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Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player.
public class PlayerLatency
The PlayerLatency type exposes the following members
Gets and sets the property LatencyInMilliseconds.
Amount of time that represents the time lag experienced by the player when connected to the specified region.
Gets and sets the property PlayerId.
Unique identifier for a player associated with the latency data.
Gets and sets the property RegionIdentifier.
Name of the region that is associated with the latency value.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms