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Container for the parameters to the AcceptMatch operation. Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
match are placed into status REQUIRES_ACCEPTANCE
. This is a trigger for
your game to get acceptance from all players in the ticket. Acceptances are only valid
for tickets when they are in this status; all other acceptances result in an error.
To register acceptance, specify the ticket ID, a response, and one or more players.
Once all players have registered acceptance, the matchmaking tickets advance to status
PLACING
, where a new game session is created for the match.
If any player rejects the match, or if acceptances are not received before a specified
timeout, the proposed match is dropped. The matchmaking tickets are then handled in
one of two ways: For tickets where one or more players rejected the match or failed
to respond, the ticket status is set to CANCELLED
, and processing is
terminated. For tickets where players have accepted or not yet responded, the ticket
status is returned to SEARCHING
to find a new match. A new matchmaking
request for these players can be submitted as needed.
Learn more
Add FlexMatch to a game client
FlexMatch events (reference)
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class AcceptMatchRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The AcceptMatchRequest type exposes the following members
Name | Description | |
---|---|---|
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AcceptMatchRequest() |
Name | Type | Description | |
---|---|---|---|
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AcceptanceType | Amazon.GameLift.AcceptanceType |
Gets and sets the property AcceptanceType. Player response to the proposed match. |
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PlayerIds | System.Collections.Generic.List<System.String> |
Gets and sets the property PlayerIds. A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs. |
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TicketId | System.String |
Gets and sets the property TicketId.
A unique identifier for a matchmaking ticket. The ticket must be in status |
.NET Core App:
Supported in: 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5, 4.0, 3.5