A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
The number of player slots in a match to keep open for future players.
The method used to backfill game sessions that are created with this matchmaking configuration.
CfnMatchmakingConfiguration.Builder.create(software.constructs.Construct scope,
String id)
A time stamp indicating when this data object was created.
Information to add to all events related to the matchmaking configuration.
A description for the matchmaking configuration.
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
A set of custom properties for a game session, formatted as key-value pairs.
A set of custom properties for a game session, formatted as key-value pairs.
A set of custom game session properties, formatted as a single string value.
The Amazon Resource Name (
ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.
CfnMatchmakingConfiguration.Builder.name(String name)
A unique identifier for the matchmaking configuration.
An SNS topic ARN that is set up to receive matchmaking notifications.
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
The Amazon Resource Name (
ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
A unique identifier for the matchmaking rule set to use with this configuration.
A list of labels to assign to the new matchmaking configuration resource.