CreateGameSession - Amazon GameLift Service

CreateGameSession

Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the GameLift game session placement feature with

with StartGameSessionPlacement, which uses FleetIQ algorithms and queues to optimize the placement process.

When creating a game session, you specify exactly where you want to place it and provide a set of game session configuration settings. The fleet must be in ACTIVE status before a game session can be created in it.

This operation can be used in the following ways:

  • To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.

  • To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.

If successful, a workflow is initiated to start a new game session. A GameSession object is returned containing the game session configuration and status. When the status is ACTIVE, game session connection information is provided and player sessions can be created for the game session. By default, newly created game sessions are open to new players. You can restrict new player access by using UpdateGameSession to change the game session's player session creation policy.

Game session logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.

Available in GameLift Local.

Learn more

Start a game session

Related actions

CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task

Request Syntax

{ "AliasId": "string", "CreatorId": "string", "FleetId": "string", "GameProperties": [ { "Key": "string", "Value": "string" } ], "GameSessionData": "string", "GameSessionId": "string", "IdempotencyToken": "string", "Location": "string", "MaximumPlayerSessionCount": number, "Name": "string" }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

MaximumPlayerSessionCount

The maximum number of players that can be connected simultaneously to the game session.

Type: Integer

Valid Range: Minimum value of 0.

Required: Yes

AliasId

A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

Type: String

Pattern: ^alias-\S+|^arn:.*:alias\/alias-\S+

Required: No

CreatorId

A unique identifier for a player or entity creating the game session. This parameter is required when requesting a new game session on a fleet with a resource creation limit policy. This type of policy limits the number of concurrent active game sessions that one player can create within a certain time span. GameLift uses the CreatorId to evaluate the new request against the policy.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

FleetId

A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.

Type: String

Pattern: ^fleet-\S+|^arn:.*:fleet\/fleet-\S+

Required: No

GameProperties

A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session.

Type: Array of GameProperty objects

Array Members: Maximum number of 16 items.

Required: No

GameSessionData

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 262144.

Required: No

GameSessionId

This parameter is no longer preferred. Please use IdempotencyToken instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 48.

Pattern: [a-zA-Z0-9-]+

Required: No

IdempotencyToken

Custom string that uniquely identifies the new game session request. This is useful for ensuring that game session requests with the same idempotency token are processed only once. Subsequent requests with the same string return the original GameSession object, with an updated status. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 48.

Pattern: [a-zA-Z0-9-]+

Required: No

Location

A fleet's remote location to place the new game session in. If this parameter is not set, the new game session is placed in the fleet's home Region. Specify a remote location with an AWS Region code such as us-west-2.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 64.

Pattern: ^[a-z]+(-([a-z]+|\d))*

Required: No

Name

A descriptive label that is associated with a game session. Session names do not need to be unique.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

Response Syntax

{ "GameSession": { "CreationTime": number, "CreatorId": "string", "CurrentPlayerSessionCount": number, "DnsName": "string", "FleetArn": "string", "FleetId": "string", "GameProperties": [ { "Key": "string", "Value": "string" } ], "GameSessionData": "string", "GameSessionId": "string", "IpAddress": "string", "Location": "string", "MatchmakerData": "string", "MaximumPlayerSessionCount": number, "Name": "string", "PlayerSessionCreationPolicy": "string", "Port": number, "Status": "string", "StatusReason": "string", "TerminationTime": number } }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

GameSession

Object that describes the newly created game session record.

Type: GameSession object

Errors

For information about the errors that are common to all actions, see Common Errors.

ConflictException

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

HTTP Status Code: 400

FleetCapacityExceededException

The specified fleet has no available instances to fulfill a CreateGameSession request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 400

IdempotentParameterMismatchException

A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.

HTTP Status Code: 400

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidFleetStatusException

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

HTTP Status Code: 400

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

LimitExceededException

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

HTTP Status Code: 400

NotFoundException

A service resource associated with the request could not be found. Clients should not retry such requests.

HTTP Status Code: 400

TerminalRoutingStrategyException

The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: