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Class CfnMatchmakingConfigurationPropsMixin

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

Inheritance
object
Mixin
CfnMatchmakingConfigurationPropsMixin
Implements
IMixin
Inherited Members
Mixin.IsMixin(object)
Namespace: Amazon.CDK.CfnPropertyMixins.AWS.GameLift
Assembly: Amazon.CDK.CfnPropertyMixins.dll
Syntax (csharp)
public class CfnMatchmakingConfigurationPropsMixin : Mixin, IMixin
Syntax (vb)
Public Class CfnMatchmakingConfigurationPropsMixin Inherits Mixin Implements IMixin
Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
             using Amazon.CDK;

             IMergeStrategy mergeStrategy;

             var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
                 AcceptanceRequired = false,
                 AcceptanceTimeoutSeconds = 123,
                 AdditionalPlayerCount = 123,
                 BackfillMode = "backfillMode",
                 CreationTime = "creationTime",
                 CustomEventData = "customEventData",
                 Description = "description",
                 FlexMatchMode = "flexMatchMode",
                 GameProperties = new [] { new GamePropertyProperty {
                     Key = "key",
                     Value = "value"
                 } },
                 GameSessionData = "gameSessionData",
                 GameSessionQueueArns = new [] { "gameSessionQueueArns" },
                 Name = "name",
                 NotificationTarget = "notificationTarget",
                 RequestTimeoutSeconds = 123,
                 RuleSetArn = "ruleSetArn",
                 RuleSetName = "ruleSetName",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } }
             }, new CfnPropertyMixinOptions {
                 Strategy = mergeStrategy
             });

Synopsis

Constructors

CfnMatchmakingConfigurationPropsMixin(ICfnMatchmakingConfigurationMixinProps, ICfnPropertyMixinOptions?)

Create a mixin to apply properties to AWS::GameLift::MatchmakingConfiguration.

Properties

CFN_PROPERTY_KEYS

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

Props

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

Strategy

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

Methods

ApplyTo(IConstruct)

Apply the mixin properties to the construct.

Supports(IConstruct)

Check if this mixin supports the given construct.

Constructors

CfnMatchmakingConfigurationPropsMixin(ICfnMatchmakingConfigurationMixinProps, ICfnPropertyMixinOptions?)

Create a mixin to apply properties to AWS::GameLift::MatchmakingConfiguration.

public CfnMatchmakingConfigurationPropsMixin(ICfnMatchmakingConfigurationMixinProps props, ICfnPropertyMixinOptions? options = null)
Parameters
props ICfnMatchmakingConfigurationMixinProps

L1 properties to apply.

options ICfnPropertyMixinOptions

Mixin options.

Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Properties

CFN_PROPERTY_KEYS

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

protected static string[] CFN_PROPERTY_KEYS { get; }
Property Value

string[]

Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
             using Amazon.CDK;

             IMergeStrategy mergeStrategy;

             var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
                 AcceptanceRequired = false,
                 AcceptanceTimeoutSeconds = 123,
                 AdditionalPlayerCount = 123,
                 BackfillMode = "backfillMode",
                 CreationTime = "creationTime",
                 CustomEventData = "customEventData",
                 Description = "description",
                 FlexMatchMode = "flexMatchMode",
                 GameProperties = new [] { new GamePropertyProperty {
                     Key = "key",
                     Value = "value"
                 } },
                 GameSessionData = "gameSessionData",
                 GameSessionQueueArns = new [] { "gameSessionQueueArns" },
                 Name = "name",
                 NotificationTarget = "notificationTarget",
                 RequestTimeoutSeconds = 123,
                 RuleSetArn = "ruleSetArn",
                 RuleSetName = "ruleSetName",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } }
             }, new CfnPropertyMixinOptions {
                 Strategy = mergeStrategy
             });

Props

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

protected virtual ICfnMatchmakingConfigurationMixinProps Props { get; }
Property Value

ICfnMatchmakingConfigurationMixinProps

Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
             using Amazon.CDK;

             IMergeStrategy mergeStrategy;

             var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
                 AcceptanceRequired = false,
                 AcceptanceTimeoutSeconds = 123,
                 AdditionalPlayerCount = 123,
                 BackfillMode = "backfillMode",
                 CreationTime = "creationTime",
                 CustomEventData = "customEventData",
                 Description = "description",
                 FlexMatchMode = "flexMatchMode",
                 GameProperties = new [] { new GamePropertyProperty {
                     Key = "key",
                     Value = "value"
                 } },
                 GameSessionData = "gameSessionData",
                 GameSessionQueueArns = new [] { "gameSessionQueueArns" },
                 Name = "name",
                 NotificationTarget = "notificationTarget",
                 RequestTimeoutSeconds = 123,
                 RuleSetArn = "ruleSetArn",
                 RuleSetName = "ruleSetName",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } }
             }, new CfnPropertyMixinOptions {
                 Strategy = mergeStrategy
             });

Strategy

The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.

protected virtual IMergeStrategy Strategy { get; }
Property Value

IMergeStrategy

Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Examples
// The code below shows an example of how to instantiate this type.
             // The values are placeholders you should change.
             using Amazon.CDK.CfnPropertyMixins.AWS.GameLift;
             using Amazon.CDK;

             IMergeStrategy mergeStrategy;

             var cfnMatchmakingConfigurationPropsMixin = new CfnMatchmakingConfigurationPropsMixin(new CfnMatchmakingConfigurationMixinProps {
                 AcceptanceRequired = false,
                 AcceptanceTimeoutSeconds = 123,
                 AdditionalPlayerCount = 123,
                 BackfillMode = "backfillMode",
                 CreationTime = "creationTime",
                 CustomEventData = "customEventData",
                 Description = "description",
                 FlexMatchMode = "flexMatchMode",
                 GameProperties = new [] { new GamePropertyProperty {
                     Key = "key",
                     Value = "value"
                 } },
                 GameSessionData = "gameSessionData",
                 GameSessionQueueArns = new [] { "gameSessionQueueArns" },
                 Name = "name",
                 NotificationTarget = "notificationTarget",
                 RequestTimeoutSeconds = 123,
                 RuleSetArn = "ruleSetArn",
                 RuleSetName = "ruleSetName",
                 Tags = new [] { new CfnTag {
                     Key = "key",
                     Value = "value"
                 } }
             }, new CfnPropertyMixinOptions {
                 Strategy = mergeStrategy
             });

Methods

ApplyTo(IConstruct)

Apply the mixin properties to the construct.

public override void ApplyTo(IConstruct construct)
Parameters
construct IConstruct
Overrides
Mixin.ApplyTo(IConstruct)
Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Supports(IConstruct)

Check if this mixin supports the given construct.

public override bool Supports(IConstruct construct)
Parameters
construct IConstruct
Returns

bool

Overrides
Mixin.Supports(IConstruct)
Remarks

Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.

See: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-matchmakingconfiguration.html

CloudformationResource: AWS::GameLift::MatchmakingConfiguration

Mixin: true

ExampleMetadata: fixture=_generated

Implements

Constructs.IMixin
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