Interface CfnFleet.RuntimeConfigurationProperty
- All Superinterfaces:
software.amazon.jsii.JsiiSerializable
- All Known Implementing Classes:
CfnFleet.RuntimeConfigurationProperty.Jsii$Proxy
- Enclosing class:
CfnFleet
Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet .
Example:
// The code below shows an example of how to instantiate this type. // The values are placeholders you should change. import software.amazon.awscdk.services.gamelift.*; RuntimeConfigurationProperty runtimeConfigurationProperty = RuntimeConfigurationProperty.builder() .gameSessionActivationTimeoutSeconds(123) .maxConcurrentGameSessionActivations(123) .serverProcesses(List.of(ServerProcessProperty.builder() .concurrentExecutions(123) .launchPath("launchPath") // the properties below are optional .parameters("parameters") .build())) .build();
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Nested Class Summary
Modifier and TypeInterfaceDescriptionstatic final class
A builder forCfnFleet.RuntimeConfigurationProperty
static final class
An implementation forCfnFleet.RuntimeConfigurationProperty
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Method Summary
Modifier and TypeMethodDescriptionbuilder()
default Number
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.default Number
The number of game sessions in statusACTIVATING
to allow on an instance or compute.default Object
A collection of server process configurations that identify what server processes to run on fleet computes.Methods inherited from interface software.amazon.jsii.JsiiSerializable
$jsii$toJson
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Method Details
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getGameSessionActivationTimeoutSeconds
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players.During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
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getMaxConcurrentGameSessionActivations
The number of game sessions in statusACTIVATING
to allow on an instance or compute.This setting limits the instance resources that can be used for new game activations at any one time.
- See Also:
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getServerProcesses
A collection of server process configurations that identify what server processes to run on fleet computes.- See Also:
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builder
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