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Connection information for the new game session that is created with matchmaking. (with StartMatchmaking). Once a match is set, the FlexMatch engine places the match and creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the MatchmakingTicket, which can be retrieved by calling DescribeMatchmaking.
public class GameSessionConnectionInfo
The GameSessionConnectionInfo type exposes the following members
Gets and sets the property GameSessionArn.
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
Gets and sets the property IpAddress.
IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Gets and sets the property MatchedPlayerSessions.
Collection of player session IDs, one for each player ID that was included in the original matchmaking request.
Gets and sets the property Port.
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms