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[ aws . gamelift ]

stop-matchmaking

Description

Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed to CANCELLED .

This call is also used to turn off automatic backfill for an individual game session. This is for game sessions that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included in the MatchmakerData of an updated game session object, which is provided to the game server.

Note

If the action is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).

Learn more

Add FlexMatch to a Game Client

Related operations

  • StartMatchmaking
  • DescribeMatchmaking
  • StopMatchmaking
  • AcceptMatch
  • StartMatchBackfill

See also: AWS API Documentation

See 'aws help' for descriptions of global parameters.

Synopsis

  stop-matchmaking
--ticket-id <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]

Options

--ticket-id (string)

A unique identifier for a matchmaking ticket.

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See 'aws help' for descriptions of global parameters.

Output

None