AWS SDK Version 3 for .NET
API Reference

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Classes

NameDescription
Class AcceptanceType

Constants used for properties of type AcceptanceType.

Class AmazonGameLiftClient

Implementation for accessing GameLift

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

  • Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.

  • Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.

  • Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.

  • Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

Class AmazonGameLiftConfig

Configuration for accessing Amazon GameLift service

Class AmazonGameLiftDefaultConfiguration

Configuration for accessing Amazon GameLift service

Class AmazonGameLiftException

Common exception for the GameLift service.

Class AmazonGameLiftRequest

Base class for GameLift operation requests.

Class BackfillMode

Constants used for properties of type BackfillMode.

Class BalancingStrategy

Constants used for properties of type BalancingStrategy.

Class BuildStatus

Constants used for properties of type BuildStatus.

Class CertificateType

Constants used for properties of type CertificateType.

Class ComparisonOperatorType

Constants used for properties of type ComparisonOperatorType.

Class ComputeStatus

Constants used for properties of type ComputeStatus.

Class ComputeType

Constants used for properties of type ComputeType.

Class ContainerDependencyCondition

Constants used for properties of type ContainerDependencyCondition.

Class ContainerFleetBillingType

Constants used for properties of type ContainerFleetBillingType.

Class ContainerFleetLocationStatus

Constants used for properties of type ContainerFleetLocationStatus.

Class ContainerFleetRemoveAttribute

Constants used for properties of type ContainerFleetRemoveAttribute.

Class ContainerFleetStatus

Constants used for properties of type ContainerFleetStatus.

Class ContainerGroupDefinitionStatus

Constants used for properties of type ContainerGroupDefinitionStatus.

Class ContainerGroupType

Constants used for properties of type ContainerGroupType.

Class ContainerMountPointAccessLevel

Constants used for properties of type ContainerMountPointAccessLevel.

Class ContainerOperatingSystem

Constants used for properties of type ContainerOperatingSystem.

Class DeploymentImpairmentStrategy

Constants used for properties of type DeploymentImpairmentStrategy.

Class DeploymentProtectionStrategy

Constants used for properties of type DeploymentProtectionStrategy.

Class DeploymentStatus

Constants used for properties of type DeploymentStatus.

Class EC2InstanceType

Constants used for properties of type EC2InstanceType.

Class EventCode

Constants used for properties of type EventCode.

Class FilterInstanceStatus

Constants used for properties of type FilterInstanceStatus.

Class FleetAction

Constants used for properties of type FleetAction.

Class FleetStatus

Constants used for properties of type FleetStatus.

Class FleetType

Constants used for properties of type FleetType.

Class FlexMatchMode

Constants used for properties of type FlexMatchMode.

Class GameServerClaimStatus

Constants used for properties of type GameServerClaimStatus.

Class GameServerGroupAction

Constants used for properties of type GameServerGroupAction.

Class GameServerGroupDeleteOption

Constants used for properties of type GameServerGroupDeleteOption.

Class GameServerGroupInstanceType

Constants used for properties of type GameServerGroupInstanceType.

Class GameServerGroupStatus

Constants used for properties of type GameServerGroupStatus.

Class GameServerHealthCheck

Constants used for properties of type GameServerHealthCheck.

Class GameServerInstanceStatus

Constants used for properties of type GameServerInstanceStatus.

Class GameServerProtectionPolicy

Constants used for properties of type GameServerProtectionPolicy.

Class GameServerUtilizationStatus

Constants used for properties of type GameServerUtilizationStatus.

Class GameSessionPlacementState

Constants used for properties of type GameSessionPlacementState.

Class GameSessionStatus

Constants used for properties of type GameSessionStatus.

Class GameSessionStatusReason

Constants used for properties of type GameSessionStatusReason.

Class InstanceRoleCredentialsProvider

Constants used for properties of type InstanceRoleCredentialsProvider.

Class InstanceStatus

Constants used for properties of type InstanceStatus.

Class IpProtocol

Constants used for properties of type IpProtocol.

Class ListComputeInputStatus

Constants used for properties of type ListComputeInputStatus.

Class LocationFilter

Constants used for properties of type LocationFilter.

Class LocationUpdateStatus

Constants used for properties of type LocationUpdateStatus.

Class LogDestination

Constants used for properties of type LogDestination.

Class MatchmakingConfigurationStatus

Constants used for properties of type MatchmakingConfigurationStatus.

Class MetricName

Constants used for properties of type MetricName.

Class OperatingSystem

Constants used for properties of type OperatingSystem.

Class PlayerSessionCreationPolicy

Constants used for properties of type PlayerSessionCreationPolicy.

Class PlayerSessionStatus

Constants used for properties of type PlayerSessionStatus.

Class PolicyType

Constants used for properties of type PolicyType.

Class PriorityType

Constants used for properties of type PriorityType.

Class ProtectionPolicy

Constants used for properties of type ProtectionPolicy.

Class RoutingStrategyType

Constants used for properties of type RoutingStrategyType.

Class ScalingAdjustmentType

Constants used for properties of type ScalingAdjustmentType.

Class ScalingStatusType

Constants used for properties of type ScalingStatusType.

Class SortOrder

Constants used for properties of type SortOrder.

Interfaces

NameDescription
Interface IAmazonGameLift

Interface for accessing GameLift

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

  • Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.

  • Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.

  • Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.

  • Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links: