AWS::GameLift::Fleet RuntimeConfiguration - AWS CloudFormation

AWS::GameLift::Fleet RuntimeConfiguration

A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.

A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet.

Syntax

To declare this entity in your AWS CloudFormation template, use the following syntax:

Properties

GameSessionActivationTimeoutSeconds

The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED.

Required: No

Type: Integer

Minimum: 1

Maximum: 600

Update requires: No interruption

MaxConcurrentGameSessionActivations

The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.

Required: No

Type: Integer

Minimum: 1

Maximum: 2147483647

Update requires: No interruption

ServerProcesses

A collection of server process configurations that identify what server processes to run on each instance in a fleet.

Required: No

Type: Array of ServerProcess

Maximum: 50

Update requires: No interruption

See also