Interface CfnFleet.ServerProcessProperty
- All Superinterfaces:
software.amazon.jsii.JsiiSerializable
- All Known Implementing Classes:
CfnFleet.ServerProcessProperty.Jsii$Proxy
- Enclosing class:
CfnFleet
@Stability(Stable)
public static interface CfnFleet.ServerProcessProperty
extends software.amazon.jsii.JsiiSerializable
A set of instructions for launching server processes on each instance in a fleet.
Server processes run either an executable in a custom game build or a Realtime Servers script.
Example:
// The code below shows an example of how to instantiate this type. // The values are placeholders you should change. import software.amazon.awscdk.services.gamelift.*; ServerProcessProperty serverProcessProperty = ServerProcessProperty.builder() .concurrentExecutions(123) .launchPath("launchPath") // the properties below are optional .parameters("parameters") .build();
- See Also:
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Nested Class Summary
Modifier and TypeInterfaceDescriptionstatic final class
A builder forCfnFleet.ServerProcessProperty
static final class
An implementation forCfnFleet.ServerProcessProperty
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Method Summary
Modifier and TypeMethodDescriptionbuilder()
The number of server processes using this configuration that run concurrently on each instance or container..The location of a game build executable or Realtime script.default String
An optional list of parameters to pass to the server executable or Realtime script on launch.Methods inherited from interface software.amazon.jsii.JsiiSerializable
$jsii$toJson
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Method Details
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getConcurrentExecutions
The number of server processes using this configuration that run concurrently on each instance or container..- See Also:
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getLaunchPath
The location of a game build executable or Realtime script.Game builds and Realtime scripts are installed on instances at the root:
- Windows (custom game builds only):
C:\game
. Example: "C:\game\MyGame\server.exe
" - Linux:
/local/game
. Examples: "/local/game/MyGame/server.exe
" or "/local/game/MyRealtimeScript.js
"
Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations
initSDK()
andProcessReady()
.- See Also:
- Windows (custom game builds only):
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getParameters
An optional list of parameters to pass to the server executable or Realtime script on launch.Length Constraints: Minimum length of 1. Maximum length of 1024.
Pattern: [A-Za-z0-9_:.+/- =@{},?'[]"]+
- See Also:
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builder
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