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Container for the parameters to the CreateMatchmakingConfiguration operation. Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes consistent with that configuration.
To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.
In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration.
Learn more
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class CreateMatchmakingConfigurationRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreateMatchmakingConfigurationRequest type exposes the following members
Name | Description | |
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CreateMatchmakingConfigurationRequest() |
Name | Type | Description | |
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AcceptanceRequired | System.Boolean |
Gets and sets the property AcceptanceRequired.
A flag that determines whether a match that was created with this configuration must
be accepted by the matched players. To require acceptance, set to |
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AcceptanceTimeoutSeconds | System.Int32 |
Gets and sets the property AcceptanceTimeoutSeconds. The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. |
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AdditionalPlayerCount | System.Int32 |
Gets and sets the property AdditionalPlayerCount.
The number of player slots in a match to keep open for future players. For example,
if the configuration's rule set specifies a match for a single 12-person team, and
the additional player count is set to 2, only 10 players are selected for the match.
This parameter is not used if |
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BackfillMode | Amazon.GameLift.BackfillMode |
Gets and sets the property BackfillMode.
The method used to backfill game sessions that are created with this matchmaking configuration.
Specify |
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CustomEventData | System.String |
Gets and sets the property CustomEventData. Information to be added to all events related to this matchmaking configuration. |
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Description | System.String |
Gets and sets the property Description. A human-readable description of the matchmaking configuration. |
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FlexMatchMode | Amazon.GameLift.FlexMatchMode |
Gets and sets the property FlexMatchMode. Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
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GameProperties | System.Collections.Generic.List<Amazon.GameLift.Model.GameProperty> |
Gets and sets the property GameProperties.
A set of custom properties for a game session, formatted as key:value pairs. These
properties are passed to a game server process with a request to start a new game
session (see Start
a Game Session). This information is added to the new |
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GameSessionData | System.String |
Gets and sets the property GameSessionData.
A set of custom game session properties, formatted as a single string value. This
data is passed to a game server process with a request to start a new game session
(see Start
a Game Session). This information is added to the new |
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GameSessionQueueArns | System.Collections.Generic.List<System.String> |
Gets and sets the property GameSessionQueueArns. The Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE , do not set this parameter.
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Name | System.String |
Gets and sets the property Name. A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket. |
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NotificationTarget | System.String |
Gets and sets the property NotificationTarget. An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information. |
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RequestTimeoutSeconds | System.Int32 |
Gets and sets the property RequestTimeoutSeconds. The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed. |
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RuleSetName | System.String |
Gets and sets the property RuleSetName. A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region. |
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Tags | System.Collections.Generic.List<Amazon.GameLift.Model.Tag> |
Gets and sets the property Tags. A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. |
.NET Core App:
Supported in: 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5, 4.0, 3.5