FlexMatch rule set examples
FlexMatch rule sets can cover a variety of matchmaking scenarios. The following examples conform to the FlexMatch configuration structure and property expression language. Copy these rule sets in their entirety or choose components as needed.
For more information on using FlexMatch rules and rule sets, see the following topics:
Note
When evaluating a matchmaking ticket that includes multiple players, all players in the request must meet the match requirements.
Topics
- Reference: Create two teams with evenly matched players
- Reference: Create uneven teams (Hunters vs Monster)
- Reference: Set team-level requirements and latency limits
- Reference: Use explicit sorting to find best matches
- Reference: Find intersections across multiple player attributes
- Reference: Compare attributes across all players
- Reference: Create a large match
- Reference: Create a multi-team large match
- Reference: Create a large match with players with similar attributes
- Reference: Use a compound rule to create a match with players with similar attributes or similar selections
- Reference: Create a rule that uses a player's block list