AWS::GameLift::GameSessionQueue PlayerLatencyPolicy
The queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "MaximumIndividualPlayerLatencyMilliseconds" :
Integer
, "PolicyDurationSeconds" :Integer
}
YAML
MaximumIndividualPlayerLatencyMilliseconds:
Integer
PolicyDurationSeconds:Integer
Properties
MaximumIndividualPlayerLatencyMilliseconds
-
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
Required: No
Type: Integer
Minimum:
0
Update requires: No interruption
PolicyDurationSeconds
-
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Required: No
Type: Integer
Minimum:
0
Update requires: No interruption
See also
-
Create GameLift resources using Amazon CloudFront in the Amazon GameLift Developer Guide
-
Create a queue in the Amazon GameLift Developer Guide
-
PlayerLatencyPolicy in the Amazon GameLift API Reference