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Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.
public class MatchmakingConfiguration
The MatchmakingConfiguration type exposes the following members
Gets and sets the property AcceptanceRequired.
Flag that determines whether or not a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.
Gets and sets the property AcceptanceTimeoutSeconds.
Length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
Gets and sets the property AdditionalPlayerCount.
Number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match.
Gets and sets the property CreationTime.
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Gets and sets the property CustomEventData.
Information to attached to all events related to the matchmaking configuration.
Gets and sets the property Description.
Descriptive label that is associated with matchmaking configuration.
Gets and sets the property GameProperties.
Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
Gets and sets the property GameSessionData.
Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.
Gets and sets the property GameSessionQueueArns.
Amazon Resource Name (ARN)
that is assigned to a game session queue and uniquely identifies it. Format is
Gets and sets the property Name.
Unique identifier for a matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
Gets and sets the property NotificationTarget.
SNS topic ARN that is set up to receive matchmaking notifications.
Gets and sets the property RequestTimeoutSeconds.
Maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that time out can be resubmitted as needed.
Gets and sets the property RuleSetName.
Unique identifier for a matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same region.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms