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Container for the parameters to the AcceptMatch operation. Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
match are placed into status
REQUIRES_ACCEPTANCE. This is a trigger for
your game to get acceptance from all players in the ticket. Acceptances are only valid
for tickets when they are in this status; all other acceptances result in an error.
To register acceptance, specify the ticket ID, a response, and one or more players.
Once all players have registered acceptance, the matchmaking tickets advance to status
PLACING, where a new game session is created for the match.
If any player rejects the match, or if acceptances are not received before a specified
timeout, the proposed match is dropped. The matchmaking tickets are then handled in
one of two ways: For tickets where all players accepted the match, the ticket status
is returned to
SEARCHING to find a new match. For tickets where one or
more players failed to accept the match, the ticket status is set to
and processing is terminated. A new matchmaking request for these players can be submitted
Matchmaking-related operations include:
public class AcceptMatchRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The AcceptMatchRequest type exposes the following members
Gets and sets the property AcceptanceType.
Player response to the proposed match.
Gets and sets the property PlayerIds.
Unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
Gets and sets the property TicketId.
Unique identifier for a matchmaking ticket. The ticket must be in status
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms