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Amazon GameLift Service
API Reference (API Version 2015-10-01)

Welcome

Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools for the following tasks: (1) acquire computing resources and deploy game servers, (2) scale game server capacity to meet player demand, (3) host game sessions and manage player access, and (4) track in-depth metrics on player usage and server performance.

The Amazon GameLift service API includes two important function sets:

  • Manage game sessions and player access -- Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.

  • Configure and manage game server resources -- Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics.

This reference guide describes the low-level service API for Amazon GameLift. You can use the API functionality with these tools:

  • The Amazon Web Services software development kit (AWS SDK) is available in multiple languages including C++ and C#. Use the SDK to access the API programmatically from an application, such as a game client.

  • The AWS command-line interface (CLI) tool is primarily useful for handling administrative actions, such as setting up and managing Amazon GameLift settings and resources. You can use the AWS CLI to manage all of your AWS services.

  • The AWS Management Console for Amazon GameLift provides a web interface to manage your Amazon GameLift settings and resources. The console includes a dashboard for tracking key resources, including builds and fleets, and displays usage and performance metrics for your games as customizable graphs.

  • Amazon GameLift Local is a tool for testing your game's integration with Amazon GameLift before deploying it on the service. This tools supports a subset of key API actions, which can be called from either the AWS CLI or programmatically. See Testing an Integration.

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API SUMMARY

This list offers a functional overview of the Amazon GameLift service API.

Managing Games and Players

Use these actions to start new game sessions, find existing game sessions, track game session status and other information, and enable player access to game sessions.

  • Discover existing game sessions

    • SearchGameSessions -- Retrieve all available game sessions or search for game sessions that match a set of criteria.

  • Start new game sessions

    • Start new games with Queues to find the best available hosting resources across multiple regions, minimize player latency, and balance game session activity for efficiency and cost effectiveness.

    • CreateGameSession -- Start a new game session on a specific fleet. Available in Amazon GameLift Local.

  • Start new game sessions with FlexMatch matchmaking

    • StartMatchmaking -- Request matchmaking for one players or a group who want to play together.

    • DescribeMatchmaking -- Get details on a matchmaking request, including status.

    • AcceptMatch -- Register that a player accepts a proposed match, for matches that require player acceptance.

    • StopMatchmaking -- Cancel a matchmaking request.

  • Manage game session data

    • DescribeGameSessions -- Retrieve metadata for one or more game sessions, including length of time active and current player count. Available in Amazon GameLift Local.

    • DescribeGameSessionDetails -- Retrieve metadata and the game session protection setting for one or more game sessions.

    • UpdateGameSession -- Change game session settings, such as maximum player count and join policy.

    • GetGameSessionLogUrl -- Get the location of saved logs for a game session.

  • Manage player sessions

    • CreatePlayerSession -- Send a request for a player to join a game session. Available in Amazon GameLift Local.

    • CreatePlayerSessions -- Send a request for multiple players to join a game session. Available in Amazon GameLift Local.

    • DescribePlayerSessions -- Get details on player activity, including status, playing time, and player data. Available in Amazon GameLift Local.

Setting Up and Managing Game Servers

When setting up Amazon GameLift resources for your game, you first create a game build and upload it to Amazon GameLift. You can then use these actions to configure and manage a fleet of resources to run your game servers, scale capacity to meet player demand, access performance and utilization metrics, and more.

This document was last published on September 19, 2017.