Class CfnMatchmakingConfigurationPropsMixin
The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.
Implements
Inherited Members
Namespace: Amazon.CDK.CfnPropertyMixins.AWS.GameLift
Assembly: Amazon.CDK.CfnPropertyMixins.dll
Syntax (csharp)
public class CfnMatchmakingConfigurationPropsMixin : Mixin, IMixin
Syntax (vb)
Public Class CfnMatchmakingConfigurationPropsMixin Inherits Mixin Implements IMixin
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
using Amazon.CDK;
IMergeStrategy mergeStrategy;
var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
AcceptanceRequired = false,
AcceptanceTimeoutSeconds = 123,
AdditionalPlayerCount = 123,
BackfillMode = "backfillMode",
CreationTime = "creationTime",
CustomEventData = "customEventData",
Description = "description",
FlexMatchMode = "flexMatchMode",
GameProperties = new [] { new GamePropertyProperty {
Key = "key",
Value = "value"
} },
GameSessionData = "gameSessionData",
GameSessionQueueArns = new [] { "gameSessionQueueArns" },
Name = "name",
NotificationTarget = "notificationTarget",
RequestTimeoutSeconds = 123,
RuleSetArn = "ruleSetArn",
RuleSetName = "ruleSetName",
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} }
}, new CfnPropertyMixinOptions {
Strategy = mergeStrategy
});
Synopsis
Constructors
| CfnMatchmakingConfigurationPropsMixin(ICfnMatchmakingConfigurationMixinProps, ICfnPropertyMixinOptions?) | Create a mixin to apply properties to |
Properties
| CFN_PROPERTY_KEYS | The |
| Props | The |
| Strategy | The |
Methods
| ApplyTo(IConstruct) | Apply the mixin properties to the construct. |
| Supports(IConstruct) | Check if this mixin supports the given construct. |
Constructors
CfnMatchmakingConfigurationPropsMixin(ICfnMatchmakingConfigurationMixinProps, ICfnPropertyMixinOptions?)
Create a mixin to apply properties to AWS::GameLift::MatchmakingConfiguration.
public CfnMatchmakingConfigurationPropsMixin(ICfnMatchmakingConfigurationMixinProps props, ICfnPropertyMixinOptions? options = null)
Parameters
- props ICfnMatchmakingConfigurationMixinProps
L1 properties to apply.
- options ICfnPropertyMixinOptions
Mixin options.
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated
Properties
CFN_PROPERTY_KEYS
The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.
protected static string[] CFN_PROPERTY_KEYS { get; }
Property Value
string[]
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
using Amazon.CDK;
IMergeStrategy mergeStrategy;
var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
AcceptanceRequired = false,
AcceptanceTimeoutSeconds = 123,
AdditionalPlayerCount = 123,
BackfillMode = "backfillMode",
CreationTime = "creationTime",
CustomEventData = "customEventData",
Description = "description",
FlexMatchMode = "flexMatchMode",
GameProperties = new [] { new GamePropertyProperty {
Key = "key",
Value = "value"
} },
GameSessionData = "gameSessionData",
GameSessionQueueArns = new [] { "gameSessionQueueArns" },
Name = "name",
NotificationTarget = "notificationTarget",
RequestTimeoutSeconds = 123,
RuleSetArn = "ruleSetArn",
RuleSetName = "ruleSetName",
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} }
}, new CfnPropertyMixinOptions {
Strategy = mergeStrategy
});
Props
The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.
protected virtual ICfnMatchmakingConfigurationMixinProps Props { get; }
Property Value
ICfnMatchmakingConfigurationMixinProps
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
using Amazon.CDK;
IMergeStrategy mergeStrategy;
var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
AcceptanceRequired = false,
AcceptanceTimeoutSeconds = 123,
AdditionalPlayerCount = 123,
BackfillMode = "backfillMode",
CreationTime = "creationTime",
CustomEventData = "customEventData",
Description = "description",
FlexMatchMode = "flexMatchMode",
GameProperties = new [] { new GamePropertyProperty {
Key = "key",
Value = "value"
} },
GameSessionData = "gameSessionData",
GameSessionQueueArns = new [] { "gameSessionQueueArns" },
Name = "name",
NotificationTarget = "notificationTarget",
RequestTimeoutSeconds = 123,
RuleSetArn = "ruleSetArn",
RuleSetName = "ruleSetName",
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} }
}, new CfnPropertyMixinOptions {
Strategy = mergeStrategy
});
Strategy
The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.
protected virtual IMergeStrategy Strategy { get; }
Property Value
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated
Examples
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
using Amazon.CDK;
IMergeStrategy mergeStrategy;
var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
AcceptanceRequired = false,
AcceptanceTimeoutSeconds = 123,
AdditionalPlayerCount = 123,
BackfillMode = "backfillMode",
CreationTime = "creationTime",
CustomEventData = "customEventData",
Description = "description",
FlexMatchMode = "flexMatchMode",
GameProperties = new [] { new GamePropertyProperty {
Key = "key",
Value = "value"
} },
GameSessionData = "gameSessionData",
GameSessionQueueArns = new [] { "gameSessionQueueArns" },
Name = "name",
NotificationTarget = "notificationTarget",
RequestTimeoutSeconds = 123,
RuleSetArn = "ruleSetArn",
RuleSetName = "ruleSetName",
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} }
}, new CfnPropertyMixinOptions {
Strategy = mergeStrategy
});
Methods
ApplyTo(IConstruct)
Apply the mixin properties to the construct.
public override void ApplyTo(IConstruct construct)
Parameters
- construct IConstruct
Overrides
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated
Supports(IConstruct)
Check if this mixin supports the given construct.
public override bool Supports(IConstruct construct)
Parameters
- construct IConstruct
Returns
Overrides
Remarks
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
CloudformationResource: AWS::GameLift::MatchmakingConfiguration
Mixin: true
ExampleMetadata: fixture=_generated