Add color-overlay augmented UI widgets to your scene
Color overlay widgets can change the color of an object or display icons around objects, under conditions that you define. For example, you can create a color widget that changes the color of a cookie mixer in your scene based on the mixer's temperature data.
Use the following procedure to add color overlay widgets to a selected object.
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Select an object in the hierarchy that you want to add a widget to. Press the + button and then choose Color Overlay.
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To add a new visual rule group, in the Inspector panel for the object of the Visual Group ID, choose ColorRule.
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Select the entityID, ComponentName, or PropertyName you want to bind the color overlay to, and then choose CreateFrameLabel.
Create visual rules for your scenes
You can use visual rule maps to specify the data driven conditions that change the visual appearance of an augmented UI widget, such as a tag or a color overlay. There are sample rules provided, but you can also create your own. The following example shows visual rule.

In the image rule_1, it shows a rule for when the data property temperature is checked against a certain value. For example if the temperature is greater than or equal to 40, the state will change the appearance of the tag to a red circle. The target, when chosen in the Grafana dashboard, populates a detail panel that is configured to use the same data source.
The following procedure shows you how to add a new visual rule group for the mesh colorization augmented UI layer.
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Under the rules tab in the console, enter a name such as ColorRule in the text field and choose Add New Rule Group.
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Define a new rule for your use case. For example, you can create one based on temperature, where the temperature is less than 20. Use the following syntax for rule expressions: Less than is <, greater than is >, less than equal is =>, greater than equal is =<, and equal is ==.
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Set the target to a color. To define a color, such as
#fcba03
, use hex values.. For more information about hex values, see Hexadecimal.