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A collection of server process configurations that describe what processes to run on each instance in a fleet. All fleets must have a run-time configuration. Each instance in the fleet launches the server processes specified in the run-time configuration and launches new ones as existing processes end. Each instance regularly checks for an updated run-time configuration and follows the new instructions.
The run-time configuration enables the instances in a fleet to run multiple processes simultaneously. Potential scenarios are as follows: (1) Run multiple processes of a single game server executable to maximize usage of your hosting resources. (2) Run one or more processes of different build executables, such as your game server executable and a related program, or two or more different versions of a game server. (3) Run multiple processes of a single game server but with different launch parameters, for example to run one process on each instance in debug mode.
A Amazon GameLift instance is limited to 50 processes running simultaneously. A run-time
configuration must specify fewer than this limit. To calculate the total number of
processes specified in a run-time configuration, add the values of the
parameter for each
ServerProcess object in the run-time configuration.
Fleet-related operations include:
Manage fleet actions:
public class RuntimeConfiguration
The RuntimeConfiguration type exposes the following members
Gets and sets the property GameSessionActivationTimeoutSeconds.
Maximum amount of time (in seconds) that a game session can remain in status
Gets and sets the property MaxConcurrentGameSessionActivations.
Maximum number of game sessions with status
Gets and sets the property ServerProcesses.
Collection of server process configurations that describe which server processes to run on each instance in a fleet.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms