Class CfnMatchmakingConfigurationProps.Builder
java.lang.Object
software.amazon.awscdk.services.gamelift.CfnMatchmakingConfigurationProps.Builder
- All Implemented Interfaces:
software.amazon.jsii.Builder<CfnMatchmakingConfigurationProps>
- Enclosing interface:
CfnMatchmakingConfigurationProps
@Stability(Stable)
public static final class CfnMatchmakingConfigurationProps.Builder
extends Object
implements software.amazon.jsii.Builder<CfnMatchmakingConfigurationProps>
A builder for
CfnMatchmakingConfigurationProps
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionacceptanceRequired
(Boolean acceptanceRequired) Sets the value ofCfnMatchmakingConfigurationProps.getAcceptanceRequired()
acceptanceRequired
(IResolvable acceptanceRequired) Sets the value ofCfnMatchmakingConfigurationProps.getAcceptanceRequired()
acceptanceTimeoutSeconds
(Number acceptanceTimeoutSeconds) Sets the value ofCfnMatchmakingConfigurationProps.getAcceptanceTimeoutSeconds()
additionalPlayerCount
(Number additionalPlayerCount) Sets the value ofCfnMatchmakingConfigurationProps.getAdditionalPlayerCount()
backfillMode
(String backfillMode) Sets the value ofCfnMatchmakingConfigurationProps.getBackfillMode()
build()
Builds the configured instance.creationTime
(String creationTime) Sets the value ofCfnMatchmakingConfigurationProps.getCreationTime()
customEventData
(String customEventData) Sets the value ofCfnMatchmakingConfigurationProps.getCustomEventData()
description
(String description) Sets the value ofCfnMatchmakingConfigurationProps.getDescription()
flexMatchMode
(String flexMatchMode) Sets the value ofCfnMatchmakingConfigurationProps.getFlexMatchMode()
gameProperties
(List<? extends Object> gameProperties) Sets the value ofCfnMatchmakingConfigurationProps.getGameProperties()
gameProperties
(IResolvable gameProperties) Sets the value ofCfnMatchmakingConfigurationProps.getGameProperties()
gameSessionData
(String gameSessionData) Sets the value ofCfnMatchmakingConfigurationProps.getGameSessionData()
gameSessionQueueArns
(List<String> gameSessionQueueArns) Sets the value ofCfnMatchmakingConfigurationProps.getGameSessionQueueArns()
Sets the value ofCfnMatchmakingConfigurationProps.getName()
notificationTarget
(String notificationTarget) Sets the value ofCfnMatchmakingConfigurationProps.getNotificationTarget()
requestTimeoutSeconds
(Number requestTimeoutSeconds) Sets the value ofCfnMatchmakingConfigurationProps.getRequestTimeoutSeconds()
ruleSetArn
(String ruleSetArn) Sets the value ofCfnMatchmakingConfigurationProps.getRuleSetArn()
ruleSetName
(String ruleSetName) Sets the value ofCfnMatchmakingConfigurationProps.getRuleSetName()
Sets the value ofCfnMatchmakingConfigurationProps.getTags()
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Constructor Details
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Builder
public Builder()
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Method Details
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acceptanceRequired
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder acceptanceRequired(Boolean acceptanceRequired) Sets the value ofCfnMatchmakingConfigurationProps.getAcceptanceRequired()
- Parameters:
acceptanceRequired
- A flag that determines whether a match that was created with this configuration must be accepted by the matched players. This parameter is required. To require acceptance, set toTRUE
. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.- Returns:
this
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acceptanceRequired
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder acceptanceRequired(IResolvable acceptanceRequired) Sets the value ofCfnMatchmakingConfigurationProps.getAcceptanceRequired()
- Parameters:
acceptanceRequired
- A flag that determines whether a match that was created with this configuration must be accepted by the matched players. This parameter is required. To require acceptance, set toTRUE
. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.- Returns:
this
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name
Sets the value ofCfnMatchmakingConfigurationProps.getName()
- Parameters:
name
- A unique identifier for the matchmaking configuration. This parameter is required. This name is used to identify the configuration associated with a matchmaking request or ticket.- Returns:
this
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requestTimeoutSeconds
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder requestTimeoutSeconds(Number requestTimeoutSeconds) Sets the value ofCfnMatchmakingConfigurationProps.getRequestTimeoutSeconds()
- Parameters:
requestTimeoutSeconds
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. This parameter is required. Requests that fail due to timing out can be resubmitted as needed.- Returns:
this
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ruleSetName
Sets the value ofCfnMatchmakingConfigurationProps.getRuleSetName()
- Parameters:
ruleSetName
- A unique identifier for the matchmaking rule set to use with this configuration. This parameter is required. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.- Returns:
this
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acceptanceTimeoutSeconds
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder acceptanceTimeoutSeconds(Number acceptanceTimeoutSeconds) Sets the value ofCfnMatchmakingConfigurationProps.getAcceptanceTimeoutSeconds()
