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Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class GameSessionQueue
The GameSessionQueue type exposes the following members
Name | Description | |
---|---|---|
GameSessionQueue() |
Name | Type | Description | |
---|---|---|---|
CustomEventData | System.String |
Gets and sets the property CustomEventData. Information that is added to all events that are related to this game session queue. |
|
Destinations | System.Collections.Generic.List<Amazon.GameLift.Model.GameSessionQueueDestination> |
Gets and sets the property Destinations. A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. |
|
FilterConfiguration | Amazon.GameLift.Model.FilterConfiguration |
Gets and sets the property FilterConfiguration.
A list of locations where a queue is allowed to place new game sessions. Locations
are specified in the form of Amazon Web Services Region codes, such as |
|
GameSessionQueueArn | System.String |
Gets and sets the property GameSessionQueueArn.
The Amazon Resource Name (ARN)
that is assigned to a Amazon GameLift game session queue resource and uniquely identifies
it. ARNs are unique across all Regions. Format is |
|
Name | System.String |
Gets and sets the property Name. A descriptive label that is associated with game session queue. Queue names must be unique within each Region. |
|
NotificationTarget | System.String |
Gets and sets the property NotificationTarget. An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement. |
|
PlayerLatencyPolicies | System.Collections.Generic.List<Amazon.GameLift.Model.PlayerLatencyPolicy> |
Gets and sets the property PlayerLatencyPolicies. A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. |
|
PriorityConfiguration | Amazon.GameLift.Model.PriorityConfiguration |
Gets and sets the property PriorityConfiguration. Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. |
|
TimeoutInSeconds | System.Int32 |
Gets and sets the property TimeoutInSeconds.
The maximum time, in seconds, that a new game session placement request remains in
the queue. When a request exceeds this time, the game session placement changes to
a |
.NET Core App:
Supported in: 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5, 4.0, 3.5