Class CfnGameServerGroupProps.Jsii$Proxy
- All Implemented Interfaces:
CfnGameServerGroupProps
,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
CfnGameServerGroupProps
CfnGameServerGroupProps
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Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationMode
Nested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.CfnGameServerGroupProps
CfnGameServerGroupProps.Builder, CfnGameServerGroupProps.Jsii$Proxy
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Constructor Summary
ModifierConstructorDescriptionprotected
Constructor that initializes the object based on literal property values passed by theCfnGameServerGroupProps.Builder
.protected
Jsii$Proxy
(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNode
final boolean
final Object
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.final String
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.final String
The type of delete to perform.final String
A developer-defined identifier for the game server group.final String
A flag that indicates whether instances in the game server group are protected from early termination.final Object
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.final Object
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.final Number
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.final Number
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.final String
The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.getTags()
A list of labels to assign to the new game server group resource.A list of virtual private cloud (VPC) subnets to use with instances in the game server group.final int
hashCode()
Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef
- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theCfnGameServerGroupProps.Builder
.
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Method Details
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getGameServerGroupName
Description copied from interface:CfnGameServerGroupProps
A developer-defined identifier for the game server group.The name is unique for each Region in each AWS account.
- Specified by:
getGameServerGroupName
in interfaceCfnGameServerGroupProps
- See Also:
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getInstanceDefinitions
Description copied from interface:CfnGameServerGroupProps
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.- Specified by:
getInstanceDefinitions
in interfaceCfnGameServerGroupProps
- See Also:
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getRoleArn
Description copied from interface:CfnGameServerGroupProps
The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.- Specified by:
getRoleArn
in interfaceCfnGameServerGroupProps
- See Also:
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getAutoScalingPolicy
Description copied from interface:CfnGameServerGroupProps
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.The scaling policy uses the metric
"PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.- Specified by:
getAutoScalingPolicy
in interfaceCfnGameServerGroupProps
- See Also:
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getBalancingStrategy
Description copied from interface:CfnGameServerGroupProps
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
- Specified by:
getBalancingStrategy
in interfaceCfnGameServerGroupProps
- See Also:
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getDeleteOption
Description copied from interface:CfnGameServerGroupProps
The type of delete to perform.To delete a game server group, specify the
DeleteOption
. Options include the following:SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are inUTILIZED
status.FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.
- Specified by:
getDeleteOption
in interfaceCfnGameServerGroupProps
- See Also:
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getGameServerProtectionPolicy
Description copied from interface:CfnGameServerGroupProps
A flag that indicates whether instances in the game server group are protected from early termination.Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
- Specified by:
getGameServerProtectionPolicy
in interfaceCfnGameServerGroupProps
- See Also:
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getLaunchTemplate
Description copied from interface:CfnGameServerGroupProps
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.- Specified by:
getLaunchTemplate
in interfaceCfnGameServerGroupProps
- See Also:
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getMaxSize
Description copied from interface:CfnGameServerGroupProps
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
- Specified by:
getMaxSize
in interfaceCfnGameServerGroupProps
- See Also:
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getMinSize
Description copied from interface:CfnGameServerGroupProps
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
- Specified by:
getMinSize
in interfaceCfnGameServerGroupProps
- See Also:
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getTags
Description copied from interface:CfnGameServerGroupProps
A list of labels to assign to the new game server group resource.Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags, respectively. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Specified by:
getTags
in interfaceCfnGameServerGroupProps
- See Also:
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getVpcSubnets
Description copied from interface:CfnGameServerGroupProps
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
- Specified by:
getVpcSubnets
in interfaceCfnGameServerGroupProps
- See Also:
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJson
in interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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