- Parameters:
acceptanceTimeoutSeconds
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.- Returns:
this
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additionalPlayerCount
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder additionalPlayerCount(Number additionalPlayerCount) Sets the value ofCfnMatchmakingConfigurationProps.getAdditionalPlayerCount()
- Parameters:
additionalPlayerCount
- The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used ifFlexMatchMode
is set toSTANDALONE
.- Returns:
this
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backfillMode
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder backfillMode(String backfillMode) Sets the value ofCfnMatchmakingConfigurationProps.getBackfillMode()
- Parameters:
backfillMode
- The method used to backfill game sessions that are created with this matchmaking configuration. SpecifyMANUAL
when your game manages backfill requests manually or does not use the match backfill feature. SpecifyAUTOMATIC
to have GameLift create aStartMatchBackfill
request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available whenFlexMatchMode
is set toSTANDALONE
.- Returns:
this
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creationTime
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder creationTime(String creationTime) Sets the value ofCfnMatchmakingConfigurationProps.getCreationTime()
- Parameters:
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057"
).- Returns:
this
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customEventData
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder customEventData(String customEventData) Sets the value ofCfnMatchmakingConfigurationProps.getCustomEventData()
- Parameters:
customEventData
- Information to add to all events related to the matchmaking configuration.- Returns:
this
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description
Sets the value ofCfnMatchmakingConfigurationProps.getDescription()
- Parameters:
description
- A description for the matchmaking configuration.- Returns:
this
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flexMatchMode
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder flexMatchMode(String flexMatchMode) Sets the value ofCfnMatchmakingConfigurationProps.getFlexMatchMode()
- Parameters:
flexMatchMode
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.- STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
- WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- Returns:
this
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gameProperties
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder gameProperties(IResolvable gameProperties) Sets the value ofCfnMatchmakingConfigurationProps.getGameProperties()
- Parameters:
gameProperties
- A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used ifFlexMatchMode
is set toSTANDALONE
.- Returns:
this
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gameProperties
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder gameProperties(List<? extends Object> gameProperties) Sets the value ofCfnMatchmakingConfigurationProps.getGameProperties()
- Parameters:
gameProperties
- A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used ifFlexMatchMode
is set toSTANDALONE
.- Returns:
this
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gameSessionData
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder gameSessionData(String gameSessionData) Sets the value ofCfnMatchmakingConfigurationProps.getGameSessionData()
- Parameters:
gameSessionData
- A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used ifFlexMatchMode
is set toSTANDALONE
.- Returns:
this
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gameSessionQueueArns
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder gameSessionQueueArns(List<String> gameSessionQueueArns) Sets the value ofCfnMatchmakingConfigurationProps.getGameSessionQueueArns()
- Parameters:
gameSessionQueueArns
- The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter.- Returns:
this
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notificationTarget
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder notificationTarget(String notificationTarget) Sets the value ofCfnMatchmakingConfigurationProps.getNotificationTarget()
- Parameters:
notificationTarget
- An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.- Returns:
this
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ruleSetArn
Sets the value ofCfnMatchmakingConfigurationProps.getRuleSetArn()
- Parameters:
ruleSetArn
- The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.- Returns:
this
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tags
@Stability(Stable) public CfnMatchmakingConfigurationProps.Builder tags(List<? extends CfnTag> tags) Sets the value ofCfnMatchmakingConfigurationProps.getTags()
- Parameters:
tags
- A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.- Returns:
this
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build
Builds the configured instance.- Specified by:
build
in interfacesoftware.amazon.jsii.Builder<CfnMatchmakingConfigurationProps>
- Returns:
- a new instance of
CfnMatchmakingConfigurationProps
- Throws:
NullPointerException
- if any required attribute was not provided
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