Script callbacks for Realtime Servers - Amazon GameLift

Script callbacks for Realtime Servers

You can provide custom logic to respond to events by implementing these callbacks in your Realtime script.

Init

Initializes the Realtime server and receives a Realtime server interface.

Syntax

init(rtsession)

onMessage

Invoked when a received message is sent to the server.

Syntax

onMessage(gameMessage)

onHealthCheck

Invoked to set the status of the game session health. By default, health status is healthy (or true. This callback can be implemented to perform custom health checks and return a status.

Syntax

onHealthCheck()

onStartGameSession

Invoked when a new game session starts, with a game session object passed in.

Syntax

onStartGameSession(session)

onProcessTerminate

Invoked when the server process is being terminated by the Amazon GameLift service. This can act as a trigger to exit cleanly from the game session. There is no need to call processEnding().

Syntax

onProcessTerminate()

onPlayerConnect

Invoked when a player requests a connection and has passed initial validation.

Syntax

onPlayerConnect(connectMessage)

onPlayerAccepted

Invoked when a player connection is accepted.

Syntax

onPlayerAccepted(player)

onPlayerDisconnect

Invoked when a player disconnects from the game session, either by sending a disconnect request or by other means.

Syntax

onPlayerDisconnect(peerId)

onProcessStarted

Invoked when a server process is started. This callback allows the script to perform any custom tasks needed to prepare to host a game session.

Syntax

onProcessStarted(args)

onSendToPlayer

Invoked when a message is received on the server from one player to be delivered to another player. This process runs before the message is delivered.

Syntax

onSendToPlayer(gameMessage)

onSendToGroup

Invoked when a message is received on the server from one player to be delivered to a group. This process runs before the message is delivered.

Syntax

onSendToGroup(gameMessage))

onPlayerJoinGroup

Invoked when a player sends a request to join a group.

Syntax

onPlayerJoinGroup(groupId, peerId)

onPlayerLeaveGroup

Invoked when a player sends a request to leave a group.

Syntax

onPlayerLeaveGroup(groupId, peerId)