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General properties describing a fleet.
Fleet-related operations include:
Manage fleet actions:
public class FleetAttributes
The FleetAttributes type exposes the following members
Gets and sets the property BuildId.
Unique identifier for a build.
Gets and sets the property CreationTime.
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Gets and sets the property Description.
Human-readable description of the fleet.
Gets and sets the property FleetArn.
Identifier for a fleet that is unique across all regions.
Gets and sets the property FleetId.
Unique identifier for a fleet.
Gets and sets the property FleetType.
Indicates whether the fleet uses on-demand or spot instances. A spot instance in use may be interrupted with a two-minute notification.
Gets and sets the property InstanceType.
EC2 instance type indicating the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. See Amazon EC2 Instance Types for detailed descriptions.
Gets and sets the property LogPaths.
Location of default log files. When a server process is shut down, Amazon GameLift
captures and stores any log files in this location. These logs are in addition to
game session logs; see more on game session logs in the Amazon
GameLift Developer Guide. If no default log path for a fleet is specified, Amazon
GameLift automatically uploads logs that are stored on each instance at
Gets and sets the property MetricGroups.
Names of metric groups that this fleet is included in. In Amazon CloudWatch, you can view metrics for an individual fleet or aggregated metrics for fleets that are in a fleet metric group. A fleet can be included in only one metric group at a time.
Gets and sets the property Name.
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Gets and sets the property NewGameSessionProtectionPolicy.
Type of game session protection to set for all new instances started in the fleet.
Gets and sets the property OperatingSystem.
Operating system of the fleet's computing resources. A fleet's operating system depends on the OS specified for the build that is deployed on this fleet.
Gets and sets the property ResourceCreationLimitPolicy.
Fleet policy to limit the number of game sessions an individual player can create over a span of time.
Gets and sets the property ServerLaunchParameters.
Game server launch parameters specified for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after this date are specified in the fleet's RuntimeConfiguration.
Gets and sets the property ServerLaunchPath.
Path to a game server executable in the fleet's build, specified for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for fleets created after this date are specified in the fleet's RuntimeConfiguration.
Gets and sets the property Status.
Current status of the fleet.
Possible fleet statuses include the following:
Gets and sets the property StoppedActions.
List of fleet actions that have been suspended using StopFleetActions. This includes auto-scaling.
Gets and sets the property TerminationTime.
Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms