class CfnGameSessionQueuePropsMixin
| Language | Type name |
|---|---|
.NET | Amazon.CDK.CfnPropertyMixins.AWS.GameLift.CfnGameSessionQueuePropsMixin |
Go | github.com/aws/aws-cdk-go/awscdkcfnpropertymixins/v2/awsgamelift#CfnGameSessionQueuePropsMixin |
Java | software.amazon.awscdk.cfnpropertymixins.services.gamelift.CfnGameSessionQueuePropsMixin |
Python | aws_cdk.cfn_property_mixins.aws_gamelift.CfnGameSessionQueuePropsMixin |
TypeScript | @aws-cdk/cfn-property-mixins » aws_gamelift » CfnGameSessionQueuePropsMixin |
Implements
IMixin
Extends
Mixin
The AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions.
A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_gamelift as gamelift } from '@aws-cdk/cfn-property-mixins';
import * as cdk from 'aws-cdk-lib';
declare const mergeStrategy: cdk.IMergeStrategy;
const cfnGameSessionQueuePropsMixin = new gamelift.CfnGameSessionQueuePropsMixin({
customEventData: 'customEventData',
destinations: [{
destinationArn: 'destinationArn',
}],
filterConfiguration: {
allowedLocations: ['allowedLocations'],
},
name: 'name',
notificationTarget: 'notificationTarget',
playerLatencyPolicies: [{
maximumIndividualPlayerLatencyMilliseconds: 123,
policyDurationSeconds: 123,
}],
priorityConfiguration: {
locationOrder: ['locationOrder'],
priorityOrder: ['priorityOrder'],
},
tags: [{
key: 'key',
value: 'value',
}],
timeoutInSeconds: 123,
}, /* all optional props */ {
strategy: mergeStrategy,
});
Initializer
new CfnGameSessionQueuePropsMixin(props: CfnGameSessionQueueMixinProps, options?: CfnPropertyMixinOptions)
Parameters
- props
Cfn— L1 properties to apply.Game Session Queue Mixin Props - options
Cfn— Mixin options.Property Mixin Options
Create a mixin to apply properties to AWS::GameLift::GameSessionQueue.
Properties
| Name | Type | Description |
|---|---|---|
| props | Cfn | |
| strategy | IMerge | |
| static CFN_PROPERTY_KEYS | string[] |
props
Type:
Cfn
strategy
Type:
IMerge
static CFN_PROPERTY_KEYS
Type:
string[]
Methods
| Name | Description |
|---|---|
| apply | Apply the mixin properties to the construct. |
| supports(construct) | Check if this mixin supports the given construct. |
applyTo(construct)
public applyTo(construct: IConstruct): void
Parameters
- construct
IConstruct
Apply the mixin properties to the construct.
supports(construct)
public supports(construct: IConstruct): boolean
Parameters
- construct
IConstruct
Returns
boolean
Check if this mixin supports the given construct.

.NET
Go
Java
Python
TypeScript