Class CfnScript.Builder
- All Implemented Interfaces:
software.amazon.jsii.Builder<CfnScript>
- Enclosing class:
CfnScript
CfnScript
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Method Summary
Modifier and TypeMethodDescriptionbuild()
static CfnScript.Builder
A descriptive label that is associated with a script.storageLocation
(IResolvable storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.storageLocation
(CfnScript.S3LocationProperty storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.A list of labels to assign to the new script resource.The version that is associated with a build or script.
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Method Details
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create
@Stability(Stable) public static CfnScript.Builder create(software.constructs.Construct scope, String id) - Parameters:
scope
- Scope in which this resource is defined. This parameter is required.id
- Construct identifier for this resource (unique in its scope). This parameter is required.- Returns:
- a new instance of
CfnScript.Builder
.
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storageLocation
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.- Parameters:
storageLocation
- The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. This parameter is required.- Returns:
this
- See Also:
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storageLocation
@Stability(Stable) public CfnScript.Builder storageLocation(CfnScript.S3LocationProperty storageLocation) The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion
parameter to specify an earlier version.- Parameters:
storageLocation
- The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. This parameter is required.- Returns:
this
- See Also:
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name
A descriptive label that is associated with a script.Script names do not need to be unique.
- Parameters:
name
- A descriptive label that is associated with a script. This parameter is required.- Returns:
this
- See Also:
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tags
A list of labels to assign to the new script resource.Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Parameters:
tags
- A list of labels to assign to the new script resource. This parameter is required.- Returns:
this
- See Also:
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version
The version that is associated with a build or script.Version strings do not need to be unique.
- Parameters:
version
- The version that is associated with a build or script. This parameter is required.- Returns:
this
- See Also:
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build
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