AWS SDK Version 3 for .NET
API Reference

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Configuration of a queue that is used to process game session placement requests. The queue configuration identifies several game features:

Queue-related operations include:

Inheritance Hierarchy


Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z


public class GameSessionQueue

The GameSessionQueue type exposes the following members


Public Method GameSessionQueue()


Public Property Destinations System.Collections.Generic.List<Amazon.GameLift.Model.GameSessionQueueDestination>

Gets and sets the property Destinations.

List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.

Public Property GameSessionQueueArn System.String

Gets and sets the property GameSessionQueueArn.

Amazon Resource Name (ARN) that is assigned to a game session queue and uniquely identifies it. Format is arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Public Property Name System.String

Gets and sets the property Name.

Descriptive label that is associated with game session queue. Queue names must be unique within each region.

Public Property PlayerLatencyPolicies System.Collections.Generic.List<Amazon.GameLift.Model.PlayerLatencyPolicy>

Gets and sets the property PlayerLatencyPolicies.

Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.

Public Property TimeoutInSeconds System.Int32

Gets and sets the property TimeoutInSeconds.

Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

Version Information

.NET Standard:
Supported in: 1.3

.NET Framework:
Supported in: 4.5, 4.0, 3.5

Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms