AWS SDK Version 3 for .NET
API Reference

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Container for the parameters to the AcceptMatch operation. Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.

When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all players in each ticket. Calls to this action are only valid for tickets that are in this status; calls for tickets not in this status result in an error.

To register acceptance, specify the ticket ID, one or more players, and an acceptance response. When all players have accepted, Amazon GameLift advances the matchmaking tickets to status PLACING, and attempts to create a new game session for the match.

If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows:

Learn more

Add FlexMatch to a game client

FlexMatch events (reference)

Inheritance Hierarchy

System.Object
  Amazon.Runtime.AmazonWebServiceRequest
    Amazon.GameLift.AmazonGameLiftRequest
      Amazon.GameLift.Model.AcceptMatchRequest

Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z

Syntax

C#
public class AcceptMatchRequest : AmazonGameLiftRequest
         IAmazonWebServiceRequest

The AcceptMatchRequest type exposes the following members

Constructors

NameDescription
Public Method AcceptMatchRequest()

Properties

NameTypeDescription
Public Property AcceptanceType Amazon.GameLift.AcceptanceType

Gets and sets the property AcceptanceType.

Player response to the proposed match.

Public Property PlayerIds System.Collections.Generic.List<System.String>

Gets and sets the property PlayerIds.

A unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.

Public Property TicketId System.String

Gets and sets the property TicketId.

A unique identifier for a matchmaking ticket. The ticket must be in status REQUIRES_ACCEPTANCE; otherwise this request will fail.

Version Information

.NET Core App:
Supported in: 3.1

.NET Standard:
Supported in: 2.0

.NET Framework:
Supported in: 4.5, 4.0, 3.5