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Amazon Sumerian
User Guide

Configuring Post-Processing Effects for Your Amazon Sumerian Scene

In the post effects section of the inspector panel, you can add rendering effects like antialiasing and motion blur. Post effects are not compatible with VR mode.

To add post effects

  1. Open a scene in the Sumerian editor.

  2. Choose the root node in the Entities panel.

  3. Expand the Post effects section in the inspector panel.

  4. Choose Add effects.

  5. Choose one or more effects, and then choose Add.

  6. Adjust the settings for each effect in the inspector panel.

  7. See how post effects affect rendering by clicking the post effects icon in the canvas toolbar to toggle them on and off.

Post effects properties

  • Antialias – Add FXAA-based antialiasing to smooth out jagged edges.

    • Span – The area of the smoothing effect.

  • Bloom – Make bright background colors bleed over the edges of foreground objects.

    • Opacity – The amount of bloom applied.

    • Size – The size of the glow area.

    • Gain – The amount of brightness added.

    • Intensity – The amount of contrast.

  • Bleach – Alter input color by its luminance.

    • Opacity – The blending multiplier for the effect.

  • Blur – Blur the entire scene to make it appear out of focus.

    • Amount – The amount of blending that causes the blur.

    • Size – The size of the blur area.

  • Contrast – Adjust the brightness, contrast, and saturation.

    • Brightness – Remove or add brightness.

    • Contrast – Adjust the contrast.

    • Saturation – Adjust the color saturation.

  • Dot – Add a black-and-white lattice effect.

    • Angle – The angle of the lattice.

    • Scale – The thickness of the lattice.

    • SizeX – Skew the lattice on the X axis.

    • SizeY – Skew the lattice on the Y axis.

  • Edge detect – Add a difference of Gaussians-based edge detection.

    • Gauss Sigma – The base of the two Gaussian kernels.

    • Threshold – The edge detection tolerance value.

    • Background % – The amount of blending between the background and edge colors.

    • Edge Color – The edge color.

    • Background Color – The background color.

  • Film grain – Add noise and resolution lines.

    • Noise – The amount of noise.

    • Line Intensity – The sharpness of the lines.

    • Line Count – The number of lines.

  • Hatch – Render the scene in black and white, with a lattice effect over black areas.

    • Width – The width of the lattice lines.

    • Spread – The distance between the lattice lines.

  • HSB (hue, saturation, and brightness) – Adjust colors of the scene.

    • Hue – Adjust the hue.

    • Saturation – Adjust the color saturation.

    • Brightness – Adjust the image brightness.

  • Levels – Apply gamma correction to the image.

    • Gamma – Adjust the gamma level.

    • Min input and Max input – The gamma input range.

    • Min output and Max output – The gamma output range.

  • Motion Blur – Apply a blur effect to objects that moved since the previous rendered frame. If the camera moves, the entire image blurs.

    • Amount – The amount of blending.

    • Scale – Overlay the previous frame on top of the current frame at a different scale to create a zooming or flying effect.

  • Noise – Add signal noise to the image.

    • Noise – The amount of signal noise.

  • Overlay – Overlay a texture on the image.

    • Texture – The texture asset.

    • Blend mode – The method of blending the overlay and background.

    • Amount – The amount of blending.

  • Radial – Add a radial blur to the image.

    • Offset – The blur offset.

    • Multiplier – The blur multiplier.

  • RGB shift – Split the image into red, green, and blue layers with an offset between layers.

    • Amount – The distance between the layers.

    • Angle – The angle in radians between the layers.

  • Sepia – Add a sepia color filter.

    • Amount – The intensity of the effect.

  • Tint – Apply a color filter to the image.

    • Color – The tint color.

    • Amount – The intensity of the effect.

  • Vignette – Add a dark gradient around the edges of the image.

    • Offset – The size of the gradient.

    • Darkness – The strength of the gradient.