UpdateMatchmakingConfiguration - Amazon GameLift Service

UpdateMatchmakingConfiguration

Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.

Learn more

Design a FlexMatch Matchmaker

Related operations

Request Syntax

{ "AcceptanceRequired": boolean, "AcceptanceTimeoutSeconds": number, "AdditionalPlayerCount": number, "BackfillMode": "string", "CustomEventData": "string", "Description": "string", "GameProperties": [ { "Key": "string", "Value": "string" } ], "GameSessionData": "string", "GameSessionQueueArns": [ "string" ], "Name": "string", "NotificationTarget": "string", "RequestTimeoutSeconds": number, "RuleSetName": "string" }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

Name

A unique identifier for a matchmaking configuration to update. You can use either the configuration name or ARN value.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9-\.]*|^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*

Required: Yes

AcceptanceRequired

A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE.

Type: Boolean

Required: No

AcceptanceTimeoutSeconds

The length of time (in seconds) to wait for players to accept a proposed match. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 600.

Required: No

AdditionalPlayerCount

The number of player slots in a match to keep open for future players. For example, assume that the configuration's rule set specifies a match for a single 12-person team. If the additional player count is set to 2, only 10 players are initially selected for the match.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

BackfillMode

The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch.

Type: String

Valid Values: AUTOMATIC | MANUAL

Required: No

CustomEventData

Information to add to all events related to the matchmaking configuration.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 256.

Required: No

Description

A descriptive label that is associated with matchmaking configuration.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 1024.

Required: No

GameProperties

A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Type: Array of GameProperty objects

Array Members: Maximum number of 16 items.

Required: No

GameSessionData

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 4096.

Required: No

GameSessionQueueArns

Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. These queues are used when placing game sessions for matches that are created with this matchmaking configuration. Queues can be located in any Region.

Type: Array of strings

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9:/-]+

Required: No

NotificationTarget

An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up Notifications for Matchmaking for more information.

Type: String

Length Constraints: Minimum length of 0. Maximum length of 300.

Pattern: [a-zA-Z0-9:_/-]*

Required: No

RequestTimeoutSeconds

The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Type: Integer

Valid Range: Minimum value of 1. Maximum value of 43200.

Required: No

RuleSetName

A unique identifier for a matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 256.

Pattern: [a-zA-Z0-9-\.]*|^arn:.*:matchmakingruleset\/[a-zA-Z0-9-\.]*

Required: No

Response Syntax

{ "Configuration": { "AcceptanceRequired": boolean, "AcceptanceTimeoutSeconds": number, "AdditionalPlayerCount": number, "BackfillMode": "string", "ConfigurationArn": "string", "CreationTime": number, "CustomEventData": "string", "Description": "string", "GameProperties": [ { "Key": "string", "Value": "string" } ], "GameSessionData": "string", "GameSessionQueueArns": [ "string" ], "Name": "string", "NotificationTarget": "string", "RequestTimeoutSeconds": number, "RuleSetArn": "string", "RuleSetName": "string" } }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

Configuration

The updated matchmaking configuration.

Type: MatchmakingConfiguration object

Errors

For information about the errors that are common to all actions, see Common Errors.

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

NotFoundException

A service resource associated with the request could not be found. Clients should not retry such requests.

HTTP Status Code: 400

UnsupportedRegionException

The requested operation is not supported in the Region specified.

HTTP Status Code: 400

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: