UpdateMatchmakingConfiguration
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
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Related operations
Request Syntax
{
"AcceptanceRequired": boolean
,
"AcceptanceTimeoutSeconds": number
,
"AdditionalPlayerCount": number
,
"BackfillMode": "string
",
"CustomEventData": "string
",
"Description": "string
",
"FlexMatchMode": "string
",
"GameProperties": [
{
"Key": "string
",
"Value": "string
"
}
],
"GameSessionData": "string
",
"GameSessionQueueArns": [ "string
" ],
"Name": "string
",
"NotificationTarget": "string
",
"RequestTimeoutSeconds": number
,
"RuleSetName": "string
"
}
Request Parameters
For information about the parameters that are common to all actions, see Common Parameters.
The request accepts the following data in JSON format.
In the following list, the required parameters are described first.
- Name
-
A unique identifier for a matchmaking configuration to update. You can use either the configuration name or ARN value.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 256.
Pattern:
[a-zA-Z0-9-\.]*|^arn:.*:matchmakingconfiguration\/[a-zA-Z0-9-\.]*
Required: Yes
- AcceptanceRequired
-
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waitiing for player accepance.Type: Boolean
Required: No
- AcceptanceTimeoutSeconds
-
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
Type: Integer
Valid Range: Minimum value of 1. Maximum value of 600.
Required: No
- AdditionalPlayerCount
-
The number of player slots in a match to keep open for future players. For example, assume that the configuration's rule set specifies a match for a single 12-person team. If the additional player count is set to 2, only 10 players are initially selected for the match. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.Type: Integer
Valid Range: Minimum value of 0.
Required: No
- BackfillMode
-
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set toSTANDALONE
.Type: String
Valid Values:
AUTOMATIC | MANUAL
Required: No
- CustomEventData
-
Information to add to all events related to the matchmaking configuration.
Type: String
Length Constraints: Minimum length of 0. Maximum length of 256.
Required: No
- Description
-
A descriptive label that is associated with matchmaking configuration.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 1024.
Required: No
- FlexMatchMode
-
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
-
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
-
WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.
Type: String
Valid Values:
STANDALONE | WITH_QUEUE
Required: No
-
- GameProperties
-
A set of custom properties for a game session, formatted as key-value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.Type: Array of GameProperty objects
Array Members: Maximum number of 16 items.
Required: No
- GameSessionData
-
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is created for a successful match. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.Type: String
Length Constraints: Minimum length of 1. Maximum length of 4096.
Required: No
- GameSessionQueueArns
-
Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Queues can be located in any Region. Queues are used to start new GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If
FlexMatchMode
is set toSTANDALONE
, do not set this parameter.Type: Array of strings
Length Constraints: Minimum length of 1. Maximum length of 256.
Pattern:
[a-zA-Z0-9:/-]+
Required: No
- NotificationTarget
-
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
Type: String
Length Constraints: Minimum length of 0. Maximum length of 300.
Pattern:
[a-zA-Z0-9:_/-]*(.fifo)?
Required: No
- RequestTimeoutSeconds
-
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
Type: Integer
Valid Range: Minimum value of 1. Maximum value of 43200.
Required: No
- RuleSetName
-
A unique identifier for a matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
Type: String
Length Constraints: Minimum length of 1. Maximum length of 256.
Pattern:
[a-zA-Z0-9-\.]*|^arn:.*:matchmakingruleset\/[a-zA-Z0-9-\.]*
Required: No
Response Syntax
{
"Configuration": {
"AcceptanceRequired": boolean,
"AcceptanceTimeoutSeconds": number,
"AdditionalPlayerCount": number,
"BackfillMode": "string",
"ConfigurationArn": "string",
"CreationTime": number,
"CustomEventData": "string",
"Description": "string",
"FlexMatchMode": "string",
"GameProperties": [
{
"Key": "string",
"Value": "string"
}
],
"GameSessionData": "string",
"GameSessionQueueArns": [ "string" ],
"Name": "string",
"NotificationTarget": "string",
"RequestTimeoutSeconds": number,
"RuleSetArn": "string",
"RuleSetName": "string"
}
}
Response Elements
If the action is successful, the service sends back an HTTP 200 response.
The following data is returned in JSON format by the service.
- Configuration
-
The updated matchmaking configuration.
Type: MatchmakingConfiguration object
Errors
For information about the errors that are common to all actions, see Common Errors.
- InternalServiceException
-
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
HTTP Status Code: 500
- InvalidRequestException
-
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
HTTP Status Code: 400
- NotFoundException
-
A service resource associated with the request could not be found. Clients should not retry such requests.
HTTP Status Code: 400
- UnsupportedRegionException
-
The requested operation is not supported in the Region specified.
HTTP Status Code: 400
See Also
For more information about using this API in one of the language-specific AWS SDKs, see the following: