GameSessionPlacementState

Constants used for properties of type GameSessionPlacementState.

Class GameSessionStatus

Constants used for properties of type GameSessionStatus.

Class GameSessionStatusReason

Constants used for properties of type GameSessionStatusReason.

Class InstanceStatus

Constants used for properties of type InstanceStatus.

Class IpProtocol

Constants used for properties of type IpProtocol.

Class MatchmakingConfigurationStatus

Constants used for properties of type MatchmakingConfigurationStatus.

Class MetricName

Constants used for properties of type MetricName.

Class OperatingSystem

Constants used for properties of type OperatingSystem.

Class PlayerSessionCreationPolicy

Constants used for properties of type PlayerSessionCreationPolicy.

Class PlayerSessionStatus

Constants used for properties of type PlayerSessionStatus.

Class PolicyType

Constants used for properties of type PolicyType.

Class ProtectionPolicy

Constants used for properties of type ProtectionPolicy.

Class RoutingStrategyType

Constants used for properties of type RoutingStrategyType.

Class ScalingAdjustmentType

Constants used for properties of type ScalingAdjustmentType.

Class ScalingStatusType

Constants used for properties of type ScalingStatusType.

Class SortOrder

Constants used for properties of type SortOrder.

Interfaces

NameDescription
Interface IAmazonGameLift

Interface for accessing GameLift Amazon GameLift Service

GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About GameLift solutions

Get more information on these GameLift solutions in the Amazon GameLift Developer Guide.

  • Managed GameLift -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance hosting costs against meeting player demand., configure your game session management to minimize player latency, or add FlexMatch for matchmaking.

  • Managed GameLift with Realtime Servers – With GameLift Realtime Servers, you can quickly configure and set up game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in.

  • GameLift FleetIQ – Use GameLift FleetIQ as a standalone feature while managing your own EC2 instances and Auto Scaling groups for game hosting. GameLift FleetIQ provides optimizations that make low-cost Spot Instances viable for game hosting.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. You can find links to language-specific SDK guides and the AWS CLI reference with each operation and data type topic. Useful links: