Amazon GameLift endpoints and quotas - AWS General Reference

Amazon GameLift endpoints and quotas

The following are the service endpoints and service quotas for this service. To connect programmatically to an AWS service, you use an endpoint. In addition to the standard AWS endpoints, some AWS services offer FIPS endpoints in selected Regions. For more information, see AWS service endpoints. Service quotas, also referred to as limits, are the maximum number of service resources or operations for your AWS account. For more information, see AWS service quotas.

Service Endpoints

Region Name Region Endpoint Protocol
US East (Ohio) us-east-2 HTTPS
US East (N. Virginia) us-east-1 HTTPS
US West (N. California) us-west-1 HTTPS
US West (Oregon) us-west-2 HTTPS
Asia Pacific (Mumbai) ap-south-1 HTTPS
Asia Pacific (Seoul) ap-northeast-2 HTTPS
Asia Pacific (Singapore) ap-southeast-1 HTTPS
Asia Pacific (Sydney) ap-southeast-2 HTTPS
Asia Pacific (Tokyo) ap-northeast-1 HTTPS
Canada (Central) ca-central-1 HTTPS
China (Beijing) cn-north-1 HTTPS
Europe (Frankfurt) eu-central-1 HTTPS
Europe (Ireland) eu-west-1 HTTPS
Europe (London) eu-west-2 HTTPS
South America (São Paulo) sa-east-1 HTTPS

Service Quotas

Resource Default
Aliases 20
Fleets 20
Builds 1000
Scripts 1000
Total combined size of uploaded builds and scripts 100 GB
Log upload size per game session 200 MB
On-demand instances

Per instance type: quotas vary.

Per account: 20 instances max, regardless of instance type.

For more information, see Scaling Amazon Elastic Compute Cloud (Amazon EC2) Instances for Amazon GameLift.

Server processes per instance

GameLift SDK v2.x: 1

GameLift SDK v3.x and up: 50

Player sessions per game session 200
Matchmakers per account 100
VPC peering connections For quotas on active and pending VPC peering connections, see Amazon VPC.

The expiry time for an Amazon GameLift VPC peering authorization is 24 hours.