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Container for the parameters to the GetInstanceAccess operation. Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time.
To remotely access an instance, you need credentials that match the operating system
of the instance. For a Windows instance, GameLift returns a user name and password
as strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift
returns a user name and RSA private key, also as strings, for use with an SSH client.
The private key must be saved in the proper format to a .pem
file before
using. If you're making this request using the CLI, saving the secret can be handled
as part of the GetInstanceAccess
request, as shown in one of the examples
for this operation.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances.
Learn more
Remotely Access Fleet Instances
Related actions
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class GetInstanceAccessRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The GetInstanceAccessRequest type exposes the following members
Name | Description | |
---|---|---|
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GetInstanceAccessRequest() |
Name | Type | Description | |
---|---|---|---|
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FleetId | System.String |
Gets and sets the property FleetId.
A unique identifier for the fleet that contains the instance you want access to. You
can use either the fleet ID or ARN value. The fleet can be in any of the following
statuses: |
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InstanceId | System.String |
Gets and sets the property InstanceId. A unique identifier for the instance you want to get access to. You can access an instance in any status. |
.NET Core App:
Supported in: 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5, 4.0, 3.5